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Title: Summoning



Story:

You're Ashley as you and your friends, Milly and Jill, decide what to do with your weekend. JIll wants to have a sleep over to which all agree.

Once there however she has her ouija board pulled out and spookiness ensues and things quickly hit the fan. It's then up to you to save yourself and your friends!


Genre: Horror


Time: About 30 to 45 minutes or so



Features:

Dynamic lighting, Dynamic digging, Chases, Hiding mechanics, and mostly custom graphics!


Characters:






Ashley
The skeptical one but not above believing in the paranormal if she needs to.



Milly
The cautious one and none too happy about the Ouija board play.



Jill
The over eager one too ready to dive in and ill prepared for the concequences.




Credits:




Scenario/Illustrations:
Quizicalgin

Production Tools:
Paint Tool Sai
Photoshop CS 6
Rpg Maker VX Ace
Looseleaf/Mack Sprite Generator

Scripts:
Khas- Awesome lights
JV Master- 8 way movement
Krosk- Find File
Theo Allen- Anti Lag
Galv- Message Busts
Jet- Pathfinding
Unpropro- Splash screen

Additional Events:
AtlasAtrium

Tileset Graphics:
Flaming Teddy Productions
Enterbrain RTP for Ace and XP

Font:
AA Typewriter- Atilla acs of Dafont.com
Gabriele Ribbon- FontGrube AH of Dafont.com

Sound:
Vita-chi house- Screams
Hmix.net- Music
Presence of Music- Music
Cameronmusic of freesound.org- Digging
Enterbrain- Sound RTP
Wolf Editor- Sounds



DOWNLOAD


Screenshots:












Known Bugs: Potential problem with windows 10 users in attempting to play the game. The only thing I can suggest is to maybe play the game in compatability mode for 7 if 10 has that.

Latest Blog

Walkthrough

For those that don't want to redownload the game in order to use the walkthrough, here are the contents of the txt file of the itch download:

-Character Bios-

Ashley- The protagonist of the game. Ashley runs track and is part of the debate club. She is a skeptic in regards to the paranormal, with the events of the game challenging her disbelief.

Jill- The resident spook kook who loves the occult despite her parents discouraging her interest in it. Her Grandmother is very supportive of her interests, and gave Jill the Ouija board that would ruin their sleep-over.

Milly- The timid friend of the group, who sometimes has to play peacekeeper between Ashley and Jill. Doesn't quite believe in the paranormal, but was willing to play with the board to make Jill happy.


-Walkthrough-

After the intro finishes playing, go to the glowing duffel bag in the room to grab the . There is also a pamphlet in the duffel bag that explains some of the games mechanics as follows:

A) Most items are used automatically, but some will need to be used manually

B) When being chased you have the options of hiding, or outrunning your pursuer. There are many hiding spots, but some hiding spots are safer than others.

Go outside into the 2nd floor hallway to find a friend. After the brief scene, you can follow the shadow person or go downstairs.

To progress in the game downstairs you must look around in the Kitchen, Living room, and Garage. The order you go into them doesn't matter, just that you do. Once all three are visited go back to the kitchen.

Note: In the Garage you can pick up . They are usable, but not required to beat the game.

After the confrontation either run or hide until the normal ambience music returns. When the chase is over, go upstairs and back into Jill's room. Inspect the glowing desk to find a hidden occult book.

Go back downstairs to the Kitchen and inspect the glowing sink to retrieve a . Open the inventory to then use the page to read it.

Go back upstairs to your friend to retrieve the .

Go downstairs to the Kitchen and interact with the door to go out into the Backyard. Inspect the glowing trashcan to retrieve the .

Return inside to the Kitchen and inspect the glowing dish rack to retrieve a . Open the inventory to manually use the on the to obtain +5 .

Go upstairs to the Upper Bathroom and inspect the glowing sink to obtain .

Go downstairs to the Kitchen and inspect the glowing stove to retrieve . Open the inventory to manually use the to mix it into the . Use the new to salt the .

Go to the Garage and inspect the glowing mop bucket to get the .

Go to the Backyard and use the from the inventory to manually dig 5 holes to bury the in. After burying the last piece you will be confronted. They cannot run over the holes, and can be used as a barrier to loop around.

Go upstairs to the now open glowing door to enter the Parent's room. Inside inspect the glowing nightstand to collect the .

Go downstairs to the Living room to use the on the locked door to the left. After escaping the pursuer, go back into the Study to retrieve another from in front of the fireplace. Like last time, open the inventory to read the .

In the Study, inspect the bookshelves to retrieve .

Go upstairs to the Parent's room and inspect the glowing dresser to collect .

In the Parent's bathroom, inspect the glowing sink. Back in the Parent's room, there is a note that reads, "The woman freely gives water when in need". Go back downstairs to the Study and inspect the glowing bust, then its shards once shattered to collect .

Note: You do not need to read the note in order to interact with the bust, but you DO need to interact with the Parent's bathroom sink first. Yes, it is very dumb how that's set up, even more so than a shovel in a mop bucket.

