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What better way to spend an evening than gathered around listening to a classic tale of a brave hero saving a princess from a sinister demon lord bent on ruling the world? Sure, it may be the same story you've heard time and time again, but don't old stories get better with age?

So here we find our usual crew. A hero, a demon lord, and a princess all congregating to tell the story of the hero's triumph and the defeat of a great evil. Everyone here know their role and exactly how to carry it out. But what happens when the story doesn't go exactly as we know it? What if someone were to rewrite the story to something no one within it knows how to enact? Who's responsibility is it to put the story back on its track and find the happy ending we all know and love?


Brave Hero Yuusha is a satirical love-letter to an older, simpler time of role-playing games when one's mission was solely to rid the world of a great evil and save the land. But nobody would be content if we played such a thing straight. Instead, players can look forward to a trope-shattering romp built with visuals heavily inspired from older RPGs; namely Dragon Quest, Hydelide, and Destiny of an Emperor, with extra emphasis on the former. Arm yourselves to the teeth and face off against a rogue's gallery of monsters and strange creatures as you journey to piece this broken narrative back to the way it should be!

The full game is now available for download. You do not need the Ace RTP to play!

Credits

Scripts

CaitSith's Vehicle Passability 1.1
CaithSith

CP's Pop-ups
NeonBlack

Custom Resolution
Matt Sully aka "Gump"

FullScreen++
Zeus81

LUNA ENGINE
Programmer: Yami (Cuong Nyugen)
Enterbrain/Degica

Minimum Damage
Kread-EX

Minimum Steps
Nelderson

Mithran's Text Cache
Mithran

Victor Basic
Victor Frames

Victor Sant

Yanfly Battlebacks
Yanfly Messages
Yanfly Slippery Tiles

Yanfly

Zerbu's Text Sound
Zerbu

Credits


Lead Developer: SgtMettool
Music and Sound: SpecialAgentApe
RPG Maker VX Ace Engine- Enterbrain


Like the OST? You can listen to it HERE!

Latest Blog

Brave Hero Yuusha EX is now free on itchio!

Hey all! This is mostly a copypaste of the other blog post on Soma Spirits, BUT!

Going forward, Brave Hero Yuusha EX, the remastered version of this game, is Name Your Own Price on itchio. (And Soma Spirits: Rebalance)

I think these versions have been out for long enough that they should be made more accessible. I do want to note that this is something that has been in consideration for quite a while and isn't a reflection of how well Soma Union is performing. But I'd rather see the games find a wider audience rather than just sit there as they have been.

Please note that the Steam versions are currently unaffected by this change. Please only buy those versions if you want the added Steam benefits or want to support the devs!

So if it's your first time diving into either of these games, I hope you'll enjoy them!
  • Completed
  • Sgt M
  • SpecialAgentApe (Composer)
  • RPG Maker VX Ace
  • RPG
  • 09/02/2015 09:28 PM
  • 09/04/2021 02:27 PM
  • 09/27/2015
  • 165954
  • 61
  • 2693

Tags

Posts

Pages: first 123 next last
author=Malandy
Was the School Scenes added later in development, or am I just not looking at the right spots in the Lets Plays in the Media tab?

Because while I can dig out my saves for seeing Ashlyn's all purple self... For TVTropes reasons...

It'd be faster just to reference the Lets Plays...


Nope, as far as I remember they were always there and included in the original game. Maybe that particular LP just cut them out.
Was the School Scenes added later in development, or am I just not looking at the right spots in the Lets Plays in the Media tab?

Because while I can dig out my saves for seeing Ashlyn's all purple self... For TVTropes reasons...

It'd be faster just to reference the Lets Plays...
There are enemies called Oozie Prince and Slick Oozie, which work like Metal Slimes in that they have a high EXP payout but they run away often and can only be hit for 1 damage otherwise.
... What's the use of the attack that hits last and does only 2 damage?
Oh, this looks like fun. Do you guys mind if I do a let's play video of this? :)
author=Malandy
Finished the game!

I defeated the Puppeteer with a Hero Strike after the Star Storm. Was that coincidence, or coded?



He's scripted to die when he reaches 50% HP. Reason for that is so that you can't out-damage your way through his dying text.
Finished the game!

I defeated the Puppeteer with a Hero Strike after the Star Storm. Was that coincidence, or coded?

Item stacks are capped at 15 items. Why? Personal Choice is always an option.

Typos:

"Do you know (why) someone like me wanted to be a jester?"

Your higness...

What I do is meaningul

Into (the) singularity

Absolutely unaccptable

devoiton
Awesome! Having a TV Tropes pages for something I made feels so surreal!

Thank you for reporting the typos. Maybe when my current project is done, I'll revisit Yuusha and try to fix some of those leftovers.
Made a TvTropes Page:

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/BraveHeroYuusha

Also, there's still a few typos, and this isn't all of them.:


Alseep, or something, for asleep, with one of the missing Desert Wizard people

Granpda for grandpa for the Wizard Staff.

