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Generic RM2k3 RTP Gaming Fun!

I always wanted to make that game based on everything I enjoyed as a kid. This is the end result.

Hero's Realm creates a super-synergy of proactive features to create a gaming experience greater than the sum of its parts.

Lead four heroes and their teams against the evil forces of Mephistocles, the Lord of Demons in this retro-RPG adventure. Toggle between the four heroes as you explore dungeons, ascend towers, spelunk caves, save villages and defeat the forces of evil! Reminiscent of classic RPGs such as Dragon Quest III and Final Fantasy V, Hero's Realm is a fun romp in old-school RPG nostalgia.

-22 character classes (12 base classes, 4 hero classes, 3 secret classes, 3 master classes)
-TONS of game content and sidequests
-Classic NES-era and SNES-era RPG gameplay
-Great music
-Multi-party switching system (like Kefka's Tower in FFVI!)
-Multi-party tactical battles (at least 5 of them!)
-Massive world map

The story is split into 5 chapters, with each of the first four chapters focusing on a new hero, and the 5th chapter bringing them all together.

Chapter 1: Won't Somebody Please Think of the Children?
Chapter 2: There is Something Fishy Going on...
Chapter 3: Land of the Rising Son
Chapter 4: True Calling
Chapter 5: The War on Terror

This is a list of websites where Hero's Realm has been mentioned or linked to.

Download and unzip this file. Install the fonts in your C:\Windows\Fonts folder.

Hero's Realm has a TVTropes page.Check it out.
Did you enjoy Hero's Realm? Consider helping me out so that I can make more games in the future.

Latest Blog

Inhuman Resources

Remaking all this will be a pain in the asset

Converting Hero's Realm into a commercial endeavour requires remaking a large swath of assets. When I was creating the game, I had access to the expansive RM2k3 RTP resources, as well as many, many (many) rips from Final Fantasy IV, V and V, and MIDI renditions of popular game tracks as well as a score of original works. As such, I was very liberal in my use of different assets when creating monsters, maps, animations, classes, etc!

Remaking these assets will require me to hire artist(s)/spriter(s)/composer, and this is an open call to see who might be interested in working with me to create a batch of new resources.

This is the first time I have attempted to commission resources. If I am missing any details, please feel free to ask for them in the comments.

I am looking for resources for RPG Maker 2003 for:
Tilesets, Panoramas, Monsters, Charsets, Objects, Battlechars, Battleweapons, Battle Animations, Battlebacks, Titlescreen/Game Over, Music, Sound Effects

I have a limited budget (like all indie game devs do, of course). In some areas (monsters, panoramas, battle animations) I am willing to scale back graphic fidelity to come under budget. I will also be willing to help with (and encourage) recolors, editing templates, minor tweaks and edits. The graphic style I am aiming for is somewhere between SNES Final Fantasy V and RM2k3's RTP. I have gone into greater detail for each resource below.

Tilesets (a.k.a. chipsets) ::..

Here I am looking for an ideally 1-to-1 match with the RM2k3 RTP edits I used in the game (to minimize any remapping clean up I would have to do).

480x256 pixels
256 colors

Assets Needed (6)
-Town (with small variations/recolors for Mountains, Swamp, Ocean, Sand/Desert)
-SciFi Complex (this can be a smaller set of graphics, and I can redo what I have with a new chipset)

Panorama-o-rama ::..

I used panoramas sparingly in Hero's Realm.

320x240 pixels (typically)
256 colors

Assets Needed (6)
-Mid-day lightly clouded sky
-Very Cloudy Sky (tiles horizontally, as illustrated above)
-Strange miasma (tiles horizontally and vertically, for parallel dimensions)
-Mountain range (tiles horizontally, as illustrated above)
-Dark abyss (tiles horizontally and vertically, used in a very fast-moving parallax)

Characters ::..

Characters are 16x16 sprites with 4 directions with a 3-step walking animation (left foot, standing, right foot) typically. A 2-step walking animation is also acceptable. I need a lot, though. Charsets for RM2k3 are a specific dimension and have a specific layout. They (like all assets in RM2k3) are limited to 256 colors.

