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Generic RM2k3 RTP Gaming Fun!

I always wanted to make that game based on everything I enjoyed as a kid. This is the end result.



Hero's Realm creates a super-synergy of proactive features to create a gaming experience greater than the sum of its parts.


Lead four heroes and their teams against the evil forces of Mephistocles, the Lord of Demons in this retro-RPG adventure. Toggle between the four heroes as you explore dungeons, ascend towers, spelunk caves, save villages and defeat the forces of evil! Reminiscent of classic RPGs such as Dragon Quest III and Final Fantasy V, Hero's Realm is a fun romp in old-school RPG nostalgia.


-22 character classes (12 base classes, 4 hero classes, 3 secret classes, 3 master classes)
-TONS of game content and sidequests
-Classic NES-era and SNES-era RPG gameplay
-Great music
-Multi-party switching system (like Kefka's Tower in FFVI!)
-Multi-party tactical battles (at least 5 of them!)
-Massive world map
-Fun


The story is split into 5 chapters, with each of the first four chapters focusing on a new hero, and the 5th chapter bringing them all together.

Chapter 1: Won't Somebody Please Think of the Children?
Chapter 2: There is Something Fishy Going on...
Chapter 3: Land of the Rising Son
Chapter 4: True Calling
Chapter 5: The War on Terror


This is a list of websites where Hero's Realm has been mentioned or linked to.


Download and unzip this file. Install the fonts in your C:\Windows\Fonts folder.
http://rpgmaker.net/users/kentona/locker/Fonts.rar


Hero's Realm has a TVTropes page.Check it out.
Did you enjoy Hero's Realm? Consider helping me out so that I can make more games in the future.


Latest Blog

Inhuman Resources


Remaking all this will be a pain in the asset


Converting Hero's Realm into a commercial endeavour requires remaking a large swath of assets. When I was creating the game, I had access to the expansive RM2k3 RTP resources, as well as many, many (many) rips from Final Fantasy IV, V and V, and MIDI renditions of popular game tracks as well as a score of original works. As such, I was very liberal in my use of different assets when creating monsters, maps, animations, classes, etc!

Remaking these assets will require me to hire artist(s)/spriter(s)/composer, and this is an open call to see who might be interested in working with me to create a batch of new resources.

This is the first time I have attempted to commission resources. If I am missing any details, please feel free to ask for them in the comments.


I am looking for resources for RPG Maker 2003 for:
Tilesets, Panoramas, Monsters, Charsets, Objects, Battlechars, Battleweapons, Battle Animations, Battlebacks, Titlescreen/Game Over, Music, Sound Effects


I have a limited budget (like all indie game devs do, of course). In some areas (monsters, panoramas, battle animations) I am willing to scale back graphic fidelity to come under budget. I will also be willing to help with (and encourage) recolors, editing templates, minor tweaks and edits. The graphic style I am aiming for is somewhere between SNES Final Fantasy V and RM2k3's RTP. I have gone into greater detail for each resource below.


Tilesets (a.k.a. chipsets) ::..




Here I am looking for an ideally 1-to-1 match with the RM2k3 RTP edits I used in the game (to minimize any remapping clean up I would have to do).

Details:
480x256 pixels
256 colors

Assets Needed (6)
-Overworld
-Town (with small variations/recolors for Mountains, Swamp, Ocean, Sand/Desert)
-Indoors
-Ship
-Dungeon
-SciFi Complex (this can be a smaller set of graphics, and I can redo what I have with a new chipset)


Panorama-o-rama ::..


I used panoramas sparingly in Hero's Realm.

Details:
320x240 pixels (typically)
256 colors

Assets Needed (6)
-Mid-day lightly clouded sky
-Very Cloudy Sky (tiles horizontally, as illustrated above)
-Strange miasma (tiles horizontally and vertically, for parallel dimensions)
-Mountain range (tiles horizontally, as illustrated above)
-Dark abyss (tiles horizontally and vertically, used in a very fast-moving parallax)


Characters ::..



Characters are 16x16 sprites with 4 directions with a 3-step walking animation (left foot, standing, right foot) typically. A 2-step walking animation is also acceptable. I need a lot, though. Charsets for RM2k3 are a specific dimension and have a specific layout. They (like all assets in RM2k3) are limited to 256 colors.

Classes (46)
There are 21 classes that need a male and female variant, plus 4 hero classes.

