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Everyone knows the story of Final Fantasy IV by now. Yet, I've always wondered what if things had gone a different way? What if, say, Rydia had never joined your party? Or Kain had stayed with you after the incident in Mist? These questions and more are what this game explores, and tries to give a definitive answer to.

This is not a scene-by-scene remake, but rather a re-imagining of what I think a "parallel dimension" Final Fantasy IV would have played like. For the graphics, I took a lot of inspiration from the PSP remake, though I did try to up the quality of the graphics at least a little bit (especially using Celianna's tilesets which are amazing). Most of the tracks from the original game have been replaced with remastered/remixed tracks from all over the internet, such as OCRemix, the DS version, Dissidia, and many Youtube artists.

I'd like to note here that I went for a blending of several prior versions of the game in terms of the actual 'feel' of the game. Such as the title screen, I went for the classic U.S. release on SNES and just upped the graphics as much as I could. Other areas will have more of a SNES feel while others will reference the PSP and even DS versions at times. The maps themselves are similar to, but not exact, replicas of the original maps from the SNES version. Dialogue is going to be a mix of the Gameboy Advance translation with original story by me.

Lastly, a huge shutout and thank you to the dev of Legend of Balance. Your game was an inspiration and tremendous guide for me, and it's awesome.

IMPORTANT - If you come up with an error stating that you are missing the xinput1_3.dll then you will need the following (safe download from Microsoft's site) DirectX Jun2010

**Do NOT enter the Moon's caves post-game or else you will glitch your game!**

Reverted the build to a previous one (in which there were no significant issues save for the lag on the Overworld). My apologies for the inconvenience, but it seems that trying to fix the lag present only caused more issues.


Features:


- Random Encounter Radar System
- You may go to fullscreen by pressing ALT + Enter
- Battle Rows similar to the original game
- Classic side-view Final Fantasy-type battle system (Modified Journey Battle System)
- New cut-scenes and dialogue depicting an alternate version of events from the original story
- 15 to 30 hours of gameplay
- Battle Difficulty options
- Enemy HP Bars (they're visible when an attack is made)
- D-Pad functionality on Gamepads
- New "Lunar Expanse" bonus area (Boss rush dungeon)
- New "hidden" Arena


Special Controls:

To enter Lunar Whale's control room:
Keyboard - Q key
Gamepad - L button



Scripts By:

Moghunter
MGC
Yanfly
Pacman
Elise-Chan & Enu
Fomar0153
Tsukihime
Ceodore
Soulpour777
Hime
Funplayer
Demintika
Shaz
ももまる
Dorkfr3sh
William Couillard
TheoAllen
DoctorTodd
Bigace360
V.M of D.T
Galv
modern algebra

And a big thank you to the devs of Legend of Balance:
RydiaMist
wotgAshiee

Check out Legend of Balance here on RMN!
https://rpgmaker.net/games/7777/





Latest Blog

Lag Killer & New Download

Hi peoples!

Got a pretty big update, and it's that I think I somewhat killed the L-A-G present on the Overworld (especially in late game). I've also fixed up a few passabilities in some areas, and I believe I fixed the whole post-game bug-whenever-entering-moon-caves-thingie. I've posted a new download for the game with these new updates (Google Drive) so I hope you'll take advantage. Oh, and you'll want to start a new save for the game after downloading this updated version. Old saves will work, but they'll be all wonky when going back and forth between Overworld and towns/dungeons.

Here's hoping the game performs better, and thank you all for your support! =)
  • Completed
  • Sphere
  • wotgAshiee (Contributor)
    RydiaMist (Contributor)
  • RPG Maker VX Ace
  • RPG
  • 09/20/2015 05:48 AM
  • 02/10/2024 07:11 AM
  • 06/20/2016
  • 403838
  • 60
  • 4185

Posts

Hello.
About the diffuculty options.if i choose ultra and want to change to easy and i goes in in the menu it already says that it`s on easy.But ultra should be marked .Seems not to change the diffuculty because i dont see any difference between easy and hard .
This post has been hidden by the game developer. Click here to show the post anyway.
author=Krazael
hey Sphere just a question, i just beat Tiamat and Aegis caves am i close to beating the game? are there still secrets to go before i finish the game? thx anyway


You're about three dungeons away from the final dungeon, so you're definitely getting towards the end. =) As for secrets, have you bought a Member's Writ yet in Troia? *hint hint* There are other secrets too, but I'll let you figure them out.
author=kenlan
Hello.
About the diffuculty options.if i choose ultra and want to change to easy and i goes in in the menu it already says that it`s on easy.But ultra should be marked .Seems not to change the diffuculty because i dont see any difference between easy and hard .