A few textboxes start with a space? Unless that's intentional, for formatting of some kind...
No it's Brave Hero Yuusha
Yep! Or Yuusha Yuusha depending on who you ask!
Yuusha means Hero in japanese, so that title is kinda... yeah, Brave Hero Hero :D
Sounds like you've enjoyed the game overall! That's very pleasing to hear!

author=Andrew_Anonymous
Volza- Can inflict some status effects on bosses but its usually not worth it so he ends up attacking and healing in a rotation or spamming heal on the last couple bosses


Quite interesting to hear this, actually. It looks like you've taken a very different strategy to Volza than most others who have played the game so far. It's pretty cool to know that people made it through the game with different methods than what I had in mind!
Least I got "catchy" down. Thank you for an honest review. :)
Hello there SgtMettool.

I have been playing RPGMaker games from this site for years and years, but never saw a reason to signup. I've played most of the "classics" on here and having just completed Brave Hero Yuusha, I finally decided to signup so I can start giving impressions and experiences I have with the game to the developer.

I want to say also I am a complete amateur at this and will likely be jumping from topic to topic randomly, so I apologize if it is difficult to follow along.

Right off the bat, this game is clearly inspired by Dragon Quest. I am a huge fan of Dragon Quest and have been since I was a small child. (I'm 25 by the way) The quality in the presentation was immediately apparent to me. Your menus are simple and imitate the classic games it is inspired from, without being default RPGMaker skin either. The music was catchy and looped well. Not incredibly memorable music, but it set the tone it meant to and was pleasant.

The writing is nothing spectacular, but it gets the job done. I have certainly seen much much worse. There are three instances where I noticed typos. One was early while talking to the mayor of the desert trading town (with the vital charms) the other two were in a flashback sequence towards the end of the game. Sorry I can't give you exacts, I wrapped up my playthrough last night and cannot recall. The dialogue never seems forced, cheesy or out of place. Flows well enough, but the general scenario/plot of the game doesn't lend itself to any fantastic monologues or whatnot.

The world map music reminded me of FF5. The sprites are what you would expect of this style of game. There were many mini medals hidden around the map, which is nice but I wish there would have been more worthwhile secrets. Perhaps give the player another key at the end of the game which lets you access some strong optional bosses/ ultimate equipment? A way to mitigate random encounters would have been a plus also; be it an item or a spell it doesn't matter. I would normally recommend a world map to be included in these kinds of games, but your game was short enough/ small enough world to not have needed one which may be a negative on it's own. More dungeons, more towns, more places to explore, etc is almost always a criticism I make with games so don't take it personally. I do admit the game length fits the simple narrative well enough, but I almost always thirst for more.

Regarding the battle system ... it works well enough for the most part, but it lacked the depth and challenge I personally enjoy. Most random encounters revolved around spamming attack + attack/cure us + fire all/frostall/firemostall/frostmostall ;

Most boss encounters revolved around
Hero- 1st turn Zeal, 2nd turn Fortify then either attack or use Comet/Meteor Strike if they're weak to it

Volza- Can inflict some status effects on bosses but its usually not worth it so he ends up attacking and healing in a rotation or spamming heal on the last couple bosses

Glynn- FireMost/Frostmost, occasional Dread/Siphon

I just wish the game had forced me to break out of this routine. To be fair most rpgs fall victim to this, especially commercial games.

More random notes about the game,
-You had a challenge enemy as a blue chest in one of the dungeons and it gave a nice reward, I would have LOVED to see one of these in each dungeon!
-Would have liked slightly more enemy variety, maybe an additional 2-3 enemies per zone/dungeon
-More nods to older rpgs via either in town secrets, npc dialogue, locations on the map etc would have been lovely

Overall it was a very enjoyable game. I wouldn't be commenting if it wasn't. End playtime was 5 hours 38 minutes, having left the game idol a bit and got all the medals. My main and most major criticism is the game length, variety in equips/monsters/spells/areas and more joking/4th wall breaking npcs. Sorry if it sounds like I'm a bit harsh, my life motto is to be critical to help people improve. Ass kissing does very little to help, afterall.

Thank you for the hours of fun. I hope you develop more games! Compared to games like Cthulhu Saves the World, if you expanded and made a larger game with this level of polish you could easily sell it commercially via Steam or something for $5-$10

Till next time,
Andrew
The game has been updated to v1.03. Just a small graphics update for a few tiles that I never got around to finalizing. Nothing related to gameplay has been changed, so there's no real patch notes to speak of.
It's just FL Studio with NES VST, but really any DAW with NES VST will work.

With most of the songs, I followed NES limitations (I think every song other than the overworld and I think the puppeteer's theme would work on a real NES :) ) which is probably why people have been saying it sounds more authentic than most modern-made NES chiptunes. For those curious: the NES has two square waves, a triangle wave that can't change volume, and then the noise channel. A lot of faux-retro games use more than this or break the volume rule on the triangle wave.

To people that like the soundtrack: I have a few of the songs in more standard instruments in the playlist in the description, as well as one that didn't make the cut. I hope you enjoy them and maybe check out my other music and remixes, too! And thank you all so much for the nice words, this was a very fun project.
No problem! Also, I have a question for the composer: What music making program did you use to make the music? I love the quality of chiptune.
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