Classes (46)
There are 21 classes that need a male and female variant, plus 4 hero classes.

-Daredevil M
-Daredevil F
-Assassin M
-Assassin F
-Joker M
-Joker F
-Bandit M
-Bandit F
-Engineer M
-Engineer F
-Harlequin M
-Harlequin F
-Ranger M
-Ranger F
-Templar M
-Templar F
-Warden M
-Warden F
-Champion M
-Champion F
-Black Knight M
-Black Knight F
-Paladin M
-Paladin F
-Ronin M
-Ronin F
-Shapeshifter M
-Shapeshifter F
-Channeler M
-Channeler F
-Sage M
-Sage F
-Shadowen M
-Shadowen F
-Druid M
-Druid F
-Mesmer M
-Mesmer F
-Warlock M
-Witch F
-Wizard M
-Wizard F

NPCs (54)(estimate)

Main NPCs (11)
-Child of Light (girl)
-Pablo (grand poobah)
-Wip (Chief Advisor)
-Great Red Spirit (Seer)
-Trihan (Captain)
-Lady Liberty (Lord Captain Commander)
-Archeia Nessiah (Guard and Overseer of the Child of Light)
-Dread Pirate Holberts
-Guru (male)
-Guru (female)
-Giant Golem

Evil (7)
-Balthalas (fat demon)
-Niddly Wormwood (sketchy man)
-Kakorotto (kung fu master)
-Murzhor (evil wizard)
-Spinidel (shade)
-Urok (muscle demon-captain)
-Mephistocles (tall demonlord)

Generic (18) + recolors/tweaks
-old man
-old woman
-exotic dancer
-commander/elite soldier
-bald tough guy
-froggite (or similar small animal/gnome-like creature)

Animals (8)

Vehicles (4)
-airship (I have a custom airship already, but may need tweaking to match style)
-seafaring ship
-ghost ship

Monsters (6?)

Objects (32)
Chests, switches, doors, villages, castles, and the like. Some are static, some have animation frames (ie- doors and chests)

objects (18)
-ornate chest
-blood spatter
-wood door
-reinforced door
-metal door
-jail door
-ornate door
-floor switch
-wall switch
-mine cart
-small spikes
-large spike

worldmap (14)
-castle (32x32)
-elegant castle (32x32)
-castle ruins (32x32)
-pyramid (32x32)
-futuristic ruins

Battle Characters ::..

Like I mentioned earlier, I have 21 classes that need a male and female variant, plus 4 hero classes, plus a battlechar for the Child of Light, for a total of 47 battlechars. Battlechars in RM2k3 have a specific size and template and are limited to 256 colors.

These battle character sprites should reasonably match their accompanying 16x16 charset sprites.

I am looking for a Final Fantasy IV or V style. I need 8 poses (Standing, Attacking, Walking, Hurt/Crouch, Spellcast, Victory, Asleep/Dead, Defending), plus 4 poses that I can use universally (Invisible, Ghost, Statue, Wolf/Werewolf)

Assets Needed (47+4)

-Daredevil M
-Daredevil F
-Assassin M
-Assassin F
-Joker M
-Joker F
-Bandit M
-Bandit F
-Engineer M
-Engineer F
-Harlequin M
-Harlequin F
-Ranger M
-Ranger F
-Templar M
-Templar F
-Warden M
-Warden F
-Champion M
-Champion F
-Black Knight M
-Black Knight F
-Paladin M
-Paladin F
-Ronin M
-Ronin F
-Shapeshifter M
-Shapeshifter F
-Channeler M
-Channeler F
-Sage M
-Sage F
-Shadowen M
-Shadowen F
-Druid M
-Druid F
-Mesmer M
-Mesmer F
-Warlock M
-Witch F
-Wizard M
-Wizard F
-Child of Light
+Invisible, Ghost, Statue, Wolf/Werewolf

Enemies ::..

Final Fantasy VI style

Final Fantasy V style

So many monsters in this game. So many...