-Daredevil M
-Daredevil F
-Assassin M
-Assassin F
-Joker M
-Joker F
-Bandit M
-Bandit F
-Engineer M
-Engineer F
-Harlequin M
-Harlequin F
-Ranger M
-Ranger F
-Templar M
-Templar F
-Warden M
-Warden F
-Champion M
-Champion F
-Black Knight M
-Black Knight F
-Paladin M
-Paladin F
-Ronin M
-Ronin F
-Shapeshifter M
-Shapeshifter F
-Channeler M
-Channeler F
-Sage M
-Sage F
-Shadowen M
-Shadowen F
-Druid M
-Druid F
-Mesmer M
-Mesmer F
-Warlock M
-Witch F
-Wizard M
-Wizard F
-Huntress
-Magus
-Ninja
-Monk


NPCs (54)(estimate)

Main NPCs (11)
-Child of Light (girl)
-Pablo (grand poobah)
-Wip (Chief Advisor)
-Great Red Spirit (Seer)
-Trihan (Captain)
-Lady Liberty (Lord Captain Commander)
-Archeia Nessiah (Guard and Overseer of the Child of Light)
-Dread Pirate Holberts
-Guru (male)
-Guru (female)
-Giant Golem

Evil (7)
-Balthalas (fat demon)
-Niddly Wormwood (sketchy man)
-Kakorotto (kung fu master)
-Murzhor (evil wizard)
-Spinidel (shade)
-Urok (muscle demon-captain)
-Mephistocles (tall demonlord)

Generic (18) + recolors/tweaks
-man
-woman
-old man
-old woman
-boy
-girl
-soldier
-exotic dancer
-priestess
-commander/elite soldier
-merchant
-bard
-bald tough guy
-king
-queen
-froggite (or similar small animal/gnome-like creature)
-sensei
-pirate

Animals (8)
-dog
-cat
-butterfly
-chicken
-sheep
-cow
-horse
-fish

Vehicles (4)
-skiff
-airship (I have a custom airship already, but may need tweaking to match style)
-seafaring ship
-ghost ship

Monsters (6?)
-skeleton
-beast
-dragon
-mummy
-shade/ghost
-fairy


Objects (32)
Chests, switches, doors, villages, castles, and the like. Some are static, some have animation frames (ie- doors and chests)

objects (18)
-chest
-ornate chest
-sparkles
-orbs
-blood spatter
-savepoint
-wood door
-reinforced door
-metal door
-jail door
-ornate door
-floor switch
-wall switch
-lever
-rock
-mine cart
-small spikes
-large spike

worldmap (14)
-village
-town
-manor
-hut
-temple
-castle (32x32)
-elegant castle (32x32)
-castle ruins (32x32)
-pyramid (32x32)
-shrine
-futuristic ruins
-camps
-tower
-cave



Battle Characters ::..



Like I mentioned earlier, I have 21 classes that need a male and female variant, plus 4 hero classes, plus a battlechar for the Child of Light, for a total of 47 battlechars. Battlechars in RM2k3 have a specific size and template and are limited to 256 colors.

These battle character sprites should reasonably match their accompanying 16x16 charset sprites.

I am looking for a Final Fantasy IV or V style. I need 8 poses (Standing, Attacking, Walking, Hurt/Crouch, Spellcast, Victory, Asleep/Dead, Defending), plus 4 poses that I can use universally (Invisible, Ghost, Statue, Wolf/Werewolf)

Assets Needed (47+4)

-Daredevil M
-Daredevil F
-Assassin M
-Assassin F
-Joker M
-Joker F
-Bandit M
-Bandit F
-Engineer M
-Engineer F
-Harlequin M
-Harlequin F
-Ranger M
-Ranger F
-Templar M
-Templar F
-Warden M
-Warden F
-Champion M
-Champion F
-Black Knight M
-Black Knight F
-Paladin M
-Paladin F
-Ronin M
-Ronin F
-Shapeshifter M
-Shapeshifter F
-Channeler M
-Channeler F
-Sage M
-Sage F
-Shadowen M
-Shadowen F
-Druid M
-Druid F
-Mesmer M
-Mesmer F
-Warlock M
-Witch F
-Wizard M
-Wizard F
-Huntress
-Magus
-Ninja
-Monk
-Child of Light
+Invisible, Ghost, Statue, Wolf/Werewolf



Enemies ::..


Final Fantasy VI style


Final Fantasy V style

So many monsters in this game. So many...

