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Update & New Game Announcement

  • Sphere
  • 08/13/2016 07:21 PM
  • 1664 views
First I'd just like to say a HUGE thank you to everyone who downloaded FF4AD! The game is nearing 1,000 total downloads and that's amazing! While it's got a few issues (namely that lag which I have an idea how to get rid of it), I'm very proud of my first completed game and I'm so glad people are enjoying it. =D

I will be putting out a significant update for the game hopefully within the next month or two, once I've completely fixed the lag issue and some tileset passability errors and a few other small things I noticed during some of the lets plays I've been watching.

With that update out of the way, I'd like to talk with you all about my next game. I've been debating back and forth with myself of doing an alternate take on Final Fantasy Tactics, a remake of Langrisser 1 (known as Warsong for the Genesis), a prequel to Final Fantasy X (featuring Auron, Braska, and Jecht), or something else entirely.

I'm going with the something else entirely. A complete, 2D remake of a 3D game from the PS1 era. Doubtless there will be some different events, and an upgraded script from the original, but it's considered a masterpiece by many and a game I absolutely love. It's also a massive undertaking, one I'm not shy about knowing this is likely to take years. The game is...



















That's right, folks. Xenogears. I'm going to attempt what many think is improbable. What makes me different from others who may have tried this before, is that I'm actually going to do it. It's going to take years, I realize this, but I want this to be as authentic an experience in 2D as it can be. Saying that, I'm planning on using the MV engine since it renders in HD, and that the plugins I can use for it are pretty awesome and will work well with what I have in mind (Yanfly's battle engine has a great system for Deathblows).

Soooo...I'm putting out a call for artists/spriters out there interested in working on this project. For the kind of style I'm going for, the world map will be an animated parallax map, and while I have purchased tilesets and even character creation packs from PVGames, I don't think they're going to be the right type of art style for an anime-type game like this one. Sure, I could just remake all the characters and NPCs using the editor's generator and just rip the enemies from the 'net as much as I can, but I think that's a bit bland as well. I'm not an artist, so that's why I'm putting out this call. To give the game that added "oomph" in the art department it really ought to have.

The graphics I'll need help with are: field sprites, enemies (if I have to just use upscaled rips I'll do that), character battlers, and tileset creation and/or parallax map assistance. Whatever I gotta do on my own I'll do my best, and if it ends up I gotta do it all then so be it, but there's only so much I can do and make it look decent in the graphics department. =P

If you're interested, DM me or comment here and let me know what you'd like to help with. Just know I can't pay you (I can barely afford to pay me these days), so this is strictly a passion project. A massive one for sure, but one I know we can have a ton of fun creating. Thanks!

Posts

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Lot of good choices, but xenogears is a nice pick. Langrisser would of been another interesting one as I think it's pretty obscure (I only played them myself due to the fan translations out there...(except 5 due to a lack of a finished translation)).

I think xenogears is definitely a game that has been needing a remake for awhile, especially due to disc 2. Many gamers hated them for making such a good game, and then making half of that good game into a giant cutscene. I understand budget cuts, but that part was a huge disappointment regardless. Curious to your own plans for that, but if you intend to keep that secret for now then that's your call. While I'm thinking about it, the game had a lot of hidden secrets/siduquests/minigames that should be a challenge. I remember the struggle of beating that last guy in the card based minigame (I think this was on the ship).

Anyways, I'm no artist unfortunately, but my offer still stands on testing the game once it's in that stage of development. I'm great for ideas as well if you decide to get creative and trying to make disc 2 based off the little we did get from that cutscene. It's been awhile since I played the game, and although I don't remember that cutscene from scratch I could always refresh my memory via youtube.

This post ended up way longer than I intended which goes to show just how interested I am in how this'll turn out. Good luck with this.
author=demonlord5000
Lot of good choices, but xenogears is a nice pick. Langrisser would of been another interesting one as I think it's pretty obscure (I only played them myself due to the fan translations out there...(except 5 due to a lack of a finished translation)).

I think xenogears is definitely a game that has been needing a remake for awhile, especially due to disc 2. Many gamers hated them for making such a good game, and then making half of that good game into a giant cutscene. I understand budget cuts, but that part was a huge disappointment regardless. Curious to your own plans for that, but if you intend to keep that secret for now then that's your call. While I'm thinking about it, the game had a lot of hidden secrets/siduquests/minigames that should be a challenge. I remember the struggle of beating that last guy in the card based minigame (I think this was on the ship).

Anyways, I'm no artist unfortunately, but my offer still stands on testing the game once it's in that stage of development. I'm great for ideas as well if you decide to get creative and trying to make disc 2 based off the little we did get from that cutscene. It's been awhile since I played the game, and although I don't remember that cutscene from scratch I could always refresh my memory via youtube.

This post ended up way longer than I intended which goes to show just how interested I am in how this'll turn out. Good luck with this.


Thanks! =) I'll definitely keep you in mind for testing and creative feedback. As for Disc 2, I'm going to focus on gameplay and exploration rather than that one long cutscene. I'm not doing "storytime" for disc 2 I'll tell ya that much. LOL
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