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Generic RM2k3 RTP Gaming Fun!

I always wanted to make that game based on everything I enjoyed as a kid. This is the end result.



Hero's Realm creates a super-synergy of proactive features to create a gaming experience greater than the sum of its parts.


Lead four heroes and their teams against the evil forces of Mephistocles, the Lord of Demons in this retro-RPG adventure. Toggle between the four heroes as you explore dungeons, ascend towers, spelunk caves, save villages and defeat the forces of evil! Reminiscent of classic RPGs such as Dragon Quest III and Final Fantasy V, Hero's Realm is a fun romp in old-school RPG nostalgia.


-22 character classes (12 base classes, 4 hero classes, 3 secret classes, 3 master classes)
-TONS of game content and sidequests
-Classic NES-era and SNES-era RPG gameplay
-Great music
-Multi-party switching system (like Kefka's Tower in FFVI!)
-Multi-party tactical battles (at least 5 of them!)
-Massive world map
-Fun


The story is split into 5 chapters, with each of the first four chapters focusing on a new hero, and the 5th chapter bringing them all together.

Chapter 1: Won't Somebody Please Think of the Children?
Chapter 2: There is Something Fishy Going on...
Chapter 3: Land of the Rising Son
Chapter 4: True Calling
Chapter 5: The War on Terror


This is a list of websites where Hero's Realm has been mentioned or linked to.


Download and unzip this file. Install the fonts in your C:\Windows\Fonts folder.
http://rpgmaker.net/users/kentona/locker/Fonts.rar


Hero's Realm has a TVTropes page.Check it out.
Did you enjoy Hero's Realm? Consider helping me out so that I can make more games in the future.


Latest Blog

Too derivative for commercialization?

When I set out to make this game, I really did mean to take everything I enjoyed about RPGs I played as a kid and make my own game out of it.

Surprisingly (!), this has lead the game to be pretty derivative. Possibly, too derivative.

...and I really need some help in making it sound cool.


Indeed.



Here was my musings on what the game is about:

Hero's Realm is a conventional RPG wherein you control four parties of heroes concurrently to defeat an impending demonic cataclysm.

Hero's Realm is reminiscent of late NES and early SNES classics such as DQIII and IV, and Final Fantasy IV, V and VI, in terms of gameplay and aesthetic.

The coolest unique aspect of the game is the creation and playing of four parties of four playable characters simultaneously, where the player has the ability to toggle the active party as needed.

In a fantasy world in peril, you control four heroes and their parties as they traverse realm to prevent the incoming demonic devastation.

By toggling control of which party the player plays, a player can explore different areas of a dungeon simultaneously. In major boss battles, a different party can be subbed in to continue the fight, for example when one party nears death or a different skillset is needed.

A central facet of the game is preparation and management of their playable characters and their respective parties - the player gets to choose the classes of each of the four hero's three helpers from a pool of 12, and manage the equipment and skills of all four parties from a common resource pool of items and gold.


But what kind of return would a top down retro RPG with no hook or gimmick or witty title expect, honestly? I wasn't going to quit my dayjob for this, but as it turns out my dayjob is quitting on me, so... I may need this to be a moderate success in the short-term so that I don't go into to too great of debt.

(What if I changed the title to something witty? Like Heroic Heroes of Heroism? That might garner some attention. And the game is pretty tongue-in-cheek...)

I need some help (again) to come up with a pitch for the game. Something that I could put onto, say, a Steam gamepage that would actually entice people to check it out. I am struggling to write anything that isn't self-deprecating.

  • Completed
  • kentona
  • RPG Tsukuru 2003
  • RPG
  • 06/25/2007 11:50 PM
  • 05/23/2017 08:20 PM
  • 06/19/2009
  • 1258984
  • 219
  • 34973

Posts

do we really lose the ability to change classes?

also do we only get 1 of each red/blue/green elfstones?

I also don't have a party with only one gender of people, so how am i supposed to get into the gentlemens club in san vegas?

is there a way to bring back the people who change classes and assign new people?
sorry I didn't see that I got a message in my mail box.
I read that message, that helps. It would be nice to still have the chance to change characters and experiment with different classes without have to start all over but everyone has different opinions.