I have done an initial cull of the monster graphics used in this game, and can still do further consolidation based on the roles the monsters filled in battle. Currently, I have a list of 86 monsters and bosses. However, I am not particularly wedded to each specific monster's graphic or name - I simply used what was available from Final Fantasy VI rips and designed from there. For example, I used a bear graphic and made a bear-like enemy, but really any large ferocious beast-styled sprite will suffice. Thus there is a lot of freedom in what monsters can get ultimately designed and developed. I am also (very) open to artist suggestions, based on what they would like to try spriting!

As for style, I am shooting for a Final Fantasy V level of graphic fidelity. (Final Fantasy VI, though more elegant, is likely outside of my price range). I have showcased both above. At least, that is what I am envisioning. I am open to discussion and suggestions on monster graphic design.

The size ranges varies, from a low end of 35x35 pixels, to 50x50, to 70x100.

Mooks (66):
-This is a working list, and based largely on FF6 sprites I used.

Ameboid-like goop
Bear
Beastrider
Beetle
Behemoth (very large demon)
Beholder
Buffalo
Cadaver/Zombie
Cat
Chestmimic
Coral
Crab
Dancer
Demon
Demonmage
Dragon
Dragonbones
Drake
Droid
Elemental
Enchantress
Fae/Fairy
Fighter
Flower
Fog
Ghost
Giant
Goblin
Hawk
Joker
Kappa
Knight
Lizard
Long Dragon
Mech/Robot
Nautilus
Ninja
Odonata (flying bug)
Pirahna
Porkus (fat pig-like beast)
Potmimic
Raven
Ray
Reaper
Rodent
Rogue
Sandworm
Scorpion
Seahorse
Seaserpent
Skeleton
Slime
Spek
Spider
Squirl
Telstar
Tentacle
Toadstool
Troll
Tyranno
Vines
Walkerbot
Whelk
Wizard
Wolfdog
Wyvern


Bosses (20)

Fatdemon (miniboss)
Big Fighter (miniboss)
Big Skeleton (miniboss)
Knight/Prince (miniboss)
Balthalas, 3rd form
Iron Gaia/Virus (robot boss)
Murzhor (wizard variant)
Spinidel (demon variant)
Urok (behemoth variant)
Niddly Wormwood (vagabond human)
Evil Wind
Xelob (giant spider)
Xelobite (spiderling)
Shadowstorm (Atma, from FF6 basically)
Mephistocles (has 2 arms, each arm has 2 forms)
-Mephisto Left I
-Mephisto Left II
-Mephisto Right I
-Mephisto Right II
Mephistocles, 2nd form


This will likely be the biggest component of my budget, and requires the most work, but it could also be the most fun and varied resource creation of the entire project, and the artist would have considerable leeway.


Battle Animations ::..



I don't even know where to begin with battle animations...

I haven't compiled a comprehensive spell list yet. I used a ton of different battle animations that varied greatly in style. This could potentially be a huge cost-sink, but I am quite willing to scale back in this area to meet budget.

I need someone comfortable with battle animations for RPGs who would be willing to advise me in how to approach this facet of resources.


Battle Backgrounds ::..



Ideally, for battle backgrounds, I would like to imitate a Final Fantasy IV or V style (or even an FFVI style). But the style will have to match both the FF5 style battlechars AND whatever style the monsters end up taking. Depending on that, I am even willing to simplify the battlebacks to do a mostly-black background with a stylized header, like so:


Details
320x160
256 colors

Assets Needed (22)

-plains
-forest
-desert
-wasteland
-swamp
-snowplains
-snowforest
-sea
-mountains/foothills
-cave
-snowcave
-catacombs
-dungeons
-ethereal
-scifi complex
-ruins
-village
-arena
-watercave
-ship
-sky
-matrix-style



Battle Weapons ::..



There are (roughly) 33 weapons needed for this game, though depending on how much it takes to make them, I can use more (up to 50). Battle weapons in RM2k3 are a 3 stage animation, and fit into a specific template.

Assets Needed (33)
(some consolidation/recolors are an option!)

-axe
-shortsword
-longsword
-greatsword
-elegant sword
-katana
-magicsword
-scimitar
-epee
-dagger
-ornate dagger
-whip
-magic staff
-wooden staff
-quarterstaff
-wand x2
-chakram
-spear
-hammer
-lance
-shortbow
-longbow
-ornate bow
-arrow
-club
-crossbow
-mace
-boomerang
-claws
-harp
-shuriken
-dice
-card



Miscellaneous ::..

Details
320x240
256 colors

Assets Needed
-Title screen
-Game Over screen
-Chapter frame


Music ::..

I may have music assets lined up, depending on how things play out. But for sake of completeness, I am looking for a list of music. I am not sure how pricing works (probably by the minute)

The style I am looking for is, again, SNES-esque, though I am not requiring a strictly chiptune instrumentation. If orchestral music fits, I will use it.

