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Generic RM2k3 RTP Gaming Fun!

I always wanted to make that game based on everything I enjoyed as a kid. This is the end result.

Hero's Realm creates a super-synergy of proactive features to create a gaming experience greater than the sum of its parts.

Lead four heroes and their teams against the evil forces of Mephistocles, the Lord of Demons in this retro-RPG adventure. Toggle between the four heroes as you explore dungeons, ascend towers, spelunk caves, save villages and defeat the forces of evil! Reminiscent of classic RPGs such as Dragon Quest III and Final Fantasy V, Hero's Realm is a fun romp in old-school RPG nostalgia.

-22 character classes (12 base classes, 4 hero classes, 3 secret classes, 3 master classes)
-TONS of game content and sidequests
-Classic NES-era and SNES-era RPG gameplay
-Great music
-Multi-party switching system (like Kefka's Tower in FFVI!)
-Multi-party tactical battles (at least 5 of them!)
-Massive world map

The story is split into 5 chapters, with each of the first four chapters focusing on a new hero, and the 5th chapter bringing them all together.

Chapter 1: Won't Somebody Please Think of the Children?
Chapter 2: There is Something Fishy Going on...
Chapter 3: Land of the Rising Son
Chapter 4: True Calling
Chapter 5: The War on Terror

This is a list of websites where Hero's Realm has been mentioned or linked to.

Download and unzip this file. Install the fonts in your C:\Windows\Fonts folder.

Hero's Realm has a TVTropes page.Check it out.
Did you enjoy Hero's Realm? Consider helping me out so that I can make more games in the future.

Latest Blog

Strictly For Commercial

I have embarked on a new journey...

Approximately one month ago I was approached by an angel investor to explore the possibility of flipping Hero's Realm into a commercial project. Like naive fool that I am who believes he has more time than ever, I tentatively agreed. (Details are still being hashed out).

While the month of June was hectic, July has slowed down and I have earnestly begun my work on cleaning up the game and getting it into a state such that custom resources can be created as efficiently and cost-effectively as possible. Hero's Realm is a large game that made very liberal use of Final Fantasy IV, V and VI rips, a ton of MIDIs for every possible mood and locale, and RTP resources. Minimizing this into a smaller more cohesive set while still maintaining the "feel" will be a tedious process, but it must be done.

A few weeks ago I compiled a list of all of the pertinent feedback that the game had garnered over the past 7 years since its release. I noted all of the major and minor bugs, suggestions on class balance and features, and general impressions left by the various facets of the game.

I also have a laundry list of small enhancements. Things like amplifying magic damage (spellcasters are underpowered), rebalancing classes, and rebalancing skills are all on the table. The Master classes will be toned down, weaker classes tweaked, some overpowered skills nerfed. I will also be adding 3 new Elite classes (Death Knight, Freelancer, and Assassin) to make greater use of the class change mechanic.

The numerous overt references to popular media will be changed to be more subtle. Dialog will be reviewed. The story, such as it is, will remain as is. If I have the wherewithal I would add a new final dungeon (something people identified as a weakness), but I am not certain yet.

This is all in the early stages. I don't have a timeline estimated yet (but I hope to get my initial work done within the next couple of months). The tentative plan is to NOT do a Kickstarter (too much hassle), but to do a Steam Greenlight, and then explore other avenues like itch.io. Stay tuned for notices about the Greenlight drive!

I am adamant about leaving up the original Hero's Realm for RM2k3 v1.5 up here on RMN. (It's already out there in droves so it's not like I have a realistic chance of scrubbing it out anyway). I hope that the enhancements, fixes, changes, and custom resources will be sufficient enough to encourage people to buy it over the original free version. And if it gets on Steam, the market is distinct enough that the free version wouldn't even be known. Plus, I couldn't give up the Makerscore.

If you guys are interested, I can post frequent blogs detailing my progress in my prep work. Otherwise I will just post announcements when major milestones have been achieved.

Wish me luck!

tl;dr - HR is going commercial

  • Completed
  • kentona
  • RPG Tsukuru 2003
  • RPG
  • 06/25/2007 11:50 PM
  • 03/09/2017 03:13 PM
  • 06/19/2009
  • 1240667
  • 219
  • 34571


Pretty nice game. It flows really well. The music also helps with that too. Bravo.
i'm stuck in chapter 4 with the cave of wonders. i have no idea how to get the lamp and what path to take.....i feel like im going in circles. also..the ppl mention the underground tunnels...and there is a staircase down right outside bombom......how do i go down there?
What Would Jedi Do?
After entering the Cave of Wonders, take the leftmost path to get to the ice sliding. Do this:

Then in the lava area grab a series of ladders and cross the lava. After grabbing the lamp, run around the lava lake, grab the last ladder and use it to get to the teleportal. Take it to zip back up the cave and run to the exit.

