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Generic RM2k3 RTP Gaming Fun!

I always wanted to make that game based on everything I enjoyed as a kid. This is the end result.



Hero's Realm creates a super-synergy of proactive features to create a gaming experience greater than the sum of its parts.


Lead four heroes and their teams against the evil forces of Mephistocles, the Lord of Demons in this retro-RPG adventure. Toggle between the four heroes as you explore dungeons, ascend towers, spelunk caves, save villages and defeat the forces of evil! Reminiscent of classic RPGs such as Dragon Quest III and Final Fantasy V, Hero's Realm is a fun romp in old-school RPG nostalgia.


-22 character classes (12 base classes, 4 hero classes, 3 secret classes, 3 master classes)
-TONS of game content and sidequests
-Classic NES-era and SNES-era RPG gameplay
-Great music
-Multi-party switching system (like Kefka's Tower in FFVI!)
-Multi-party tactical battles (at least 5 of them!)
-Massive world map
-Fun


The story is split into 5 chapters, with each of the first four chapters focusing on a new hero, and the 5th chapter bringing them all together.

Chapter 1: Won't Somebody Please Think of the Children?
Chapter 2: There is Something Fishy Going on...
Chapter 3: Land of the Rising Son
Chapter 4: True Calling
Chapter 5: The War on Terror


This is a list of websites where Hero's Realm has been mentioned or linked to.


Download and unzip this file. Install the fonts in your C:\Windows\Fonts folder.
http://rpgmaker.net/users/kentona/locker/Fonts.rar


Hero's Realm has a TVTropes page.Check it out.
Did you enjoy Hero's Realm? Consider helping me out so that I can make more games in the future.


Latest Blog

Hero's Realm: Heroic Expedition



Calling all heroes! Hero's Realm: Heroic Edition has launched its gameprofile. Further updates and announcements and requests will be made through this new gameprofile. Follow along there if you are interested in the revamp!

So long and thanks for all the downloads!



  • Completed
  • kentona
  • RPG Tsukuru 2003
  • RPG
  • 06/25/2007 11:50 PM
  • 03/08/2019 04:34 PM
  • 06/19/2009
  • 1680429
  • 230
  • 38919

Posts

kentona
only 90s kids will like this admin
20443
Unfortunately no. The engine is stick like that.

I could apply mods to the engine to apply parches to speed ot up but I havent worked on this game in over 5 years. However, once you start getting deeper into the game the battlespeed is not as noticable as so much more is happening.
Im have one problem. it takes so long for turns. Is there a way to make them turns faster
author=kentona
Would it shock anyone to learn that I envisioned Holdana as being lesbian? :x


No...not really...
kentona
only 90s kids will like this admin
20443
Would it shock anyone to learn that I envisioned Holdana as being lesbian? :x
kentona
only 90s kids will like this admin
20443
author=Boulon
This game seems amazing. Wow! How long is it?

about 20-30 hours, depending on how exhaustive you are in the quests.
This game seems amazing. Wow! How long is it?
kentona
only 90s kids will like this admin
20443
author=hainur
posted on my blog ...

http://master-dragonknight.blogspot.com/2015/04/heros-realm.html

Thanks for the exposure!
kentona
only 90s kids will like this admin
20443
Yeah, I'll probably be around here forever.
Haha WOW! I honestly didn't expect to get an answer so quickly. This game's been out for a really long time. It's amazing how you're keeping track even now. What I mean to say is, thanks alot haha, I appreciate it.

I'm definitely trying Generica.

Cheers
kentona
only 90s kids will like this admin
20443
Thanks for the kind words! It is much appreciated.

1. I don't know or remember the exact formulas for STR, INT, AGL, DEF and my relative use of attribute damage, but the formula 2k3 uses is
Physical: (Attacker's ATK / 2) - (Target's DEF / 4)
Magic: Base Damage + (Attacker's INT / 40 * INT Influence) - (Target's INT / 80 * INT Influence)

AGL is a bit more complicated.

I'll have to check out the project to get you more solid numbers and results.