There is a pretty big difference in the difficulty options, but may not seem noticeable at first. Ultra has enemies have twice the normal HP, twice the attack power, defense, etc. Easy mode is half the HP of enemies, half the attack power, defense, and so on. Also for some reason the script itself doesn't "mark" which one you choose visibly except with a sound effect. So when you go back into the menu the cursor may be on "Easy" but that's just the standard position of the menu once you get in there, it doesn't mean it's on Easy. If that makes sense. =)
author=Sphere
You're about three dungeons away from the final dungeon, so you're definitely getting towards the end. =) As for secrets, have you bought a Member's Writ yet in Troia? *hint hint* There are other secrets too, but I'll let you figure them out.

no i havent, i was thinking if it was rly worth it lol guess i have to go grind some gold then
i also found some maps that i cant interact yet and i wonder what kind of gear ill get from that blacksmith :P

edit: btw will i be able to travel between the two worlds anytime i want? or if i miss something its gone forever?
author=Krazael
author=Sphere
You're about three dungeons away from the final dungeon, so you're definitely getting towards the end. =) As for secrets, have you bought a Member's Writ yet in Troia? *hint hint* There are other secrets too, but I'll let you figure them out.
no i havent, i was thinking if it was rly worth it lol guess i have to go grind some gold then
i also found some maps that i cant interact yet and i wonder what kind of gear ill get from that blacksmith :P

edit: btw will i be able to travel between the two worlds anytime i want? or if i miss something its gone forever?


You'll be able to travel between both worlds anytime you want after a certain point in the story. =) And as for the blacksmith... well that's one of the secrets. XD
yea i just got something from the blacksmith xD
btw when i tried to enter some cave in the moon this error occurred

unable to find file
Graphics/Parallaxes/ff2-humingways

any help?

edit: Porom's Holy doesnt do any damage to monsters in the moon, is it a bug or they are just resistant to it?
edit2: omg i thought the Member's Writ was 500k thats why it took me so long to get it LOL
author=Krazael
yea i just got something from the blacksmith xD
btw when i tried to enter some cave in the moon this error occurred

unable to find file
Graphics/Parallaxes/ff2-humingways

any help?

edit: Porom's Holy doesnt do any damage to monsters in the moon, is it a bug or they are just resistant to it?
edit2: omg i thought the Member's Writ was 500k thats why it took me so long to get it LOL


Sounds like you don't have the latest Data patch installed. Go to the Downloads section and you'll see the Data patch and what it fixes (there's a list of fixes once you click on it).

Holy should do damage, so it's probably something going on that was fixed via the Data patch. Once you've got the latest Data patch, let me know if everything is fixed.
author=Sphere
Sounds like you don't have the latest Data patch installed. Go to the Downloads section and you'll see the Data patch and what it fixes (there's a list of fixes once you click on it).

Holy should do damage, so it's probably something going on that was fixed via the Data patch. Once you've got the latest Data patch, let me know if everything is fixed.


it worked, thx.
i found that sea monster Leviathan i guess, is it possible to interact with it? another secret maybe?
@Sphere

I really am enjoying the game and I've now reached the point where there are stark changes from the original taking place...

Mt. Ordeals


Anyway, I've come across a significant bug, though not gamebreaking;

After defeating Rydia 1 on 1 with Palom, I am able to walk around with Cecil. However, if you take 1 step back and 1 step forward, the whole event with the Gilgamesh battle repeats. It starts with Tellah saying "I sense something amiss".


BTW, I'm running the latest version (2.5) so I figure no one else has encountered this particular bug yet?

Edit: Upon further investigation, it IS gamebreaking.

I was able to leave Mt. Ordeals (using Cecil's sprite) with no enemies attacking (minimap not functioning) and only Palom showing on my menu. I went back to Mysidia (still no enemies or minimap in the Overworld) and talked to the Elder. He said "There is a great trial awaiting on the mountain, Cecil". However, everyone on the mountain are stuck in limbo, minus Cecil's sprite.


