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Everyone knows the story of Final Fantasy IV by now. Yet, I've always wondered what if things had gone a different way? What if, say, Rydia had never joined your party? Or Kain had stayed with you after the incident in Mist? These questions and more are what this game explores, and tries to give a definitive answer to.

This is not a scene-by-scene remake, but rather a re-imagining of what I think a "parallel dimension" Final Fantasy IV would have played like. For the graphics, I took a lot of inspiration from the PSP remake, though I did try to up the quality of the graphics at least a little bit (especially using Celianna's tilesets which are amazing). Most of the tracks from the original game have been replaced with remastered/remixed tracks from all over the internet, such as OCRemix, the DS version, Dissidia, and many Youtube artists.

I'd like to note here that I went for a blending of several prior versions of the game in terms of the actual 'feel' of the game. Such as the title screen, I went for the classic U.S. release on SNES and just upped the graphics as much as I could. Other areas will have more of a SNES feel while others will reference the PSP and even DS versions at times. The maps themselves are similar to, but not exact, replicas of the original maps from the SNES version. Dialogue is going to be a mix of the Gameboy Advance translation with original story by me.

Lastly, a huge shutout and thank you to the dev of Legend of Balance. Your game was an inspiration and tremendous guide for me, and it's awesome.

IMPORTANT - If you come up with an error stating that you are missing the xinput1_3.dll then you will need the following (safe download from Microsoft's site) DirectX Jun2010

**Do NOT enter the Moon's caves post-game or else you will glitch your game!**

Reverted the build to a previous one (in which there were no significant issues save for the lag on the Overworld). My apologies for the inconvenience, but it seems that trying to fix the lag present only caused more issues.


Features:


- Random Encounter Radar System
- You may go to fullscreen by pressing ALT + Enter
- Battle Rows similar to the original game
- Classic side-view Final Fantasy-type battle system (Modified Journey Battle System)
- New cut-scenes and dialogue depicting an alternate version of events from the original story
- 15 to 30 hours of gameplay
- Battle Difficulty options
- Enemy HP Bars (they're visible when an attack is made)
- D-Pad functionality on Gamepads
- New "Lunar Expanse" bonus area (Boss rush dungeon)
- New "hidden" Arena


Special Controls:

To enter Lunar Whale's control room:
Keyboard - Q key
Gamepad - L button



Scripts By:

Moghunter
MGC
Yanfly
Pacman
Elise-Chan & Enu
Fomar0153
Tsukihime
Ceodore
Soulpour777
Hime
Funplayer
Demintika
Shaz
ももまる
Dorkfr3sh
William Couillard
TheoAllen
DoctorTodd
Bigace360
V.M of D.T
Galv
modern algebra

And a big thank you to the devs of Legend of Balance:
RydiaMist
wotgAshiee

Check out Legend of Balance here on RMN!
https://rpgmaker.net/games/7777/





Latest Blog

Lag Killer & New Download

Hi peoples!

Got a pretty big update, and it's that I think I somewhat killed the L-A-G present on the Overworld (especially in late game). I've also fixed up a few passabilities in some areas, and I believe I fixed the whole post-game bug-whenever-entering-moon-caves-thingie. I've posted a new download for the game with these new updates (Google Drive) so I hope you'll take advantage. Oh, and you'll want to start a new save for the game after downloading this updated version. Old saves will work, but they'll be all wonky when going back and forth between Overworld and towns/dungeons.

