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Generic RM2k3 RTP Gaming Fun!

I always wanted to make that game based on everything I enjoyed as a kid. This is the end result.

Hero's Realm creates a super-synergy of proactive features to create a gaming experience greater than the sum of its parts.

Lead four heroes and their teams against the evil forces of Mephistocles, the Lord of Demons in this retro-RPG adventure. Toggle between the four heroes as you explore dungeons, ascend towers, spelunk caves, save villages and defeat the forces of evil! Reminiscent of classic RPGs such as Dragon Quest III and Final Fantasy V, Hero's Realm is a fun romp in old-school RPG nostalgia.

-22 character classes (12 base classes, 4 hero classes, 3 secret classes, 3 master classes)
-TONS of game content and sidequests
-Classic NES-era and SNES-era RPG gameplay
-Great music
-Multi-party switching system (like Kefka's Tower in FFVI!)
-Multi-party tactical battles (at least 5 of them!)
-Massive world map

The story is split into 5 chapters, with each of the first four chapters focusing on a new hero, and the 5th chapter bringing them all together.

Chapter 1: Won't Somebody Please Think of the Children?
Chapter 2: There is Something Fishy Going on...
Chapter 3: Land of the Rising Son
Chapter 4: True Calling
Chapter 5: The War on Terror

This is a list of websites where Hero's Realm has been mentioned or linked to.

Download and unzip this file. Install the fonts in your C:\Windows\Fonts folder.

Hero's Realm has a TVTropes page.Check it out.
Did you enjoy Hero's Realm? Consider helping me out so that I can make more games in the future.

Latest Blog

Inhuman Resources

Remaking all this will be a pain in the asset

Converting Hero's Realm into a commercial endeavour requires remaking a large swath of assets. When I was creating the game, I had access to the expansive RM2k3 RTP resources, as well as many, many (many) rips from Final Fantasy IV, V and V, and MIDI renditions of popular game tracks as well as a score of original works. As such, I was very liberal in my use of different assets when creating monsters, maps, animations, classes, etc!

Remaking these assets will require me to hire artist(s)/spriter(s)/composer, and this is an open call to see who might be interested in working with me to create a batch of new resources.

This is the first time I have attempted to commission resources. If I am missing any details, please feel free to ask for them in the comments.

I am looking for resources for RPG Maker 2003 for:
Tilesets, Panoramas, Monsters, Charsets, Objects, Battlechars, Battleweapons, Battle Animations, Battlebacks, Titlescreen/Game Over, Music, Sound Effects

I have a limited budget (like all indie game devs do, of course). In some areas (monsters, panoramas, battle animations) I am willing to scale back graphic fidelity to come under budget. I will also be willing to help with (and encourage) recolors, editing templates, minor tweaks and edits. The graphic style I am aiming for is somewhere between SNES Final Fantasy V and RM2k3's RTP. I have gone into greater detail for each resource below.

Tilesets (a.k.a. chipsets) ::..

Here I am looking for an ideally 1-to-1 match with the RM2k3 RTP edits I used in the game (to minimize any remapping clean up I would have to do).

480x256 pixels
256 colors

Assets Needed (6)
-Town (with small variations/recolors for Mountains, Swamp, Ocean, Sand/Desert)
-SciFi Complex (this can be a smaller set of graphics, and I can redo what I have with a new chipset)

Panorama-o-rama ::..

I used panoramas sparingly in Hero's Realm.

320x240 pixels (typically)
256 colors

Assets Needed (6)
-Mid-day lightly clouded sky
-Very Cloudy Sky (tiles horizontally, as illustrated above)
-Strange miasma (tiles horizontally and vertically, for parallel dimensions)
-Mountain range (tiles horizontally, as illustrated above)
-Dark abyss (tiles horizontally and vertically, used in a very fast-moving parallax)

Characters ::..

Characters are 16x16 sprites with 4 directions with a 3-step walking animation (left foot, standing, right foot) typically. A 2-step walking animation is also acceptable. I need a lot, though. Charsets for RM2k3 are a specific dimension and have a specific layout. They (like all assets in RM2k3) are limited to 256 colors.

Classes (46)
There are 21 classes that need a male and female variant, plus 4 hero classes.

