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Generic RM2k3 RTP Gaming Fun!

I always wanted to make that game based on everything I enjoyed as a kid. This is the end result.



Hero's Realm creates a super-synergy of proactive features to create a gaming experience greater than the sum of its parts.


Lead four heroes and their teams against the evil forces of Mephistocles, the Lord of Demons in this retro-RPG adventure. Toggle between the four heroes as you explore dungeons, ascend towers, spelunk caves, save villages and defeat the forces of evil! Reminiscent of classic RPGs such as Dragon Quest III and Final Fantasy V, Hero's Realm is a fun romp in old-school RPG nostalgia.


-22 character classes (12 base classes, 4 hero classes, 3 secret classes, 3 master classes)
-TONS of game content and sidequests
-Classic NES-era and SNES-era RPG gameplay
-Great music
-Multi-party switching system (like Kefka's Tower in FFVI!)
-Multi-party tactical battles (at least 5 of them!)
-Massive world map
-Fun


The story is split into 5 chapters, with each of the first four chapters focusing on a new hero, and the 5th chapter bringing them all together.

Chapter 1: Won't Somebody Please Think of the Children?
Chapter 2: There is Something Fishy Going on...
Chapter 3: Land of the Rising Son
Chapter 4: True Calling
Chapter 5: The War on Terror


This is a list of websites where Hero's Realm has been mentioned or linked to.


Download and unzip this file. Install the fonts in your C:\Windows\Fonts folder.
http://rpgmaker.net/users/kentona/locker/Fonts.rar


Hero's Realm has a TVTropes page.Check it out.
Did you enjoy Hero's Realm? Consider helping me out so that I can make more games in the future.


Latest Blog

Hero's Realm: Heroic Expedition



Calling all heroes! Hero's Realm: Heroic Edition has launched its gameprofile. Further updates and announcements and requests will be made through this new gameprofile. Follow along there if you are interested in the revamp!

So long and thanks for all the downloads!



  • Completed
  • kentona
  • RPG Tsukuru 2003
  • RPG
  • 06/25/2007 11:50 PM
  • 08/17/2023 01:18 PM
  • 06/19/2009
  • 2726025
  • 258
  • 46280

Posts

Hi Kentona,
Great game, I just started playing and I find it addictive. The music is great but when I'm just EXP building I like to turn off the BGM and listen to my own MP3s. I can't seem to find the game settings window. Is there any way to turn off the BGM and ME?
Thanks,
^_°
New Game + is simply the same game except that you get to keep your levels and classes and equipment. Nothing too special.

@Warrior88: Dang. There's some switches that need to be turned on and off (that control the worldmap music). I can't recall where there are at the moment (somewhere around the 700s) but it will be like CHAPTER_5 and DESERT STORM and END GAME. CHAPTER_5 needs to be turned on, and DESERT_whatever needs to be off. Press F9 ingame to see the debug switch/variable menues.
I don't know if anyone else has ever run into this error, but when I was in the fifth chapter, after clearing the desert and having either five or four of the relics, The desert music messed up and I heard it no matter where I was. I even tried to open your game through rpg maker 2003 and i couldn't fix it
Oh, one more question: what goes on in New Game +? Are there special dungeons or battles one can gain access to, or is it more like Chrono Trigger where you can gain access to alternate endings or something like that?
Thank you very much, Kentona.

I've enjoyed this game immensely. I especially loved all the wacky mixed references to Terry Brook's and Akira Toriyama's works, and all the other stuff you snuck in there. Great game.
Spoiler, Highlight Text To Read Answer:

