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Generic RM2k3 RTP Gaming Fun!

I always wanted to make that game based on everything I enjoyed as a kid. This is the end result.



Hero's Realm creates a super-synergy of proactive features to create a gaming experience greater than the sum of its parts.


Lead four heroes and their teams against the evil forces of Mephistocles, the Lord of Demons in this retro-RPG adventure. Toggle between the four heroes as you explore dungeons, ascend towers, spelunk caves, save villages and defeat the forces of evil! Reminiscent of classic RPGs such as Dragon Quest III and Final Fantasy V, Hero's Realm is a fun romp in old-school RPG nostalgia.


-22 character classes (12 base classes, 4 hero classes, 3 secret classes, 3 master classes)
-TONS of game content and sidequests
-Classic NES-era and SNES-era RPG gameplay
-Great music
-Multi-party switching system (like Kefka's Tower in FFVI!)
-Multi-party tactical battles (at least 5 of them!)
-Massive world map
-Fun


The story is split into 5 chapters, with each of the first four chapters focusing on a new hero, and the 5th chapter bringing them all together.

Chapter 1: Won't Somebody Please Think of the Children?
Chapter 2: There is Something Fishy Going on...
Chapter 3: Land of the Rising Son
Chapter 4: True Calling
Chapter 5: The War on Terror


This is a list of websites where Hero's Realm has been mentioned or linked to.


Download and unzip this file. Install the fonts in your C:\Windows\Fonts folder.
http://rpgmaker.net/users/kentona/locker/Fonts.rar


Hero's Realm has a TVTropes page.Check it out.
Did you enjoy Hero's Realm? Consider helping me out so that I can make more games in the future.


Latest Blog

Strictly For Commercial

I have embarked on a new journey...



Approximately one month ago I was approached by an angel investor to explore the possibility of flipping Hero's Realm into a commercial project. Like naive fool that I am who believes he has more time than ever, I tentatively agreed. (Details are still being hashed out).

While the month of June was hectic, July has slowed down and I have earnestly begun my work on cleaning up the game and getting it into a state such that custom resources can be created as efficiently and cost-effectively as possible. Hero's Realm is a large game that made very liberal use of Final Fantasy IV, V and VI rips, a ton of MIDIs for every possible mood and locale, and RTP resources. Minimizing this into a smaller more cohesive set while still maintaining the "feel" will be a tedious process, but it must be done.



A few weeks ago I compiled a list of all of the pertinent feedback that the game had garnered over the past 7 years since its release. I noted all of the major and minor bugs, suggestions on class balance and features, and general impressions left by the various facets of the game.

I also have a laundry list of small enhancements. Things like amplifying magic damage (spellcasters are underpowered), rebalancing classes, and rebalancing skills are all on the table. The Master classes will be toned down, weaker classes tweaked, some overpowered skills nerfed. I will also be adding 3 new Elite classes (Death Knight, Freelancer, and Assassin) to make greater use of the class change mechanic.

The numerous overt references to popular media will be changed to be more subtle. Dialog will be reviewed. The story, such as it is, will remain as is. If I have the wherewithal I would add a new final dungeon (something people identified as a weakness), but I am not certain yet.



This is all in the early stages. I don't have a timeline estimated yet (but I hope to get my initial work done within the next couple of months). The tentative plan is to NOT do a Kickstarter (too much hassle), but to do a Steam Greenlight, and then explore other avenues like itch.io. Stay tuned for notices about the Greenlight drive!

I am adamant about leaving up the original Hero's Realm for RM2k3 v1.5 up here on RMN. (It's already out there in droves so it's not like I have a realistic chance of scrubbing it out anyway). I hope that the enhancements, fixes, changes, and custom resources will be sufficient enough to encourage people to buy it over the original free version. And if it gets on Steam, the market is distinct enough that the free version wouldn't even be known. Plus, I couldn't give up the Makerscore.



If you guys are interested, I can post frequent blogs detailing my progress in my prep work. Otherwise I will just post announcements when major milestones have been achieved.

Wish me luck!



tl;dr - HR is going commercial


  • Completed
  • kentona
  • RPG Tsukuru 2003
  • RPG
  • 06/25/2007 11:50 PM
  • 03/09/2017 03:13 PM
  • 06/19/2009
  • 1239845
  • 219
  • 34556

Posts

nevermind i havent read previous post carefoully, lol. But you can write locations of elfstones anyway :)
kentona
What Would Jedi Do?
18978
They are only available in chapter 5. There is a divination room in Arborlon that gives hints as to the locations of the elfstones.

