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Everyone knows the story of Final Fantasy IV by now. Yet, I've always wondered what if things had gone a different way? What if, say, Rydia had never joined your party? Or Kain had stayed with you after the incident in Mist? These questions and more are what this game explores, and tries to give a definitive answer to.

This is not a scene-by-scene remake, but rather a re-imagining of what I think a "parallel dimension" Final Fantasy IV would have played like. For the graphics, I took a lot of inspiration from the PSP remake, though I did try to up the quality of the graphics at least a little bit (especially using Celianna's tilesets which are amazing). Most of the tracks from the original game have been replaced with remastered/remixed tracks from all over the internet, such as OCRemix, the DS version, Dissidia, and many Youtube artists.

I'd like to note here that I went for a blending of several prior versions of the game in terms of the actual 'feel' of the game. Such as the title screen, I went for the classic U.S. release on SNES and just upped the graphics as much as I could. Other areas will have more of a SNES feel while others will reference the PSP and even DS versions at times. The maps themselves are similar to, but not exact, replicas of the original maps from the SNES version. Dialogue is going to be a mix of the Gameboy Advance translation with original story by me.

Lastly, a huge shutout and thank you to the dev of Legend of Balance. Your game was an inspiration and tremendous guide for me, and it's awesome.

IMPORTANT - If you come up with an error stating that you are missing the xinput1_3.dll then you will need the following (safe download from Microsoft's site) DirectX Jun2010

**Do NOT enter the Moon's caves post-game or else you will glitch your game!**

Reverted the build to a previous one (in which there were no significant issues save for the lag on the Overworld). My apologies for the inconvenience, but it seems that trying to fix the lag present only caused more issues.


Features:


- Random Encounter Radar System
- You may go to fullscreen by pressing ALT + Enter
- Battle Rows similar to the original game
- Classic side-view Final Fantasy-type battle system (Modified Journey Battle System)
- New cut-scenes and dialogue depicting an alternate version of events from the original story
- 15 to 30 hours of gameplay
- Battle Difficulty options
- Enemy HP Bars (they're visible when an attack is made)
- D-Pad functionality on Gamepads
- New "Lunar Expanse" bonus area (Boss rush dungeon)
- New "hidden" Arena


Special Controls:

To enter Lunar Whale's control room:
Keyboard - Q key
Gamepad - L button



Scripts By:

Moghunter
MGC
Yanfly
Pacman
Elise-Chan & Enu
Fomar0153
Tsukihime
Ceodore
Soulpour777
Hime
Funplayer
Demintika
Shaz
ももまる
Dorkfr3sh
William Couillard
TheoAllen
DoctorTodd
Bigace360
V.M of D.T
Galv
modern algebra

And a big thank you to the devs of Legend of Balance:
RydiaMist
wotgAshiee

Check out Legend of Balance here on RMN!
https://rpgmaker.net/games/7777/





Latest Blog

Lag Killer & New Download

Hi peoples!

Got a pretty big update, and it's that I think I somewhat killed the L-A-G present on the Overworld (especially in late game). I've also fixed up a few passabilities in some areas, and I believe I fixed the whole post-game bug-whenever-entering-moon-caves-thingie. I've posted a new download for the game with these new updates (Google Drive) so I hope you'll take advantage. Oh, and you'll want to start a new save for the game after downloading this updated version. Old saves will work, but they'll be all wonky when going back and forth between Overworld and towns/dungeons.

Here's hoping the game performs better, and thank you all for your support! =)
  • Completed
  • Sphere
  • wotgAshiee (Contributor)
    RydiaMist (Contributor)
  • RPG Maker VX Ace
  • RPG
  • 09/20/2015 05:48 AM
  • 02/10/2024 07:11 AM
  • 06/20/2016
  • 406235
  • 60
  • 4201

Posts

author=demonlord5000
I'm definitively going to have to do an ultra difficulty run at some point. I only did normal the first time around because I was more interested in seeing all the changes.

From what I can tell, with my current levels/gear, the arena AAA match is impossible (least with my setup it is). stomp in particular destroys me due to it applying slow while hes already faster than me. In fact he keeps up even if I do pull off slowing him and hasting someone. My efforts have been fruitless with levels 50-51 (last arena match leveled me quite a bit), with full diamond gear. I think my best bet is moving on with the story to unlock more gear (in particular I need to find pieces of gear that negate the slow status). With that said, time to take my trip to the moon.

