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Pales compared to the original.

I know what you’re all thinking; “lol Solitayre ur so dumb this is the original, ur thinking of Backstage 2 BAAAAKA!!!111!” No I’m not, I am talking about Backstage, which is, in fact, just a shallow retread of The Longing Ribbon.

Is this inherently bad? No, of course not, many great works of art are reactions to older art, and this certainly had the potential to do that. But there are two problems here. The first problem is that the elements of this game are not just inspired by the Longing Ribbon, but often lifted wholesale. The second problem, is that this game is simply inferior to its predecessor in pretty much every way.

But it isn't really fair to make comparisions to such a great game and expect another project to live up to them in every aspect. I shall make numerous comparisions throughout this review in order to show the reader, and the author, just where mistakes were made. But I shall, of course, also evaluate how this game stands on its own.

Tom Keller seems like an average guy, down on his luck, going through a rough time in his life. But when he is suddenly pulled into a nightmarish mirror reality filled with demons and repressed memories, it starts to become clear that there is far more to him than even he himself seems to realize.

Balance 1/5:

Battles are handled in a unique manner in Backstage. When you touch a monster, combat happens automatically, based on whatever weapons you may have on hand at the time to protect yourself. If you have enough HP to survive the battle, you win, but if not, you’re out of luck. Basically the emphasis is meant to be on survival, there is absolutely no reason to seek out fights and you’re better off avoiding monsters whenever possible.

There are numerous problems with this system, however, largely because it takes the survival of your character completely out of the player’s hands. There are two basic weapon types, glass shards, which can be used once and don’t work on certain enemies, and firearms which work on everything. Unfortunately you cannot choose what weapon your character will use; if he has a firearm on hand he will always use it, meaning he may waste shots on enemies you’d prefer to use up glass shards on. Another problem is that enemies tend to simply move much too quickly, making it all but impossible to avoid combat, and at certain points battles are inevitable. Health restoration is fairly rare, found only at certain locations that you can use immediately or come back for later, but many areas get arbitrarily closed off at certain points on more than one occasion, meaning it is possible to get stuck in an unwinnable situation because you do not have enough health to survive unavoidable combat situations.

Level Design 1/5:

Somehow, Legion has taken all the atmospheric elements that made other horror games great and managed to completely butcher every single one of them. This will require some explanation. The Longing Ribbon, which Legion has claimed is the inspiration for this game, made use of fantastic stylistic choices to create a truly dark atmosphere. You are walking alone, through a dark, empty house while dramatic music and genuinely creepy ambient sound set the tone. Legion has somehow translated this into horrible, garish lighting and loud, obnoxious noise. Perhaps this is supposed to represent being in Hell, which is a very evocative of how it made me feel.

But most importantly, most effective horror games/films emphasize fear of the unknown, where you were never quite sure exactly what it was that was lurking all around you or when it might strike. Legion, who claims this is a classic psychological horror game, has forgone the psychological part of fear and instead settled for having demons jump out and scream at you every five seconds. This loses its novelty very, very quickly, and completely ruins any ambient creepiness the setting might have had. You’re no longer wondering what’s out there; it’s demons, they’re coming to kill you right now, and you’ll be dealing with this every step of the way for the rest of the game.

Aside from the utter failure to establish any sort of frightening setting, there are plenty of utterly hideous design choices that drag this category even further. For example, early In the game is dark area filled with what look like perfectly ordinary tiles that are actually instant death traps. There is absolutely no way to tell there is anything suspicious about these tiles until you have fallen into one and gotten an instant game over. Making me start the game over for not being psychic is unfair and discouraging. I am officially making an example of this; traps that arbitrarily give instant game overs with no warning are generally incredibly bad design.

There are quite a few puzzles in this game, including some riddles that are fun but can ultimately be solved by process of elimination. Very little direction is given in how to solve most puzzles, and any hints are vague and cryptic. Many times you will be required to examine a variety of environmental objects to figure out how to proceed. The problem is that the game has now taught me that random things in the environment can kill me which makes me reluctant to touch anything. I hope I don’t need to explain why this is a problem.