I have done an initial cull of the monster graphics used in this game, and can still do further consolidation based on the roles the monsters filled in battle. Currently, I have a list of 86 monsters and bosses. However, I am not particularly wedded to each specific monster's graphic or name - I simply used what was available from Final Fantasy VI rips and designed from there. For example, I used a bear graphic and made a bear-like enemy, but really any large ferocious beast-styled sprite will suffice. Thus there is a lot of freedom in what monsters can get ultimately designed and developed. I am also (very) open to artist suggestions, based on what they would like to try spriting!

As for style, I am shooting for a Final Fantasy V level of graphic fidelity. (Final Fantasy VI, though more elegant, is likely outside of my price range). I have showcased both above. At least, that is what I am envisioning. I am open to discussion and suggestions on monster graphic design.

The size ranges varies, from a low end of 35x35 pixels, to 50x50, to 70x100.

Mooks (66):
-This is a working list, and based largely on FF6 sprites I used.

Ameboid-like goop
Behemoth (very large demon)
Long Dragon
Odonata (flying bug)
Porkus (fat pig-like beast)

Bosses (20)

Fatdemon (miniboss)
Big Fighter (miniboss)
Big Skeleton (miniboss)
Knight/Prince (miniboss)
Balthalas, 3rd form
Iron Gaia/Virus (robot boss)
Murzhor (wizard variant)
Spinidel (demon variant)
Urok (behemoth variant)
Niddly Wormwood (vagabond human)
Evil Wind
Xelob (giant spider)
Xelobite (spiderling)
Shadowstorm (Atma, from FF6 basically)
Mephistocles (has 2 arms, each arm has 2 forms)
-Mephisto Left I
-Mephisto Left II
-Mephisto Right I
-Mephisto Right II
Mephistocles, 2nd form

This will likely be the biggest component of my budget, and requires the most work, but it could also be the most fun and varied resource creation of the entire project, and the artist would have considerable leeway.

Battle Animations ::..

I don't even know where to begin with battle animations...

I haven't compiled a comprehensive spell list yet. I used a ton of different battle animations that varied greatly in style. This could potentially be a huge cost-sink, but I am quite willing to scale back in this area to meet budget.

I need someone comfortable with battle animations for RPGs who would be willing to advise me in how to approach this facet of resources.

Battle Backgrounds ::..

Ideally, for battle backgrounds, I would like to imitate a Final Fantasy IV or V style (or even an FFVI style). But the style will have to match both the FF5 style battlechars AND whatever style the monsters end up taking. Depending on that, I am even willing to simplify the battlebacks to do a mostly-black background with a stylized header, like so:

256 colors

Assets Needed (22)

-scifi complex

Battle Weapons ::..

There are (roughly) 33 weapons needed for this game, though depending on how much it takes to make them, I can use more (up to 50). Battle weapons in RM2k3 are a 3 stage animation, and fit into a specific template.

Assets Needed (33)
(some consolidation/recolors are an option!)

-elegant sword
-ornate dagger
-magic staff
-wooden staff
-wand x2
-ornate bow

Miscellaneous ::..

256 colors

Assets Needed
-Title screen
-Game Over screen
-Chapter frame

Music ::..

I may have music assets lined up, depending on how things play out. But for sake of completeness, I am looking for a list of music. I am not sure how pricing works (probably by the minute)

The style I am looking for is, again, SNES-esque, though I am not requiring a strictly chiptune instrumentation. If orchestral music fits, I will use it.

RM2k3 supports MIDI, WAV and MP3, though I would prefer WAV or MP3.

I can provide sample MIDIs. I will work on recording some samples of the songs I really like and posting them here soon.

Assets Needed (27)

-main theme
-hero's theme x4
-overworld (x5?)
-important battle
-boss battle
-final battle(s)
-town (x2)
-other dimension
-final cave
-Intro music
-titlescreen music/Paranor

Sound Effects ::..

I don't even know how these are made, acquired, produced, or commissioned. I am strongly leaning towards making my own using something like bfxr because I am so unknowledgeable about sound effects, just to sidestep the hassle. But I did come up with a draft list.