Here's hoping the game performs better, and thank you all for your support! =)
  • Completed
  • Sphere
  • wotgAshiee (Contributor)
    RydiaMist (Contributor)
  • RPG Maker VX Ace
  • RPG
  • 09/20/2015 05:48 AM
  • 02/10/2024 07:11 AM
  • 06/20/2016
  • 403835
  • 60
  • 4185

Posts

shame i have never done a review before they really should just have a system you can use to rate a game without a review.
author=ryan7251
Hi umm stupid question how do i rate a game i wanted to give this game a 4.5. Truth be told it's more of a 4.2 to me but i don't think you can rate a game that :)

If you mean on here? I believe you have to write a review, and you get to choose the rating for the game (I believe it's at the bottom of your review where you can click on how many stars). If you're going to do a review make sure it's a decently thorough one, as your review goes through a review process before being posted.
Hi umm stupid question how do i rate a game i wanted to give this game a 4.5. Truth be told it's more of a 4.2 to me but i don't think you can rate a game that :)
author=ryan7251
Ok so i beat the game just now and overall i would say this was a fun and good fan game.
Only issues i really had with the game are the following.

The tents did not work unless you reopened the menu on a save point not a big deal but still bugged me a little.

I forget her name but i will just call her evil rosa. It was not made clear or to me why she had a change of heart maybe i missed something but last i knew she was evil then she wanted to be good with no clear reason why. I thought they had said something about how she broke out of the main bosses control but i thought she was still evil.....maybe it was a plot twist but i would have liked to see her be the real final boss at the end :) but really i just got a repeat of what happened in the First game.




I'm glad you enjoyed it! Yeah that tent thing is a kinda weird quirk. It's probably a result of the savepoint script I'm using, and I did try to fix it, but it's just one of those weird things I suppose that happens.

The theme of FF IV has always been redemption. In the original game, it was for Cecil. He went from Dark Knight to Paladin, atoned for his past, and you know the rest. In this game, the twist is that it's not so much Cecil as it is Auranox that seeks redemption before she can be consumed by the Will of Zemus. She breaks free of his control, and when that happens, she makes the conscious choice to aid Cecil rather than try to destroy him. I actually did have a final boss set up for Auranox, but it didn't coincide with the theme of redemption that is the crux of the game.
Ok so i beat the game just now and overall i would say this was a fun and good fan game.
Only issues i really had with the game are the following.

The tents did not work unless you reopened the menu on a save point not a big deal but still bugged me a little.

I forget her name but i will just call her evil rosa. It was not made clear or to me why she had a change of heart maybe i missed something but last i knew she was evil then she wanted to be good with no clear reason why. I thought they had said something about how she broke out of the main bosses control but i thought she was still evil.....maybe it was a plot twist but i would have liked to see her be the real final boss at the end :) but really i just got a repeat of what happened in the First game.


author=Sphere
author=ryan7251
So umm i just got to the moon the 2ed time and i have to say so far this has been a really fun game however i have to ask you say there is a hidden Arena any hints of where it is at i have looked all over or do i have to beat the game first?
I'm glad you're enjoying it! =D Here's a bit of a hint for you...

The hidden Arena is in the Town of Troia. You'll need something you can buy there in order to unlock it. There is also a bonus dungeon after you beat the game. Enjoy!



Man i feel stupid now i even went to the place before but lacked the money i remember even thinking i should come back to see if something was changed :)
Time to kick butt
author=ryan7251
So umm i just got to the moon the 2ed time and i have to say so far this has been a really fun game however i have to ask you say there is a hidden Arena any hints of where it is at i have looked all over or do i have to beat the game first?


I'm glad you're enjoying it! =D Here's a bit of a hint for you...

The hidden Arena is in the Town of Troia. You'll need something you can buy there in order to unlock it. There is also a bonus dungeon after you beat the game. Enjoy!

So umm i just got to the moon the 2ed time and i have to say so far this has been a really fun game however i have to ask you say there is a hidden Arena any hints of where it is at i have looked all over or do i have to beat the game first?
author=fharden
Win XP pro SP3- java full updated-Direct X v-10 I have anti malware installed.
I have to reboot so as to get out of the freeze up.

Oh wow you're on ol' Win XP? It sounds like your specs are a bit on the older side of things, so the lag and freeze-ups you're running into are probably a result of older hardware. I can't think of anything else it could be, as no one else has reported those issues and it's working perfectly on my end as well. It may be a 2D game, but it does require a bit of processing power since there are quite a few events happening. The battle animations and particle effects also can be harder to handle for older systems, and there are areas within the game that have large animated parallaxes that will require even more processing power to run smoothly.

