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Generic RM2k3 RTP Gaming Fun!

I always wanted to make that game based on everything I enjoyed as a kid. This is the end result.

Hero's Realm creates a super-synergy of proactive features to create a gaming experience greater than the sum of its parts.

Lead four heroes and their teams against the evil forces of Mephistocles, the Lord of Demons in this retro-RPG adventure. Toggle between the four heroes as you explore dungeons, ascend towers, spelunk caves, save villages and defeat the forces of evil! Reminiscent of classic RPGs such as Dragon Quest III and Final Fantasy V, Hero's Realm is a fun romp in old-school RPG nostalgia.

-22 character classes (12 base classes, 4 hero classes, 3 secret classes, 3 master classes)
-TONS of game content and sidequests
-Classic NES-era and SNES-era RPG gameplay
-Great music
-Multi-party switching system (like Kefka's Tower in FFVI!)
-Multi-party tactical battles (at least 5 of them!)
-Massive world map

The story is split into 5 chapters, with each of the first four chapters focusing on a new hero, and the 5th chapter bringing them all together.

Chapter 1: Won't Somebody Please Think of the Children?
Chapter 2: There is Something Fishy Going on...
Chapter 3: Land of the Rising Son
Chapter 4: True Calling
Chapter 5: The War on Terror

This is a list of websites where Hero's Realm has been mentioned or linked to.

Download and unzip this file. Install the fonts in your C:\Windows\Fonts folder.

Hero's Realm has a TVTropes page.Check it out.
Did you enjoy Hero's Realm? Consider helping me out so that I can make more games in the future.

Latest Blog

Inhuman Resources

Remaking all this will be a pain in the asset

Converting Hero's Realm into a commercial endeavour requires remaking a large swath of assets. When I was creating the game, I had access to the expansive RM2k3 RTP resources, as well as many, many (many) rips from Final Fantasy IV, V and V, and MIDI renditions of popular game tracks as well as a score of original works. As such, I was very liberal in my use of different assets when creating monsters, maps, animations, classes, etc!

Remaking these assets will require me to hire artist(s)/spriter(s)/composer, and this is an open call to see who might be interested in working with me to create a batch of new resources.

This is the first time I have attempted to commission resources. If I am missing any details, please feel free to ask for them in the comments.

I am looking for resources for RPG Maker 2003 for:
Tilesets, Panoramas, Monsters, Charsets, Objects, Battlechars, Battleweapons, Battle Animations, Battlebacks, Titlescreen/Game Over, Music, Sound Effects

I have a limited budget (like all indie game devs do, of course). In some areas (monsters, panoramas, battle animations) I am willing to scale back graphic fidelity to come under budget. I will also be willing to help with (and encourage) recolors, editing templates, minor tweaks and edits. The graphic style I am aiming for is somewhere between SNES Final Fantasy V and RM2k3's RTP. I have gone into greater detail for each resource below.

Tilesets (a.k.a. chipsets) ::..

Here I am looking for an ideally 1-to-1 match with the RM2k3 RTP edits I used in the game (to minimize any remapping clean up I would have to do).

480x256 pixels
256 colors

Assets Needed (6)
-Town (with small variations/recolors for Mountains, Swamp, Ocean, Sand/Desert)
-SciFi Complex (this can be a smaller set of graphics, and I can redo what I have with a new chipset)

Panorama-o-rama ::..

I used panoramas sparingly in Hero's Realm.

320x240 pixels (typically)
256 colors

Assets Needed (6)
-Mid-day lightly clouded sky
-Very Cloudy Sky (tiles horizontally, as illustrated above)
-Strange miasma (tiles horizontally and vertically, for parallel dimensions)
-Mountain range (tiles horizontally, as illustrated above)
-Dark abyss (tiles horizontally and vertically, used in a very fast-moving parallax)

Characters ::..

Characters are 16x16 sprites with 4 directions with a 3-step walking animation (left foot, standing, right foot) typically. A 2-step walking animation is also acceptable. I need a lot, though. Charsets for RM2k3 are a specific dimension and have a specific layout. They (like all assets in RM2k3) are limited to 256 colors.

Classes (46)
There are 21 classes that need a male and female variant, plus 4 hero classes.

