Champs of the Bocca is an oldschool dungeon crawler with roguelike elements developed on RPG Maker VX Ace. It features a 15-floor procedurally-generated dungeon, with 5 elemental themed sections, that is new each time you enter it. Combat is simulated rather than the turn based combat that RPG Maker game usually has. The game is a McBacon Jam #2 joint by team team team team team team team team team team team team team team team team team team team team team team team team team created in less than a month.
Most tileset graphics are created by Crazy_Leen, with additions by Ratty524.
STORY
There were eight. Four heroes, four villains, who worshipped the Bocca, the local gods. The "Shine" was a divine tool widely used by the 4 most worshipped of the Bocca. The lesser Bocca, however, grew jealous and stole away the precious "Shine", placing it inside a complex and ever-changing labyrinth only accessible to mortals. Unable to retrieve it themselves, they have each selected two champions - one hero, one villain - and, due to mistrust between the Bocca, agreeing to only send one champion from each camp at a time.
8 heroes and villains must retrieve the "Shine" for the major Bocca in order to appease them and restore holy fervor throughout the land.
GAMEPLAY
Champs of the Bocca is currently a mechanic-lite "roguelike-like" dungeon crawler demo that combines roguelike elements with Zelda-like non-persistent dungeon levels and simulated battles. You choose a hero and a villain, set out, and try not to die. In the midst of everything trying to kill you, discover shops selling all sorts of items, varying from not actually useful to somewhat useful to absolutely necessary. There are monsters everywhere.
Features:
Future work includes alcove generation, equipment customization, addition of new monster room layouts and floor themes, keybound items and other room layouts.
ENJOY!
Most tileset graphics are created by Crazy_Leen, with additions by Ratty524.
STORY
There were eight. Four heroes, four villains, who worshipped the Bocca, the local gods. The "Shine" was a divine tool widely used by the 4 most worshipped of the Bocca. The lesser Bocca, however, grew jealous and stole away the precious "Shine", placing it inside a complex and ever-changing labyrinth only accessible to mortals. Unable to retrieve it themselves, they have each selected two champions - one hero, one villain - and, due to mistrust between the Bocca, agreeing to only send one champion from each camp at a time.
8 heroes and villains must retrieve the "Shine" for the major Bocca in order to appease them and restore holy fervor throughout the land.
GAMEPLAY
Champs of the Bocca is currently a mechanic-lite "roguelike-like" dungeon crawler demo that combines roguelike elements with Zelda-like non-persistent dungeon levels and simulated battles. You choose a hero and a villain, set out, and try not to die. In the midst of everything trying to kill you, discover shops selling all sorts of items, varying from not actually useful to somewhat useful to absolutely necessary. There are monsters everywhere.
Features:
- Procedurally generated dungeons
- Simulated battles
- The mission to rescue characters who have died on specific floors
- Themed sets of floors: Cave, Stone, Fire
- Monster-specific movement behaviour
- Custom Music and some sound effects made by Icepick001
Future work includes alcove generation, equipment customization, addition of new monster room layouts and floor themes, keybound items and other room layouts.
ENJOY!
Latest Blog
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- Production
- CashmereCat
Ratty524
Marrend
captainregal RPG Maker VX Ace
- Simulation RPG
- 09/11/2015 06:10 AM
- 10/02/2015 01:37 PM
- N/A
- 37522
- 28
- 246
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1