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Demo Download is Up!

There was something wrong with the original upload. Seems it didn't compress properly. The demo has been reuploaded, but if you downloaded it before this time, please redownload it.

Sorry for the inconvenience.

Also, here's a known issue I found while testing the upload:
* Technopathy power's icon displays as ??? and not Technopathy.

--old post--
Hello everyone~

As you can see we've uploaded our demo for this game! We're excited to have it up before the (graciously extended and extended again) deadline.

Silence of Monolith is a decision driven game with a branching story and multiple endings based around exploration, dialogue, and puzzles. It's meant to explore the concept of information, or a lack thereof, and how that can impact the morality of a decision.

The demo is roughly the first 10minutes or so of the game; just enough to give you all a sense of how things will flow and the mechanics of the game itself. There are some temporary things in place, however most of what you see in the demo is how we hoped it would be.

We're open to detailed feedback so we can make the full version better!

Thanks in advance for playing!

Celianna's Futuristic Tiles
Joel Steudler's Futuristic Atmospheres
pjcr16's Astronaut Sprite


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Gamers don't die, they respawn.
The demo is missing the title.
I'm not staff anymore, so please don't ask me about that,especially game engine related stuff.
hopefully, this quickfix will do until we can get to the bottom of this a bit more; http://rpgmaker.net/media/content/users/43049/locker/Graphics.zip add the folder to the same directory as the exe.
Gamers don't die, they respawn.
Now it says it is unable to find sprite_PC.
Looks like something went wonky when we compressed the game. I've reuploaded the file and tested it out and it seems to be working now.

Sorry about that.
Pages: 1