-Daredevil M
-Daredevil F
-Assassin M
-Assassin F
-Joker M
-Joker F
-Bandit M
-Bandit F
-Engineer M
-Engineer F
-Harlequin M
-Harlequin F
-Ranger M
-Ranger F
-Templar M
-Templar F
-Warden M
-Warden F
-Champion M
-Champion F
-Black Knight M
-Black Knight F
-Paladin M
-Paladin F
-Ronin M
-Ronin F
-Shapeshifter M
-Shapeshifter F
-Channeler M
-Channeler F
-Sage M
-Sage F
-Shadowen M
-Shadowen F
-Druid M
-Druid F
-Mesmer M
-Mesmer F
-Warlock M
-Witch F
-Wizard M
-Wizard F

NPCs (54)(estimate)

Main NPCs (11)
-Child of Light (girl)
-Pablo (grand poobah)
-Wip (Chief Advisor)
-Great Red Spirit (Seer)
-Trihan (Captain)
-Lady Liberty (Lord Captain Commander)
-Archeia Nessiah (Guard and Overseer of the Child of Light)
-Dread Pirate Holberts
-Guru (male)
-Guru (female)
-Giant Golem

Evil (7)
-Balthalas (fat demon)
-Niddly Wormwood (sketchy man)
-Kakorotto (kung fu master)
-Murzhor (evil wizard)
-Spinidel (shade)
-Urok (muscle demon-captain)
-Mephistocles (tall demonlord)

Generic (18) + recolors/tweaks
-old man
-old woman
-exotic dancer
-commander/elite soldier
-bald tough guy
-froggite (or similar small animal/gnome-like creature)

Animals (8)

Vehicles (4)
-airship (I have a custom airship already, but may need tweaking to match style)
-seafaring ship
-ghost ship

Monsters (6?)

Objects (32)
Chests, switches, doors, villages, castles, and the like. Some are static, some have animation frames (ie- doors and chests)

objects (18)
-ornate chest
-blood spatter
-wood door
-reinforced door
-metal door
-jail door
-ornate door
-floor switch
-wall switch
-mine cart
-small spikes
-large spike

worldmap (14)
-castle (32x32)
-elegant castle (32x32)
-castle ruins (32x32)
-pyramid (32x32)
-futuristic ruins

Battle Characters ::..

Like I mentioned earlier, I have 21 classes that need a male and female variant, plus 4 hero classes, plus a battlechar for the Child of Light, for a total of 47 battlechars. Battlechars in RM2k3 have a specific size and template and are limited to 256 colors.

These battle character sprites should reasonably match their accompanying 16x16 charset sprites.

I am looking for a Final Fantasy IV or V style. I need 8 poses (Standing, Attacking, Walking, Hurt/Crouch, Spellcast, Victory, Asleep/Dead, Defending), plus 4 poses that I can use universally (Invisible, Ghost, Statue, Wolf/Werewolf)

Assets Needed (47+4)

-Daredevil M
-Daredevil F
-Assassin M
-Assassin F
-Joker M
-Joker F
-Bandit M
-Bandit F
-Engineer M
-Engineer F
-Harlequin M
-Harlequin F
-Ranger M
-Ranger F
-Templar M
-Templar F
-Warden M
-Warden F
-Champion M
-Champion F
-Black Knight M
-Black Knight F
-Paladin M
-Paladin F
-Ronin M
-Ronin F
-Shapeshifter M
-Shapeshifter F
-Channeler M
-Channeler F
-Sage M
-Sage F
-Shadowen M
-Shadowen F
-Druid M
-Druid F
-Mesmer M
-Mesmer F
-Warlock M
-Witch F
-Wizard M
-Wizard F
-Child of Light
+Invisible, Ghost, Statue, Wolf/Werewolf

Enemies ::..

Final Fantasy VI style

Final Fantasy V style

So many monsters in this game. So many...

I have done an initial cull of the monster graphics used in this game, and can still do further consolidation based on the roles the monsters filled in battle. Currently, I have a list of 86 monsters and bosses. However, I am not particularly wedded to each specific monster's graphic or name - I simply used what was available from Final Fantasy VI rips and designed from there. For example, I used a bear graphic and made a bear-like enemy, but really any large ferocious beast-styled sprite will suffice. Thus there is a lot of freedom in what monsters can get ultimately designed and developed. I am also (very) open to artist suggestions, based on what they would like to try spriting!

As for style, I am shooting for a Final Fantasy V level of graphic fidelity. (Final Fantasy VI, though more elegant, is likely outside of my price range). I have showcased both above. At least, that is what I am envisioning. I am open to discussion and suggestions on monster graphic design.