Bottom line is there is no way to advance the story once you encounter this bug.
author=Krazael
author=Sphere
Sounds like you don't have the latest Data patch installed. Go to the Downloads section and you'll see the Data patch and what it fixes (there's a list of fixes once you click on it).

Holy should do damage, so it's probably something going on that was fixed via the Data patch. Once you've got the latest Data patch, let me know if everything is fixed.
it worked, thx.
i found that sea monster Leviathan i guess, is it possible to interact with it? another secret maybe?


That's something I was considering to use as a secret, but I've ultimately decided against. You'll want to re-download the latest patch to get rid of it.

author=Zadok83
@Sphere

I really am enjoying the game and I've now reached the point where there are stark changes from the original taking place...

Mt. Ordeals


Anyway, I've come across a significant bug, though not gamebreaking;

After defeating Rydia 1 on 1 with Palom, I am able to walk around with Cecil. However, if you take 1 step back and 1 step forward, the whole event with the Gilgamesh battle repeats. It starts with Tellah saying "I sense something amiss".


BTW, I'm running the latest version (2.5) so I figure no one else has encountered this particular bug yet?


That's supposed to be an unwinnable battle, it's why no one has run into it yet lol. I don't know how the computer managed to do it, but I've greatly increased that enemy's HP so that that glitch won't occur. You'll want to re-download the latest patch to fix it.
author=Sphere
author=Krazael
author=Sphere
Sounds like you don't have the latest Data patch installed. Go to the Downloads section and you'll see the Data patch and what it fixes (there's a list of fixes once you click on it).

Holy should do damage, so it's probably something going on that was fixed via the Data patch. Once you've got the latest Data patch, let me know if everything is fixed.
it worked, thx.
i found that sea monster Leviathan i guess, is it possible to interact with it? another secret maybe?
That's something I was considering to use as a secret, but I've ultimately decided against. You'll want to re-download the latest patch to get rid of it.

author=Zadok83
@Sphere

I really am enjoying the game and I've now reached the point where there are stark changes from the original taking place...

Mt. Ordeals


Anyway, I've come across a significant bug, though not gamebreaking;

After defeating Rydia 1 on 1 with Palom, I am able to walk around with Cecil. However, if you take 1 step back and 1 step forward, the whole event with the Gilgamesh battle repeats. It starts with Tellah saying "I sense something amiss".


BTW, I'm running the latest version (2.5) so I figure no one else has encountered this particular bug yet?


That's supposed to be an unwinnable battle, it's why no one has run into it yet lol. I don't know how the computer managed to do it, but I've greatly increased that enemy's HP so that that glitch won't occur. You'll want to re-download the latest patch to fix it.


Ha! No such term exists in my RPG dictionary, lol.

I edited my previous post to let you know that the bug really is gamebreaking. I'll download the latest patch and continue. Thanks for the rapid feedback.
Alas, another gamebreaking bug;

Outside of Baron, there is a Chocobo Forest. I gave the Fat Chocobo some Gysahl Greens and started a Chocobo Race, in which I lost because time ran out. However, the race music never stopped and the screen went black. The caption "Chocobo Forest" popped up, but the screen stayed black. I had full access to my menu, but was unable to do anything upon exiting it, due to the black screen.


I guess I'll call it a night and patiently wait for the next patch.

I was going to wait till I finished the game to do a write up and give my opinions, but I found a bug that you might want to fix. If you go to Mount Ordeals before going to Mysidia, there seems to be no check as to if Palom and Porom are in your party, and events proceed as if they are. Just thought I'd let you know!
author=Zadok83
Alas, another gamebreaking bug;

Outside of Baron, there is a Chocobo Forest. I gave the Fat Chocobo some Gysahl Greens and started a Chocobo Race, in which I lost because time ran out. However, the race music never stopped and the screen went black. The caption "Chocobo Forest" popped up, but the screen stayed black. I had full access to my menu, but was unable to do anything upon exiting it, due to the black screen.


I guess I'll call it a night and patiently wait for the next patch.