Should also mention I also didn't get the anima reference (and he was the first arena boss to stop me until I worked out a strategy), but then I couldn't get through ff13 due to the corridors. I need my exploration. that also made me not get the direct sequel even if it may be better. I've played a ridiculous amount of rpg/strategy games so I caught most of the references though.


Personally, I stopped after FF10. I don't like MMOs, so no 11. I tried 12, but just couldn't get into it mostly due to the characters and the battle system. The battle system was more Action RPG, which is too easy to exploit IMO. Don't get me wrong, I like Action RPGs, just not when it comes to Final Fantasy. When I saw some gameplay footage of 13, I just cringed. Very pretty game, but severely lacking in substance. Walking down a tube for most of the game is definitely NOT appealing to me. 15 is also pretty, but I'd rather do my hacking and slashing with a full blown action game such as Devil May Cry/Bayonetta/God of War. Sometimes simple is better.
author=demonlord5000
I'm definitively going to have to do an ultra difficulty run at some point. I only did normal the first time around because I was more interested in seeing all the changes.

From what I can tell, with my current levels/gear, the arena AAA match is impossible (least with my setup it is). stomp in particular destroys me due to it applying slow while hes already faster than me. In fact he keeps up even if I do pull off slowing him and hasting someone. My efforts have been fruitless with levels 50-51 (last arena match leveled me quite a bit), with full diamond gear. I think my best bet is moving on with the story to unlock more gear (in particular I need to find pieces of gear that negate the slow status). With that said, time to take my trip to the moon.

Should also mention I also didn't get the anima reference (and he was the first arena boss to stop me until I worked out a strategy), but then I couldn't get through ff13 due to the corridors. I need my exploration. that also made me not get the direct sequel even if it may be better. I've played a ridiculous amount of rpg/strategy games so I caught most of the references though.


I absolutely loathe FF13, but I figured I'd reference it so that it shows I acknowledge it exists in the series. LOL Enjoy the Moon! I had a real blast doing the final dungeons and went to town on perfecting things as much as I could. =)
I'm definitively going to have to do an ultra difficulty run at some point. I only did normal the first time around because I was more interested in seeing all the changes.

From what I can tell, with my current levels/gear, the arena AAA match is impossible (least with my setup it is). stomp in particular destroys me due to it applying slow while hes already faster than me. In fact he keeps up even if I do pull off slowing him and hasting someone. My efforts have been fruitless with levels 50-51 (last arena match leveled me quite a bit), with full diamond gear. I think my best bet is moving on with the story to unlock more gear (in particular I need to find pieces of gear that negate the slow status). With that said, time to take my trip to the moon.

Should also mention I also didn't get the anima reference (and he was the first arena boss to stop me until I worked out a strategy), but then I couldn't get through ff13 due to the corridors. I need my exploration. that also made me not get the direct sequel even if it may be better. I've played a ridiculous amount of rpg/strategy games so I caught most of the references though.
author=xenoramos
Thanks for quick solution, I'll try it ASAP.
Also one question: you don't mind if I make a walkthrough of your game on Youtube (with link here, of cource)?


No problem, and I'd love to see a walkthrough of the game on Youtube! =D Once you've got it up on there, I'll give it a category up above so peoples can see it when they see the page.

author=Zadok83
Well, I finally met my match.

I lost to Anima (which FF does this one belong to?) in the battle arena. I think I'm Rank D now. I'm determined to beat him on Ultra difficulty just like all the others. Storywise, I just made it back to the Overworld after Cid did his kamikaze.

I really enjoy a lot of the little differences here and there. Looking forward to those bonus dungeons.


Anima belongs to FF 13, and I can only imagine how tough that boss is on Ultra difficulty.


I'm glad you're enjoying it! I definitely took some pride in creating the Arena and the Lunar Expanse (especially some of the areas in the Lunar Expanse like the 7th Floor).
author=Sphere
author=xenoramos
author=Sphere
author=kenlan
Hello.
I need a little help where is
The fathers lair?I have missed where i should go and the man in Lunar whale are saying to me to go there.The man himself will be in Crystal palace he says.

I downloaded the latest patch and:script game system line 92 type error
no implicit conversion from nil to integer
author=xenoramos
What I does wrong, if game crashes on entering worldmap first time?
Error message below:
"Script 'Game_Interpreter' line 1411: NameError occurred.
uninitialized constant Game_Interpreter::Game_system"
What can be done to avoid it?