-Daredevil M
-Daredevil F
-Assassin M
-Assassin F
-Joker M
-Joker F
-Bandit M
-Bandit F
-Engineer M
-Engineer F
-Harlequin M
-Harlequin F
-Ranger M
-Ranger F
-Templar M
-Templar F
-Warden M
-Warden F
-Champion M
-Champion F
-Black Knight M
-Black Knight F
-Paladin M
-Paladin F
-Ronin M
-Ronin F
-Shapeshifter M
-Shapeshifter F
-Channeler M
-Channeler F
-Sage M
-Sage F
-Shadowen M
-Shadowen F
-Druid M
-Druid F
-Mesmer M
-Mesmer F
-Warlock M
-Witch F
-Wizard M
-Wizard F

NPCs (54)(estimate)

Main NPCs (11)
-Child of Light (girl)
-Pablo (grand poobah)
-Wip (Chief Advisor)
-Great Red Spirit (Seer)
-Trihan (Captain)
-Lady Liberty (Lord Captain Commander)
-Archeia Nessiah (Guard and Overseer of the Child of Light)
-Dread Pirate Holberts
-Guru (male)
-Guru (female)
-Giant Golem

Evil (7)
-Balthalas (fat demon)
-Niddly Wormwood (sketchy man)
-Kakorotto (kung fu master)
-Murzhor (evil wizard)
-Spinidel (shade)
-Urok (muscle demon-captain)
-Mephistocles (tall demonlord)

Generic (18) + recolors/tweaks
-old man
-old woman
-exotic dancer
-commander/elite soldier
-bald tough guy
-froggite (or similar small animal/gnome-like creature)

Animals (8)

Vehicles (4)
-airship (I have a custom airship already, but may need tweaking to match style)
-seafaring ship
-ghost ship

Monsters (6?)

Objects (32)
Chests, switches, doors, villages, castles, and the like. Some are static, some have animation frames (ie- doors and chests)

objects (18)
-ornate chest
-blood spatter
-wood door
-reinforced door
-metal door
-jail door
-ornate door
-floor switch
-wall switch
-mine cart
-small spikes
-large spike

worldmap (14)
-castle (32x32)
-elegant castle (32x32)
-castle ruins (32x32)
-pyramid (32x32)
-futuristic ruins

Battle Characters ::..

Like I mentioned earlier, I have 21 classes that need a male and female variant, plus 4 hero classes, plus a battlechar for the Child of Light, for a total of 47 battlechars. Battlechars in RM2k3 have a specific size and template and are limited to 256 colors.

These battle character sprites should reasonably match their accompanying 16x16 charset sprites.

I am looking for a Final Fantasy IV or V style. I need 8 poses (Standing, Attacking, Walking, Hurt/Crouch, Spellcast, Victory, Asleep/Dead, Defending), plus 4 poses that I can use universally (Invisible, Ghost, Statue, Wolf/Werewolf)

Assets Needed (47+4)

-Daredevil M
-Daredevil F
-Assassin M
-Assassin F
-Joker M
-Joker F
-Bandit M
-Bandit F
-Engineer M
-Engineer F
-Harlequin M
-Harlequin F
-Ranger M
-Ranger F
-Templar M
-Templar F
-Warden M
-Warden F
-Champion M
-Champion F
-Black Knight M
-Black Knight F
-Paladin M
-Paladin F
-Ronin M
-Ronin F
-Shapeshifter M
-Shapeshifter F
-Channeler M
-Channeler F
-Sage M
-Sage F
-Shadowen M
-Shadowen F
-Druid M
-Druid F
-Mesmer M
-Mesmer F
-Warlock M
-Witch F
-Wizard M
-Wizard F
-Child of Light
+Invisible, Ghost, Statue, Wolf/Werewolf

Enemies ::..

Final Fantasy VI style

Final Fantasy V style

So many monsters in this game. So many...

I have done an initial cull of the monster graphics used in this game, and can still do further consolidation based on the roles the monsters filled in battle. Currently, I have a list of 86 monsters and bosses. However, I am not particularly wedded to each specific monster's graphic or name - I simply used what was available from Final Fantasy VI rips and designed from there. For example, I used a bear graphic and made a bear-like enemy, but really any large ferocious beast-styled sprite will suffice. Thus there is a lot of freedom in what monsters can get ultimately designed and developed. I am also (very) open to artist suggestions, based on what they would like to try spriting!

