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Generic RM2k3 RTP Gaming Fun!

I always wanted to make that game based on everything I enjoyed as a kid. This is the end result.

Hero's Realm creates a super-synergy of proactive features to create a gaming experience greater than the sum of its parts.

Lead four heroes and their teams against the evil forces of Mephistocles, the Lord of Demons in this retro-RPG adventure. Toggle between the four heroes as you explore dungeons, ascend towers, spelunk caves, save villages and defeat the forces of evil! Reminiscent of classic RPGs such as Dragon Quest III and Final Fantasy V, Hero's Realm is a fun romp in old-school RPG nostalgia.

-22 character classes (12 base classes, 4 hero classes, 3 secret classes, 3 master classes)
-TONS of game content and sidequests
-Classic NES-era and SNES-era RPG gameplay
-Great music
-Multi-party switching system (like Kefka's Tower in FFVI!)
-Multi-party tactical battles (at least 5 of them!)
-Massive world map

The story is split into 5 chapters, with each of the first four chapters focusing on a new hero, and the 5th chapter bringing them all together.

Chapter 1: Won't Somebody Please Think of the Children?
Chapter 2: There is Something Fishy Going on...
Chapter 3: Land of the Rising Son
Chapter 4: True Calling
Chapter 5: The War on Terror

This is a list of websites where Hero's Realm has been mentioned or linked to.

Download and unzip this file. Install the fonts in your C:\Windows\Fonts folder.

Hero's Realm has a TVTropes page.Check it out.
Did you enjoy Hero's Realm? Consider helping me out so that I can make more games in the future.

Latest Blog

Strictly For Commercial

I have embarked on a new journey...

Approximately one month ago I was approached by an angel investor to explore the possibility of flipping Hero's Realm into a commercial project. Like naive fool that I am who believes he has more time than ever, I tentatively agreed. (Details are still being hashed out).

While the month of June was hectic, July has slowed down and I have earnestly begun my work on cleaning up the game and getting it into a state such that custom resources can be created as efficiently and cost-effectively as possible. Hero's Realm is a large game that made very liberal use of Final Fantasy IV, V and VI rips, a ton of MIDIs for every possible mood and locale, and RTP resources. Minimizing this into a smaller more cohesive set while still maintaining the "feel" will be a tedious process, but it must be done.

A few weeks ago I compiled a list of all of the pertinent feedback that the game had garnered over the past 7 years since its release. I noted all of the major and minor bugs, suggestions on class balance and features, and general impressions left by the various facets of the game.

I also have a laundry list of small enhancements. Things like amplifying magic damage (spellcasters are underpowered), rebalancing classes, and rebalancing skills are all on the table. The Master classes will be toned down, weaker classes tweaked, some overpowered skills nerfed. I will also be adding 3 new Elite classes (Death Knight, Freelancer, and Assassin) to make greater use of the class change mechanic.

The numerous overt references to popular media will be changed to be more subtle. Dialog will be reviewed. The story, such as it is, will remain as is. If I have the wherewithal I would add a new final dungeon (something people identified as a weakness), but I am not certain yet.

This is all in the early stages. I don't have a timeline estimated yet (but I hope to get my initial work done within the next couple of months). The tentative plan is to NOT do a Kickstarter (too much hassle), but to do a Steam Greenlight, and then explore other avenues like itch.io. Stay tuned for notices about the Greenlight drive!

I am adamant about leaving up the original Hero's Realm for RM2k3 v1.5 up here on RMN. (It's already out there in droves so it's not like I have a realistic chance of scrubbing it out anyway). I hope that the enhancements, fixes, changes, and custom resources will be sufficient enough to encourage people to buy it over the original free version. And if it gets on Steam, the market is distinct enough that the free version wouldn't even be known. Plus, I couldn't give up the Makerscore.

If you guys are interested, I can post frequent blogs detailing my progress in my prep work. Otherwise I will just post announcements when major milestones have been achieved.

Wish me luck!

tl;dr - HR is going commercial

  • Completed
  • kentona
  • RPG Tsukuru 2003
  • RPG
  • 06/25/2007 11:50 PM
  • 03/09/2017 03:13 PM
  • 06/19/2009
  • 1240829
  • 219
  • 34575


Max McGee
My name is Legion: for we are many.
: (

If this comment seems long, it was an alternate description for the game. I guess a shorter one went up instead, because apparently now in addition to getting rejected from shitty jobs I apply to for money and getting my stories rejected by magazine editors at least 20 times a year, now I need to get shit I wrote for RMN rejected by them also, isn't that great for my fucking ego. : P

"Hero's Realm Really Delivers

Hero's Realm really has 22 character classes (12 base classes, 4 hero classes, 3 secret classes, 3 master classes).
Hero's Realm really has TONS of game content and sidequests, sprawled across a truly massive world map.
Hero's Realm really has Classic NES-era RPG gameplay.
Hero's Realm really has 100 hidden tiny medals for you to collect.
Hero's Realm really has:
-Day-Night system
-Multi-party switching system (like Kefka's Tower in FFVI!)
-Multi-party tactical battles (at least 5 of them!)
Hero's Realm has, to our great relief, tongue firmly-in-cheek.

Hero's Realm really has fun! Both in the sense that fun is waiting within it for you, and its creator obviously had fun making it (which always makes a game more enjoyable to play).

Hero's Realm, in short, has all those features every RPG Maker game promises, and so, so, so pitifully few deliver. If you like (s)NES-era jRPGs, and you're not playing Hero's Realm, why the heck not? Answer that and stay fashionable. "
i love old school rpg's and this one is very good thanx for the game bro
Wow Max. You enjoying your pity party? As for HR, awesome game dude, but I'm sure you've heard enough of that.