Final stretch. Go upstairs to the empty room where this all began and inspect the glowing glass shards. There is no turning back once you do, so save before you interact with the glass.

Bad End: Stop chanting part way through the final confrontation.

Good/True End: Keep chanting until the very end to save your friend.

You won, a winner is you!

Password: APPLECORE


-Known Bugs-

I'm going to preface this in that this is my first game that I made near 10 years ago, and wanted to put up on itch to keep all of my games together as I put them out. Unfortunately, I no longer have the files to this game in order to fix it, and even then I wouldn't know how. Currently working on a remake that I'm doing my best to make better than this version.

*Door in the 1st Floor hallway will say it's locked, even through the bathroom door is open. Graphical glitch.

*Pursuer may sometimes teleport in front of or next to the player when passing through some doorways. Eventing glitch I could not fix. Workaround is to wait until pursuer shows up in the room before moving on to the next if possible.

*Rarer, but the pursuer may sometimes continue to chase the player even after the music stops. Eventing glitch that I ran into while playing the game again to make this Manual. Best guess is that the chase timer for the pursuer can sometimes coincide with one of the scripted chases finishing after it already cut the music.


-Credits-

Scenario and Illustrations:
Quizicalgin

Debugger:
AtlasAtrium

Spellcheck:
AtlasAtrium (some suggestions not always taken, so if you notice anything, that's my fault)

Tools used:
Paint Tool Sai v1.2.5
Photoshop CS 6
RPG Maker VX Ace
Looseleaf/Mack sprite generator (Now defunct)

Scripts:
Khas - Awesome lights (can occasionally make game crash for some players, uncertain to why)
JV Master - 8 way movement
Krosk - Find File
Galv - Message Busts
Jet - Pathfinding
Unpropro - Splash screen

Additional Events:
AtlasAtrium

Tileset Graphics:
Flaming Teddy Productions
Enterbrain RTP for Ace and XP

Font:
AA Typewriter - Atilla acs of Dafont.com, Game text
Gabriele Ribbon - FontGrube AH of Dafont.com, Titlescreen text

Sound:
Vita-chi House - Screams
Hmix.net - Music (Scouts, Disturbed Piano 6)
Presence of Music - Music (Hesitation, Moonlight, Room. Recall is included but was not used)
Senses Circuit - Music (Uneasiness/Une, Soshitsu)
Cameronmusic of freesound.org - Digging sfx
Enterbrain - RTP sounds
Wolf Editor - Sounds

Play Testers:
AtlasAtrium
Inazuma
GameCreations
MythicalPlatypus
Kassieztluh
  • Completed
  • Quizicalgin
  • RPG Maker VX Ace
  • RPG
  • 08/30/2015 04:41 PM
  • 04/16/2024 08:17 AM
  • 08/22/2015
  • 48337
  • 10
  • 1677

Posts

Pages: first prev 12 last
author=Lion786
I have all the equipment for the exorcism what do I do now?

if you have the note you should know what you have to do to perform the exorcism.
Combine the items as required and perform the actions listed... (I think it is the part where you should
interact with the glasses left in the room where they performed the summoning
)
author=TheRpgmakerAddict
author=Lion786
I have all the equipment for the exorcism what do I do now?
if you have the note you should know what you have to do to perform the exorcism.
Combine the items as required and perform the actions listed... (I think it is the part where you should
interact with the glasses left in the room where they performed the summoning
)

I can't seem to collect the holy water it just says what do I do now?
author=Lion786
author=TheRpgmakerAddict
author=Lion786
I have all the equipment for the exorcism what do I do now?
if you have the note you should know what you have to do to perform the exorcism.
Combine the items as required and perform the actions listed... (I think it is the part where you should
interact with the glasses left in the room where they performed the summoning
)
I can't seem to collect the holy water it just says what do I do now?


Holy water is in the statuette on the desk in the study. I thought I had left a clue for that somewhere in the game but I must have forgotten it. Sorry about that. x.x;;;
author=Quizicalgin
author=Lion786
author=TheRpgmakerAddict
author=Lion786
I have all the equipment for the exorcism what do I do now?
if you have the note you should know what you have to do to perform the exorcism.
Combine the items as required and perform the actions listed... (I think it is the part where you should
interact with the glasses left in the room where they performed the summoning
)
I can't seem to collect the holy water it just says what do I do now?
Holy water is in the statuette on the desk in the study. I thought I had left a clue for that somewhere in the game but I must have forgotten it. Sorry about that. x.x;;;

I found it in the parents bedrooms bathroom but it wasnt working and now I have to catch her how do I do that?
Anyone manage to figure out what the password is? I tried everythin I could think of but it all came up dry

author=Cr4ckHorse
Anyone manage to figure out what the password is? I tried everythin I could think of but it all came up dry


Its Applecore btw how did you catch ashley I got everything and the story still doesnt move on.
Pages: first prev 12 last