• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Inhuman Resources

  • kentona
  • 06/16/2017 08:44 PM
  • 39855 views

Remaking all this will be a pain in the asset


Converting Hero's Realm into a commercial endeavour requires remaking a large swath of assets. When I was creating the game, I had access to the expansive RM2k3 RTP resources, as well as many, many (many) rips from Final Fantasy IV, V and V, and MIDI renditions of popular game tracks as well as a score of original works. As such, I was very liberal in my use of different assets when creating monsters, maps, animations, classes, etc!

Remaking these assets will require me to hire artist(s)/spriter(s)/composer, and this is an open call to see who might be interested in working with me to create a batch of new resources.

This is the first time I have attempted to commission resources. If I am missing any details, please feel free to ask for them in the comments.


I am looking for resources for RPG Maker 2003 for:
Tilesets, Panoramas, Monsters, Charsets, Objects, Battlechars, Battleweapons, Battle Animations, Battlebacks, Titlescreen/Game Over, Music, Sound Effects


I have a limited budget (like all indie game devs do, of course). In some areas (monsters, panoramas, battle animations) I am willing to scale back graphic fidelity to come under budget. I will also be willing to help with (and encourage) recolors, editing templates, minor tweaks and edits. The graphic style I am aiming for is somewhere between SNES Final Fantasy V and RM2k3's RTP. I have gone into greater detail for each resource below.


Tilesets (a.k.a. chipsets) ::..




Here I am looking for an ideally 1-to-1 match with the RM2k3 RTP edits I used in the game (to minimize any remapping clean up I would have to do).

Details:
480x256 pixels
256 colors

Assets Needed (6)
-Overworld
-Town (with small variations/recolors for Mountains, Swamp, Ocean, Sand/Desert)
-Indoors
-Ship
-Dungeon
-SciFi Complex (this can be a smaller set of graphics, and I can redo what I have with a new chipset)


Panorama-o-rama ::..


I used panoramas sparingly in Hero's Realm.

Details:
320x240 pixels (typically)
256 colors

Assets Needed (6)
-Mid-day lightly clouded sky
-Very Cloudy Sky (tiles horizontally, as illustrated above)
-Strange miasma (tiles horizontally and vertically, for parallel dimensions)
-Mountain range (tiles horizontally, as illustrated above)
-Dark abyss (tiles horizontally and vertically, used in a very fast-moving parallax)


Characters ::..



Characters are 16x16 sprites with 4 directions with a 3-step walking animation (left foot, standing, right foot) typically. A 2-step walking animation is also acceptable. I need a lot, though. Charsets for RM2k3 are a specific dimension and have a specific layout. They (like all assets in RM2k3) are limited to 256 colors.

Classes (46)
There are 21 classes that need a male and female variant, plus 4 hero classes.

-Daredevil M
-Daredevil F
-Assassin M
-Assassin F
-Joker M
-Joker F
-Bandit M
-Bandit F
-Engineer M
-Engineer F
-Harlequin M
-Harlequin F
-Ranger M
-Ranger F
-Templar M
-Templar F
-Warden M
-Warden F
-Champion M
-Champion F
-Black Knight M
-Black Knight F
-Paladin M
-Paladin F
-Ronin M
-Ronin F
-Shapeshifter M
-Shapeshifter F
-Channeler M
-Channeler F
-Sage M
-Sage F
-Shadowen M
-Shadowen F
-Druid M
-Druid F
-Mesmer M
-Mesmer F
-Warlock M
-Witch F
-Wizard M
-Wizard F
-Huntress
-Magus
-Ninja
-Monk


NPCs (54)(estimate)

Main NPCs (11)
-Child of Light (girl)
-Pablo (grand poobah)
-Wip (Chief Advisor)
-Great Red Spirit (Seer)
-Trihan (Captain)
-Lady Liberty (Lord Captain Commander)
-Archeia Nessiah (Guard and Overseer of the Child of Light)
-Dread Pirate Holberts
-Guru (male)
-Guru (female)
-Giant Golem