The size ranges varies, from a low end of 35x35 pixels, to 50x50, to 70x100.

Mooks (66):
-This is a working list, and based largely on FF6 sprites I used.

Ameboid-like goop
Behemoth (very large demon)
Long Dragon
Odonata (flying bug)
Porkus (fat pig-like beast)

Bosses (20)

Fatdemon (miniboss)
Big Fighter (miniboss)
Big Skeleton (miniboss)
Knight/Prince (miniboss)
Balthalas, 3rd form
Iron Gaia/Virus (robot boss)
Murzhor (wizard variant)
Spinidel (demon variant)
Urok (behemoth variant)
Niddly Wormwood (vagabond human)
Evil Wind
Xelob (giant spider)
Xelobite (spiderling)
Shadowstorm (Atma, from FF6 basically)
Mephistocles (has 2 arms, each arm has 2 forms)
-Mephisto Left I
-Mephisto Left II
-Mephisto Right I
-Mephisto Right II
Mephistocles, 2nd form

This will likely be the biggest component of my budget, and requires the most work, but it could also be the most fun and varied resource creation of the entire project, and the artist would have considerable leeway.

Battle Animations ::..

I don't even know where to begin with battle animations...

I haven't compiled a comprehensive spell list yet. I used a ton of different battle animations that varied greatly in style. This could potentially be a huge cost-sink, but I am quite willing to scale back in this area to meet budget.

I need someone comfortable with battle animations for RPGs who would be willing to advise me in how to approach this facet of resources.

Battle Backgrounds ::..

Ideally, for battle backgrounds, I would like to imitate a Final Fantasy IV or V style (or even an FFVI style). But the style will have to match both the FF5 style battlechars AND whatever style the monsters end up taking. Depending on that, I am even willing to simplify the battlebacks to do a mostly-black background with a stylized header, like so:

256 colors

Assets Needed (22)

-scifi complex

Battle Weapons ::..

There are (roughly) 33 weapons needed for this game, though depending on how much it takes to make them, I can use more (up to 50). Battle weapons in RM2k3 are a 3 stage animation, and fit into a specific template.

Assets Needed (33)
(some consolidation/recolors are an option!)

-elegant sword
-ornate dagger
-magic staff
-wooden staff
-wand x2
-ornate bow

Miscellaneous ::..

256 colors

Assets Needed
-Title screen
-Game Over screen
-Chapter frame

Music ::..

I may have music assets lined up, depending on how things play out. But for sake of completeness, I am looking for a list of music. I am not sure how pricing works (probably by the minute)

The style I am looking for is, again, SNES-esque, though I am not requiring a strictly chiptune instrumentation. If orchestral music fits, I will use it.

RM2k3 supports MIDI, WAV and MP3, though I would prefer WAV or MP3.

I can provide sample MIDIs. I will work on recording some samples of the songs I really like and posting them here soon.

Assets Needed (27)

-main theme
-hero's theme x4
-overworld (x5?)
-important battle
-boss battle
-final battle(s)
-town (x2)
-other dimension
-final cave
-Intro music
-titlescreen music/Paranor

Sound Effects ::..

I don't even know how these are made, acquired, produced, or commissioned. I am strongly leaning towards making my own using something like bfxr because I am so unknowledgeable about sound effects, just to sidestep the hassle. But I did come up with a draft list.

(Can I just use the RM2k3 sound effects? Is that allowed?? Problematic??? Legitimate question here)

Assets Needed (draft list)(37-ish)

-find item

If you are interested, please respond in the comments below or via Private Message. Contact me with any questions, pricing, payment options/arrangements, or suggestions. Thank you for your time!
  • Completed
  • kentona
  • RPG Tsukuru 2003
  • RPG
  • 06/25/2007 11:50 PM
  • 06/21/2017 08:54 PM
  • 06/19/2009
  • 1279661
  • 224
  • 35299


do we really lose the ability to change classes?

also do we only get 1 of each red/blue/green elfstones?

I also don't have a party with only one gender of people, so how am i supposed to get into the gentlemens club in san vegas?

is there a way to bring back the people who change classes and assign new people?
sorry I didn't see that I got a message in my mail box.
I read that message, that helps. It would be nice to still have the chance to change characters and experiment with different classes without have to start all over but everyone has different opinions.

