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Launch Update 2: Launchier

  • Sphere
  • 06/22/2016 03:27 PM
  • 4188 views
First I'd like to thank this community for the feedback and responses I've been getting. You guys and gals seriously rock! Thank you! I'm glad so many of you are enjoying the game! I'm actually a bit blown away by the positive response to be honest. Now, onto the details of this post.

In case you've downloaded and haven't noticed, there are multiple downloads in the Downloads area you can choose from. The Data patches are always updated first, since they're the smallest to upload and it's easy for people to just copy over the data files to fix an issue they've having. The Data patches are being updated continuously (as is the main build), so if you run into an issue it's likely already been addressed and fixed in one of the patches, or it will be quite soon.

The main build is up to 1.6 at the time of this writing, and it includes all the fixes to-date that the Data patch has. Eventually we'll get to the point where a particular build version is THE version to download, and that'll be that. In the meantime, I strongly encourage everyone playing the game that if you run across even a minor bug or misspelling to post it up on the game page or send me a DM. I can usually get a Data patch out within minutes of finding a bug and squashing it.

That's about it for this posting. I just need to reiterate my huge thanks to this community for helping me out with the game. Your feedback is most appreciated!

Posts

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Since I just remembered it...
During the conversation with King Giott afte arriving at his castle in one of the message windows a speaker's name says "Rosa," although I'm pretty sure it should either be Porom or Kain.
author=Noel_Kreiss
Since I just remembered it...
During the conversation with King Giott afte arriving at his castle in one of the message windows a speaker's name says "Rosa," although I'm pretty sure it should either be Porom or Kain.


You know what's funny? I JUST a few minutes ago fixed that before I came on here. =) I'll be posting up a new Data patch shortly with a few more fixes too.
A bit of a complain but starting with Cave of Eblan bosses are much harder than previously. I used to complete them in, I think, about two minutes or less, but now it takes me at least twice as long and bosses hit harder and have strong debuffs; not likely Protect and Shell help much. OTL And Shell is learned strangely late for Porom: level 29, while she learns Protect and like 12. And healing doesn't heal much and it DOESN'T IGNORE ROWS AND I DON'T KNOW WHY.
author=Noel_Kreiss
A bit of a complain but starting with Cave of Eblan bosses are much harder than previously. I used to complete them in, I think, about two minutes or less, but now it takes me at least twice as long and bosses hit harder and have strong debuffs; not likely Protect and Shell help much. OTL And Shell is learned strangely late for Porom: level 29, while she learns Protect and like 12. And healing doesn't heal much and it DOESN'T IGNORE ROWS AND I DON'T KNOW WHY.


Heh yeah the difficulty does amp up a bit there. If it's too difficult generally speaking let me know. Sometimes if a boss seems a bit too hard it's because you might be missing a new healing spell just a few levels away or traditional methods may not work and you'll need to think out a different strategy. As for healing not ignoring rows it should, as only magical attacks don't ignore rows according to the script I'm using. Maybe the script is categorizing healing as a magic 'attack', I'll look into it. Thanks!
Magic should ignore all rows, physical attacks which are not ranged shoul not. And it would be nice if the game had some kind of adjustable battle difficulty setting.
author=Noel_Kreiss
Magic should ignore all rows, physical attacks which are not ranged shoul not. And it would be nice if the game had some kind of adjustable battle difficulty setting.


You shall receive Noel. =) The latest Data patch has a new anti-lag script AND Difficulty Selection via the menu. I also edited the row script so that magic ignores all rows, and physical attacks of course do not.
author=Noel_Kreiss
Sounds great! Thank you.


Hey Noel, do you mind if I include you in the Credits under Special Thanks? I really appreciate all the help. =)
Have you actually play-tested the game? Or is insane grinding required to complete the game? I admit, I'm a rather casual gamer, difficult games, especially battles, are not really my thing. I want to experience the game, but at what cost? I'm currently talking about that battle against
Leviathan, but even the at least two-three boss battles that preceded it (in Tower of Babil) were extremely strong IMO. An average party level is 31, but this doesn't really help. His Tidal Wave hits twice if I noticed correctly and even on Easy difficulty it can deal (I think) between 450 to 700 damage or even more. Maybe you should put "recommended level" text before each of the dungeons? That would kinda help players in keeping a reasonable level before coming into unknown.
author=Noel_Kreiss
Have you actually play-tested the game? Or is insane grinding required to complete the game? I admit, I'm a rather casual gamer, difficult games, especially battles, are not really my thing. I want to experience the game, but at what cost? I'm currently talking about that battle against
Leviathan, but even the at least two-three boss battles that preceded it (in Tower of Babil) were extremely strong IMO. An average party level is 31, but this doesn't really help. His Tidal Wave hits twice if I noticed correctly and even on Easy difficulty it can deal (I think) between 450 to 700 damage or even more. Maybe you should put "recommended level" text before each of the dungeons? That would kinda help players in keeping a reasonable level before coming into unknown.


Oh I've beaten the game about 6 or 7 times already. =) I actually find the normal difficulty quite balanced and even a bit on the easy side considering what the original japanese FFIV version is like. And insane grinding is definitely not necessary. Usually I beat the game around level 55 or so, which is done through just defeating enemies as they come my way rather than grinding. A few players have already noted that the normal difficulty is "too easy" so they're replaying the game on harder modes.

As a casual gamer, this game may seem a bit too difficult at some points, but truly, this is on the easier side of things considering the original game. FF IV is notorious for its difficulty especially in some sections, which is why I toned it down for Alter Destiny. The best advice I can give you and other casual gamers, is to make use of Slow on enemies (especially bosses that are susceptible to Slow), and once you get Haste, to use it like crazy. That'll make your life much easier. =)
Oh, I use Slow but bosses pack quite a punch I need to maintain HP and with only four combat characters that's realy hard. Maybe that's the problem: FFIV had a five-member battle party and AD is a four-member battle party, hence battles seem difficult.

Also, Cura (Porom's version at least, although I think Cecil's Cura is the same so the same problem applies) still doesn't ignore rows. Curaga heals around the same value of HP regardless of rows.
author=Noel_Kreiss
Oh, I use Slow but bosses pack quite a punch I need to maintain HP and with only four combat characters that's realy hard. Maybe that's the problem: FFIV had a five-member battle party and AD is a four-member battle party, hence battles seem difficult.

Also, Cura (Porom's version at least, although I think Cecil's Cura is the same so the same problem applies) still doesn't ignore rows. Curaga heals around the same value of HP regardless of rows.


I did try having magic ignore rows in the script, but it caused Tellah's magic and a few others to have this weird glitch that their spells do no damage, so I had to revert it back. I did look into this, and actually it's more of an engine issue combined with the script than anything else.

From what I understand, it's not that rows make a difference in healing (because they're not magic attacks), it's that the caster will usually heal for less on themselves when they heal the party for some odd reason. I've noticed this even when Porom is in the front row, she'll have a hundred or two hundred less HP per healing on herself than the rest of the party when using Curaja or Curaga. I'm still looking into it, but I'm no master scripter so this may be something beyond me.

Also yeah, that's probably why battles seem difficult is the whole 4 member party thing, so the balancing is going to be different than the original game. It's not really more difficult than the original game (it's actually a bit easier), but it may seem that way to the more casual gamer. Let me know as you progress how it goes. =)
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