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Everyone knows the story of Final Fantasy IV by now. Yet, I've always wondered what if things had gone a different way? What if, say, Rydia had never joined your party? Or Kain had stayed with you after the incident in Mist? These questions and more are what this game explores, and tries to give a definitive answer to.

This is not a scene-by-scene remake, but rather a re-imagining of what I think a "parallel dimension" Final Fantasy IV would have played like. For the graphics, I took a lot of inspiration from the PSP remake, though I did try to up the quality of the graphics at least a little bit (especially using Celianna's tilesets which are amazing). Most of the tracks from the original game have been replaced with remastered/remixed tracks from all over the internet, such as OCRemix, the DS version, Dissidia, and many Youtube artists.

I'd like to note here that I went for a blending of several prior versions of the game in terms of the actual 'feel' of the game. Such as the title screen, I went for the classic U.S. release on SNES and just upped the graphics as much as I could. Other areas will have more of a SNES feel while others will reference the PSP and even DS versions at times. The maps themselves are similar to, but not exact, replicas of the original maps from the SNES version. Dialogue is going to be a mix of the Gameboy Advance translation with original story by me.

Lastly, a huge shutout and thank you to the dev of Legend of Balance. Your game was an inspiration and tremendous guide for me, and it's awesome.

IMPORTANT - If you come up with an error stating that you are missing the xinput1_3.dll then you will need the following (safe download from Microsoft's site) DirectX Jun2010

**Do NOT enter the Moon's caves post-game or else you will glitch your game!**

Reverted the build to a previous one (in which there were no significant issues save for the lag on the Overworld). My apologies for the inconvenience, but it seems that trying to fix the lag present only caused more issues.


Features:


- Random Encounter Radar System
- You may go to fullscreen by pressing ALT + Enter
- Battle Rows similar to the original game
- Classic side-view Final Fantasy-type battle system (Modified Journey Battle System)
- New cut-scenes and dialogue depicting an alternate version of events from the original story
- 15 to 30 hours of gameplay
- Battle Difficulty options
- Enemy HP Bars (they're visible when an attack is made)
- D-Pad functionality on Gamepads
- New "Lunar Expanse" bonus area (Boss rush dungeon)
- New "hidden" Arena


Special Controls:

To enter Lunar Whale's control room:
Keyboard - Q key
Gamepad - L button



Scripts By:

Moghunter
MGC
Yanfly
Pacman
Elise-Chan & Enu
Fomar0153
Tsukihime
Ceodore
Soulpour777
Hime
Funplayer
Demintika
Shaz
ももまる
Dorkfr3sh
William Couillard
TheoAllen
DoctorTodd
Bigace360
V.M of D.T
Galv
modern algebra

And a big thank you to the devs of Legend of Balance:
RydiaMist
wotgAshiee

Check out Legend of Balance here on RMN!
https://rpgmaker.net/games/7777/





Latest Blog

Lag Killer & New Download

Hi peoples!

Got a pretty big update, and it's that I think I somewhat killed the L-A-G present on the Overworld (especially in late game). I've also fixed up a few passabilities in some areas, and I believe I fixed the whole post-game bug-whenever-entering-moon-caves-thingie. I've posted a new download for the game with these new updates (Google Drive) so I hope you'll take advantage. Oh, and you'll want to start a new save for the game after downloading this updated version. Old saves will work, but they'll be all wonky when going back and forth between Overworld and towns/dungeons.

Here's hoping the game performs better, and thank you all for your support! =)
  • Completed
  • Sphere
  • wotgAshiee (Contributor)
    RydiaMist (Contributor)
  • RPG Maker VX Ace
  • RPG
  • 09/20/2015 05:48 AM
  • 02/10/2024 07:11 AM
  • 06/20/2016
  • 403825
  • 60
  • 4185

Posts

author=demonlord5000
Done. It took awhile to get that flan armor and you were right about it being nice. One thing I did notice in the bonus dungeon is that the armor didn't block petrification despite the claim that it protects against all ailments. Was a tad annoying since I had it on my mage which was my primary damage dealer.

I got most of the references myself (airy is from bravely default, great game to try if you get the chance). I didn't find it particular difficult though as long as I hasted my healer and kept using holy with the occasionally curajas when they let out a big attack. Out of all the enemies I fought in the final dungeon I think I knew all but two or three of the monsters (emperor, cloud of darkness, tanzra, high seraph ultima). It's possible I know some of those and have just forgotten them over time though. Emperor in particular is a rather generic name which may be why it's not hitting me, while high seraph ultima sounds like a ff boss so I feel like I should know it.