(Can I just use the RM2k3 sound effects? Is that allowed?? Problematic??? Legitimate question here)

Assets Needed (draft list)(37-ish)

-find item

If you are interested, please respond in the comments below or via Private Message. Contact me with any questions, pricing, payment options/arrangements, or suggestions. Thank you for your time!
  • Completed
  • kentona
  • RPG Tsukuru 2003
  • RPG
  • 06/25/2007 11:50 PM
  • 06/21/2017 08:54 PM
  • 06/19/2009
  • 1281020
  • 224
  • 35319


Max McGee
My name is Legion: for we are many.
: (

If this comment seems long, it was an alternate description for the game. I guess a shorter one went up instead, because apparently now in addition to getting rejected from shitty jobs I apply to for money and getting my stories rejected by magazine editors at least 20 times a year, now I need to get shit I wrote for RMN rejected by them also, isn't that great for my fucking ego. : P

"Hero's Realm Really Delivers

Hero's Realm really has 22 character classes (12 base classes, 4 hero classes, 3 secret classes, 3 master classes).
Hero's Realm really has TONS of game content and sidequests, sprawled across a truly massive world map.
Hero's Realm really has Classic NES-era RPG gameplay.
Hero's Realm really has 100 hidden tiny medals for you to collect.
Hero's Realm really has:
-Day-Night system
-Multi-party switching system (like Kefka's Tower in FFVI!)
-Multi-party tactical battles (at least 5 of them!)
Hero's Realm has, to our great relief, tongue firmly-in-cheek.

Hero's Realm really has fun! Both in the sense that fun is waiting within it for you, and its creator obviously had fun making it (which always makes a game more enjoyable to play).

Hero's Realm, in short, has all those features every RPG Maker game promises, and so, so, so pitifully few deliver. If you like (s)NES-era jRPGs, and you're not playing Hero's Realm, why the heck not? Answer that and stay fashionable. "
i love old school rpg's and this one is very good thanx for the game bro
Wow Max. You enjoying your pity party? As for HR, awesome game dude, but I'm sure you've heard enough of that.

I haven't done anything with the community in years and I log into RMN to see that your game is finished. What a treat. Playing/testing HR was probably the second most exciting thing I did in the community next to making stuff.

I'll be back soon to tell you how much I'm sure I'm going to like it.
▲▲▼▼◄►◄►(B) (A)
15:05] @WIP> kentona
15:05] @WIP> Hero's Realm has got over 10,000 pageviews on RMN.
15:05] @WIP> Since the 25th of March.
15:06] kentona> wow
15:06] @WIP> Featured Game cranks up pageviews quite a bit. =)
You should have had extra ads added to the gamepage and kept the extra revenue. :P
▲▲▼▼◄►◄►(B) (A)
My time as Featured Game is nearly at an end. It's been a good run!
When you look long into an abyss, the abyss also looks into you.
I just recommended this to a friend. <3
▲▲▼▼◄►◄►(B) (A)
I hope he enjoys it! Any plans for that Let's Play you were talking about?
Kentona, I've noticed that you can choose Champion, Sage and Joker when you are first making your team at the outposts. Is this a bug? I ask because I'm onto Zefiryn and I have a sage on both her and holdana's team. According to the website you can only turn into them at the temple.
▲▲▼▼◄►◄►(B) (A)
You've stumbled into the secret perimeter of wisdom! (They are secret classes, available from the start, but I wasn't about to reveal that in public)
Thanks for answering, I was just wondering if it was a bug that was too troublesome to fix.
▲▲▼▼◄►◄►(B) (A)
To tell you the truth, they were a lot of work to put in! But I had always planned on having "secret" classes implemented one way or another. While what I did end up implementing was less obscure than I planned, I think it turned out pretty well.
Developer, Starless Umbra / Heroes of Umbra
kentona very sexy game developer admin guy. :)
started playin' this yesterday. really cool game! very immense. finishing it seems like a daunting task, but I'm working away at it.
▲▲▼▼◄►◄►(B) (A)
Hopefully, you should be able to just download it, extract it, open the HeroRealmRTP folder and play the RPG_RT.exe file. I used Brickroad's no-RTP trick, but since I have RTP installed, I can't confirm if it worked.