I thought I got rid of all the chocobo races and the Fat Chocobos in all the forests. Apparently not. Good catch. This has been fixed and its in the latest patch now live.

author=RydiaMist
I was going to wait till I finished the game to do a write up and give my opinions, but I found a bug that you might want to fix. If you go to Mount Ordeals before going to Mysidia, there seems to be no check as to if Palom and Porom are in your party, and events proceed as if they are. Just thought I'd let you know!


Thanks for catching that! I just fixed it and it's in the latest patch. I honestly never thought to check that someone would go to Ordeals before they got Porom and Palom. Goes to show that I'm still learning I suppose. =)
@Sphere

Back at it again and I've found another bug;

After returning to Baron Castle using the Ancient Waterway, there is a major passability error around the entire castle. I can walk on the edge of the screen all the way around until you get to the original entrance, which takes you out of the castle. That means you'd have to go all the way back through the Ancient Waterway to continue on.


Maybe I shouldn't do so many things outside of the natural flow of the game, lol.
author=Zadok83
@Sphere

Back at it again and I've found another bug;

After returning to Baron Castle using the Ancient Waterway, there is a major passability error around the entire castle. I can walk on the edge of the screen all the way around until you get to the original entrance, which takes you out of the castle. That means you'd have to go all the way back through the Ancient Waterway to continue on.


Maybe I shouldn't do so many things outside of the natural flow of the game, lol.


LOL it's okay, that's actually both an error and a purposeful one, because that passability being the way it is allows for folks to exit Baron Castle as you've seen. If I were to x out the passability, the transfer eventing out of the castle wouldn't work, as you wouldn't be able to step there. I did try the "through" technique, and while it does work, it also screws up later eventing. So yeah, it is an error, but a necessary one.
author=Sphere
author=Zadok83
@Sphere

Back at it again and I've found another bug;

After returning to Baron Castle using the Ancient Waterway, there is a major passability error around the entire castle. I can walk on the edge of the screen all the way around until you get to the original entrance, which takes you out of the castle. That means you'd have to go all the way back through the Ancient Waterway to continue on.


Maybe I shouldn't do so many things outside of the natural flow of the game, lol.
LOL it's okay, that's actually both an error and a purposeful one, because that passability being the way it is allows for folks to exit Baron Castle as you've seen. If I were to x out the passability, the transfer eventing out of the castle wouldn't work, as you wouldn't be able to step there. I did try the "through" technique, and while it does work, it also screws up later eventing. So yeah, it is an error, but a necessary one.

Sorry to say I broke your game again;

I defeated the Dark Elf in the "unwinnable" first battle (BTW I've been playing on Ultra difficulty the entire time) and the whole Rydia scene played through as though I'd lost the battle. Upon entering the 2nd battle with him, everyone but Cecil was paralyzed (even though the magnetic field had been lifted). Of course I used Remedys to get everyone in fighting shape and defeated the Dark Elf for the 2nd time.

After the event and grabbing the Earth Crystal, I left the room. I opened the menu and everyone (including Cecil this time) was still paralyzed. I tried leaving the cave on foot, but unfortunately got pulled into battle, which led to me watching as the enemies wailed on me until everybody was dead.


Another thing too;

I noticed that the Dark Elf in the first battle has 2 battle patterns. Pattern #1 has him use Tornado a couple of times. Then he gets serious and starts spamming Fira, Blizzara, and Thundara until you die.

Pattern #2 has him stuck in a loop of using Tornado repeatedly, which cannot kill you. Of course I took advantage of the opportunity and destroyed him.


My question is, how do I trigger Pattern #1? I have a feeling that if I do, I can continue the game as normal.

Edit: I was able to trigger Pattern #1, so all the following events took place as they should have. I'll just have to be careful not to win anymore "unwinnable" battles, lol.
author=Zadok83
author=Sphere
author=Zadok83
@Sphere

Back at it again and I've found another bug;

After returning to Baron Castle using the Ancient Waterway, there is a major passability error around the entire castle. I can walk on the edge of the screen all the way around until you get to the original entrance, which takes you out of the castle. That means you'd have to go all the way back through the Ancient Waterway to continue on.