RM2k3 supports MIDI, WAV and MP3, though I would prefer WAV or MP3.

I can provide sample MIDIs. I will work on recording some samples of the songs I really like and posting them here soon.

Assets Needed (27)

-main theme
-hero's theme x4
-overworld (x5?)
-airship
-ship
-skiff
-battle
-important battle
-boss battle
-final battle(s)
-village
-town (x2)
-castle
-city
-cave
-tower
-dungeon
-creepy
-funhouse/casino
-other dimension
-final cave
-Intro music
-titlescreen music/Paranor



Sound Effects ::..

I don't even know how these are made, acquired, produced, or commissioned. I am strongly leaning towards making my own using something like bfxr because I am so unknowledgeable about sound effects, just to sidestep the hassle. But I did come up with a draft list.

(Can I just use the RM2k3 sound effects? Is that allowed?? Problematic??? Legitimate question here)

Assets Needed (draft list)(37-ish)

-menu
-select
-cancel
-success
-fail
-fall
-steps
-find item
-chest
-warp/teleport
-switch
-roar
-levelup
-evillaugh
-bark
-meow
-moo
-neigh
-baa
-item
-dodge
-spellcast
--ice
--fire
--explosion
--quake
--lightning
--energy
--healing
--reviving
--poison
--bite
--punch
--slash
--wind
--buff
--debuff







If you are interested, please respond in the comments below or via Private Message. Contact me with any questions, pricing, payment options/arrangements, or suggestions. Thank you for your time!
  • Completed
  • kentona
  • RPG Tsukuru 2003
  • RPG
  • 06/25/2007 11:50 PM
  • 06/21/2017 08:54 PM
  • 06/19/2009
  • 1279726
  • 224
  • 35300

Posts

I have just played the game and i loved the use of "Old School RPG". The storyline about the game was really well done as was the music you used througout.
Craze
When you look long into an abyss, the abyss also looks into you.
12568
I love this game.
kentona
▲▲▼▼◄►◄►(B) (A)
19528
You need to install RM2k3 and it's RTP to play Hero's Realm.
Too bad you didn't use Brickroad's RTP trick.
kentona
▲▲▼▼◄►◄►(B) (A)
19528
What do you mean about Brickroad's RTP trick? You mean removing the need for RTP to be installed? Yeah, I won't be bothering to do that until I've finished the game.
chapters and bringing the characters together reminds me of suikoden.Ill play it when it is completed.
How do you start this game?
I get a message about not being able to run system2c?
What is going on?
edchuy
You the practice of self-promotion
1624
So I take it the game's not finished yet?
Nightowl
Remember when I actually used to make games? Me neither.
1577
Very good game. Reminds me of Final Fantasy III (NES) and Dragon Warrior 3.
Like it's supposed to be.
kentona
▲▲▼▼◄►◄►(B) (A)
19528
@dondorian noob: You need to install RM2k3 and it's RTP to play Hero's Realm.
@edchuy: not yet...

@everyone else: Thanks for the comments!
This is the first RPG Maker game I've ever tried and you've definitely left a good taste in my mouth. I enjoyed how you played off using characters and music from other games. It because a sort of side game for me to guess where songs came from, the best was Mike Tyson's Punch-Out!
kentona
▲▲▼▼◄►◄►(B) (A)
19528
Glad to be of service to you in your quest to play RM games. (My personal fave midi in Hero's Realm is The Price is Right theme song.)
Totally cute, man. Love what you did with the class system. I was so torn on what to make my party!
So many classes to choose from! Gah! Every time I go to make a party I'm stuck wondering what would be the best for me. And then when I get 'em all picked...I just want more! Bleh. Ha ha. I didn't post any comments here yet, did I? Wow. I can't believe it. But I DO remember posting somewhere, so maybe it was in the blog?

Oop. Sorry for the ramblings. Anywhoo, I hope that this is still under production, even if it's only a bit a day! Or every two days! It will eventually get done! I can't wait to see a finished version of this game! You've gotta do it, Kentona!
Love the game and its class system. Kentona, don't you think its about time to scrap the forum on your website and startover with it. 1/2 of it is screwed up, 9/20 of it is spam, and 1/20 of the posts are actual posts.
kentona
▲▲▼▼◄►◄►(B) (A)
19528
Ha! Yeah, too true. It was originally set up for some beta testers. I will scrap it eventually. However, the website is at the bottom of my TODO list for the game right now.