It is a great game and you (kentona) really are dedicated to your fans enjoyment. Although, this is just an idea from an amatuer, but it seems that it would be a real cool thing to have a difficulty setting on an rpg. Nothing complex, just maybe a stat multiplier for the monsters, for example an easy/medium/hard/really hard setting that acts as a simple trigger for monster strength. Easy= .80 strength/defense/intellegence/agility/hp/mp, medium= 1.0 stats, hard 1.5 stats, really hard 2.00 or 200% maybe more. I'm not so certain how hard that might be, it could be more work than it sounds like.

As I have played the game I have not found any need for what people call grinding except in the begining when you only have enough equipment for 1 person and you have to divide that stuff up among everyone else and still people are fighting bare handed and naked. And yet even though I never stop to grind I find the monsters seem a little easy so a difficulty increase would be nice. Thats my one little problem, the game seems a little too easy. I do travel alot in the game as the maps are really huge and I hate to miss anything, and I hate running so I probalbly fight alot of battles that contribute to strong characters making the game easy. I don't really care about the regular monsters but the bosses could be a little more fun.

With a difficulty setting a person who wants to play the story can set things to easy and just go through it, others may set it to easy and then set it to hard when fighting the bosses, that would make things interesting. Some may want to face everything with a challenge and make the whole game really hard. As it is I usually just walk through all four original chapters with my champion with the bladerang, my sage with a boomerang, and my bandit with that caltrops and the battle is over. I barely even need a sage or any magic user. The only reason I would use any of the spells or abilities I learn is to see how they work. If I can increase the difficulty it might encourage the need for more strategy.

You have done so much for "Hero's Realm" that this difficulty setting doesn't need to be implemented but it might be nice for any future rpg's.

Thanks for your input.
kentona
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19481
Well, the Sage and Champion are elite/advanced classes, so its not too surprising that you are overpowered. They are considered secret classes at the start.

Where are you in the game? The first few chapters are meant to be pretty easy to ease you into the game. Furthermore, the game difficulty isn't a straight linear progression in increasing difficulty - there are times when it was intentionally easier (and times when it spikes). But overall this isn't going to be the most difficult game out there, plus it sounds like you fight every battle you can (giving you a stronger team like you said) and it also sounds like you are good a min/maxing.

As for the difficulty settings, it would be almost impossible to do in RM2k3 because there is no way to globally change stats in-game. I'd have to make 3 versions of every monster AND make a custom encounter system.
kentona
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19481
Just so that other people who read this (lol!) know what we're talking about, here is the PM conversation:

Sorry to bother you, the game Hero's Realm is great, but do you really lose the ability to change classes and character by the fifth chapter?

Do you only get 1 red/green/blue elfstone meaning only either one party or 3/4 parties get a master class?

I made my parties gender diverse because a guy in the earlier chapters told me some areas allow only some genders, but I can't get in the all mens club of San vegas.

I understand your probably busy but if the answer is yes thats really a bummer, is it possible to go into the game and delete the script that removes the parter registers and the part that takes the elfstones away from you?


With all respect,

Concerned fan


Well, I have somewhat good news. There are 4 elfstones to be found in the world - one red, one green, one blue AND one that is randomly determined based on who opens the chest in the Tower on the Lake:

Holdana = blue elfstone
Zefyrin = red elfstone
Akira = green elfstone
Raj = random elfstone

So that can give you your 4/4 for your parties.

Secondly, all ally characters can upgrade themselves to the Elite version of their class. ie- mage-types can change to a Sage (awesome class that has x2 spell casting), warrior-types can change to the Champion (x2+ attacks). Not as good as Master classes, but none too shabby either. Rogue-types can change to the Joker, which is actually a terrible class BUT once they get to lvl 20 (I think) they can upgrade to the Daredevil master class WITHOUT needing an elfstone!

As for the special rooms in San Vegas that only allow men/women, know that they only count party members that are alive...so, let the men die! (or women, depending) and give it a shot. I didn't leave you hanging.

Hope this helps,
kentona
Thanks for the advice to fix that desert music its just i can't find the switches... i'll keep searching however
I currently am in chapter five after getting the airship but before getting any of the artifacts other than the original three. I have the three elfstones other than the white elftone and a couple (2 not 3) black elfstones but can't decide on wether to get a second channeler or a second templar, I think I did this out of order because the guy who tells me about the artifacts only can tell me about 2 instead of five.