The time is 8:43. I can't recall all the hints that I gave in the town, but I know this is the answer.
What's the time setting for getting into the Druid's house in Parvinder? I keep going over the clues from the various townspeoples and I just can't figure it out.
It's in the last one you look in. There are 4 temples in total out there in the mountains. (I didn't make that very clear in game, sorry).
i sorta figured then i got lost and could not find the jail but hey i am at ch2 trying to find transform wand in some mountain temples wihch one is it in
What you do is talk to the King Cobra at night in the Stromholm jail.
HALP I NEED TO FIND CHILDREN IN CHAPTER 1!!! I GOT THE FAKE MEMBER CARD FROM THE GUY IN THE STAIRS IN THE VILLAGE WITH THE MISSING CILDREN, DO I SELL IT. ARGGH!
damn. I got so many items to find :(
Sounds great, I only got 2003 on my laptop a couple of months ago. This game sounds perfect for me to play! It'll help me with 2003!
Lightsabre - reward for finding 100 tiny medals. Equipable by most classes. Attacks x6 with a Magic attribute.
Falcon Blade - attacks x4. Can't recall where this is found, unfortunately.
Blade of Arborlon - reward for restoring Arborlon in Indhopal. Attacks x3. Equipable by all.
Jingu Bang - Found outside the walls of Hawksnest. Raj Ahtan's ultimate weapon. Attacks x3
Fixed Dice - Tiny medal reward for 70+ medals. Awesome Harlequin/Joker weapon. 75% chance of critical attack.
Ultrawhip - Sold in Cidney. Awesome Bandit/Daredevil weapon. Attacks x2 with high damage.
Arcana Cards - Sold by a Ghost Merchant in the Shadow Valley AND reward for Level A in Battle Arena. Harlequin's & Zefyrin's weapon with high ATK and Magic damage. Highest ATK in the game.
Ogre Club - Massive club sometimes dropped by Ogres (in the Shadow Valley)
Runesword - Sold by a Ghost Merchant in the Shadow Valley. Massive sword with great ATK, +25 DEF, +25 INT, +10 AGL
The Imperial - Sold by a Ghost Merchant in the Shadow Valley. Akira's weapon with a high attack damage, with a decent critical %. Also equipable by Ronin.
Reaver - Found in a cabinet in the Guru's barracks in Hawksnest. Holdana's weapon with a high attack damage, but nothing else (I probably should have added more to it. Oh well)
Crystal Staff - Sold in Hawksnest. Good weapon for mages. INT +50

Hero Shield - Ultimate Hero shield, resists elemental attacks and criticals. There are 3 of these: Chest in the Guru's Barracks in Hawksnest, Chest in the game of Monopolo, Chest outside the walls of Hawksnest.
Mirror Shield - Sold at Hawksnest. Resists most ailments and magic attacks
Heal Shield - Sold at Sverige. Resists poison and death
Ogre Shield - Sold at Hawksnest. Massive shield with great DEF
Magefist - Sold in Aleksandria. Good shield for mages. +20 INT
Expel Shield - Sold in Catan Camp. Good shield for rogues. Prevents criticals

Armor of Light - Ultimate Hero armor, increased evasion, no terrain damage, resists Dark attacks. There are 4 of these: Cabinet in the Guru's Barracks in Hawksnest, Chest in the game of Monopolo, Chest in the Tower on the Lake, Reward for completing Level B of the Battle Arena.
Sage Robes - Sold at Hawksnest. Resists Magic attacks
Dress of Radiance - Found in a chest in the Tower on the Lake AND auctioned in the Auction House in Norge. Ultimate female armor with great DEF and increaed evasion and resistance to Dark.
Armor of Arborlon - Reward for restoring Arborlon in Westland. Resists mind attacks (sleep, discord, chaos) +25 INT.

Haste Helm - Found on a roof in Cidney AND dropped by Iron Gaia boss. Grants x2 AGL
Hero's Diadem - Ultimate Hero helm. There are 4 of these: Chest in the Guru's Barracks in Hawksnest, Chest in the Tower on the Lake, ...and two other places I can't recall.
Great Helm - Sold at Hawksnest. Massive helm with great DEF
Coif of Glory - Sold at Catan Camp. Resists mind attacks (sleep, discord, chaos) +33 INT
Hat of Happiness - Reward at the end of mazes in the Megafunhouse. Recover HP with every step. Can't recall where this is found.

Hero Ring - Tiny Medal reward for 95+ medals. x2 all stats.
Meteorite Armband - x2 AGL. Can't recall where this is found.
Comet Girdle - x2 STR. Found in a chest in Francis Miller's castle in San Vegas on the top floor.
Galaxy Amulet - x2 INT. Can't recall where this is found.
Gravity Signet - x2 DEF. Can't recall where this is found.
Pearl Earring - Auctioned in the Auction House in Norge. Halves MP consumption
Immunity Idol - Tiny Medal reward for 60+ medals. Immune to all ailments
Ring of the Zodiac - Sold in special shop on Monopolo board. +30 all stats
Ring of the Ancients - Possible reward from the Queen of Jermania. +50 all stats
Power Glove - Found in the ancient ruins. +35 STR/DEF, resists poison and debuffs
Dreadlord Ring - Dropped by Urok. +100 ATK, Induces Bikill
Depends on your classes. I didn't make one standard set of "ultimate" equipment for every (because I tried to encourage experimentation), but there are definately some great equipment combos available end-game.

It'll take me a bit to collect the data. I'll post it once I have it.
okay, then i got them all by myself :) Now I have another q: Where should I go before Void of the World to get best/ultimate equipment?
They are only available in chapter 5. There is a divination room in Arborlon that gives hints as to the locations of the elfstones.

But here they are anyway:

1. In the Pit of Peril (visible in Chapter 1)
- on an island just west of Norsland. There is a separate teleportal room in the Norsland Shrine locked by a magic door. After getting the Magic key, use the teleportal to get to the island.

