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Strictly For Commercial

  • kentona
  • 07/12/2016 06:21 PM
  • 22360 views
I have embarked on a new journey...



Approximately one month ago I was approached by an angel investor to explore the possibility of flipping Hero's Realm into a commercial project. Like naive fool that I am who believes he has more time than ever, I tentatively agreed. (Details are still being hashed out).

While the month of June was hectic, July has slowed down and I have earnestly begun my work on cleaning up the game and getting it into a state such that custom resources can be created as efficiently and cost-effectively as possible. Hero's Realm is a large game that made very liberal use of Final Fantasy IV, V and VI rips, a ton of MIDIs for every possible mood and locale, and RTP resources. Minimizing this into a smaller more cohesive set while still maintaining the "feel" will be a tedious process, but it must be done.



A few weeks ago I compiled a list of all of the pertinent feedback that the game had garnered over the past 7 years since its release. I noted all of the major and minor bugs, suggestions on class balance and features, and general impressions left by the various facets of the game.

I also have a laundry list of small enhancements. Things like amplifying magic damage (spellcasters are underpowered), rebalancing classes, and rebalancing skills are all on the table. The Master classes will be toned down, weaker classes tweaked, some overpowered skills nerfed. I will also be adding 3 new Elite classes (Death Knight, Freelancer, and Assassin) to make greater use of the class change mechanic.

The numerous overt references to popular media will be changed to be more subtle. Dialog will be reviewed. The story, such as it is, will remain as is. If I have the wherewithal I would add a new final dungeon (something people identified as a weakness), but I am not certain yet.



This is all in the early stages. I don't have a timeline estimated yet (but I hope to get my initial work done within the next couple of months). The tentative plan is to NOT do a Kickstarter (too much hassle), but to do a Steam Greenlight, and then explore other avenues like itch.io. Stay tuned for notices about the Greenlight drive!

I am adamant about leaving up the original Hero's Realm for RM2k3 v1.5 up here on RMN. (It's already out there in droves so it's not like I have a realistic chance of scrubbing it out anyway). I hope that the enhancements, fixes, changes, and custom resources will be sufficient enough to encourage people to buy it over the original free version. And if it gets on Steam, the market is distinct enough that the free version wouldn't even be known. Plus, I couldn't give up the Makerscore.



If you guys are interested, I can post frequent blogs detailing my progress in my prep work. Otherwise I will just post announcements when major milestones have been achieved.

Wish me luck!



tl;dr - HR is going commercial


Posts

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charblar
"wait you made this a career?"
3574
author=BadLuck
Charblare you sure you want that?
that's not a pun thats a typo.
Cap_H
DIGITAL IDENTITY CRISIS
6625
So do you use charas or charblaras?
author=charblar
No one mentioned me being obviously in on this!!!!! I want puns too!!!!!

chairblair which project?

The last 3 people who helped me with this vanished, leaving only their resources behind.
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
Use a new RM engine, please. And I'll buy it.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=WIP
Use a new RM engine, please. And I'll buy it.


Technically, Rm2k3 is the second newest RM engine there is. Besides, VX Ace engine games have a tendency to shit themselves when their scripts go bust from my experience. This doesn't happen with Rm2k3 unless you try to do something wack like boarding vehicles during a cutscene.
author=WIP
Use a new RM engine, please. And I'll buy it.

If HR is actually successful, I will make a new game in the spirit of HR in a new engine.
author=WIP
Use a new RM engine, please. And I'll buy it.

Oh, you and your new engines.

Just stick to the English version of 2k3 there, bud. No need to make this process even more harder than it already is, unless you're planning on making this in something other than 2k3. (Are you?)
The idea of this (and Ara Fell) was to take a game that's already finished or close to it, fix it up and improve it, replace the graphics and music, then sell it.

Remaking it from scratch would be cool, but it defeats the purpose of doing it. We don't want to throw away all the work that's already been done.

If Hero's Realm does well, we're going to see if there's interest in other people's games that can get the same treatment. We'll be looking for games that are relatively complete and polished, that won't take like $10,000 to commercialize.

Hero's Realm is the perfect test case to see if this is a viable business model.
Holy shit! I never dreamed we'd be getting a ramped up remake. Woo :D
author=coolopotomus
Holy shit! I never dreamed we'd be getting a ramped up remake. Woo :D
don't count your chickens before they come home to roost in glass houses.
But here's hoping!



and I am beginning to wonder if charblar appreciated my pun attempt at all...
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
author=Corfaisus
Technically, Rm2k3 is the second newest RM engine there is. Besides, VX Ace engine games have a tendency to shit themselves when their scripts go bust from my experience. This doesn't happen with Rm2k3 unless you try to do something wack like boarding vehicles during a cutscene.

Technically, that is a stupid response and you know it.

author=Addit
Oh, you and your new engines.

I don't like paying for games with bad tech.

I'll be honest that I haven't bought AF because it's 2k3. I had enough of my past eaten up by its bugs and quirks.

Having said that, if the goal here is to take a game and put fancier clothes on it, so be it. That doesn't much excite me, but it doesn't have to! I'll still keep an eye on it.
>Having said that, if the goal here is to take a game and put fancier clothes on it, so be it.

I'm not sure what you mean by "fancier clothes" but I'm all but certain that's not an accurate way to describe this.
author=WIP
I don't like paying for games with bad tech...I had enough of my past eaten up by its bugs and quirks.

*clears throat butthurtedly*
Uh WIP, what's the most recent rm2k3 game you played? Cherry and Archeia have patched out the old kinks, and added some new features. It's one thing if you're bored of games made with the engine, but rm2k3's been officialy de-janked for almost a year now, and only a handful of games use this new version. also:

RM2K3 DID THIS SO YEAH
Looks like WIP is still a very bitter old man ...
Remaking this with a new engine would be MASSIVE amount of work for a guy who doesn't need the money, because he has a real job.

Whatever, just wanted to ask when the commercial version will be released ... o.O
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
author=kalledemos
author=WIP
I don't like paying for games with bad tech...I had enough of my past eaten up by its bugs and quirks.


*clears throat butthurtedly*
Uh WIP, what's the most recent rm2k3 game you played? Cherry and Archeia have patched out the old kinks, and added some new features. It's one thing if you're bored of games made with the engine, but rm2k3's been officialy de-janked for almost a year now, and only a handful of games use this new version. also:

RM2K3 DID THIS SO YEAH

I know about all the work that has been done on RM2k3. It has not officially been "de-janked", but is a lot better than its original state. It's at the state it should have been 14 years ago, yes. You can't fix its broken core at this stage without a lot of work.

I'm honestly not as bitter as it might sound. I just wish this would end up pretty much looking like a modern 2D Dragon Quest; if that's what is achieved, I am all.
author=kentona
The year 2099

So just one Year after the release of Yandere Sim and 5 before the release of Half-Life 3 then. Sounds like a good block of games.
~In the year 2525
if old man WIP's bitterness isn't still alive~
Awesome, man. I'm rooting for you, and you're my inspiration!
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