The Emperor was the final boss from Final Fantasy 2 (the REAL one) and the Cloud of Darkness was the final boss from 3 (the REAL 3), which were both released in Japan for the NES and never made it to the US (at that time). High Seraph Ultima (or Altima as she was called in the original) was the first form of the final boss from Final Fantasy Tactics. I had to do a search on Airy and found out she's from Bravely Default (I'd never heard of it) for the DS.

I made it as far as the Mana Beast from Seiken Densetsu 3 on Ultra difficulty, but it looks like I'm gonna have to start from another save and level up before I get to him. I keep getting wrecked before I can get 2 moves in, even with Haste.
Final Fantasy IV is my favorite game in the series so I'll probably give this a try at some point. I've already subscribed.
author=RedMask
Final Fantasy IV is my favorite game in the series so I'll probably give this a try at some point. I've already subscribed.


Thank you for subscribing and wanting to try the game out! I hope you enjoy it! =) I encourage you to post up your thoughts and feedback as you play.
I`ve beaten the game and now on to the bonus d .This game is a real gem.So good and fun to play.
I wonder what is required to wake up the comagirl?
author=kenlan
I`ve beaten the game and now on to the bonus d .This game is a real gem.So good and fun to play.
I wonder what is required to wake up the comagirl?


Glad you enjoyed it! =)

Spoilers ahead!

To wake her up, you need to defeat all of the opponents in the Arena, which is hidden beneath Troia's pub. You'll need to purchase a Member's Writ from the NPC in there to access it.
Thanks.Spoilers:
The Arena yes, i really just can`t beat the AA or AAA ,someone who stomps me to death.I `m hunting Flans beacuse i read something about an flanarmor?I don`t know,i just want to see a Flan :) .I`m on the four tiles right below the invincible bridge.I think its right.
author=kenlan
Thanks.Spoilers:
The Arena yes, i really just can`t beat the AA or AAA ,someone who stomps me to death.I `m hunting Flans beacuse i read something about an flanarmor?I don`t know,i just want to see a Flan :) .I`m on the four tiles right below the invincible bridge.I think its right.


That would be the AAA boss yep, it's a bit of a challenge to say the least. And you're right where you need to be, but keep in mind, it's still a rare battle so it may take some time. Good luck! =)
@kenlan

Just to add, you are in the right spot for hunting flans. They are a very rare encounter though so don't get discouraged and start thinking you're in the wrong spot (I was starting to have doubts by the time I found one too). Pretty sure you'd need pure luck (and a lot of it) to ever find one without knowing about those tiles. If I recall it took me 132 battles to find my first flan with that knowledge, and the drop isn't guaranteed either. My advice is if you're not a completionist like I am then don't worry about the drops, or if you just want to see the flan then only bother going after one and hope for the best.

Also yeah, that AAA boss is tough. I honestly had a harder time with it than I did the bonus dungeon just because of that stomp ability inflicting slow. After I went and grabbed the ribbon I ended up stomping that boss instead.


That said, glad you're enjoying the game.

@zadok

FF2 was the one without an experience system right? I remember that system being rather odd and very abusable, and I couldn't get through it as a result, so that's probably why I didn't get that one. I think ff3 got an english port to a handheld but I never got my hands on a copy. Was always curious about the job system in that cause I loved ff5, so I'd like to play it at some point. As for ultima, that makes sense. I only ever played the original tactics so I knew that boss as Altima.
author=demonlord5000
@kenlan

Just to add, you are in the right spot for hunting flans. They are a very rare encounter though so don't get discouraged and start thinking you're in the wrong spot (I was starting to have doubts by the time I found one too). Pretty sure you'd need pure luck (and a lot of it) to ever find one without knowing about those tiles. If I recall it took me 132 battles to find my first flan with that knowledge, and the drop isn't guaranteed either. My advice is if you're not a completionist like I am then don't worry about the drops, or if you just want to see the flan then only bother going after one and hope for the best.

Also yeah, that AAA boss is tough. I honestly had a harder time with it than I did the bonus dungeon just because of that stomp ability inflicting slow. After I went and grabbed the ribbon I ended up stomping that boss instead.


That said, glad you're enjoying the game.