2. In the Badon Crypt (visible in Chapter 2)
- in the abandoned village of Badon in the southeast tip of the desert there is a stone building locked by a magic door. After getting the Magic key, open the door and enter the crypt.

3. At the peak of Mt. Neverest (visible in Chapter 3)
- at the giant mountain near Okasa there is a large wall with a magic door. After getting the Magic key and sailing to Jomongu with the ship, open the door and ascend the mountain.

4. Atop the Tower on the Lake (visible in Chapter 4)
- in the center of the lake near Bombomb, there is an island with a tower on it. After getting the airship, pilot it to the island and ascend the tower.
nevermind i havent read previous post carefoully, lol. But you can write locations of elfstones anyway :)
Where and how i can get all of the elfstones? I haven't unclocked daredevil class yet...
I recommend having one from each type in your party - a mage-type (Red), a warrior-type (blue) and a rogue-type (green). I would also be sure to have at least one healer and one spellcaster.

Healers (in order of effectiveness):
Druid
Paladin
Warlock
Harlequin
Ranger

Spellcasters (in order of effectiveness):
Wizard
Warlock
Druid
Mesmer
Ranger
Black Knight
Harlequin

As long as you have healing and spellcasting covered, I wouldn't worry too much about your party make-up, though. All of the base classes are effective in their own way, plus you get to make 4 different parties, which encourages experimentation. Furthermore, you can discover secret classes AND upgrade to elite classes (using elfstones) in chapter 5.

This is my tiered list of all the classes (including secret, elite and hero classes).THIS IS JUST MY OPINION and I have heard reports of other classes being used much more effectively that I did. After you play the game, let me know what you used and what you found to be effective. I'm interested to know!

GOD TIER
========

Daredevil
Dual wield + Strike (x5 or double damage) is devastating. With two Ultrawhips (x2 attacks) with a x5 Strike, you can get 20 attacks per round for nearly 8000 damage. And this was with a Level 23 Daredevil in the final dungeon. Also, superfast AND has access to all the Ranger, Ninja, and Bandit skills and all the songs.

Hunter (Holdana)
Pummel at higher levels can do x4 or x5 attacks per round. Combine that with kickass hero-only equipment AND competant spells (like Thordain and Poison and healing and revive spells) AND that Hunters naturally have a 50% resistance to elemental attacks == WIN.

Templar
Has Pummel (see above) AND Chainmagic (x2 spellcast/round) AND an awesome spelllist AND crazy HP AND able to equip everything that a Black Knight can. Basically like a Hunter.

TOP TIER
========

Magus (Zefiryn)
Has Magicombo (x2 spellcast/round) and Thordain. Plus can turn into a Weremage (x2 INT). Remember Terra from FFVI? This is basically the same thing. Instant Demon Death.

Channeler
Casts powerful magic without needing MP.

Champion
Has Pummel and can equip awesome stuff and lots of HP.

Sage
Has Chainmagic and a good selection of powerful spells.

MID TIER
========

Shapeshifter
Has werewolf form (x2 ATK/AGL + regen), powerful weapons, good HP and insane STR. Equip the Blade of Arborlon for 3000+ damage mid-Chapter 5.

Ninja (Akira)
Throwing weapons are good early and mid game weapons, but become increasingly useless as the later game develops. Still has hero-onyl equipment and spells, though.

Monk (Raj Ahtan)
Same hero stuff, plus dual-wield and has some good healing skills, but lacks any real special talents.

Warlock
Alchemy FTW, plus revives are usefull.

Wizard
Lots of good spells early, but is outdone by the Sage, Channeler, and Templar.

Ranger
Lots of good spells, too. More useful if the Training Guides are applied.

Druid
Healing spells are a livesaver, and the earth spells are good, but not much of a damage dealer.

LOW TIER
========

Mesmer
Demi FTW. Plus, Bikill (x2 ATK) and Focus (x2 INT). Makes other party members awesome, but is not so awesome himeself, especially late-game.

Black Knight
Pretty strong, lots of HP, good equipment, but lacks a powerful punch. Has some low level spells, though.

Ronin
Dual-wield can be effective, but spells are lacking, and Toss is underpowered (but too hard to fix! I'd have to change every single battle event).

Bandit
Useful early on, and stealing is fun, but doesn't do much damage, nor adds much to battle skills.

Harlequin
Tarot cards can be very powerful early and mid game, but loose their luster late game. Heroic Ballad is awesome, though.

Paladin
No real damage dealing ability, and healing skills pale against other classes.

Engineer
Tools are good early on, but loose effectiveness later.

JOKER TIER
==========

Joker
This is basically a goof-off. They can become Daredevils WITHOUT needing an elfstone after they reach level 20 or so.

REMEMBER, THIS IS JUST MY OPINION, and like all tiers, completely subjective.