Apparently you guys didn't read the warning on the Data Patch download page. =P

IMPORTANT - Your save file may not work correctly or come up with an error when applying this patch. This is due to programming script fixes/additions/subtractions and unfortunately it's a bug of VX Ace not to handle it correctly. Always make sure to backup your existing data!

The only ways to fix this is to revert your build to a previous version when your save files worked or to restart the game. This is a common issue with games using VX or VX Ace unfortunately.
My crash happend not with savefile, but about ten minutes from start game, when I leaving Baron Castle first time. I didn't save/load there. Downloaded 2.9.1 version at first time, because I've heard about your game just yesterday. Didn's use older versions, so can't know on which will work...
My apologies on that, you actually caught a glitch and I'm glad you did! It's due to some leftover code from a script we took out earlier. I just uploaded the latest Data Patch and now you should have no problem. =)

Thanks for quick solution, I'll try it ASAP.
Also one question: you don't mind if I make a walkthrough of your game on Youtube (with link here, of cource)?
Well, I finally met my match.

I lost to Anima (which FF does this one belong to?) in the battle arena. I think I'm Rank D now. I'm determined to beat him on Ultra difficulty just like all the others. Storywise, I just made it back to the Overworld after Cid did his kamikaze.

I really enjoy a lot of the little differences here and there. Looking forward to those bonus dungeons.
author=kenlan
Something little wrong:Beta on level 99?
It s a great game so i will start over once the patch is working.
where do you find dragon mail?Dragon shield?I played it for over 10 hours before and completly missed them.


I just updated the Data Patch (I had accidentally clicked the Start Player on the World Map to test it lol). Now it should work.
Something little wrong:Beta on level 99?
It s a great game so i will start over once the patch is working.
where do you find dragon mail?Dragon shield?I played it for over 10 hours before and completly missed them.
author=xenoramos
author=Sphere
author=kenlan
Hello.
I need a little help where is
The fathers lair?I have missed where i should go and the man in Lunar whale are saying to me to go there.The man himself will be in Crystal palace he says.

I downloaded the latest patch and:script game system line 92 type error
no implicit conversion from nil to integer
author=xenoramos
What I does wrong, if game crashes on entering worldmap first time?
Error message below:
"Script 'Game_Interpreter' line 1411: NameError occurred.
uninitialized constant Game_Interpreter::Game_system"
What can be done to avoid it?


Apparently you guys didn't read the warning on the Data Patch download page. =P

IMPORTANT - Your save file may not work correctly or come up with an error when applying this patch. This is due to programming script fixes/additions/subtractions and unfortunately it's a bug of VX Ace not to handle it correctly. Always make sure to backup your existing data!

The only ways to fix this is to revert your build to a previous version when your save files worked or to restart the game. This is a common issue with games using VX or VX Ace unfortunately.
My crash happend not with savefile, but about ten minutes from start game, when I leaving Baron Castle first time. I didn't save/load there. Downloaded 2.9.1 version at first time, because I've heard about your game just yesterday. Didn's use older versions, so can't know on which will work...


My apologies on that, you actually caught a glitch and I'm glad you did! It's due to some leftover code from a script we took out earlier. I just uploaded the latest Data Patch and now you should have no problem. =)
author=Sphere
author=kenlan
Hello.
I need a little help where is
The fathers lair?I have missed where i should go and the man in Lunar whale are saying to me to go there.The man himself will be in Crystal palace he says.

I downloaded the latest patch and:script game system line 92 type error
no implicit conversion from nil to integer
author=xenoramos
What I does wrong, if game crashes on entering worldmap first time?
Error message below:
"Script 'Game_Interpreter' line 1411: NameError occurred.
uninitialized constant Game_Interpreter::Game_system"
What can be done to avoid it?


Apparently you guys didn't read the warning on the Data Patch download page. =P

IMPORTANT - Your save file may not work correctly or come up with an error when applying this patch. This is due to programming script fixes/additions/subtractions and unfortunately it's a bug of VX Ace not to handle it correctly. Always make sure to backup your existing data!

The only ways to fix this is to revert your build to a previous version when your save files worked or to restart the game. This is a common issue with games using VX or VX Ace unfortunately.

My crash happend not with savefile, but about ten minutes from start game, when I leaving Baron Castle first time. I didn't save/load there. Downloaded 2.9.1 version at first time, because I've heard about your game just yesterday. Didn's use older versions, so can't know on which will work...
author=kenlan
Hello.
I need a little help where is
The fathers lair?I have missed where i should go and the man in Lunar whale are saying to me to go there.The man himself will be in Crystal palace he says.