Evil (7)
-Balthalas (fat demon)
-Niddly Wormwood (sketchy man)
-Kakorotto (kung fu master)
-Murzhor (evil wizard)
-Spinidel (shade)
-Urok (muscle demon-captain)
-Mephistocles (tall demonlord)

Generic (18) + recolors/tweaks
-man
-woman
-old man
-old woman
-boy
-girl
-soldier
-exotic dancer
-priestess
-commander/elite soldier
-merchant
-bard
-bald tough guy
-king
-queen
-froggite (or similar small animal/gnome-like creature)
-sensei
-pirate

Animals (8)
-dog
-cat
-butterfly
-chicken
-sheep
-cow
-horse
-fish

Vehicles (4)
-skiff
-airship (I have a custom airship already, but may need tweaking to match style)
-seafaring ship
-ghost ship

Monsters (6?)
-skeleton
-beast
-dragon
-mummy
-shade/ghost
-fairy


Objects (32)
Chests, switches, doors, villages, castles, and the like. Some are static, some have animation frames (ie- doors and chests)

objects (18)
-chest
-ornate chest
-sparkles
-orbs
-blood spatter
-savepoint
-wood door
-reinforced door
-metal door
-jail door
-ornate door
-floor switch
-wall switch
-lever
-rock
-mine cart
-small spikes
-large spike

worldmap (14)
-village
-town
-manor
-hut
-temple
-castle (32x32)
-elegant castle (32x32)
-castle ruins (32x32)
-pyramid (32x32)
-shrine
-futuristic ruins
-camps
-tower
-cave



Battle Characters ::..



Like I mentioned earlier, I have 21 classes that need a male and female variant, plus 4 hero classes, plus a battlechar for the Child of Light, for a total of 47 battlechars. Battlechars in RM2k3 have a specific size and template and are limited to 256 colors.

These battle character sprites should reasonably match their accompanying 16x16 charset sprites.

I am looking for a Final Fantasy IV or V style. I need 8 poses (Standing, Attacking, Walking, Hurt/Crouch, Spellcast, Victory, Asleep/Dead, Defending), plus 4 poses that I can use universally (Invisible, Ghost, Statue, Wolf/Werewolf)

Assets Needed (47+4)

-Daredevil M
-Daredevil F
-Assassin M
-Assassin F
-Joker M
-Joker F
-Bandit M
-Bandit F
-Engineer M
-Engineer F
-Harlequin M
-Harlequin F
-Ranger M
-Ranger F
-Templar M
-Templar F
-Warden M
-Warden F
-Champion M
-Champion F
-Black Knight M
-Black Knight F
-Paladin M
-Paladin F
-Ronin M
-Ronin F
-Shapeshifter M
-Shapeshifter F
-Channeler M
-Channeler F
-Sage M
-Sage F
-Shadowen M
-Shadowen F
-Druid M
-Druid F
-Mesmer M
-Mesmer F
-Warlock M
-Witch F
-Wizard M
-Wizard F
-Huntress
-Magus
-Ninja
-Monk
-Child of Light
+Invisible, Ghost, Statue, Wolf/Werewolf



Enemies ::..


Final Fantasy VI style


Final Fantasy V style

So many monsters in this game. So many...

I have done an initial cull of the monster graphics used in this game, and can still do further consolidation based on the roles the monsters filled in battle. Currently, I have a list of 86 monsters and bosses. However, I am not particularly wedded to each specific monster's graphic or name - I simply used what was available from Final Fantasy VI rips and designed from there. For example, I used a bear graphic and made a bear-like enemy, but really any large ferocious beast-styled sprite will suffice. Thus there is a lot of freedom in what monsters can get ultimately designed and developed. I am also (very) open to artist suggestions, based on what they would like to try spriting!