2. There is nothing to do post-Chapter 5. I did not create any post-game content. The New Game+ option is just the same game over again, except you get to keep your skills and levels and equipment. I am not a fan of post-game content in general.

3. You need to find Elfstones. There are 4 of them in the game, all in Chapter 5. Then, you take them to the Temple of Class Change near San Vegas.


Q: Where and how I can get all of the elfstones?
A: They are only available in chapter 5. There is a divination room in Arborlon that gives hints as to the locations of the elfstones.

But here they are anyway:
1. In the Pit of Peril (visible in Chapter 1) - on an island just west of Norsland. There is a separate teleportal room in the Norsland Shrine locked by a magic door. After getting the Magic key, use the teleportal to get to the island.
2. In the Badon Crypt (visible in Chapter 2) - in the abandoned village of Badon in the southeast tip of the desert there is a stone building locked by a magic door. After getting the Magic key, open the door and enter the crypt.
3. At the peak of Mt. Neverest (visible in Chapter 3) - at the giant mountain near Okasa there is a large wall with a magic door. After getting the Magic key and sailing to Jomongu with the ship, open the door and ascend the mountain.
4. Atop the Tower on the Lake (visible in Chapter 4) - in the center of the lake near Bombomb, there is an island with a tower on it. After getting the airship, pilot it to the island and ascend the tower.


4. I have made a few other games similar to Hero's Realm, but none with the size and scope.

These two are like mini-HR games.
Generica: http://rpgmaker.net/games/1044/
Generica: The Next Generation: http://rpgmaker.net/games/1569/

This is a Diablo-meets-DragonQuest-meets-KOTOR experiment. You might like it:
Hellion: http://rpgmaker.net/games/146/

I have other games I intend to make similar to HR, but I haven't done them and haven't worked on them seriously in a while. They are still years away from completion.
Hello,

I've played Hero's Realm many years ago, and I've just begun another playthrough for some nostalgia. It's an amazing game, easily tops any games any other in this genre.

I noticed this forum is still very much active, and I'm glad.
I had many questions I would have liked to ask during my first time around, but never got the idea to actually post them here. Maybe some of these questions could've been answered had I searched more diligently, but I also just really suck at finding answers on the web.

If you don't mind, I really hope you'd answer these for me:

1. How does the STAT system work in this game? STR, INT, AGL, DEF- How do these stats actually affect the characters in battle? Do Mage type characters benefit in Damage output with an increase of INT?

2. Is there much to do after Chapter 5? The game sent me back to Chapter 1, and I've been completing the Chapters again, but stopped when I couldn't find much to do, other than maybe tiny medal hunting.

3. How do you become the master class? I never figured it out!

4. Are there any other games by the same creator that is similar to the Hero's Realm?

Infinite thanks to the game maker, and whoever would answer my questions :)

Cheers
Druids do have it. It just wasn't listed on the website. It's inside the game's spell list when creating characters though. Druid learns Bless at level 7 and Blessmore at 29 based off of my memory.
kentona
only 90s kids will like this admin
20443
maybe I misremembered! which is more likely, as this game was completed back in 2009. :)
Paladins have it. But it doesn't seem that Druids have them according to the spell list on your website. Maybe the info was missed on the spells list pages?
kentona
only 90s kids will like this admin
20443
author=ZarethKnyght
Templar or Sage then eh. Or get lucky with tarot cards I guess.
Paladins and Druids also have bless spells, as does Akira with one of his throws. Oh, and Ronin GP Toss can kill them too.

author=Dante_Selvar
When you change classes either by reaching a high enough level or by using one the stones does that character keep anything from their previous class like like spells they learned for example? (even if its not in the new classes spell list)

thanks
Unfortunately, you lose half your levels and the old skills from the old class. But the advanced classes usually have the same or similar skills as their base version...
Templar or Sage then eh. Or get lucky with tarot cards I guess.
When you change classes either by reaching a high enough level or by using one the stones does that character keep anything from their previous class like like spells they learned for example? (even if its not in the new classes spell list)

thanks
kentona
only 90s kids will like this admin
20443
Ah! I see that they are also partially weak to Spirit attacks like Bless!