author=Ratty524 It's kind of weird how the character sprites look so blurry yet the enemy sprites are crisp.
Hmmm...well they are the SD images that I did have to resize down so they might've blurred a bit. Doesn't appear that way in-game, but if I need make'em crisper I'm sure the testers will let me know when the time comes.
author=unity That's pretty cool, and yeah, feels like it fits Final Fantasy ^_^
That's what I'm hoping comes across. =)
author=RydiaMist Oh, yeah I saw that. I guess you'd just have windowless blank space the rest of the time if the enemy window is hidden until you're picking a target if you shrank it.
Exactly. I did mess around with it a lot before, but I think I got it to the point where it's traditional enough, while offering a bit of 'newness' to the feel of it. At least, that's the hope.
author=Sphere That blank space is filled in during enemy selection. Check out the other screenies and you'll see what I mean. It's my own riff off of the traditional look of FF games, where you see the enemy name on the left. In this one, you actually use that space to make your target selection.
Oh, yeah I saw that. I guess you'd just have windowless blank space the rest of the time if the enemy window is hidden until you're picking a target if you shrank it.
author=RydiaMist A bit of a nitpick but have you considered shrinking the status window on the left? Or is that blank space used for status icons or something?
That blank space is filled in during enemy selection. Check out the other screenies and you'll see what I mean. It's my own riff off of the traditional look of FF games, where you see the enemy name on the left. In this one, you actually use that space to make your target selection.