For the catacombs beneath Bombomb, you'll learn more once you return the lamp to the Sultan.
My friend says that when he runs RPG_RT.exe, he gets an error message saying "the file bEAUTU3 cannot be opened." Any idea how to resolve this?
What Would Jedi Do?
I will investigate. I think RMrecker took out a bunch of files from the game folders it shouldn't have. I'm going to do a comparison between the download and what I have on my computer and find the differences, zip up the missing files and then upload it.
What Would Jedi Do?
Hmm... my comparison isn't turning anything up. I could've sworn people have told me there were missing music files as well. Maybe I've lost the missing files completely. :/

Anywho, here is bEAUTU3.png:

Save it to your HerosRealmRTP\System folder.
Apparently that was the only file he was missing, 'cause it's working now. He sends his gratitude and, of course, so do I. Really appreciate the help!

Also, I just noticed Peaches en Regalia in the Music folder. You made my day, Mr. Anderson.
What Would Jedi Do?
I'm a dancing fool.
I have problem with the music volume: it's very quiet, practically unhearable until i rise the volume of my loud-speakers, but then the sounds (like beeping while moving cursor/making a choice), are so loud that it's even more unplayable. Is there some way to change the volume of music and sound seperatly, or some other way to deal with this problem?
What Would Jedi Do?
If you go to your Volume Control in Windows XP (Start > All Programs > Accessories > Entertainment > Volume Control), you should see a slider for Wave and a slider for SW Synth. SW Synth controls the volume of MIDIs, which is the format of all the music in HR. Crank it up to increase the music volume. The Wave slider controls things like sound effects and MP3s and things of that nature.

The location of the Volume Control is probably similar in Vista and W7
Unallocated Skill Points
One thing that holds me back from truly diving into this game is the choice in classes and the "punishment" of having to start anew if the current party isn't up to snuff. Are there any suggestions of party classes that you can share per chapter that would be ideal to resist the need to restart one or more of my party members per chapter, or does the game typically follow a standard form that an ideal party would be a melee, healer, black magic caster, and *hero* (whichever main character there is for the chapter) setup?
What Would Jedi Do?
I think Sleeping Wind did a piece on which parties were ideal for each chapter back at GW.

Also tips :
General : Store a lot of items (medicine herbs) and conserve MP whenever you can (99x10 = 990 Gold. This should last you through the entire chapter or about three dungeons). Also don't grind in the early area; just stay to get to level 2 to get some starting skills to survive.

Chapter 1 : Engineer + One with bless skill (Paladin/Druid); the latter because of undead
Chapter 2 : Don't recall really hard fight, just some long dungeons. Also another bless user helps (Shadow Gigasss - if you meed the usual gigas, pray that he doesn't use tremor).
Chapter 3 : You don't need bless user if you do optional sidequest. Also you got an all attack weapon in one of the dungeon. That should make your life easier (especially if you equip it on bandit or high agi char). Feel free to choose whatever party you like; one word : THROW.

But, yeah, the general RPG rule-of-thumb of a hero + healer + nuker + melee applies.

Healer classes are: Druid, Paladin, Warlock (potions!), and to a lesser extent the Harlequin and Ranger.

I also think I posted a tiered list of classes based on my experiences with the game, a few pages back in the comments maybe? Or maybe a blog post.
Hey, how come you took off your distribution page? It really helped me remember the names all the other different rpg maker sites out there. It also provided me other outlets to post my own game.
What Would Jedi Do?
Oh! I thought I was the only one who ever used it. :)

I had to remove it to be able to edit any of the other 5 pages, since once you have 6 pages (the max allowed) I couldn't edit any of them. I'd get an error message "You can't have more than 6 primary pages"). I've informed WIP of the bug.

I think you can still get to it by going to http://rpgmaker.net/games/82/distribution/
Hey, I just started playing this game and I got that bug crash. Does that mean my save is gone and I just have to start from scratch?
What Would Jedi Do?
Where the sound cuts out? It's possible then.
kentona: "Hmm... my comparison isn't turning anything up. I could've sworn people have told me there were missing music files as well. Maybe I've lost the missing files completely. :/"

According to RMTool, these are the 2 missing music files:


Found them both in an older demo of Hero's Realm.
Some of the sound files from the 2000 RTP are also needed.

Here's the list, according to RMTool:

I love spending time on this game,especially finding the secrets and stuff it helps me pass time.Love the beginning on chapter 4 it gave me a good laugh.I have to ask all together how long did it take to make?
What Would Jedi Do?
I started this game in April 2006 and finished on March 6th, 2009, with the final patch being released (v1.5) on June 19th, 2009. So roughly 3 years. Of course it wasn't like I worked on it every day - there were 2 months long hiatuses in that time span.

This game took a LOT longer than I anticipated (and turned out much bigger and longer than I planned). I posted a Download History blog entry here: http://rpgmaker.net/games/82/blog/1656/ if you're interested in such things.