@zadok

FF2 was the one without an experience system right? I remember that system being rather odd and very abusable, and I couldn't get through it as a result, so that's probably why I didn't get that one. I think ff3 got an english port to a handheld but I never got my hands on a copy. Was always curious about the job system in that cause I loved ff5, so I'd like to play it at some point. As for ultima, that makes sense. I only ever played the original tactics so I knew that boss as Altima.


Correct on all points. The FF2 experience system was pretty much a train wreck. I learned early on that in order to gain any sort of points and get any stronger, I had to have my characters fight EACH OTHER. Having to set all of that up got tedious really fast, but I persevered til the end. FF3 was pretty good altogether and it's job system got slightly retooled and upgraded to be used in FF5. Later on, FF Tactics built it's job system upon the one in FF5.
Got ERROR game won't load-- Script input EX "Line 703"
Runtime ERROR occured.
can't load libary: xinput1_3

what does that mean??
author=fharden
Got ERROR game won't load-- Script input EX "Line 703"
Runtime ERROR occured.
can't load libary: xinput1_3

what does that mean??


That's a new one on me. Looks like you don't have a particular driver installed on your system for XInput controllers or something along those lines. Apparently this is an issue for a few other people with other games as well (Triple A in this case). I've looked it up, and found this - http://steamcommunity.com/app/287700/discussions/0/527274088398027963/

Granted that's for Metal Gear V, but the problem is the same for you. I would first reinstall Direct X (or upgrade to the latest version if you don't have it already). If that doesn't work, then you may want to consider finding the xinput1_3.dll file and copying it into the appropriate folder, or trying the steps listed in the link above and see what combination works for you.
@Sphere

I finally defeated the bonus dungeon on Ultra difficulty:

I started the dungeon at Lvl 80. IMO, the hardest boss was the Mana Beast! He is caveman strong and doesn't let up. He's also very fast and Protect/Blink doesn't do any good against him. Immune to ailments too. I did enjoy the challenge overall. Great job on including so many bosses from other games.


All in all, playing this game was a wonderful experience. The story and gameplay were solid. The story had a more mature twist to it (which was very welcome IMO). Battles (especially boss battles) were amazingly balanced and required quite a bit of strategy on Ultra difficulty. I enjoyed the ending and everything about the game kept true to the spirit of FFIV.

My only gripes are:

1. No Exit spell. I got tired of having to backtrack through dungeons. This spell was present in the original game and was inexplicably absent in this game. I don't know if Ace was able to handle something of the sort, but that spell was sorely missed.

2. Bugs. I know there is no way to avoid bugs entirely, but there were too many gamebreaking ones present. There were several teleporter issues that wouldn't have been a problem if I had an Exit spell ;P. Luckily, I keep plenty of backup saves in tow so I didn't have too much of a problem with it. This game could've definitely benefited from some good ole fashioned beta testing. Early on, it literally felt like I was beta testing instead of playing and enjoying the game. If it weren't for my hectic work schedule, I'd have gladly been a tester for this game.

Again, thanks for spending the time to make this game and sharing it with the community. I would definitely be interested in playing any of your future projects. I really do hope you go through with an alternate version of FF Tactics, as that is one of my favorite games in the series, especially storywise. Great job Sphere!
author=Zadok83
@Sphere

I finally defeated the bonus dungeon on Ultra difficulty:

I started the dungeon at Lvl 80. IMO, the hardest boss was the Mana Beast! He is caveman strong and doesn't let up. He's also very fast and Protect/Blink doesn't do any good against him. Immune to ailments too. I did enjoy the challenge overall. Great job on including so many bosses from other games.


All in all, playing this game was a wonderful experience. The story and gameplay were solid. The story had a more mature twist to it (which was very welcome IMO). Battles (especially boss battles) were amazingly balanced and required quite a bit of strategy on Ultra difficulty. I enjoyed the ending and everything about the game kept true to the spirit of FFIV.

My only gripes are:

1. No Exit spell. I got tired of having to backtrack through dungeons. This spell was present in the original game and was inexplicably absent in this game. I don't know if Ace was able to handle something of the sort, but that spell was sorely missed.

2. Bugs. I know there is no way to avoid bugs entirely, but there were too many gamebreaking ones present. There were several teleporter issues that wouldn't have been a problem if I had an Exit spell ;P. Luckily, I keep plenty of backup saves in tow so I didn't have too much of a problem with it. This game could've definitely benefited from some good ole fashioned beta testing. Early on, it literally felt like I was beta testing instead of playing and enjoying the game. If it weren't for my hectic work schedule, I'd have gladly been a tester for this game.

