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Generic RM2k3 RTP Gaming Fun!

I always wanted to make that game based on everything I enjoyed as a kid. This is the end result.

Hero's Realm creates a super-synergy of proactive features to create a gaming experience greater than the sum of its parts.

Lead four heroes and their teams against the evil forces of Mephistocles, the Lord of Demons in this retro-RPG adventure. Toggle between the four heroes as you explore dungeons, ascend towers, spelunk caves, save villages and defeat the forces of evil! Reminiscent of classic RPGs such as Dragon Quest III and Final Fantasy V, Hero's Realm is a fun romp in old-school RPG nostalgia.

-22 character classes (12 base classes, 4 hero classes, 3 secret classes, 3 master classes)
-TONS of game content and sidequests
-Classic NES-era and SNES-era RPG gameplay
-Great music
-Multi-party switching system (like Kefka's Tower in FFVI!)
-Multi-party tactical battles (at least 5 of them!)
-Massive world map

The story is split into 5 chapters, with each of the first four chapters focusing on a new hero, and the 5th chapter bringing them all together.

Chapter 1: Won't Somebody Please Think of the Children?
Chapter 2: There is Something Fishy Going on...
Chapter 3: Land of the Rising Son
Chapter 4: True Calling
Chapter 5: The War on Terror

This is a list of websites where Hero's Realm has been mentioned or linked to.

Download and unzip this file. Install the fonts in your C:\Windows\Fonts folder.

Hero's Realm has a TVTropes page.Check it out.
Did you enjoy Hero's Realm? Consider helping me out so that I can make more games in the future.

Latest Blog

Strictly For Commercial

I have embarked on a new journey...

Approximately one month ago I was approached by an angel investor to explore the possibility of flipping Hero's Realm into a commercial project. Like naive fool that I am who believes he has more time than ever, I tentatively agreed. (Details are still being hashed out).

While the month of June was hectic, July has slowed down and I have earnestly begun my work on cleaning up the game and getting it into a state such that custom resources can be created as efficiently and cost-effectively as possible. Hero's Realm is a large game that made very liberal use of Final Fantasy IV, V and VI rips, a ton of MIDIs for every possible mood and locale, and RTP resources. Minimizing this into a smaller more cohesive set while still maintaining the "feel" will be a tedious process, but it must be done.

A few weeks ago I compiled a list of all of the pertinent feedback that the game had garnered over the past 7 years since its release. I noted all of the major and minor bugs, suggestions on class balance and features, and general impressions left by the various facets of the game.

I also have a laundry list of small enhancements. Things like amplifying magic damage (spellcasters are underpowered), rebalancing classes, and rebalancing skills are all on the table. The Master classes will be toned down, weaker classes tweaked, some overpowered skills nerfed. I will also be adding 3 new Elite classes (Death Knight, Freelancer, and Assassin) to make greater use of the class change mechanic.

The numerous overt references to popular media will be changed to be more subtle. Dialog will be reviewed. The story, such as it is, will remain as is. If I have the wherewithal I would add a new final dungeon (something people identified as a weakness), but I am not certain yet.

This is all in the early stages. I don't have a timeline estimated yet (but I hope to get my initial work done within the next couple of months). The tentative plan is to NOT do a Kickstarter (too much hassle), but to do a Steam Greenlight, and then explore other avenues like itch.io. Stay tuned for notices about the Greenlight drive!

I am adamant about leaving up the original Hero's Realm for RM2k3 v1.5 up here on RMN. (It's already out there in droves so it's not like I have a realistic chance of scrubbing it out anyway). I hope that the enhancements, fixes, changes, and custom resources will be sufficient enough to encourage people to buy it over the original free version. And if it gets on Steam, the market is distinct enough that the free version wouldn't even be known. Plus, I couldn't give up the Makerscore.

If you guys are interested, I can post frequent blogs detailing my progress in my prep work. Otherwise I will just post announcements when major milestones have been achieved.

Wish me luck!

tl;dr - HR is going commercial

  • Completed
  • kentona
  • RPG Tsukuru 2003
  • RPG
  • 06/25/2007 11:50 PM
  • 04/30/2017 04:03 AM
  • 06/19/2009
  • 1242524
  • 218
  • 34622


I have just played the game and i loved the use of "Old School RPG". The storyline about the game was really well done as was the music you used througout.
Machines don't have feelings.
I love this game.
What Would Jedi Do?
You need to install RM2k3 and it's RTP to play Hero's Realm.
Too bad you didn't use Brickroad's RTP trick.
What Would Jedi Do?
What do you mean about Brickroad's RTP trick? You mean removing the need for RTP to be installed? Yeah, I won't be bothering to do that until I've finished the game.
chapters and bringing the characters together reminds me of suikoden.Ill play it when it is completed.
How do you start this game?
I get a message about not being able to run system2c?
What is going on?
You the practice of self-promotion
So I take it the game's not finished yet?
Remember when I actually used to make games? Me neither.
Very good game. Reminds me of Final Fantasy III (NES) and Dragon Warrior 3.
Like it's supposed to be.
What Would Jedi Do?
@dondorian noob: You need to install RM2k3 and it's RTP to play Hero's Realm.
@edchuy: not yet...

@everyone else: Thanks for the comments!
This is the first RPG Maker game I've ever tried and you've definitely left a good taste in my mouth. I enjoyed how you played off using characters and music from other games. It because a sort of side game for me to guess where songs came from, the best was Mike Tyson's Punch-Out!
What Would Jedi Do?
Glad to be of service to you in your quest to play RM games. (My personal fave midi in Hero's Realm is The Price is Right theme song.)
Totally cute, man. Love what you did with the class system. I was so torn on what to make my party!
So many classes to choose from! Gah! Every time I go to make a party I'm stuck wondering what would be the best for me. And then when I get 'em all picked...I just want more! Bleh. Ha ha. I didn't post any comments here yet, did I? Wow. I can't believe it. But I DO remember posting somewhere, so maybe it was in the blog?

Oop. Sorry for the ramblings. Anywhoo, I hope that this is still under production, even if it's only a bit a day! Or every two days! It will eventually get done! I can't wait to see a finished version of this game! You've gotta do it, Kentona!
Love the game and its class system. Kentona, don't you think its about time to scrap the forum on your website and startover with it. 1/2 of it is screwed up, 9/20 of it is spam, and 1/20 of the posts are actual posts.
What Would Jedi Do?
Ha! Yeah, too true. It was originally set up for some beta testers. I will scrap it eventually. However, the website is at the bottom of my TODO list for the game right now.