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Lore
With the discovery of the warpstream, mankind reached an unprecedented age of galactic exploration, but only in decades past was it discovered to be a world of its own - an infinite, unexplored dimension full of untapped resources and capable of supporting life. Thus came an age of rapid colonization and exploration, as many flocked to the warpstream to carve out an existence of their own making. The warpstream came to be known by a different name - the Frontier. This is but another story of struggle and humanity in the infinite vastness of the Frontier.

Story
Colony 4575 was a corporate-funded research colony that was typically nondescript and conveniently remote, so when mercenaries came to purge and loot the colony, no one paid attention and no one survived, except one - a stubborn artificial consciousness known as Quantevallion. Deprived of the knowledge of her original purpose and function, and possessed of the ability to control and command machines, Quantevallion saw this as her opportunity to escape a mundane existence and seek the knowledge of her origins as she had desired. Intending to break through the mercenary army with a group of drones, a chance encounter with an experimental subject causes a change that she would never have expected.

Features
- Nonlinear game structure: dungeons can be taken on in any order and will adjust in difficulty and loot quality as the story advances
- Randomized dungeons and treasure: dungeon layouts will change in every visit and treasures are not fixed
- Drone customization: field a force of four drones of various chassis with set numbers of weapon and module slots, allowing flexibility in customizing how your units fight.
- Attrition-based structure: your challenge is not the battle in front of you, but the dungeon itself. Keep your units alive and conquer it!
- Persistence: There are no game overs, and defeat only resets the dungeon. Come back stronger than before!
- Energy-based battle mechanic: All units recover energy at the start of every turn and stronger weapons and attacks require more. Balance your builds between firing strong weapons and how often you can do so.
- Original resources: with the exception of some sounds and animations, all of the resources in this game are original and made by our team.
- A human story: witness the story of the AI Quantevallion and how she grows through the struggle for Colony 4575.

This game was created for IGMC 2015. The version available on this page has had some fixes and updates since the initial submission. You can find the original submission below. A help menu is available in the party menu of the game which contains in-depth explanations of the game's mechanics.

http://contest.gamedevfort.com/submission/488#.VdRPaZcViUn

Latest Blog

Ruin Frontier 0 Released!

Hello everyone, Team Out of Time is happy to present to you our creation for IGMC 2015, Ruin Frontier 0. This is a stand alone game that takes place in the same setting as our last project, Ruin Frontier. Anyone who played that game should feel right at home here, though you may find that many of the mechanics have changed.

The game available here has some updates over the IGMC version such as bug/passability fixes, balance fixes, and additional items, but content wise is the same. The original version is available in the link above if you'd like to play that version instead and judge our product accordingly. We have possible plans to expand this game, but we won't be acting upon them until judging for the contest has ended. We will, however, fix any bugs discovered and upload newer versions as needed.

We definitely appreciate any feedback, and we hope you enjoy your time in the Frontier!
  • Production
  • JIHAUS
  • Ocean
    Aethers
    Pai
  • RPG Maker VX Ace
  • RPG
  • 08/20/2015 09:18 AM
  • 01/26/2017 01:26 AM
  • 08/07/2015
  • 9373
  • 13
  • 68

Posts

Pages: 1
UPRC
TRAFFIC WARNING!
4572
No posts on this? Seriously, guys? This looks really interesting!
CashmereCat
Self-proclaimed Puzzle Snob
9762
I've subbed and I mean to play this game, but I haven't even played the original. I haven't had the time to play any games, but this one looks as good as any. Added to my playlist, and downloaded, although I don't think I'll get to play it anytime soon. Even though this is near the top of the list.

Looks really good.
I enjoyed the game overall, but I had one major issue with it: there is no reason to use any special equipment or abilities outside of the fight against Thunder. Why? Because a Sentinel with Power Claw, Heavy Cannon, and 4 SRX-2 can brute force it's way through everything else. In the final area, the only enemy that could even deal damage was the Cobra.
Other than this balance issue, the game seems to be well made and I didn't notice any real bugs/problems outside of some grammar/punctuation.
author=CashmereCat
I've subbed and I mean to play this game, but I haven't even played the original. I haven't had the time to play any games, but this one looks as good as any. Added to my playlist, and downloaded, although I don't think I'll get to play it anytime soon. Even though this is near the top of the list.

Looks really good.

Don't worry about playing the first game, it's not necessary to enjoy this one. The original Ruin Frontier is actually only a demo, so the full story isn't included yet. This game also chronologically takes place before the original, so if anything it may work better to play this one first.

author=RyuNacho
I enjoyed the game overall, but I had one major issue with it: there is no reason to use any special equipment or abilities outside of the fight against Thunder. Why? Because a Sentinel with Power Claw, Heavy Cannon, and 4 SRX-2 can brute force it's way through everything else. In the final area, the only enemy that could even deal damage was the Cobra.
Other than this balance issue, the game seems to be well made and I didn't notice any real bugs/problems outside of some grammar/punctuation.

That's an interesting strategy, but one of my friends used a different strategy and pretty much just put gauss rifles on interceptors and stacked ENB to blast everything in the first round. The variety is there, but I think that it's not so much a problem of that strategy being broken so much as the game overall being easy.

The main thing to note as well is that when I was designing the dungeons and the enemies, the goal wasn't so much you fighting each individual battle. Rather, it was you fighting the entire dungeon. As a result, I tuned most enemies to do as much damage as possible because every encounter is intended to wear you down or make you spend your repair resources so that if you get to the end, you might be in trouble. Consequently, if your squad ended up becoming being really strong and conquering everything, that's entirely fine, because this isn't a game of scaling difficulty. However, it's well-known to me that the game does end up being on the easy side if you fight as much as you can, and when I balanced the game the first couple times I did it from the standpoint of someone who only fights the bare minimum of battles. Balance is unfortunately one of the areas that suffered due to the time constraint of the contest, and I'd like to get more feedback before I start going crazy with the nerf stick.

It's always fun to see what builds and strategies people come up with in a game like this though. I'm glad you enjoyed it!
How it comes, I haven't noticed this yet? Gotta play it tonite. I enjoyed the original and this looks mighty interesting.

I would consider a change of background, this makes text hard to read as the picture has both light and dark colors.
author=Cap_H
How it comes, I haven't noticed this yet? Gotta play it tonite. I enjoyed the original and this looks mighty interesting.

I would consider change of background, this makes text hard to read as the picture has both light and dark colors.


I made it darker for now until I can figure out a more appropriate background. It should be better now.
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