My parties I had in all 4 of the first chapters have been a sage, champion, and a bandit. The sage as a spell caster, the champion as a fighter, and a bandit as a money maker. I didn't want the joker because he didn't have the find loot ability, but after playing with one for a while I could swear they still have it even if its not mentioned, but can they fight? They only seem to have "Goof Off" instead. Daredevils don't seem to have "find loot" but it seems they do.

I figured I'd experiment with other classes once I got near the end and did't have to worry about the story but it doesn't look like thats possible in the 5th chapter.
it will be better if there will come heroes realm 2.....?
good job ken...^^
kentona
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19481
I currently have no plans for a Hero's Realm 2. The closest thing to that would be Generica. You can also check the "You might also like..." tab for games somewhat like HR.
Kentona,

I'm in a dilemma! In Chapter 3 I purchased the fisherman's boat in Ichiban. I sailed to Osaka, this city is right against the shore on a small peninsula. I disembarked the boat below Osaka on the world map and entered the city. When I exit Osaka I appear above the city, when I try to walk to the boat I just re-enter the city. Since the boat is below the city I can't get back on the boat! What can I do? Please help.
If I were to send you my save file would you be able to fix this problem??
kentona
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19481
Use a Warp Wing (or the Return spell) to reset the position of the skiff.
Whew! Thanks for the Warp Wing info. I never used it up until this point in the game. Every time I tried it was grayed out. I just figured out it can only be used on the world map just like the save option. I had such a hard time in the first quarter of Chapter one because I was just using save points! I didn't look to save while I was traveling, just in dungeons and inns.

I was also confused by some of the class abilities. For instance the Magus ability of Magi Combo, I tried it a couple of times but I couldn't figure out what it does. There was a couple of other confusing instances that slips my mind at this time. Is there an resource that explains spells, class abilities and combat states a little better, something like a game appendix or manual?

Finally I just want to say how much I'm enjoying this game! Keep up the good work!
kentona
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19481
http://kentona.freehostia.com/

This is a fairly comprehensive resource for the game. It has full equipment lists, class info and more. As to the Magicombo ability, it's just like Holdana's Pummel, except for magic. So once you activate it, you can cast magic x2 (so if you use something like Firebal, it casts it twice in a single round).

Wow thanks for the link, I'm looking just now. The class abilities and weapon table I'm finding particularly helpful. Thanks a bunch!!!
Hero´s realm es un rpg a la ffv pues a cada personaje le puedes asignar su clase (o jobs). Cuentas con 4 heroes principales con jobs predefinidos , cada 1 con 3 acompañantes a los cuales les asignas el job de tu preferencia, esto al pincipio puede resultar llamativo, ya ke puedes probar practicamente todos los jobs y asi tener 4 partys con diferentes habilidades. Sin embargo para el tercer y cuarto capitulo (como empiezas con un nuevo hero desde nivel 1) se torna un poco fastidioso, pero afortunadamente los 4 primeros capitulos duran poco.

El show comienza en el captitulo 5 donde los 4 heroes con su respectiva party se juntan y empieza la mision de salvar al mundo. un buen elemento que tiene este juego es que en cualkier momento puedes cambiar de party, de esa forma si te fastidias o no te gustaron determinados jobs, te cambias de party y listo.

La historia en si no tiene nada espectacular, la musica esta mas o menos, uno que otro tono esta bueno, mas bien lo que motiva a acabarlo es el simple hecho de haberlo empezado y sacarle las habilidades a tu party. La dificultad esta por los suelos, ya que la magia de "sleep/sleepmore" funciona contra el 99% de los enemigos (jefe y ultimo jefe incluido) asi que no tendras ningun problema en acabarlo). Otra cosa que es digna de notarse es el nombre de los montruos.... deja mucho que desear. (y digo, normalmente no importan los nombres de los mosntruos pero como vez a tantos y con esos nombres piratones, como que si empieza a calar)

En fin, si te gustan los RPGs con jobs es casi seguro que este tambien te guste.
where is the RM2K3 thing downloadable cos i want to make a game but i cant find it
kentona
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19481
I've sent you a PM about the subject of RM2k3.

@Yunkel: umm...taco el burrito si senor que pasa las margarita con queso con carne tortilla. (Yeah, I don't know spanish)
Ah don't worry Kentona, I am saying that your game is good... Except the names of the monsters :)