If it isn't working, let me know what the error message is.
▲▲▼▼◄►◄►(B) (A)
Wow...I didn't notice the pages in the new layout and totally answered a really old post. Ignore the previous post.
What Party Combantion do you Recomend Kentona?
▲▲▼▼◄►◄►(B) (A)
I recommend having one from each type in your party - a mage-type (Red), a warrior-type (blue) and a rogue-type (green). I would also be sure to have at least one healer and one spellcaster.

Healers (in order of effectiveness):

Spellcasters (in order of effectiveness):
Black Knight

As long as you have healing and spellcasting covered, I wouldn't worry too much about your party make-up, though. All of the base classes are effective in their own way, plus you get to make 4 different parties, which encourages experimentation. Furthermore, you can discover secret classes AND upgrade to elite classes (using elfstones) in chapter 5.

This is my tiered list of all the classes (including secret, elite and hero classes).THIS IS JUST MY OPINION and I have heard reports of other classes being used much more effectively that I did. After you play the game, let me know what you used and what you found to be effective. I'm interested to know!


Dual wield + Strike (x5 or double damage) is devastating. With two Ultrawhips (x2 attacks) with a x5 Strike, you can get 20 attacks per round for nearly 8000 damage. And this was with a Level 23 Daredevil in the final dungeon. Also, superfast AND has access to all the Ranger, Ninja, and Bandit skills and all the songs.

Hunter (Holdana)
Pummel at higher levels can do x4 or x5 attacks per round. Combine that with kickass hero-only equipment AND competant spells (like Thordain and Poison and healing and revive spells) AND that Hunters naturally have a 50% resistance to elemental attacks == WIN.

Has Pummel (see above) AND Chainmagic (x2 spellcast/round) AND an awesome spelllist AND crazy HP AND able to equip everything that a Black Knight can. Basically like a Hunter.


Magus (Zefiryn)
Has Magicombo (x2 spellcast/round) and Thordain. Plus can turn into a Weremage (x2 INT). Remember Terra from FFVI? This is basically the same thing. Instant Demon Death.

Casts powerful magic without needing MP.

Has Pummel and can equip awesome stuff and lots of HP.

Has Chainmagic and a good selection of powerful spells.


Has werewolf form (x2 ATK/AGL + regen), powerful weapons, good HP and insane STR. Equip the Blade of Arborlon for 3000+ damage mid-Chapter 5.

Ninja (Akira)
Throwing weapons are good early and mid game weapons, but become increasingly useless as the later game develops. Still has hero-onyl equipment and spells, though.

Monk (Raj Ahtan)
Same hero stuff, plus dual-wield and has some good healing skills, but lacks any real special talents.

Alchemy FTW, plus revives are usefull.

Lots of good spells early, but is outdone by the Sage, Channeler, and Templar.

Lots of good spells, too. More useful if the Training Guides are applied.

Healing spells are a livesaver, and the earth spells are good, but not much of a damage dealer.


Demi FTW. Plus, Bikill (x2 ATK) and Focus (x2 INT). Makes other party members awesome, but is not so awesome himeself, especially late-game.

Black Knight
Pretty strong, lots of HP, good equipment, but lacks a powerful punch. Has some low level spells, though.

Dual-wield can be effective, but spells are lacking, and Toss is underpowered (but too hard to fix! I'd have to change every single battle event).

Useful early on, and stealing is fun, but doesn't do much damage, nor adds much to battle skills.

Tarot cards can be very powerful early and mid game, but loose their luster late game. Heroic Ballad is awesome, though.

No real damage dealing ability, and healing skills pale against other classes.

Tools are good early on, but loose effectiveness later.


This is basically a goof-off. They can become Daredevils WITHOUT needing an elfstone after they reach level 20 or so.

REMEMBER, THIS IS JUST MY OPINION, and like all tiers, completely subjective.
Where and how i can get all of the elfstones? I haven't unclocked daredevil class yet...