I downloaded the latest patch and:script game system line 92 type error
no implicit conversion from nil to integer


author=xenoramos
What I does wrong, if game crashes on entering worldmap first time?
Error message below:
"Script 'Game_Interpreter' line 1411: NameError occurred.
uninitialized constant Game_Interpreter::Game_system"
What can be done to avoid it?


Apparently you guys didn't read the warning on the Data Patch download page. =P

IMPORTANT - Your save file may not work correctly or come up with an error when applying this patch. This is due to programming script fixes/additions/subtractions and unfortunately it's a bug of VX Ace not to handle it correctly. Always make sure to backup your existing data!

The only ways to fix this is to revert your build to a previous version when your save files worked or to restart the game. This is a common issue with games using VX or VX Ace unfortunately.
What I does wrong, if game crashes on entering worldmap first time?
Error message below:
"Script 'Game_Interpreter' line 1411: NameError occurred.
uninitialized constant Game_Interpreter::Game_system"
What can be done to avoid it?
Hello.
I need a little help where is
The fathers lair?I have missed where i should go and the man in Lunar whale are saying to me to go there.The man himself will be in Crystal palace he says.

I downloaded the latest patch and:script game system line 92 type error
no implicit conversion from nil to integer
Heh, it was fun. The second round enemy got absolutely demolished by that strategy. Knocked down his one hit attack from like 2.2k to 1.1k or around that which was much more manageable damage output. His AoE attack wasn't really a threat in comparison. The last round boss wasn't too bad. He mostly just used tornadoes but he did use his quake/gravija a couple times.

Went into round one of the AAA but I don't think my levels are gonna work for that, though I haven't tried anything in depth yet. Just from watching the enemy though I'm feeling like I'll need to progress the story a bit and come back. Carrying that Illumina to the moon should be nice though.
author=demonlord5000
Looks like I can't update without breaking my save which is unfortunate. I backed up my version though so I just reverted to the one I was playing. Strangely enough, I think the baron castle guards reverted after I got the lunar whale.

When I first liberated the castle, all the guards inside the castle gave me new dialog, but I don't remember any of the baron citizens in the actual town giving new dialog. Even considering that I know many citizens in troia/fabul etc don't really change dialog after you finish with the area. As an example, the king in fabul castle talks about the villain grabbing crystals (whom is no longer the main bad guy at that point), and the troia epopts going on about the mysterious voice when you're way beyond that point. It's possible my game just didn't update those though as you said.

Figured I'd specify a bit to see if it helps any. As for the arena, I'm contemplating whether to keep trying, or to get my team up to 50 instead of being slightly under. I could always do a little more of the story and then come back but a part of me isn't willing to give up just yet. I've got one strategy in mind that might work. As it stands, 3 of my characters mostly cast spells, while cecil buffs/attacks. If I put my characters in the back row the second bosses damage output would be crippled, but it'd lower my cecil's damage output as well. This strategy would rely on the third enemy I haven't gotten to not having reflect though. Might try it once just to see how it goes.


Sounds like you might have a winning strategy there. Let me know how it goes. =) My favorite boss of the Arena is the last of the AA round. If only because every time I hear that one's music I get so pumped and hyped for a good, challenging fight.
Looks like I can't update without breaking my save which is unfortunate. I backed up my version though so I just reverted to the one I was playing. Strangely enough, I think the baron castle guards reverted after I got the lunar whale.

When I first liberated the castle, all the guards inside the castle gave me new dialog, but I don't remember any of the baron citizens in the actual town giving new dialog. Even considering that I know many citizens in troia/fabul etc don't really change dialog after you finish with the area. As an example, the king in fabul castle talks about the villain grabbing crystals (whom is no longer the main bad guy at that point), and the troia epopts going on about the mysterious voice when you're way beyond that point. It's possible my game just didn't update those though as you said.