But here they are anyway:

1. In the Pit of Peril (visible in Chapter 1)
- on an island just west of Norsland. There is a separate teleportal room in the Norsland Shrine locked by a magic door. After getting the Magic key, use the teleportal to get to the island.

2. In the Badon Crypt (visible in Chapter 2)
- in the abandoned village of Badon in the southeast tip of the desert there is a stone building locked by a magic door. After getting the Magic key, open the door and enter the crypt.

3. At the peak of Mt. Neverest (visible in Chapter 3)
- at the giant mountain near Okasa there is a large wall with a magic door. After getting the Magic key and sailing to Jomongu with the ship, open the door and ascend the mountain.

4. Atop the Tower on the Lake (visible in Chapter 4)
- in the center of the lake near Bombomb, there is an island with a tower on it. After getting the airship, pilot it to the island and ascend the tower.
okay, then i got them all by myself :) Now I have another q: Where should I go before Void of the World to get best/ultimate equipment?
kentona
What Would Jedi Do?
18978
Depends on your classes. I didn't make one standard set of "ultimate" equipment for every (because I tried to encourage experimentation), but there are definately some great equipment combos available end-game.

It'll take me a bit to collect the data. I'll post it once I have it.
kentona
What Would Jedi Do?
18978
Lightsabre - reward for finding 100 tiny medals. Equipable by most classes. Attacks x6 with a Magic attribute.
Falcon Blade - attacks x4. Can't recall where this is found, unfortunately.
Blade of Arborlon - reward for restoring Arborlon in Indhopal. Attacks x3. Equipable by all.
Jingu Bang - Found outside the walls of Hawksnest. Raj Ahtan's ultimate weapon. Attacks x3
Fixed Dice - Tiny medal reward for 70+ medals. Awesome Harlequin/Joker weapon. 75% chance of critical attack.
Ultrawhip - Sold in Cidney. Awesome Bandit/Daredevil weapon. Attacks x2 with high damage.
Arcana Cards - Sold by a Ghost Merchant in the Shadow Valley AND reward for Level A in Battle Arena. Harlequin's & Zefyrin's weapon with high ATK and Magic damage. Highest ATK in the game.
Ogre Club - Massive club sometimes dropped by Ogres (in the Shadow Valley)
Runesword - Sold by a Ghost Merchant in the Shadow Valley. Massive sword with great ATK, +25 DEF, +25 INT, +10 AGL
The Imperial - Sold by a Ghost Merchant in the Shadow Valley. Akira's weapon with a high attack damage, with a decent critical %. Also equipable by Ronin.
Reaver - Found in a cabinet in the Guru's barracks in Hawksnest. Holdana's weapon with a high attack damage, but nothing else (I probably should have added more to it. Oh well)
Crystal Staff - Sold in Hawksnest. Good weapon for mages. INT +50

Hero Shield - Ultimate Hero shield, resists elemental attacks and criticals. There are 3 of these: Chest in the Guru's Barracks in Hawksnest, Chest in the game of Monopolo, Chest outside the walls of Hawksnest.
Mirror Shield - Sold at Hawksnest. Resists most ailments and magic attacks
Heal Shield - Sold at Sverige. Resists poison and death
Ogre Shield - Sold at Hawksnest. Massive shield with great DEF
Magefist - Sold in Aleksandria. Good shield for mages. +20 INT
Expel Shield - Sold in Catan Camp. Good shield for rogues. Prevents criticals

Armor of Light - Ultimate Hero armor, increased evasion, no terrain damage, resists Dark attacks. There are 4 of these: Cabinet in the Guru's Barracks in Hawksnest, Chest in the game of Monopolo, Chest in the Tower on the Lake, Reward for completing Level B of the Battle Arena.
Sage Robes - Sold at Hawksnest. Resists Magic attacks
Dress of Radiance - Found in a chest in the Tower on the Lake AND auctioned in the Auction House in Norge. Ultimate female armor with great DEF and increaed evasion and resistance to Dark.
Armor of Arborlon - Reward for restoring Arborlon in Westland. Resists mind attacks (sleep, discord, chaos) +25 INT.

