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Progress Report

Demo Update!

Alright, so the demo has been updated! This was mainly due to the fact that I took part in the Anti-Procrastination Initiative Event so I did the opposite of procrastinating~


This is the tyrant battle. It's kind of barebones right now, but the atmosphere was perfect so I put it in~

There's still a tooooon of work to be done with this, but I feel the demo right now gives a better sense of what the final game will be like. Unfortunately, there were some key things that didn't get done:

- Sara still has paper thin arms/scant clothing
- There's still some places you can't go!
- The ending of the demo is still abrupt
- Among some other things



Tutorial battle with Sara which is ironically interesting/difficult. You learn what you need to know in the first two turns, then you're encouraged to milk the system to win. If you don't, chances of victory are low (but inconsequential because it doesn't matter if you win~)

Things that did get done though include:

-Some shops were added
- More NPCs were added and many were made interactive
- The battles are much easier and the injectors will not kill you (as fast).
-The intro lost a lot of its Monologue-ness and gained some more interactivity.

I kinda broke the dungeon mechanic though, so after your first room you can just run through the dungeon if you want. The interesting part of the mechanic is still in tact though~

Progress Report

Demo Added

The demo is up! We'll be adding things, and so on. We really hope to hear your feedback on our project demo.
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