As for style, I am shooting for a Final Fantasy V level of graphic fidelity. (Final Fantasy VI, though more elegant, is likely outside of my price range). I have showcased both above. At least, that is what I am envisioning. I am open to discussion and suggestions on monster graphic design.

The size ranges varies, from a low end of 35x35 pixels, to 50x50, to 70x100.

Mooks (66):
-This is a working list, and based largely on FF6 sprites I used.

Ameboid-like goop
Behemoth (very large demon)
Long Dragon
Odonata (flying bug)
Porkus (fat pig-like beast)

Bosses (20)

Fatdemon (miniboss)
Big Fighter (miniboss)
Big Skeleton (miniboss)
Knight/Prince (miniboss)
Balthalas, 3rd form
Iron Gaia/Virus (robot boss)
Murzhor (wizard variant)
Spinidel (demon variant)
Urok (behemoth variant)
Niddly Wormwood (vagabond human)
Evil Wind
Xelob (giant spider)
Xelobite (spiderling)
Shadowstorm (Atma, from FF6 basically)
Mephistocles (has 2 arms, each arm has 2 forms)
-Mephisto Left I
-Mephisto Left II
-Mephisto Right I
-Mephisto Right II
Mephistocles, 2nd form

This will likely be the biggest component of my budget, and requires the most work, but it could also be the most fun and varied resource creation of the entire project, and the artist would have considerable leeway.

Battle Animations ::..

I don't even know where to begin with battle animations...

I haven't compiled a comprehensive spell list yet. I used a ton of different battle animations that varied greatly in style. This could potentially be a huge cost-sink, but I am quite willing to scale back in this area to meet budget.

I need someone comfortable with battle animations for RPGs who would be willing to advise me in how to approach this facet of resources.

Battle Backgrounds ::..

Ideally, for battle backgrounds, I would like to imitate a Final Fantasy IV or V style (or even an FFVI style). But the style will have to match both the FF5 style battlechars AND whatever style the monsters end up taking. Depending on that, I am even willing to simplify the battlebacks to do a mostly-black background with a stylized header, like so:

256 colors

Assets Needed (22)

-scifi complex

Battle Weapons ::..

There are (roughly) 33 weapons needed for this game, though depending on how much it takes to make them, I can use more (up to 50). Battle weapons in RM2k3 are a 3 stage animation, and fit into a specific template.

Assets Needed (33)
(some consolidation/recolors are an option!)

-elegant sword
-ornate dagger
-magic staff
-wooden staff
-wand x2
-ornate bow

Miscellaneous ::..

256 colors

Assets Needed
-Title screen
-Game Over screen
-Chapter frame

Music ::..

I may have music assets lined up, depending on how things play out. But for sake of completeness, I am looking for a list of music. I am not sure how pricing works (probably by the minute)

The style I am looking for is, again, SNES-esque, though I am not requiring a strictly chiptune instrumentation. If orchestral music fits, I will use it.

RM2k3 supports MIDI, WAV and MP3, though I would prefer WAV or MP3.

I can provide sample MIDIs. I will work on recording some samples of the songs I really like and posting them here soon.

Assets Needed (27)

-main theme
-hero's theme x4
-overworld (x5?)
-important battle
-boss battle
-final battle(s)
-town (x2)
-other dimension
-final cave
-Intro music
-titlescreen music/Paranor

Sound Effects ::..

I don't even know how these are made, acquired, produced, or commissioned. I am strongly leaning towards making my own using something like bfxr because I am so unknowledgeable about sound effects, just to sidestep the hassle. But I did come up with a draft list.

(Can I just use the RM2k3 sound effects? Is that allowed?? Problematic??? Legitimate question here)

Assets Needed (draft list)(37-ish)

-find item

If you are interested, please respond in the comments below or via Private Message. Contact me with any questions, pricing, payment options/arrangements, or suggestions. Thank you for your time!
  • Completed
  • kentona
  • RPG Tsukuru 2003
  • RPG
  • 06/25/2007 11:50 PM
  • 06/25/2017 09:26 PM
  • 06/19/2009
  • 1282956
  • 224
  • 35342


nevermind i havent read previous post carefoully, lol. But you can write locations of elfstones anyway :)
▲▲▼▼◄►◄►(B) (A)
They are only available in chapter 5. There is a divination room in Arborlon that gives hints as to the locations of the elfstones.