Maybe I shouldn't do so many things outside of the natural flow of the game, lol.
LOL it's okay, that's actually both an error and a purposeful one, because that passability being the way it is allows for folks to exit Baron Castle as you've seen. If I were to x out the passability, the transfer eventing out of the castle wouldn't work, as you wouldn't be able to step there. I did try the "through" technique, and while it does work, it also screws up later eventing. So yeah, it is an error, but a necessary one.
Sorry to say I broke your game again;

I defeated the Dark Elf in the "unwinnable" first battle (BTW I've been playing on Ultra difficulty the entire time) and the whole Rydia scene played through as though I'd lost the battle. Upon entering the 2nd battle with him, everyone but Cecil was paralyzed (even though the magnetic field had been lifted). Of course I used Remedys to get everyone in fighting shape and defeated the Dark Elf for the 2nd time.

After the event and grabbing the Earth Crystal, I left the room. I opened the menu and everyone (including Cecil this time) was still paralyzed. I tried leaving the cave on foot, but unfortunately got pulled into battle, which led to me watching as the enemies wailed on me until everybody was dead.


Another thing too;

I noticed that the Dark Elf in the first battle has 2 battle patterns. Pattern #1 has him use Tornado a couple of times. Then he gets serious and starts spamming Fira, Blizzara, and Thundara until you die.

Pattern #2 has him stuck in a loop of using Tornado repeatedly, which cannot kill you. Of course I took advantage of the opportunity and destroyed him.


My question is, how do I trigger Pattern #1? I have a feeling that if I do, I can continue the game as normal.

Edit: I was able to trigger Pattern #1, so all the following events took place as they should have. I'll just have to be careful not to win anymore "unwinnable" battles, lol.


Remind me to watch you play Dark Souls sometime. ^.^ The reason for the first instance occurring was that a switch didn't go on that's supposed to when you lose the battle. That's why those weird paralyzing glitches occurred.

And yeah, try to take it easy on the unwinninable battles there. LOL =)
author=Sphere
author=Zadok83
author=Sphere
author=Zadok83
@Sphere

Back at it again and I've found another bug;

After returning to Baron Castle using the Ancient Waterway, there is a major passability error around the entire castle. I can walk on the edge of the screen all the way around until you get to the original entrance, which takes you out of the castle. That means you'd have to go all the way back through the Ancient Waterway to continue on.


Maybe I shouldn't do so many things outside of the natural flow of the game, lol.
LOL it's okay, that's actually both an error and a purposeful one, because that passability being the way it is allows for folks to exit Baron Castle as you've seen. If I were to x out the passability, the transfer eventing out of the castle wouldn't work, as you wouldn't be able to step there. I did try the "through" technique, and while it does work, it also screws up later eventing. So yeah, it is an error, but a necessary one.
Sorry to say I broke your game again;

I defeated the Dark Elf in the "unwinnable" first battle (BTW I've been playing on Ultra difficulty the entire time) and the whole Rydia scene played through as though I'd lost the battle. Upon entering the 2nd battle with him, everyone but Cecil was paralyzed (even though the magnetic field had been lifted). Of course I used Remedys to get everyone in fighting shape and defeated the Dark Elf for the 2nd time.

After the event and grabbing the Earth Crystal, I left the room. I opened the menu and everyone (including Cecil this time) was still paralyzed. I tried leaving the cave on foot, but unfortunately got pulled into battle, which led to me watching as the enemies wailed on me until everybody was dead.


Another thing too;

I noticed that the Dark Elf in the first battle has 2 battle patterns. Pattern #1 has him use Tornado a couple of times. Then he gets serious and starts spamming Fira, Blizzara, and Thundara until you die.

Pattern #2 has him stuck in a loop of using Tornado repeatedly, which cannot kill you. Of course I took advantage of the opportunity and destroyed him.


My question is, how do I trigger Pattern #1? I have a feeling that if I do, I can continue the game as normal.

Edit: I was able to trigger Pattern #1, so all the following events took place as they should have. I'll just have to be careful not to win anymore "unwinnable" battles, lol.
Remind me to watch you play Dark Souls sometime. ^.^ The reason for the first instance occurring was that a switch didn't go on that's supposed to when you lose the battle. That's why those weird paralyzing glitches occurred.

And yeah, try to take it easy on the unwinninable battles there. LOL =)


Nah, I'm from an older generation. Action RPGs are too easily exploitable to me. I had my toughest battles with Shin Megami Tensei Nocturne and Digital Devil Saga 1&2.