Get used to it.

Characters 3.5/5:

Your protagonist at first glance is an everyman in every sense of the word, going through a rough patch in his life, although we are never given any details into himself or his life before now which makes it quite hard to empathize with him. As he travels further through the nightmare world, Tom begins to learn some difficult truths about himself, and slowly becomes more and more unhinged. Along the way, he meets a few other characters who are clearly even more unhinged than he is.

Among the cast, only one character really stands out, Detective Aaron Wilks, a man so obsessed and consumed by vengeance that he is easily more terrifying than any of the monsters lurking around. He was sadly underutilized as a character, leading me to suspect that the developer simply ran out of things to do with him. Given the surrealness of setting we are ultimately left to wonder if he ever existed at all.

Storyline 2/5:

Once you enter the nightmare world, and it won’t take long, common sense pretty much flies out the window and you’re left fending for yourself in trying to work out exactly what is happening in the world. Scattered throughout the game world are vague clues that offer insights into Tom’s past and what the real nature of the nightmare is.

Unfortunately, the ultimate revelation of the nightmare is revealed to be caused by horribly overused plot device, taken to pathological extremes, and also takes a moment to demonize religion for absolutely no reason that has anything to do with the rest of the story.

Music and Sound 2/5:

If you played the Longing Ribbon, you’ll recognize pretty much the entire soundtrack, because it’s all used here in exactly the same ways it was in that project! You’d think that would be a good thing, given how well it's made use of its musical score, but unfortunately this game suffers a variety of other flaws. Every time a monster appears you hear the exact same scream you heard for the rest of the game, and since the game ultimately relies entirely on this for it’s scare factor, its an almost shameful lack of variety. You’ll also hear a few soundbytes which are frankly completely out of context and make no sense.

Overall 1.5/5:

So there you have it. A tired retread of a genre that ultimately fails to capture any of the elements that make that genre enjoyable. I believe that the ultimate reason for this game’s failure to impress me was overlooking one important element that makes horror great. Sometimes, less is more. Any great horror game or film is great because it makes you jump at shadows, not because you jump when screeching demons leap out at you. The greatest element, fear of the unknown, is what lets us fill in the blanks with our own personal terrors. . Backstage did not accomplish this.

This game was completed in one month. Perhaps if more time was spent on it, something greater could have come of it, but this game was released before it was truly finished. And so it serves as little more as a shallow rip-off of a much better project which falls short in almost everything it set out to do.

Play the original instead.

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Oh yeah, Thursday specifically recorded "I Am No Killer" for The Longing Ribbon. And the Escape from New York/Los Angeles themes? TOTALLY for The Longing Ribbon, ignore the fact that they're from movies released in the early 90s.

Also, a game created in a one month span in RPG Maker is buggy and unbalanced? WELL I NEVER.

This review is insanely biased. Now, I'm not saying Backstage is perfect by any means, but it is most definitely not the steaming pile this review makes it out to be.
Solitayre
Circumstance penalty for being the bard.
18257
Thank you for your thoughts.

The fact that the game was released in one month is of course a factor, but it is not an excuse. The gameplay is indeed buggy and unbalanced, and my review reflected that. I'm not going to give the game a pass because it had a shorter than average development time.

If you dislike the content of this review, there are several other ones on this site submittied by players which had a better reaction to the game than I did. Or by all means, submit your own and tell us what you think. This site is always looking for more reviews.
I am pretty sure you are biased as well, oto. =p
"I am pretty sure you are biased as well, oto. =p" -- A little, yes. However, you might notice that I actually acknowledged the fact that Backstage needed some work instead of going "LEGION IS GOD AND IRON GAIA IS HIS MESSAGE".

