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I need a hero!

  • kentona
  • 05/01/2017 07:13 PM
  • 5109 views
So last time on Hero's Realm, I indicated that I would be attempting to convert this game into a commercial endeavor. An attempt was made, then real life reared its ugly head and I was swamped between work, family, and volunteering until just recently.

But last week I picked this back up, and with the latest activity here (a review that appeared and disappeared before I had a chance to respond), I figured now would be a good a time as ever to announce my lack of progress. BadLuck assures me that he'd still like to invest in this game, but we will see how his patience fares after I really get not-going!



I am currently assessing the graphics for enemies. The downside to having full access to FF6 rips means that I was very liberal in the enemies I made and graphics I used. This does not translate well to a commercial remake. The game has 395 enemies, using 124 different graphics. My intention is to combine similar enemy types into a single enemy (ie- various wolves and dogs can be redone as a more generic 'wolfdog'). My first pass resulted in 66 enemies and 26 bosses. I plan on doing a second pass soon, trying to get the total number south of 50.



The other work I am doing is rebalancing the classes. The is a wealth of suggestions and information provided by reviews and comments on the game. That, combined with the (foolish?) obligation I feel for making a game that would be worth playing again for the 30,000+ people who've already played it, has lead me to rejig classes a lot, and added 3 new elite classes: Shadowen (the dark paladin), Assassin (the deadly rogue), and the Warden (the survivalist).

I have also compiled a long list of bugs and minor enhancements to fix/implement, but I haven't started. That is what I will be tackling next.

Which got me to thinking... who might want to help playtest this revamped game? I would prefer people who have already completed the game and have access to the new RM2k3.

Posts

Pages: 1
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
The shift away from RTP kind of makes me sad, but I'm sure it'll make the game more desirable for the average Steam user. What I want to see is how this will affect Tritonis. Also, I don't think anyone can get into the beds in the first screen with the bookcase in the way or the left in the second with the table (not to mention that the beds are riding halfway up the wall).
Craze
why would i heal when i could equip a morningstar
15170
Class rework sounds nice, even if it's minor stuff.

I can't promise full playthroughs September-October, but I have new 2k3 and am experienced with the original. Feel free to hit me up.
I automatically assume that using RM2k3 RTP would be a no-go.

I am still conditioned all these years after GW...
Toss me in, coach!
Tau
RMN sex symbol
3293
God I want to help you out but I just don't have the time. Plus I'm pretty rusty when it comes to Rpg Maker these days haha. So glad this is becoming a reality though!
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
Which got me to thinking... who might want to help playtest this revamped game?

I would seeing as I've got nothing but time every minute that I'm awake aside from Wednesday nights and Sunday mornings up until early July, but the grinding, man. If you could create a grind-free environment, I'd be totally up for this.

Shove me on, couch!
Craze
why would i heal when i could equip a morningstar
15170
Craze
Class rework sounds nice, even if it's minor stuff.

I can't promise full playthroughs September-October, but I have new 2k3 and am experienced with the original. Feel free to hit me up.


not much point in editing this so i'll just fix it here: *I can't promise much until September-October because of my summer job.
Please don't reduce the enemy graphics count so dramatically. Repeated enemy graphics got wearing in old games when they were used more than three times, and based upon your enemy count, you're planning on reusing graphics an average of eight times, and (given that bosses and others will be reused less) perhaps 10-12 times. I guess if you're really that concerned with cost you could do the reduced amount and then update it once you have money from sales, but please don't leave the game in such a reduced state.

EDIT: I do like the current graphics, though.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
To saave meee now
author=hedge1
Please don't reduce the enemy graphics count so dramatically. Repeated enemy graphics got wearing in old games when they were used more than three times, and based upon your enemy count, you're planning on reusing graphics an average of eight times, and (given that bosses and others will be reused less) perhaps 10-12 times. I guess if you're really that concerned with cost you could do the reduced amount and then update it once you have money from sales, but please don't leave the game in such a reduced state.

EDIT: I do like the current graphics, though.

I don't have access to a lot of funds.

...unless an artist would be willing to work now and get paid later?

But yes, cost is the driving factor here. I know that the game is large and a lot of repetitive enemies would be detrimental to the overall feel of the game, but I don't have a Square Enix sized budget.
author=kentona
...unless an artist would be willing to work now and get paid later?


If the work load is not too huge, I'm interested :)
You can send me the details via PM.
author=Avee
author=kentona
...unless an artist would be willing to work now and get paid later?
If the work load is not too huge, I'm interested :)
You can send me the details via PM.

It's pretty huge.

What might you be interested in doing?

I've got:
-tilesets
-charsets
-objects
-enemies
-battle backgrounds
-battlers
-windowskin
-menus
-battle animations
-panoramas
-battle weapons
-facesets
-titlescreen
-game over screen
Ah, so basically, everything has to be worked on, right? :P

I'm mostly experienced with character sprites so I could start with those. I could also take on battlers and enemies later... we'll see how things go.

You can send me the original sprites and/or a list of the characters you need and the edits that must be made. The more detailed information you give me, the better my work can reflect your vision. So any additional references or links you can send me will help.

We can begin with a small batch of character sprites to make sure that my work will be satisfactory. I won't require payment if you don't pick me as an artist after the first batch is finished.

Feel free to ask if you have any questions (preferably through private mail).
author=Avee
Ah, so basically, everything has to be worked on, right? :P

I'm mostly experienced with character sprites so I could start with those. I could also take on battlers and enemies later... we'll see how things go.

You can send me the original sprites and/or a list of the characters you need and the edits that must be made. The more detailed information you give me, the better my work can reflect your vision. So any additional references or links you can send me will help.

We can begin with a small batch of character sprites to make sure that my work will be satisfactory. I won't require payment if you don't pick me as an artist after the first batch is finished.

Feel free to ask if you have any questions (preferably through private mail).

I shall get my shit together and send you a PM!
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