I'd say for minimum specs you'll need to have at least Windows 7 (I'm not able to test it on earlier OS like Win Vista or XP as the game was made in Win 7), a Dual-core or better processor with at least 2.0 Ghz, 2GB RAM, a low-end HD graphics card, and at least 1.5GB free on the hard drive.
Win XP pro SP3- java full updated-Direct X v-10 The sound and music plays ok.
I have to reboot so as to get out of the freeze up.
author=fharden
Why does my game LAG and freezes up when anyone even the enemy USES MAGIC it took me over 20 minutes to win a battle.
I can use jump ok and everything freezes up.


That is pretty weird. No one else has reported that issue, and I've never run into it. What are your computer's specs? Are you running Win 10, 8.1, 7, or something else? Did you try rebooting your system at all?
Why does my game LAG and freezes up when anyone even the enemy USES MAGIC it took me over 20 minutes to win a battle.
I can use jump ok and everything freezes up.
author=kenlan
Ok.,my bad.That was the version i had before.Thank you so much for a great game.


No problem. =D I'm glad you enjoyed!
Ok.,my bad.That was the version i had before.Thank you so much for a great game.
author=kenlan
Hello.
You maybe know this but when i use my old save on the newest build of the game the Lunar whale dissapear when i try to go in to the last Dungeon again.
My thought is that maybe it is not my old save that makes it happen,maybe the bug is still there in the last version.
So even if you plays from the beginning you will not be able to go back and complete some things in the last Dungeon.


Are you referring to after you've beaten the game or before? If it's post-game, there is no way to enter the final dungeon again. If you fly your ship over the Crystal Palace during post-game, you'll see no entrance there. Anything to do with the last dungeon must be done prior to post-game. This is to avoid certain glitches like that and a vast array of others. In hindsight I probably should've removed access to the Lunar passages themselves.
Hello.
You maybe know this but when i use my old save on the newest build of the game the Lunar whale dissapear when i try to go in to the last Dungeon again.
My thought is that maybe it is not my old save that makes it happen,maybe the bug is still there in the last version.
So even if you plays from the beginning you will not be able to go back and complete some things in the last Dungeon.
author=demonlord5000
Should be interesting. I can think of a few events that would of been interesting had they gone differently. Delita is probably one of the biggest ones. Others that come to mind are the decisions that ramza's brothers made, and in this universe you could even potentially have balbanes live rather than cid. Could see you doing a lot with agrias/gafgarion as well. Of course the events don't need to be completely limited to characters either. What if there wasn't an event that stopped ramza from going to bethla garrison earlier on in the game? What if because of this he visited places in different orders and had different experiences cause of it? Granted switching the places around is a risky endeavor, but it is one I could see working out too. It's probably safer to keep the default route though. Just depends on how adventurous you decide to be.

As far as engines go, I agree with zadok. If you go with the one you feel the most passionate about, then that will likely lead to the better game. Also I mentioned this earlier, but don't hesitate to let me know if you ever need a tester, or even ideas, though in my mind those two go together. It's not only about finding bugs, but voicing what you think about the game, and how you think it could be improved. Just a little info on how I operate.


I'll stick with the default route for probably the majority of the game, but like in FF4AD, I'll likely end up creating some new areas or visiting a few areas in a different order to spice things up a bit. I'm set on using MV for the engine, and the game will be re-imagined as a classic turn-based FF game. All I gotta say is, thank god for Record Keeper. LOL

I like how you operate! And when the time comes, I'll definitely be asking you to help with testing and feedback. =D Thanks!
Should be interesting. I can think of a few events that would of been interesting had they gone differently. Delita is probably one of the biggest ones. Others that come to mind are the decisions that ramza's brothers made, and in this universe you could even potentially have balbanes live rather than cid. Could see you doing a lot with agrias/gafgarion as well. Of course the events don't need to be completely limited to characters either. What if there wasn't an event that stopped ramza from going to bethla garrison earlier on in the game? What if because of this he visited places in different orders and had different experiences cause of it? Granted switching the places around is a risky endeavor, but it is one I could see working out too. It's probably safer to keep the default route though. Just depends on how adventurous you decide to be.