Full disclosure, since Karsu just alluded to it: I am the webmaster of Ghostlight Games, and am currently working on a project under the GL banner. Thus it would be a conflict of interest for me to submit an official review.

I just felt like commenting because I felt that the review was slightly unfair.
Solitayre
Circumstance penalty for being the bard.
18257
You are correct. With a little more work this might have been a great game. The framework is all there. However in its current state it suffers from some very severe problems. I have played other games by Legion and I know he is capable of better than this.
Max McGee
with sorrow down past the fence
9159
You know it's interesting, in the class I took on Reviewing and Criticism (or whatever the course was called) I was taught that the first and most important job of a critic is to correctly identify the author's intent, and then determine whether the author succeeded at that intent. I don't think I've ever seen a better example of why that's so important, because if you misidentify the author's intent, it really fucks everything up.

Case in point, this review. Solitayre obviously went into this entire affair with an assumption: the assumption that I was trying to rip off The Longing Ribbon. The Longing Ribbon was a pretty good game, and I enjoyed it, but not enough to finish it. I may have used a handful of resources from the Longing Ribbon because they were available and convenient, but I made no effort to emulate its pacing, atmosphere, or mood to say NOTHING of plot or characters. If I was imitating anything it was undeniably Silent Hill (and in turn everything that the Silent Hill series has imitated).

So...this scathing review I think would have had a lot more weight and been a lot less patently ridiculous if you had even been able to correctly identify my intent, or in this case, what I was emulating. As it is, you are just so far off the mark critically it is hard to think of this as anything but (mysteriously motivated) sour grapes.
Max McGee
with sorrow down past the fence
9159
Afterthought:

I retract the comment about sour grapes! I think the comment about grossly misidentifying authorial intent stand! Also, I feel moderately better seeing that you gave Grave Spirit a 2. I am not a major Grave Spirit fan but it is generally a very well respected game so if Grave Spirit is a 2 to you, then it makes sense that Backstage would be a 1.5!
Or maybe he gave this game an honest try and didn't like it?

I don't know, maybe I'm just trying to play devil's advocate here but not everyone likes the same kind of game. I always tend to play it safe with my game projects so I am not usually open to this kind of opinion so I'm not sure how I'd react to a negative review but try not to take it (or make it) personal. Be glad that you tried to make something different and that some people enjoyed it.
Solitayre
Circumstance penalty for being the bard.
18257
Hey, it's Max! I am glad to see you posting here again. Remember me? When I first joined this site you asked me to review "every game you ever made." I apologize for taking so long but I did get around to reviewing this one, sorry if you felt the review was unfair. I went into it knowing that this game was following in the footsteps of the Longing Ribbon because you told me so yourself! I thought it would be useful to you for me to identify how exactly that went wrong. Maybe I went a little overboard. However, I do not know why you would think Silviera and I have anything against you, being as we don't even really know you.

Criticism is part of the craft of writing and creating anything, learning to accept it is a great challenge. Being able to admit that something you made, however much time you put into it, was flawed or imperfect is an important step in the creative process, and you'll come out of it a much better writer and a better person for it! Covering your eyes and pretending the criticism doesn't exist, or that it is motivated by malice, is a disservice to yourself, your fans, and to the person who took the time to review your game and tell you what you did wrong. I hope that you will reconsider your position and try to learn something from our critiques.

Also, I hope that you will not take this personally. Silviera and I have eviscerated plenty of other much-lauded projects aside from yours. This is certainly not some vendetta against you. I hope to see you around RMN more in the future, from what I saw of you, you were a pretty good member.
You know it's interesting, in the class I took on Reviewing and Criticism (or whatever the course was called) I was taught that the first and most important job of a critic is to correctly identify the author's intent, and then determine whether the author succeeded at that intent. I don't think I've ever seen a better example of why that's so important, because if you misidentify the author's intent, it really fucks everything up.

Seems to me like your intent was to create a bad game... Wrong? Was it to disappoint us? Was it to make people waste hours of their life? Hit some pipes? Dabble in shinanigans? Then dear god, what was this game for?

