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Dirge of Doningoth is an RM2K3 game that tells the story of Zhakrin, an exiled priest and his zombie roommate/only friend Paul, as they get blackmailed by the king into going on a quest they want absolutely nothing to do with. Friendships are forged, rivalries are created, and there’s a really weird puzzle I threw in for some reason, involving an inn.

I originally started working on this back in 2015. It fell apart, largely because I had no idea what I was doing, made everything way too complicated, and then had a little… uh, ‘accident’ with the hard drive it was stored on. It was also also called Beyond the Light as a working title, because I couldn’t be bothered to come up with anything good.

This game as it exists now is more or less a remake of that old project. I redid all the maps, added in new encounters, streamlined some of the dialogue and got rid of the horrible, bloated maze that was the swamp dungeon.

The graphics and audio are mostly just RTP, along with a few edits I made, here and there.

:::NOTE:::
There's a game-breaking bug that can happen if you attempt to re-enter the throne room after the cutscene, where your character will just turn invisible (thanks to Darken for pointing this out, by the way, I totally missed that).

If you run into that, here's a fix:
www.rpgmaker.net/users/Sidewinder/locker/Map0019.lmu

Copy and paste that into the folder with the game's executable. It'll ask you if you want to overwrite the pre-existing file, just say yes, it's fine.

Latest Blog

Demo's Up

So… Demo’s up.

I tried to make sure it’s as bug free as possible, but, I’m 99.99% sure I missed something obvious, or that one of my fixes actually created some sort of even worse problem. If I did, just yell at me, and I’ll try to fix it as soon as I possibly can.

I didn’t include the RTP in the download, I’m assuming most of the people who’d have any interest in this game just sort of already have it.

If you don’t, you can get it here:
http://www.rpgmakerweb.com/download/additional/run-time-packages

That being said, I’ve got the steam version, and I know that the steam RTP installs to a different directory. I’m thinking that both versions are probably compatible, but, if for whatever weird reason, they don’t play nicely together, I’ll just put a version with the RTP on my google docs, or something along those lines.

Oh, just one final disclaimer, there’s nothing pornographic or anything too explicit, but, I didn’t really make this game with kids in mind, so, I’d rate this one 16+.
  • Production
  • Sidewinder
  • RPG Maker 2003
  • RPG
  • 08/29/2015 08:52 AM
  • 02/12/2018 10:35 AM
  • 08/06/2016
  • 6297
  • 20
  • 41

Posts

Pages: 1
First RPG, huh? I can kinda relate to that XD

Glad to see people using the RPG Maker 2003. I was kinda disappointed to see little activity with it, though it's understandable given how old it is and how much more complete VX Ace must be.

I await the release, though, I have a feeling I am going to enojoy this game!
Yeah, I picked up RM2K3 during a steam sale, I haven't regretted it.

It doesn't have any script support, but, it's still got a huge advantage over VX Ace in terms of both the mapping system, and the number of events that can be on the same map at once.

Anyway, I can't make any promises, but, I'm hopefully going to have a demo released within the next two months.
Subbed.I really hope you finish this!
author=Sidewinder
Yeah, I picked up RM2K3 during a steam sale, I haven't regretted it.

It doesn't have any script support, but, it's still got a huge advantage over VX Ace in terms of both the mapping system, and the number of events that can be on the same map at once.

Anyway, I can't make any promises, but, I'm hopefully going to have a demo released within the next two months.


Yeah, scriptings weren't there back in 2003 at least. Though from what I get that's the main appeal of VX Ace, since it allows you to do pretty much anything you want with the game. But to be fair scripting seems to be a really complicated matter, as in you really need to know a lot about it to make it work. I could be mistaken though.
For your first RPG Maker game, the mapping looks pretty good. Keep up the good work. I say RPG Maker 2003 is a great place to start. Just make sure you spend a lot of time tinkering the battle gameplay and make sure the speed is done right and whatnot. I always found it a bit harder to make a good battle system on 2003 than the others, but it's more than possible.
dunno why but i feel like listening to Affection - Cigarettes After Sex
got mail? ive got some suggestions
Frogge
"nothing can beat the power of gay"?
5480
Woah, this game looks GORGEOUS. How come I've never seen it before?

You've got my sub.
Great demo, loved it.

Pluses:

+Really like the character Zhakrin, didn't realize it was going to be a comedy type game. But it really works when an innocent RTP game of this sort really puts effort into the world and the gameplay.
+Just love a lot of the edits and the use of RTP, especially the look of the battles. It's such a strange homage to RM2K in general that it works.
+Level design is top notch especially in the seasonal dungeon, but I also like how the stealth section part of the castle sort of hooks back into the town. Level loops are an automatic + to me.
+I actually didn't expect the seasonal dungeon to be that invested in. It really became this overblown zelda dungeon out of nowhere, it's a nice surprise.
+I really like it when the characters comment on the chest items they get, I know in the castle it's kind of a setpiece auto item get thing that's not going to apply to every chest. But it really surprised me along with the shopkeeper having things for too expensive, and the design triggers the cutscene regardless. But that moment of the player going through the impossible to buy items in the shop builds the gameplay into the narrative really well.

Minuses:

-Cassandra seems a bit meh, she feels there just to react to Zhakrin. As much as I think you kind of need that to, you know, reveal how out there Zhakrin is, she could still use some personality.
-Some NPCs are a little too random humor for their own good, and some houses in the town typically contain just one npc with pretty meh lines. Would have been nice to have more excuses to go into the houses like even just readable books and stuff. Otherwise the NPC dialogue is great esp when the party interacts.
-Battles were a bit tough at first, kind of feel designed for the designer side, but eh, becomes fine towards the second forest bit.

Bugs: This room forgets to the turn off transparency when you re-enter it after the king meeting cutscenes.
Just some weird tree corner stuff, I'm sure I missed some.


Overall just a solid case why comedy RPGs deserve even attention to details like diagonal walking spots, a door warning you before a boss fight, and other QOL conveniences. It's just a solid start overall.
author=Darken
Overall just a solid case why comedy RPGs deserve even attention to details like diagonal walking spots, a door warning you before a boss fight, and other QOL conveniences. It's just a solid start overall.

Thanks for playing through everything, and thanks for taking the time to write out this critique. I honestly didn't expect this demo to get any attention, so this is actually a pretty awesome surprise for me.

author=Darken
-Cassandra seems a bit meh, she feels there just to react to Zhakrin. As much as I think you kind of need that to, you know, reveal how out there Zhakrin is, she could still use some personality.

Looking back... yeah. I think you might be right, she's fairly underused and underdeveloped. I'm not sure what I'll do just yet, but, I've been thinking it over, and I've got a few ideas.

author=Darken
-Some NPCs are a little too random humor for their own good, and some houses in the town typically contain just one npc with pretty meh lines. Would have been nice to have more excuses to go into the houses like even just readable books and stuff. Otherwise the NPC dialogue is great esp when the party interacts.

I'm definitely going to take another pass at Oldmarket, for sure. I just sort of put off populating the town until near the very end, when I was pretty burned out, and I think it kinda shows.

author=Darken
Bugs: This room forgets to the turn off transparency when you re-enter it after the king meeting cutscenes.
Just some weird tree corner stuff, I'm sure I missed some.

I don't want to put up a fresh download every time someone spots a bug (because I just know there are a bunch more lurking around in places I never thought to look), but yeah that's pretty bad. I put up a patch in the description, thanks for letting me know.
looks fantastic dude
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