But here they are anyway:

1. In the Pit of Peril (visible in Chapter 1)
- on an island just west of Norsland. There is a separate teleportal room in the Norsland Shrine locked by a magic door. After getting the Magic key, use the teleportal to get to the island.

2. In the Badon Crypt (visible in Chapter 2)
- in the abandoned village of Badon in the southeast tip of the desert there is a stone building locked by a magic door. After getting the Magic key, open the door and enter the crypt.

3. At the peak of Mt. Neverest (visible in Chapter 3)
- at the giant mountain near Okasa there is a large wall with a magic door. After getting the Magic key and sailing to Jomongu with the ship, open the door and ascend the mountain.

4. Atop the Tower on the Lake (visible in Chapter 4)
- in the center of the lake near Bombomb, there is an island with a tower on it. After getting the airship, pilot it to the island and ascend the tower.
okay, then i got them all by myself :) Now I have another q: Where should I go before Void of the World to get best/ultimate equipment?
▲▲▼▼◄►◄►(B) (A)
Depends on your classes. I didn't make one standard set of "ultimate" equipment for every (because I tried to encourage experimentation), but there are definately some great equipment combos available end-game.

It'll take me a bit to collect the data. I'll post it once I have it.
▲▲▼▼◄►◄►(B) (A)
Lightsabre - reward for finding 100 tiny medals. Equipable by most classes. Attacks x6 with a Magic attribute.
Falcon Blade - attacks x4. Can't recall where this is found, unfortunately.
Blade of Arborlon - reward for restoring Arborlon in Indhopal. Attacks x3. Equipable by all.
Jingu Bang - Found outside the walls of Hawksnest. Raj Ahtan's ultimate weapon. Attacks x3
Fixed Dice - Tiny medal reward for 70+ medals. Awesome Harlequin/Joker weapon. 75% chance of critical attack.
Ultrawhip - Sold in Cidney. Awesome Bandit/Daredevil weapon. Attacks x2 with high damage.
Arcana Cards - Sold by a Ghost Merchant in the Shadow Valley AND reward for Level A in Battle Arena. Harlequin's & Zefyrin's weapon with high ATK and Magic damage. Highest ATK in the game.
Ogre Club - Massive club sometimes dropped by Ogres (in the Shadow Valley)
Runesword - Sold by a Ghost Merchant in the Shadow Valley. Massive sword with great ATK, +25 DEF, +25 INT, +10 AGL
The Imperial - Sold by a Ghost Merchant in the Shadow Valley. Akira's weapon with a high attack damage, with a decent critical %. Also equipable by Ronin.
Reaver - Found in a cabinet in the Guru's barracks in Hawksnest. Holdana's weapon with a high attack damage, but nothing else (I probably should have added more to it. Oh well)
Crystal Staff - Sold in Hawksnest. Good weapon for mages. INT +50

Hero Shield - Ultimate Hero shield, resists elemental attacks and criticals. There are 3 of these: Chest in the Guru's Barracks in Hawksnest, Chest in the game of Monopolo, Chest outside the walls of Hawksnest.
Mirror Shield - Sold at Hawksnest. Resists most ailments and magic attacks
Heal Shield - Sold at Sverige. Resists poison and death
Ogre Shield - Sold at Hawksnest. Massive shield with great DEF
Magefist - Sold in Aleksandria. Good shield for mages. +20 INT
Expel Shield - Sold in Catan Camp. Good shield for rogues. Prevents criticals

Armor of Light - Ultimate Hero armor, increased evasion, no terrain damage, resists Dark attacks. There are 4 of these: Cabinet in the Guru's Barracks in Hawksnest, Chest in the game of Monopolo, Chest in the Tower on the Lake, Reward for completing Level B of the Battle Arena.
Sage Robes - Sold at Hawksnest. Resists Magic attacks
Dress of Radiance - Found in a chest in the Tower on the Lake AND auctioned in the Auction House in Norge. Ultimate female armor with great DEF and increaed evasion and resistance to Dark.
Armor of Arborlon - Reward for restoring Arborlon in Westland. Resists mind attacks (sleep, discord, chaos) +25 INT.