As for style, I am shooting for a Final Fantasy V level of graphic fidelity. (Final Fantasy VI, though more elegant, is likely outside of my price range). I have showcased both above. At least, that is what I am envisioning. I am open to discussion and suggestions on monster graphic design.

The size ranges varies, from a low end of 35x35 pixels, to 50x50, to 70x100.

Mooks (66):
-This is a working list, and based largely on FF6 sprites I used.

Ameboid-like goop
Bear
Beastrider
Beetle
Behemoth (very large demon)
Beholder
Buffalo
Cadaver/Zombie
Cat
Chestmimic
Coral
Crab
Dancer
Demon
Demonmage
Dragon
Dragonbones
Drake
Droid
Elemental
Enchantress
Fae/Fairy
Fighter
Flower
Fog
Ghost
Giant
Goblin
Hawk
Joker
Kappa
Knight
Lizard
Long Dragon
Mech/Robot
Nautilus
Ninja
Odonata (flying bug)
Pirahna
Porkus (fat pig-like beast)
Potmimic
Raven
Ray
Reaper
Rodent
Rogue
Sandworm
Scorpion
Seahorse
Seaserpent
Skeleton
Slime
Spek
Spider
Squirl
Telstar
Tentacle
Toadstool
Troll
Tyranno
Vines
Walkerbot
Whelk
Wizard
Wolfdog
Wyvern


Bosses (20)

Fatdemon (miniboss)
Big Fighter (miniboss)
Big Skeleton (miniboss)
Knight/Prince (miniboss)
Balthalas, 3rd form
Iron Gaia/Virus (robot boss)
Murzhor (wizard variant)
Spinidel (demon variant)
Urok (behemoth variant)
Niddly Wormwood (vagabond human)
Evil Wind
Xelob (giant spider)
Xelobite (spiderling)
Shadowstorm (Atma, from FF6 basically)
Mephistocles (has 2 arms, each arm has 2 forms)
-Mephisto Left I
-Mephisto Left II
-Mephisto Right I
-Mephisto Right II
Mephistocles, 2nd form


This will likely be the biggest component of my budget, and requires the most work, but it could also be the most fun and varied resource creation of the entire project, and the artist would have considerable leeway.


Battle Animations ::..



I don't even know where to begin with battle animations...

I haven't compiled a comprehensive spell list yet. I used a ton of different battle animations that varied greatly in style. This could potentially be a huge cost-sink, but I am quite willing to scale back in this area to meet budget.

I need someone comfortable with battle animations for RPGs who would be willing to advise me in how to approach this facet of resources.


Battle Backgrounds ::..



Ideally, for battle backgrounds, I would like to imitate a Final Fantasy IV or V style (or even an FFVI style). But the style will have to match both the FF5 style battlechars AND whatever style the monsters end up taking. Depending on that, I am even willing to simplify the battlebacks to do a mostly-black background with a stylized header, like so:


Details
320x160
256 colors

Assets Needed (22)

-plains
-forest
-desert
-wasteland
-swamp
-snowplains
-snowforest
-sea
-mountains/foothills
-cave
-snowcave
-catacombs
-dungeons
-ethereal
-scifi complex
-ruins
-village
-arena
-watercave
-ship
-sky
-matrix-style



Battle Weapons ::..



There are (roughly) 33 weapons needed for this game, though depending on how much it takes to make them, I can use more (up to 50). Battle weapons in RM2k3 are a 3 stage animation, and fit into a specific template.

Assets Needed (33)
(some consolidation/recolors are an option!)

-axe
-shortsword
-longsword
-greatsword
-elegant sword
-katana
-magicsword
-scimitar
-epee
-dagger
-ornate dagger
-whip
-magic staff
-wooden staff
-quarterstaff
-wand x2
-chakram
-spear
-hammer
-lance
-shortbow
-longbow
-ornate bow
-arrow
-club
-crossbow
-mace
-boomerang
-claws
-harp
-shuriken
-dice
-card



Miscellaneous ::..

