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Generic RM2k3 RTP Gaming Fun!

I always wanted to make that game based on everything I enjoyed as a kid. This is the end result.

Hero's Realm creates a super-synergy of proactive features to create a gaming experience greater than the sum of its parts.

Lead four heroes and their teams against the evil forces of Mephistocles, the Lord of Demons in this retro-RPG adventure. Toggle between the four heroes as you explore dungeons, ascend towers, spelunk caves, save villages and defeat the forces of evil! Reminiscent of classic RPGs such as Dragon Quest III and Final Fantasy V, Hero's Realm is a fun romp in old-school RPG nostalgia.

-22 character classes (12 base classes, 4 hero classes, 3 secret classes, 3 master classes)
-TONS of game content and sidequests
-Classic NES-era and SNES-era RPG gameplay
-Great music
-Multi-party switching system (like Kefka's Tower in FFVI!)
-Multi-party tactical battles (at least 5 of them!)
-Massive world map

The story is split into 5 chapters, with each of the first four chapters focusing on a new hero, and the 5th chapter bringing them all together.

Chapter 1: Won't Somebody Please Think of the Children?
Chapter 2: There is Something Fishy Going on...
Chapter 3: Land of the Rising Son
Chapter 4: True Calling
Chapter 5: The War on Terror

This is a list of websites where Hero's Realm has been mentioned or linked to.

Download and unzip this file. Install the fonts in your C:\Windows\Fonts folder.

Hero's Realm has a TVTropes page.Check it out.
Did you enjoy Hero's Realm? Consider helping me out so that I can make more games in the future.

Latest Blog

Hero's Realm: Heroic Expedition

Calling all heroes! Hero's Realm: Heroic Edition has launched its gameprofile. Further updates and announcements and requests will be made through this new gameprofile. Follow along there if you are interested in the revamp!

So long and thanks for all the downloads!

  • Completed
  • kentona
  • RPG Tsukuru 2003
  • RPG
  • 06/25/2007 11:50 PM
  • 06/30/2020 04:29 PM
  • 06/19/2009
  • 1885701
  • 242
  • 41051


Oh yeah, thanks SegNin for the info! I will post a download with the missing content sometime this weekend.
I've just started playing and I'm loving it. Are there many side dungeons?
If I recall correctly, there is a single side dungeon per chapter and a funhouse for the first 4 chapters. In chapter 5, there are 4 side dungeons and at the end of each one there is an Elfstone (which is needed for advanced class changing).

I'm glad you're loving it!
There is an optional dungeon in chapter 2, but you can find it more easily during the fifth chapter.
It's better to explore it ASAP, though, as you can find there some good items.
There are probably others, but I can't remember right now.
Someone should write a walkthrough ;)
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
great game btw
<kentona|babbytime> wait, have you even played HR?
<WIP> I have and I thought it was AWFULLL

Someone should write a walkthrough ;)

I'm still thinking of it, but you've seen my pitiful attempt at writing the review.

By the way, I'm glad that the notices are not gone.
Someone should write a walkthrough ;)

I'm still thinking of it, but you've seen my pitiful attempt at writing the review.

By the way, I'm glad that the notices are not gone.
(quote): "Someone should write a walkthrough ;)"
I'm still thinking of it, but you've seen my pitiful attempt at writing the review.

By the way, I'm glad that the notices are not gone.
AAAArgh! Why did the site send me to an error page when I tried to post the above...and post it 3 times? 0o
I was excited for a second when I saw that I had 4 new comments!
I actually talked my girlfriend into downloading this. She's a newly converted Retro RPG fan, so she's excited. As for me, my file got corrupted. D: I have to start over. ;_;
Happy Birthday Hero's Realm!

On March 6th Hero's Realm became a year old. I can't believe it's been so long already.
Gosh, I registered just to talk about this game. What to say? I guess I want to say that I'm a little irked. I'm also extremely impressed with much of the gameplay, which definitely takes me back to the golden age of RPGs. There's no doubt that Hero's Realm is an achievement on many levels. I played up until the point where all the heroes came together and had to go through the dungeon jointly, at which point, uhm...