Again, thanks for spending the time to make this game and sharing it with the community. I would definitely be interested in playing any of your future projects. I really do hope you go through with an alternate version of FF Tactics, as that is one of my favorite games in the series, especially storywise. Great job Sphere!


Thank you for the compliment and I'm glad you enjoyed the game! =D As for the Teleport/Exit Spell, I did try implementing it but it caused so many glitches with other scripts and a major issue during battle (a confused Cecil casted it and glitched out everything lol) that I gave up on trying to get it to work. I missed it too though, totally agree with you on that.

As for the bugs? I totally own that. I realize I should've asked for beta-testers before releasing, but hindsight is 20/20 and honestly, I felt that I needed "dev cred" before asking anyone for something like that. I felt I needed to prove I could create and complete a game before I made inquiries like that, since this is my first game and all. I know, probably a failing on my part, but I've always had this thing where I need to earn the respect of my peers before asking for them to assist me in something. Anyway, yeah that's on me. I'm just glad that the bugs are ironed out in the definitive version, and you were a major help in that regard and I do thank you. =) I'll be sure to ask for help for my next project when it comes to testing.

Thanks for the feedback, and I'm really glad you enjoyed yourself with the game. I really learned a lot with the whole process, so I'm much better prepared for the next project. I hope to do something with FF Tactics, as it's also one of my favorite games in the series and the story is just SO amazing.
@Sphere

You're welcome. Regarding FF Tactics, I would've loved to have seen a strategy RPG based on the Fifty Years War, when Balbanes Beoulve and Cidolfas Orlandu were in their prime. It would've been interesting to see how the events of that war lead directly into the War of the Lions. It would also be an excellent opportunity to flesh out other characters such as Gaffgarion, Wiegraf, and Elmdor when they were rookies. However, I don't trust the current Square-Enix to do it justice.
author=Zadok83
@Sphere

You're welcome. Regarding FF Tactics, I would've loved to have seen a strategy RPG based on the Fifty Years War, when Balbanes Beoulve and Cidolfas Orlandu were in their prime. It would've been interesting to see how the events of that war lead directly into the War of the Lions. It would also be an excellent opportunity to flesh out other characters such as Gaffgarion, Wiegraf, and Elmdor when they were rookies. However, I don't trust the current Square-Enix to do it justice.


I wouldn't trust them either. That's an interesting idea, but I think I'm going to try to go with recreating the original story except with an alternate take on some of the events. I'm just debating whether or not to use Gubid's tactical RPG scripts for VX Ace, or to try my hand at MV and make the game as if it were a classic FF-styled game. Either way, I'll have to remake all of the original sprites and environments somehow for 2D. I've got plenty of tilesets and a manual character generator I can use that's for MV that came out on RPGMakerWeb (that I can also convert to VX Ace), but I'm not sure yet which way I want to go for engines. I'm definitely leaning towards MV and the game re-imagined as a side-view classic FF game, if only because I can render the game in HD resolutions and also the plugins for the battle system out there are great.
author=Sphere
author=Zadok83
@Sphere

You're welcome. Regarding FF Tactics, I would've loved to have seen a strategy RPG based on the Fifty Years War, when Balbanes Beoulve and Cidolfas Orlandu were in their prime. It would've been interesting to see how the events of that war lead directly into the War of the Lions. It would also be an excellent opportunity to flesh out other characters such as Gaffgarion, Wiegraf, and Elmdor when they were rookies. However, I don't trust the current Square-Enix to do it justice.
I wouldn't trust them either. That's an interesting idea, but I think I'm going to try to go with recreating the original story except with an alternate take on some of the events. I'm just debating whether or not to use Gubid's tactical RPG scripts for VX Ace, or to try my hand at MV and make the game as if it were a classic FF-styled game. Either way, I'll have to remake all of the original sprites and environments somehow for 2D. I've got plenty of tilesets and a manual character generator I can use that's for MV that came out on RPGMakerWeb (that I can also convert to VX Ace), but I'm not sure yet which way I want to go for engines. I'm definitely leaning towards MV and the game re-imagined as a side-view classic FF game, if only because I can render the game in HD resolutions and also the plugins for the battle system out there are great.