It is a great game and you (kentona) really are dedicated to your fans enjoyment. Although, this is just an idea from an amatuer, but it seems that it would be a real cool thing to have a difficulty setting on an rpg. Nothing complex, just maybe a stat multiplier for the monsters, for example an easy/medium/hard/really hard setting that acts as a simple trigger for monster strength. Easy= .80 strength/defense/intellegence/agility/hp/mp, medium= 1.0 stats, hard 1.5 stats, really hard 2.00 or 200% maybe more. I'm not so certain how hard that might be, it could be more work than it sounds like.

As I have played the game I have not found any need for what people call grinding except in the begining when you only have enough equipment for 1 person and you have to divide that stuff up among everyone else and still people are fighting bare handed and naked. And yet even though I never stop to grind I find the monsters seem a little easy so a difficulty increase would be nice. Thats my one little problem, the game seems a little too easy. I do travel alot in the game as the maps are really huge and I hate to miss anything, and I hate running so I probalbly fight alot of battles that contribute to strong characters making the game easy. I don't really care about the regular monsters but the bosses could be a little more fun.

With a difficulty setting a person who wants to play the story can set things to easy and just go through it, others may set it to easy and then set it to hard when fighting the bosses, that would make things interesting. Some may want to face everything with a challenge and make the whole game really hard. As it is I usually just walk through all four original chapters with my champion with the bladerang, my sage with a boomerang, and my bandit with that caltrops and the battle is over. I barely even need a sage or any magic user. The only reason I would use any of the spells or abilities I learn is to see how they work. If I can increase the difficulty it might encourage the need for more strategy.

You have done so much for "Hero's Realm" that this difficulty setting doesn't need to be implemented but it might be nice for any future rpg's.

Thanks for your input.
▲▲▼▼◄►◄►(B) (A)
Well, the Sage and Champion are elite/advanced classes, so its not too surprising that you are overpowered. They are considered secret classes at the start.

Where are you in the game? The first few chapters are meant to be pretty easy to ease you into the game. Furthermore, the game difficulty isn't a straight linear progression in increasing difficulty - there are times when it was intentionally easier (and times when it spikes). But overall this isn't going to be the most difficult game out there, plus it sounds like you fight every battle you can (giving you a stronger team like you said) and it also sounds like you are good a min/maxing.

As for the difficulty settings, it would be almost impossible to do in RM2k3 because there is no way to globally change stats in-game. I'd have to make 3 versions of every monster AND make a custom encounter system.
▲▲▼▼◄►◄►(B) (A)
Just so that other people who read this (lol!) know what we're talking about, here is the PM conversation:

Sorry to bother you, the game Hero's Realm is great, but do you really lose the ability to change classes and character by the fifth chapter?

Do you only get 1 red/green/blue elfstone meaning only either one party or 3/4 parties get a master class?

I made my parties gender diverse because a guy in the earlier chapters told me some areas allow only some genders, but I can't get in the all mens club of San vegas.

I understand your probably busy but if the answer is yes thats really a bummer, is it possible to go into the game and delete the script that removes the parter registers and the part that takes the elfstones away from you?

With all respect,

Concerned fan

Well, I have somewhat good news. There are 4 elfstones to be found in the world - one red, one green, one blue AND one that is randomly determined based on who opens the chest in the Tower on the Lake:

Holdana = blue elfstone
Zefyrin = red elfstone
Akira = green elfstone
Raj = random elfstone

So that can give you your 4/4 for your parties.

Secondly, all ally characters can upgrade themselves to the Elite version of their class. ie- mage-types can change to a Sage (awesome class that has x2 spell casting), warrior-types can change to the Champion (x2+ attacks). Not as good as Master classes, but none too shabby either. Rogue-types can change to the Joker, which is actually a terrible class BUT once they get to lvl 20 (I think) they can upgrade to the Daredevil master class WITHOUT needing an elfstone!

As for the special rooms in San Vegas that only allow men/women, know that they only count party members that are alive...so, let the men die! (or women, depending) and give it a shot. I didn't leave you hanging.

Hope this helps,
Thanks for the advice to fix that desert music its just i can't find the switches... i'll keep searching however
I currently am in chapter five after getting the airship but before getting any of the artifacts other than the original three. I have the three elfstones other than the white elftone and a couple (2 not 3) black elfstones but can't decide on wether to get a second channeler or a second templar, I think I did this out of order because the guy who tells me about the artifacts only can tell me about 2 instead of five.