(I'm being extremist here.)

You may not have learned this in your R/C class, so I'll fill you in: if a critic cannot identify with your intent on some level, then there is a lack of communication between the BOTH of you, not just one party. It may be that the critic is incompetent--though I hardly think that is the case here--or it may just be that the author/developer doesn't know diddly-squat about execution. In this case one might say that the game was obscure enough to get lost in translation. That's called a failed delivery.

However, I think Solitayre was kidding around when he/she made those comparisons to the Longing Ribbon, so this is all rather besides the point. Sol's points are still valid no matter how you look at it.
Max McGee
with sorrow down past the fence
9159
iloveflash:

Yes, that the critic is incompetent (in this case), and that that is the reason for the disconnect, is exactly what I was saying here, chum. Five years of overwhelmingly positive feedback on all of the areas of Backstage that Solitayre eviscerated I hope Solitayre won't be any more offended by that than I was by his review. If he did not mean to compare the game to the Longing Ribbon, then he...shouldn't have? It completely diverted the intent of his review.

But no, obviously I do not agree that his points are still valid no matter how you look at it. By that logic, anyone's points are still valid no matter how you look at it or no one's are. Surely, his points are no more or less valid than those of the positive reviews posted on this site and elsewhere.

Solitayre:

Honestly, the negative points in your review were so exaggerated compared to everything else I have ever heard about this game that it seemed impossible that you were being even remotely objective. The people I talked to about it-because yes this actually upset me so much I felt like I had to talk to someone about it- kept saying that there is no accounting for taste. As I think I've said numerous times by now, I realized almost immediately there was no personal vendetta at work and that your standards are, to say the least, strange, as evidenced by the fact that you gave Grave Spirit a 2 and Mage Duel a 3.5.

I think you saying that you "went a little overboard" is the understatement of the millenia. I don't deny that you had some valid points- for instance, the broken battle system (particularly the problem with firearms always being used first rather than it being possible to save shots for tougher enemies), which I fixed for the sequel Backstage 2 which...predictably, like no one fucking played. But seeing you deride the much-praised atmosphere after seeing you praise a mediocre game like, say, Mage Duel was just absolutely surreal to me. But again...I will reiterate that there is no accounting for taste.

In response to your second paragraph...you are being a little condescending, no? To say nothing of patronizing, etc. I feel like a jerk playing this card, but this comes off as more than a little offensive when I don't feel like our relative ages, education levels, or experience levels are being taken into account...at all by you before "sharing your wisdom".

At some point in my four years of college level workshop training in Creative Writing, one might think I had learned A LITTLE BIT about taking criticism?

So I am sorry if in the face of that my reaction above seems incredibly immature BUT at the same time, you need to recognize the vast gulf between being told that it is someone's opinion that your work is "flawed and imperfect" and being told it is someone's opinion that your work "serves as little more as a shallow rip-off of a much better project which fails in almost everything it set out to do.".

There are hundreds of styles of criticism and reviewing and there is a sliding scale from lenient to respectful to objective to harsh to, well, hateful. Your review seemed, to me, to be very hateful. And that is why I reacted the way I did.

Solitayre
Circumstance penalty for being the bard.
18257
Well, I still stand by everything I said. Not everyone in the world is always going to respond to everything you create with glowing praise. If you don't like this review, there are plenty of other reviews that had very nice things to say about the game, and you can pretend my review doesn't exist, but if you do that, I can't help but feel that is a wasted opportunity to learn something.

My standards for rating games are very arbitrary, yes. I rated Mage Duel favorably because, as a game, I thought it was pretty fun. It had an interesting concept and decent mechanics that made battle enjoyable. This game had very flawed mechanics and poor level design and hence I did not enjoy playing it, thus it got a bad review. I went into a great deal of detail about exactly what went wrong here in hopes that you would not repeat these mistakes in the future. It seems most of these critiques don't interest you, which is a shame, but I am not going to pretend I am some infallible game design god. Maybe I was wrong! So your decision to disregard them is your choice.