Go with the idea you are more passionate about. That usually results in a great game, because it provides plenty of motivation to work hard on it. I'm looking forward to seeing how you would deal with an alternate universe FF Tactics. A couple of different choices made by several characters (particularly Ramza and Delita) could've changed the entire course of the game.

author=Zadok83
author=Sphere
author=Zadok83
@Sphere

You're welcome. Regarding FF Tactics, I would've loved to have seen a strategy RPG based on the Fifty Years War, when Balbanes Beoulve and Cidolfas Orlandu were in their prime. It would've been interesting to see how the events of that war lead directly into the War of the Lions. It would also be an excellent opportunity to flesh out other characters such as Gaffgarion, Wiegraf, and Elmdor when they were rookies. However, I don't trust the current Square-Enix to do it justice.
I wouldn't trust them either. That's an interesting idea, but I think I'm going to try to go with recreating the original story except with an alternate take on some of the events. I'm just debating whether or not to use Gubid's tactical RPG scripts for VX Ace, or to try my hand at MV and make the game as if it were a classic FF-styled game. Either way, I'll have to remake all of the original sprites and environments somehow for 2D. I've got plenty of tilesets and a manual character generator I can use that's for MV that came out on RPGMakerWeb (that I can also convert to VX Ace), but I'm not sure yet which way I want to go for engines. I'm definitely leaning towards MV and the game re-imagined as a side-view classic FF game, if only because I can render the game in HD resolutions and also the plugins for the battle system out there are great.
Go with the idea you are more passionate about. That usually results in a great game, because it provides plenty of motivation to work hard on it. I'm looking forward to seeing how you would deal with an alternate universe FF Tactics. A couple of different choices made by several characters (particularly Ramza and Delita) could've changed the entire course of the game.



That's my feeling as well. One choice made different could alter the entire perspective of the game. I've decided, too, that it's going to be re-imagined as a classic FF series type of game. So once I've got a basis for the game done, I'll be putting out a call for anyone interested in helping with graphical assets. This is going to be a massive project for sure, and one I'm very, very passionate about doing right.
Should be interesting. I can think of a few events that would of been interesting had they gone differently. Delita is probably one of the biggest ones. Others that come to mind are the decisions that ramza's brothers made, and in this universe you could even potentially have balbanes live rather than cid. Could see you doing a lot with agrias/gafgarion as well. Of course the events don't need to be completely limited to characters either. What if there wasn't an event that stopped ramza from going to bethla garrison earlier on in the game? What if because of this he visited places in different orders and had different experiences cause of it? Granted switching the places around is a risky endeavor, but it is one I could see working out too. It's probably safer to keep the default route though. Just depends on how adventurous you decide to be.

As far as engines go, I agree with zadok. If you go with the one you feel the most passionate about, then that will likely lead to the better game. Also I mentioned this earlier, but don't hesitate to let me know if you ever need a tester, or even ideas, though in my mind those two go together. It's not only about finding bugs, but voicing what you think about the game, and how you think it could be improved. Just a little info on how I operate.
author=demonlord5000
Should be interesting. I can think of a few events that would of been interesting had they gone differently. Delita is probably one of the biggest ones. Others that come to mind are the decisions that ramza's brothers made, and in this universe you could even potentially have balbanes live rather than cid. Could see you doing a lot with agrias/gafgarion as well. Of course the events don't need to be completely limited to characters either. What if there wasn't an event that stopped ramza from going to bethla garrison earlier on in the game? What if because of this he visited places in different orders and had different experiences cause of it? Granted switching the places around is a risky endeavor, but it is one I could see working out too. It's probably safer to keep the default route though. Just depends on how adventurous you decide to be.

As far as engines go, I agree with zadok. If you go with the one you feel the most passionate about, then that will likely lead to the better game. Also I mentioned this earlier, but don't hesitate to let me know if you ever need a tester, or even ideas, though in my mind those two go together. It's not only about finding bugs, but voicing what you think about the game, and how you think it could be improved. Just a little info on how I operate.


I'll stick with the default route for probably the majority of the game, but like in FF4AD, I'll likely end up creating some new areas or visiting a few areas in a different order to spice things up a bit. I'm set on using MV for the engine, and the game will be re-imagined as a classic turn-based FF game. All I gotta say is, thank god for Record Keeper. LOL

I like how you operate! And when the time comes, I'll definitely be asking you to help with testing and feedback. =D Thanks!
Hello.
You maybe know this but when i use my old save on the newest build of the game the Lunar whale dissapear when i try to go in to the last Dungeon again.
My thought is that maybe it is not my old save that makes it happen,maybe the bug is still there in the last version.
So even if you plays from the beginning you will not be able to go back and complete some things in the last Dungeon.