Haste Helm - Found on a roof in Cidney AND dropped by Iron Gaia boss. Grants x2 AGL
Hero's Diadem - Ultimate Hero helm. There are 4 of these: Chest in the Guru's Barracks in Hawksnest, Chest in the Tower on the Lake, ...and two other places I can't recall.
Great Helm - Sold at Hawksnest. Massive helm with great DEF
Coif of Glory - Sold at Catan Camp. Resists mind attacks (sleep, discord, chaos) +33 INT
Hat of Happiness - Reward at the end of mazes in the Megafunhouse. Recover HP with every step. Can't recall where this is found.

Hero Ring - Tiny Medal reward for 95+ medals. x2 all stats.
Meteorite Armband - x2 AGL. Can't recall where this is found.
Comet Girdle - x2 STR. Found in a chest in Francis Miller's castle in San Vegas on the top floor.
Galaxy Amulet - x2 INT. Can't recall where this is found.
Gravity Signet - x2 DEF. Can't recall where this is found.
Pearl Earring - Auctioned in the Auction House in Norge. Halves MP consumption
Immunity Idol - Tiny Medal reward for 60+ medals. Immune to all ailments
Ring of the Zodiac - Sold in special shop on Monopolo board. +30 all stats
Ring of the Ancients - Possible reward from the Queen of Jermania. +50 all stats
Power Glove - Found in the ancient ruins. +35 STR/DEF, resists poison and debuffs
Dreadlord Ring - Dropped by Urok. +100 ATK, Induces Bikill
Sounds great, I only got 2003 on my laptop a couple of months ago. This game sounds perfect for me to play! It'll help me with 2003!
damn. I got so many items to find :(
▲▲▼▼◄►◄►(B) (A)
What you do is talk to the King Cobra at night in the Stromholm jail.
i sorta figured then i got lost and could not find the jail but hey i am at ch2 trying to find transform wand in some mountain temples wihch one is it in
▲▲▼▼◄►◄►(B) (A)
It's in the last one you look in. There are 4 temples in total out there in the mountains. (I didn't make that very clear in game, sorry).
What's the time setting for getting into the Druid's house in Parvinder? I keep going over the clues from the various townspeoples and I just can't figure it out.
▲▲▼▼◄►◄►(B) (A)
Spoiler, Highlight Text To Read Answer:

The time is 8:43. I can't recall all the hints that I gave in the town, but I know this is the answer.
Thank you very much, Kentona.

I've enjoyed this game immensely. I especially loved all the wacky mixed references to Terry Brook's and Akira Toriyama's works, and all the other stuff you snuck in there. Great game.
Oh, one more question: what goes on in New Game +? Are there special dungeons or battles one can gain access to, or is it more like Chrono Trigger where you can gain access to alternate endings or something like that?
I don't know if anyone else has ever run into this error, but when I was in the fifth chapter, after clearing the desert and having either five or four of the relics, The desert music messed up and I heard it no matter where I was. I even tried to open your game through rpg maker 2003 and i couldn't fix it
▲▲▼▼◄►◄►(B) (A)
New Game + is simply the same game except that you get to keep your levels and classes and equipment. Nothing too special.

@Warrior88: Dang. There's some switches that need to be turned on and off (that control the worldmap music). I can't recall where there are at the moment (somewhere around the 700s) but it will be like CHAPTER_5 and DESERT STORM and END GAME. CHAPTER_5 needs to be turned on, and DESERT_whatever needs to be off. Press F9 ingame to see the debug switch/variable menues.
Hi Kentona,
Great game, I just started playing and I find it addictive. The music is great but when I'm just EXP building I like to turn off the BGM and listen to my own MP3s. I can't seem to find the game settings window. Is there any way to turn off the BGM and ME?
▲▲▼▼◄►◄►(B) (A)
Well, the easiest way to do that is to open your Volume Control in Windows and mute the SW Synth volume. That will prevent all the MIDIs from playing on your entire machine. Then start up your WinAmp or whatever and play your MP3s and you should be good to go.
Great suggestion! Thanks again for making such a brilliant game!