...I discovered that I just couldn't get past the War on Terror thing. I know that the whole setting is farcical, that this is part of the point of the story, but I just couldn't get past it without a greater demonstration of self-awareness about that which was being satirized. This must make me sound like a greasy hippie, but in truth I'm a pretty well-rounded, reasonably productive member of society - and I don't write berserk letters to the editor of the newspaper in my free time.

But the fact is that the War on Terror is one of the defining events of the 21st century. They will be writing about it in history books, what it meant to various peoples, how it was defined and redefined, and what its near and far-reaching effects were. It can be hard to perceive these nuances because we're right in the thick of things - there's a lot of oversimplification and distortion from every side, and that, combined with the fact that it's happening RIGHT NOW, is why I care about how this one rpgmaker game uses the term. We not only shape art; art shapes us, and how we're shaped will determine how things go for humanity in the end.

That said, I guess that the false moral dilemmas of early RPGs could be compared to a lot of American discourse on the WoT, and if that's what was being done, then I guess the joke just went right over my head. My problem was that I saw a lot of self-referential and self-deprecating humor elsewhere (and it was sometimes downright hilarious, as with the methodical slaughter of remote mountain villages), while the WoT was just sort of a face-value kind of thing.

I hope that you don't write me off as some jerk here. I enjoyed the game and I do think that commendable efforts like those in Hero's Realm do a lot to diversify a medium that's oversaturated by tedious Halo sequels. Hero's Realm has a lot to offer. The pace is great, the customization is great. It's good indie art. I guess I'd just suggest that the art might actually be better than the author gives himself credit for. It's not just a lark; it's contributing to indie-game culture... that should be borne in mind. Thanks for the game!
Thank you for your thoughts! And it was on a totally unexpected aspect of the game. Like you alluded to, I made several referencial jokes throughout the game. I was not out to make some grandiose statement with the choice of War on Terror, though. Perhaps because I am not an American that schtick just isn't as poignant or close to home to me as my southern neighbors, but the fact that such an important aspect of our times (like you emphasized) is trivialized down to some gimmicky catch-phrase irks me. Thus I had chosen to lampoon it in my work.

Was is a knee-jerk decision? Yes. But try not to read too much into it.

Thanks for playing the game and I'm glad you enjoyed it up to the point you played!
Right on, then. I guess I just got my knickers in a twist over nothing. I even assumed you were an American, which was clearly wrong.

It's just that I've got this cousin (he's 13), and this kid just eats up everything he's fed. Right now, in one of the many Halo iterations, he's fighting some sort of alien menace that needs to kill humanity for no other reason than because their religion tells them to. The solution is to kill them instead. I can't help but think that this video game, this small part of his life, is going to play into his developing political consciousness, one that I hope will be humanitarian and pragmatic. Halo's not gonna help there. And if you look at the Halo forums on the web, you'll see what I mean.

On the flipside, a game like Team Fortress 2 (also violent and explosive) does its business without any of that jingoistic evil. In that game, you play as one of two identical teams, each controlled by the same maniacal voice that compels them to attack each other in order to secure meaningless ground. A checkpoint, a briefcase - whatever. And when you listen to the players' chatter over the course of the game, you tend to see that they understand that the game is not purveying any kind of simplistic solution to, well, anything. They are ironic, mellow people, the TF2 players. I think the ironic nature of the game affects that. Though the dope they all smoke probably helps :P

Bottom line is that this stuff may actually be important, whether or not some guy (me) decides to get randomly up in arms about the issue.

BTW, I'm playing through Hellion right now. Kick-ass! Once I'm done, I think I'll give another class a try. Thanks for devving a much-ignored genre!
Hey have to say i really liked this game is was my first game that i played that was made by a rpgmaker and after trying others i must say you spoiled me with the quality of this game, i found some others not as interesting.

A bug i'm encountering now is on my 2nd playthrough i'm at the kumite with Akira and when i fight in the kumite afterwards my party never comes back. I've tried sleeping at a Inn and warp winging but nothing seems to work. I always end up with just akira in my party after completeing minor circuit.
Oh weird! I've never encountered that bug before.

Off the top of my head I can't think of a way for you to fix it yourself in-game. Can you upload your savefile to your locker and send me a link in a PM (or post it here)? I can then go in a fix it for you and send it back.

Thanks for playing.
i've made it public my save isn't where i lose all my other followers. but once i fight in kumite it does