I don't see what age or education has to do with anything we've discussed here, but you seem to be assuming I'm some 15 year old half-wit who stumbled in here out of the rain. This is not the case.
Dudesoft
always a dudesoft, never a soft dude.
6309
You should just change any use of the words Longing Ribbon to Silent Hill, as Legion suggests, and the review would be legit.
One of the things that annoy me in this world are people who don't know how to take criticism. I'll say no more.
Legion, this is pretty low even considering some of your previous reactions to prior RMN problems. You are not accepting criticism faithfully, instead merely convincing yourself that the review authors are at fault, and that they are out to get you even though they have fairly reviewed many other games. Soli and Silv didn't even know anything about you outside of your vindictive and asinine behavior in the past few days.

Seriously, grow up, stop hiding behind your bachelors degree and stop thinking that the world revolves around your bruised ego like it apparently does in real life as is made obvious by your deplorable attitude here.
Craze
why would i heal when i could equip a morningstar
15170
Max, your degree is so great that your job makes you only able to work on your hobbies one day a week, if you're lucky.

Do not flaunt it.

:<
Solitayre
Circumstance penalty for being the bard.
18257
Craze, that was unnecessary.
Max McGee
with sorrow down past the fence
9159
Actually I'm unemployed now so...fuck you, Craze?

Karsuman, this was a very mean review. Guess what, I don't have to agree with every criticism of something I've made. I'm not saying the negative comments had an ulterior motive or are invalid, just that I strongly, strongly disagree. Another review of Backstage by Brandon Abley- far less contemporary, from around the time that Backstage came out- also hurt my feelings because it was extremely harsh on the game's obvious weak points- graphics and programming. However I found that review more valid and easier to accept because it actually recognized what I thought were some of the game's strengths whereas this one came off as pure unadulterated vitriol.

iloveflash I don't know if you think that all artists and creators should immediately kowtow to anyone who expresses an opinion about their work and treat that opinion as the word of God, but if you do, you are a dipshit. unfailingly compromising your work and your pride in it is just as bad as completely ignoring everything anyone says.

I don't know why everyone feels compelled to gang up on me whenever I express my opinions, but so far Solitayre has been by far the least rude out of everyone to post in this thread!
Firstly, stop sucking your thumb. This isn't a day care and I nor anyone else here is certified to hold your hand.

Secondly, the only reason people are ganging up on you is because you're asking for it. The first thing that came out of your mouth was: "You know, in my experience, this review is going about itself all wrong." I so wish Solytare would've said "You're welcome" and just stalked off. You've got a lot of nerve trying to tell someone in your audience that they're inadequate because, oh, you don't like their opinion. Are you so afraid of the thought that someone in the universe does not appreciate your one, precious month work? You need to do some soul searching, man.

Thirdly, I've tried and failed to come up with a way to explain criticism any better to you. Ultimately, you as the developer have the right to dismiss anything and everything your audience says, but I honestly don't see how that will help you improve. Speaking from experience, I think you should meditate. Meditate on the 5/5's; meditate on the 1/5's and 3/5's. Mediation never hurt anybody. What gave your audience these impressions? Listen to them and take their opinions to heart, otherwise the only person who will be able to grade your work is yourself, and I believe that is the lowest kind of standard you ever want to set.

Call me a dipshit, but I think every opinion shapes your work just as much as you did.
Ciel
an aristocrat of rpgmaker culture
367
<hard`won`nobility> legion's dad
<hard`won`nobility> wakesup in the middle of the night
<hard`won`nobility> the phone is ringing
<hard`won`nobility> and he picks up
<hard`won`nobility> 'what is it is there an emergency'
<hard`won`nobility> and legion is blubbering over a happy meal
<hard`won`nobility> 'someone didn't like my rpg maker game on rmn '
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