Haste Helm - Found on a roof in Cidney AND dropped by Iron Gaia boss. Grants x2 AGL
Hero's Diadem - Ultimate Hero helm. There are 4 of these: Chest in the Guru's Barracks in Hawksnest, Chest in the Tower on the Lake, ...and two other places I can't recall.
Great Helm - Sold at Hawksnest. Massive helm with great DEF
Coif of Glory - Sold at Catan Camp. Resists mind attacks (sleep, discord, chaos) +33 INT
Hat of Happiness - Reward at the end of mazes in the Megafunhouse. Recover HP with every step. Can't recall where this is found.

Hero Ring - Tiny Medal reward for 95+ medals. x2 all stats.
Meteorite Armband - x2 AGL. Can't recall where this is found.
Comet Girdle - x2 STR. Found in a chest in Francis Miller's castle in San Vegas on the top floor.
Galaxy Amulet - x2 INT. Can't recall where this is found.
Gravity Signet - x2 DEF. Can't recall where this is found.
Pearl Earring - Auctioned in the Auction House in Norge. Halves MP consumption
Immunity Idol - Tiny Medal reward for 60+ medals. Immune to all ailments
Ring of the Zodiac - Sold in special shop on Monopolo board. +30 all stats
Ring of the Ancients - Possible reward from the Queen of Jermania. +50 all stats
Power Glove - Found in the ancient ruins. +35 STR/DEF, resists poison and debuffs
Dreadlord Ring - Dropped by Urok. +100 ATK, Induces Bikill
Sounds great, I only got 2003 on my laptop a couple of months ago. This game sounds perfect for me to play! It'll help me with 2003!
damn. I got so many items to find :(
HALP I NEED TO FIND CHILDREN IN CHAPTER 1!!! I GOT THE FAKE MEMBER CARD FROM THE GUY IN THE STAIRS IN THE VILLAGE WITH THE MISSING CILDREN, DO I SELL IT. ARGGH!
kentona
What Would Jedi Do?
18978
What you do is talk to the King Cobra at night in the Stromholm jail.
i sorta figured then i got lost and could not find the jail but hey i am at ch2 trying to find transform wand in some mountain temples wihch one is it in
kentona
What Would Jedi Do?
18978
It's in the last one you look in. There are 4 temples in total out there in the mountains. (I didn't make that very clear in game, sorry).
What's the time setting for getting into the Druid's house in Parvinder? I keep going over the clues from the various townspeoples and I just can't figure it out.
kentona
What Would Jedi Do?
18978
Spoiler, Highlight Text To Read Answer:

The time is 8:43. I can't recall all the hints that I gave in the town, but I know this is the answer.
Thank you very much, Kentona.

I've enjoyed this game immensely. I especially loved all the wacky mixed references to Terry Brook's and Akira Toriyama's works, and all the other stuff you snuck in there. Great game.
Oh, one more question: what goes on in New Game +? Are there special dungeons or battles one can gain access to, or is it more like Chrono Trigger where you can gain access to alternate endings or something like that?
I don't know if anyone else has ever run into this error, but when I was in the fifth chapter, after clearing the desert and having either five or four of the relics, The desert music messed up and I heard it no matter where I was. I even tried to open your game through rpg maker 2003 and i couldn't fix it
kentona
What Would Jedi Do?
18978
New Game + is simply the same game except that you get to keep your levels and classes and equipment. Nothing too special.

@Warrior88: Dang. There's some switches that need to be turned on and off (that control the worldmap music). I can't recall where there are at the moment (somewhere around the 700s) but it will be like CHAPTER_5 and DESERT STORM and END GAME. CHAPTER_5 needs to be turned on, and DESERT_whatever needs to be off. Press F9 ingame to see the debug switch/variable menues.
Hi Kentona,
Great game, I just started playing and I find it addictive. The music is great but when I'm just EXP building I like to turn off the BGM and listen to my own MP3s. I can't seem to find the game settings window. Is there any way to turn off the BGM and ME?
Thanks,
^_°
kentona
What Would Jedi Do?
18978
Well, the easiest way to do that is to open your Volume Control in Windows and mute the SW Synth volume. That will prevent all the MIDIs from playing on your entire machine. Then start up your WinAmp or whatever and play your MP3s and you should be good to go.
Great suggestion! Thanks again for making such a brilliant game!
Cheers,
^_°