My parties I had in all 4 of the first chapters have been a sage, champion, and a bandit. The sage as a spell caster, the champion as a fighter, and a bandit as a money maker. I didn't want the joker because he didn't have the find loot ability, but after playing with one for a while I could swear they still have it even if its not mentioned, but can they fight? They only seem to have "Goof Off" instead. Daredevils don't seem to have "find loot" but it seems they do.

I figured I'd experiment with other classes once I got near the end and did't have to worry about the story but it doesn't look like thats possible in the 5th chapter.
it will be better if there will come heroes realm 2.....?
good job ken...^^
▲▲▼▼◄►◄►(B) (A)
I currently have no plans for a Hero's Realm 2. The closest thing to that would be Generica. You can also check the "You might also like..." tab for games somewhat like HR.

I'm in a dilemma! In Chapter 3 I purchased the fisherman's boat in Ichiban. I sailed to Osaka, this city is right against the shore on a small peninsula. I disembarked the boat below Osaka on the world map and entered the city. When I exit Osaka I appear above the city, when I try to walk to the boat I just re-enter the city. Since the boat is below the city I can't get back on the boat! What can I do? Please help.
If I were to send you my save file would you be able to fix this problem??
▲▲▼▼◄►◄►(B) (A)
Use a Warp Wing (or the Return spell) to reset the position of the skiff.
Whew! Thanks for the Warp Wing info. I never used it up until this point in the game. Every time I tried it was grayed out. I just figured out it can only be used on the world map just like the save option. I had such a hard time in the first quarter of Chapter one because I was just using save points! I didn't look to save while I was traveling, just in dungeons and inns.

I was also confused by some of the class abilities. For instance the Magus ability of Magi Combo, I tried it a couple of times but I couldn't figure out what it does. There was a couple of other confusing instances that slips my mind at this time. Is there an resource that explains spells, class abilities and combat states a little better, something like a game appendix or manual?

Finally I just want to say how much I'm enjoying this game! Keep up the good work!
▲▲▼▼◄►◄►(B) (A)

This is a fairly comprehensive resource for the game. It has full equipment lists, class info and more. As to the Magicombo ability, it's just like Holdana's Pummel, except for magic. So once you activate it, you can cast magic x2 (so if you use something like Firebal, it casts it twice in a single round).

Wow thanks for the link, I'm looking just now. The class abilities and weapon table I'm finding particularly helpful. Thanks a bunch!!!
Hero´s realm es un rpg a la ffv pues a cada personaje le puedes asignar su clase (o jobs). Cuentas con 4 heroes principales con jobs predefinidos , cada 1 con 3 acompañantes a los cuales les asignas el job de tu preferencia, esto al pincipio puede resultar llamativo, ya ke puedes probar practicamente todos los jobs y asi tener 4 partys con diferentes habilidades. Sin embargo para el tercer y cuarto capitulo (como empiezas con un nuevo hero desde nivel 1) se torna un poco fastidioso, pero afortunadamente los 4 primeros capitulos duran poco.

El show comienza en el captitulo 5 donde los 4 heroes con su respectiva party se juntan y empieza la mision de salvar al mundo. un buen elemento que tiene este juego es que en cualkier momento puedes cambiar de party, de esa forma si te fastidias o no te gustaron determinados jobs, te cambias de party y listo.

La historia en si no tiene nada espectacular, la musica esta mas o menos, uno que otro tono esta bueno, mas bien lo que motiva a acabarlo es el simple hecho de haberlo empezado y sacarle las habilidades a tu party. La dificultad esta por los suelos, ya que la magia de "sleep/sleepmore" funciona contra el 99% de los enemigos (jefe y ultimo jefe incluido) asi que no tendras ningun problema en acabarlo). Otra cosa que es digna de notarse es el nombre de los montruos.... deja mucho que desear. (y digo, normalmente no importan los nombres de los mosntruos pero como vez a tantos y con esos nombres piratones, como que si empieza a calar)

En fin, si te gustan los RPGs con jobs es casi seguro que este tambien te guste.
where is the RM2K3 thing downloadable cos i want to make a game but i cant find it
▲▲▼▼◄►◄►(B) (A)
I've sent you a PM about the subject of RM2k3.

@Yunkel: umm...taco el burrito si senor que pasa las margarita con queso con carne tortilla. (Yeah, I don't know spanish)
Ah don't worry Kentona, I am saying that your game is good... Except the names of the monsters :)