As far as engines go, I agree with zadok. If you go with the one you feel the most passionate about, then that will likely lead to the better game. Also I mentioned this earlier, but don't hesitate to let me know if you ever need a tester, or even ideas, though in my mind those two go together. It's not only about finding bugs, but voicing what you think about the game, and how you think it could be improved. Just a little info on how I operate.
author=Zadok83
author=Sphere
author=Zadok83
@Sphere

You're welcome. Regarding FF Tactics, I would've loved to have seen a strategy RPG based on the Fifty Years War, when Balbanes Beoulve and Cidolfas Orlandu were in their prime. It would've been interesting to see how the events of that war lead directly into the War of the Lions. It would also be an excellent opportunity to flesh out other characters such as Gaffgarion, Wiegraf, and Elmdor when they were rookies. However, I don't trust the current Square-Enix to do it justice.
I wouldn't trust them either. That's an interesting idea, but I think I'm going to try to go with recreating the original story except with an alternate take on some of the events. I'm just debating whether or not to use Gubid's tactical RPG scripts for VX Ace, or to try my hand at MV and make the game as if it were a classic FF-styled game. Either way, I'll have to remake all of the original sprites and environments somehow for 2D. I've got plenty of tilesets and a manual character generator I can use that's for MV that came out on RPGMakerWeb (that I can also convert to VX Ace), but I'm not sure yet which way I want to go for engines. I'm definitely leaning towards MV and the game re-imagined as a side-view classic FF game, if only because I can render the game in HD resolutions and also the plugins for the battle system out there are great.
Go with the idea you are more passionate about. That usually results in a great game, because it provides plenty of motivation to work hard on it. I'm looking forward to seeing how you would deal with an alternate universe FF Tactics. A couple of different choices made by several characters (particularly Ramza and Delita) could've changed the entire course of the game.



That's my feeling as well. One choice made different could alter the entire perspective of the game. I've decided, too, that it's going to be re-imagined as a classic FF series type of game. So once I've got a basis for the game done, I'll be putting out a call for anyone interested in helping with graphical assets. This is going to be a massive project for sure, and one I'm very, very passionate about doing right.
author=Sphere
author=Zadok83
@Sphere

You're welcome. Regarding FF Tactics, I would've loved to have seen a strategy RPG based on the Fifty Years War, when Balbanes Beoulve and Cidolfas Orlandu were in their prime. It would've been interesting to see how the events of that war lead directly into the War of the Lions. It would also be an excellent opportunity to flesh out other characters such as Gaffgarion, Wiegraf, and Elmdor when they were rookies. However, I don't trust the current Square-Enix to do it justice.
I wouldn't trust them either. That's an interesting idea, but I think I'm going to try to go with recreating the original story except with an alternate take on some of the events. I'm just debating whether or not to use Gubid's tactical RPG scripts for VX Ace, or to try my hand at MV and make the game as if it were a classic FF-styled game. Either way, I'll have to remake all of the original sprites and environments somehow for 2D. I've got plenty of tilesets and a manual character generator I can use that's for MV that came out on RPGMakerWeb (that I can also convert to VX Ace), but I'm not sure yet which way I want to go for engines. I'm definitely leaning towards MV and the game re-imagined as a side-view classic FF game, if only because I can render the game in HD resolutions and also the plugins for the battle system out there are great.


Go with the idea you are more passionate about. That usually results in a great game, because it provides plenty of motivation to work hard on it. I'm looking forward to seeing how you would deal with an alternate universe FF Tactics. A couple of different choices made by several characters (particularly Ramza and Delita) could've changed the entire course of the game.