Figured I'd specify a bit to see if it helps any. As for the arena, I'm contemplating whether to keep trying, or to get my team up to 50 instead of being slightly under. I could always do a little more of the story and then come back but a part of me isn't willing to give up just yet. I've got one strategy in mind that might work. As it stands, 3 of my characters mostly cast spells, while cecil buffs/attacks. If I put my characters in the back row the second bosses damage output would be crippled, but it'd lower my cecil's damage output as well. This strategy would rely on the third enemy I haven't gotten to not having reflect though. Might try it once just to see how it goes.
author=demonlord5000
Took a break, came back, and started destroying the arena. I've gotten pretty far, and I haven't even visited the moon yet. Been going around exploring, and it surprised me when I tried entering baron castle and the guards told me no admittance on orders from the king. I wanted to check that underground throne to see if you added anything hidden there that only showed when you progressed so far.

I should also mention that the npc's dialog not getting updated during the course of the story is pretty glaring. Baron town for example the npcs keep saying the king is oppressing them even though I liberated it long ago. Yang's wife getting a dialog upgrade was a nice tough, but the kings was just sad if you visit him again.

Still haven't visited the moon, and currently working on the arena AA Match. Defeated the first match but the second one is a killer. 2.5k physical hits and 1.5k aoe hits, neither of which my curaja can quite outheal. Half wondering if I'm doing this sooner than intended but I'm determined.

Current Stats:
Cecil 48
Excalibur's Bane
Diamond Shield
Diamond Helmet
Diamond Armor
Diamond Gloves

Kain 48
Abel's Lance
Diamond Shield
Diamond Helmet
Diamond Armor
Diamond GLobes

Golbez 48
Arcane Blade
Diamond Shield
Diamond Helmet
Diamond Armor
DIamond Gloves

Porom 49
Aura Staff
Gold Hairpin
Refia's Robe
Protect Ring


The first issue is...very odd. All the new conversation after liberating Baron and the soldiers not barring your way should be there. I've triple-checked, and the switch that runs is part of an autorun event when you get the airship, and all the new convo is activated by it, and lets you re-enter Baron Castle with ease. Which tells me that, for some reason, while playing your computer decided not to read that switch. I've incorporated that switch upon exiting the Town of Troia. Hopefully that'll fix it up for you. I've uploaded the latest Data Patch with those fixes (be sure to backup your data before updating just in case).

As for the second thing, I beat the entire Arena at Level 60 with my party, but it wasn't easy to be sure. You're definitely under-leveled for that particular point in the Arena, but it may be possible to do at around level 50, but I know I couldn't do it. lol Best of luck! =)
Took a break, came back, and started destroying the arena. I've gotten pretty far, and I haven't even visited the moon yet. Been going around exploring, and it surprised me when I tried entering baron castle and the guards told me no admittance on orders from the king. I wanted to check that underground throne to see if you added anything hidden there that only showed when you progressed so far.

I should also mention that the npc's dialog not getting updated during the course of the story is pretty glaring. Baron town for example the npcs keep saying the king is oppressing them even though I liberated it long ago. Yang's wife getting a dialog upgrade was a nice tough, but the kings was just sad if you visit him again.

Still haven't visited the moon, and currently working on the arena AA Match. Defeated the first match but the second one is a killer. 2.5k physical hits and 1.5k aoe hits, neither of which my curaja can quite outheal. Half wondering if I'm doing this sooner than intended but I'm determined.

Current Stats:
Cecil 48
Excalibur's Bane
Diamond Shield
Diamond Helmet
Diamond Armor
Diamond Gloves

Kain 48
Abel's Lance
Diamond Shield
Diamond Helmet
Diamond Armor
Diamond GLobes

Golbez 48
Arcane Blade
Diamond Shield
Diamond Helmet
Diamond Armor
DIamond Gloves

Porom 49
Aura Staff
Gold Hairpin
Refia's Robe
Protect Ring
author=Ceodore411
After updating I go to load my save and get this error:

Script 'Game_System' line 92: TypeError occurred.
no implicit conversion from nil to integer

If it helps, I saved in the bonus dungeon.


That's an issue with VX Ace itself when you either add new programming scripts or fix existing ones. Because of certain programming script fixes, those with existing saves won't be able to load them, because VX Ace for some reason doesn't apply new programming to older saves. There is a warning about this on the Data Patch download page. The only ways to fix this is to either revert your version back to the version when your save worked fine, or to restart your game. My sincerest apologies either way, but it's something we've all had to contend with when using VX and VX Ace when it comes to save files with new builds.

Always make sure to keep a backup of your existing data before updating with any VX or VX Ace-based game, as this can and does happen as you've seen.
After updating I go to load my save and get this error:

Script 'Game_System' line 92: TypeError occurred.
no implicit conversion from nil to integer

If it helps, I saved in the bonus dungeon.