I haven't done anything with the community in years and I log into RMN to see that your game is finished. What a treat. Playing/testing HR was probably the second most exciting thing I did in the community next to making stuff.

I'll be back soon to tell you how much I'm sure I'm going to like it.
What Would Jedi Do?
15:05] @WIP> kentona
15:05] @WIP> Hero's Realm has got over 10,000 pageviews on RMN.
15:05] @WIP> Since the 25th of March.
15:06] kentona> wow
15:06] @WIP> Featured Game cranks up pageviews quite a bit. =)
You should have had extra ads added to the gamepage and kept the extra revenue. :P
What Would Jedi Do?
My time as Featured Game is nearly at an end. It's been a good run!
Machines don't have feelings.
I just recommended this to a friend. <3
What Would Jedi Do?
I hope he enjoys it! Any plans for that Let's Play you were talking about?
Kentona, I've noticed that you can choose Champion, Sage and Joker when you are first making your team at the outposts. Is this a bug? I ask because I'm onto Zefiryn and I have a sage on both her and holdana's team. According to the website you can only turn into them at the temple.
What Would Jedi Do?
You've stumbled into the secret perimeter of wisdom! (They are secret classes, available from the start, but I wasn't about to reveal that in public)
Thanks for answering, I was just wondering if it was a bug that was too troublesome to fix.
What Would Jedi Do?
To tell you the truth, they were a lot of work to put in! But I had always planned on having "secret" classes implemented one way or another. While what I did end up implementing was less obscure than I planned, I think it turned out pretty well.
Developer, Starless Umbra / Heroes of Umbra
kentona very sexy game developer admin guy. :)
started playin' this yesterday. really cool game! very immense. finishing it seems like a daunting task, but I'm working away at it.
What Would Jedi Do?
Hopefully, you should be able to just download it, extract it, open the HeroRealmRTP folder and play the RPG_RT.exe file. I used Brickroad's no-RTP trick, but since I have RTP installed, I can't confirm if it worked.

If it isn't working, let me know what the error message is.
What Would Jedi Do?
Wow...I didn't notice the pages in the new layout and totally answered a really old post. Ignore the previous post.
What Party Combantion do you Recomend Kentona?
What Would Jedi Do?
I recommend having one from each type in your party - a mage-type (Red), a warrior-type (blue) and a rogue-type (green). I would also be sure to have at least one healer and one spellcaster.

Healers (in order of effectiveness):

Spellcasters (in order of effectiveness):
Black Knight

As long as you have healing and spellcasting covered, I wouldn't worry too much about your party make-up, though. All of the base classes are effective in their own way, plus you get to make 4 different parties, which encourages experimentation. Furthermore, you can discover secret classes AND upgrade to elite classes (using elfstones) in chapter 5.

This is my tiered list of all the classes (including secret, elite and hero classes).THIS IS JUST MY OPINION and I have heard reports of other classes being used much more effectively that I did. After you play the game, let me know what you used and what you found to be effective. I'm interested to know!


Dual wield + Strike (x5 or double damage) is devastating. With two Ultrawhips (x2 attacks) with a x5 Strike, you can get 20 attacks per round for nearly 8000 damage. And this was with a Level 23 Daredevil in the final dungeon. Also, superfast AND has access to all the Ranger, Ninja, and Bandit skills and all the songs.

Hunter (Holdana)
Pummel at higher levels can do x4 or x5 attacks per round. Combine that with kickass hero-only equipment AND competant spells (like Thordain and Poison and healing and revive spells) AND that Hunters naturally have a 50% resistance to elemental attacks == WIN.

Has Pummel (see above) AND Chainmagic (x2 spellcast/round) AND an awesome spelllist AND crazy HP AND able to equip everything that a Black Knight can. Basically like a Hunter.


Magus (Zefiryn)
Has Magicombo (x2 spellcast/round) and Thordain. Plus can turn into a Weremage (x2 INT). Remember Terra from FFVI? This is basically the same thing. Instant Demon Death.

Casts powerful magic without needing MP.

Has Pummel and can equip awesome stuff and lots of HP.

Has Chainmagic and a good selection of powerful spells.


Has werewolf form (x2 ATK/AGL + regen), powerful weapons, good HP and insane STR. Equip the Blade of Arborlon for 3000+ damage mid-Chapter 5.

Ninja (Akira)
Throwing weapons are good early and mid game weapons, but become increasingly useless as the later game develops. Still has hero-onyl equipment and spells, though.

Monk (Raj Ahtan)
Same hero stuff, plus dual-wield and has some good healing skills, but lacks any real special talents.

Alchemy FTW, plus revives are usefull.

Lots of good spells early, but is outdone by the Sage, Channeler, and Templar.

Lots of good spells, too. More useful if the Training Guides are applied.

Healing spells are a livesaver, and the earth spells are good, but not much of a damage dealer.


Demi FTW. Plus, Bikill (x2 ATK) and Focus (x2 INT). Makes other party members awesome, but is not so awesome himeself, especially late-game.

Black Knight
Pretty strong, lots of HP, good equipment, but lacks a powerful punch. Has some low level spells, though.

Dual-wield can be effective, but spells are lacking, and Toss is underpowered (but too hard to fix! I'd have to change every single battle event).

Useful early on, and stealing is fun, but doesn't do much damage, nor adds much to battle skills.

Tarot cards can be very powerful early and mid game, but loose their luster late game. Heroic Ballad is awesome, though.

No real damage dealing ability, and healing skills pale against other classes.

Tools are good early on, but loose effectiveness later.


This is basically a goof-off. They can become Daredevils WITHOUT needing an elfstone after they reach level 20 or so.

REMEMBER, THIS IS JUST MY OPINION, and like all tiers, completely subjective.
Where and how i can get all of the elfstones? I haven't unclocked daredevil class yet...