Details
320x240
256 colors

Assets Needed
-Title screen
-Game Over screen
-Chapter frame


Music ::..

I may have music assets lined up, depending on how things play out. But for sake of completeness, I am looking for a list of music. I am not sure how pricing works (probably by the minute)

The style I am looking for is, again, SNES-esque, though I am not requiring a strictly chiptune instrumentation. If orchestral music fits, I will use it.

RM2k3 supports MIDI, WAV and MP3, though I would prefer WAV or MP3.

I can provide sample MIDIs. I will work on recording some samples of the songs I really like and posting them here soon.

Assets Needed (27)

-main theme
-hero's theme x4
-overworld (x5?)
-airship
-ship
-skiff
-battle
-important battle
-boss battle
-final battle(s)
-village
-town (x2)
-castle
-city
-cave
-tower
-dungeon
-creepy
-funhouse/casino
-other dimension
-final cave
-Intro music
-titlescreen music/Paranor



Sound Effects ::..

I don't even know how these are made, acquired, produced, or commissioned. I am strongly leaning towards making my own using something like bfxr because I am so unknowledgeable about sound effects, just to sidestep the hassle. But I did come up with a draft list.

(Can I just use the RM2k3 sound effects? Is that allowed?? Problematic??? Legitimate question here)

Assets Needed (draft list)(37-ish)

-menu
-select
-cancel
-success
-fail
-fall
-steps
-find item
-chest
-warp/teleport
-switch
-roar
-levelup
-evillaugh
-bark
-meow
-moo
-neigh
-baa
-item
-dodge
-spellcast
--ice
--fire
--explosion
--quake
--lightning
--energy
--healing
--reviving
--poison
--bite
--punch
--slash
--wind
--buff
--debuff







If you are interested, please respond in the comments below or via Private Message. Contact me with any questions, pricing, payment options/arrangements, or suggestions. Thank you for your time!

Posts

Pages: first 1234 next last
To be honest I would love to do the music for this, but not sure I'm

a. good enough
b. have the time

At the same time, the amount of music listed isn't unreasonable so it may be more of 'a' being the issue.

I do wish you the best of luck either way. Perhaps I'll do some sample music if you're in need of a music guy. I'm quite in tune with snes style music and I always wanted to make a snes style soundtrack.
Kentona
(Can I just use the RM2k3 sound effects? Is that allowed?? Problematic??? Legitimate question here)

The RTP for any RPG Maker is completely available to use in any commercial project as long as it is an RPG Maker you have purchased (so Ace Lite wouldn't count, and obviously piracy wouldn't either) and used in any other RPG Maker you legally own (and possibly any other Degica product but that isn't relevant here).


I have negative skills with creating assets so I can't help here at all.

e: The real question here is if the 2k3 SE RTP would be too recognizable to cause problems for players and I'm not equipped to approach that question at all.
author=GreatRedSpirit
Kentona
(Can I just use the RM2k3 sound effects? Is that allowed?? Problematic??? Legitimate question here)
The RTP for any RPG Maker is completely available to use in any commercial project as long as it is an RPG Maker you have purchased (so Ace Lite wouldn't count, and obviously piracy wouldn't either) and used in any other RPG Maker you legally own (and possibly any other Degica product but that isn't relevant here).


I have negative skills with creating assets so I can't help here at all.

e: The real question here is if the 2k3 SE RTP would be too recognizable to cause problems for players and I'm not equipped to approach that question at all.

I guess it is the real question that I am after. The RTP sound effects are pretty damn good, cover a broad range, and suits my purposes. But it also suits about 3000 other games's purposes, too.
Going with bxfr to make some basic stuff like cursor sounds might just be enough for a starting point. There's been plenty of sound effect reuse in the past in various media (cue Wilhelm Scream) so long as the bigger, more obvious and common assets are original it might not be a problem. How original does Sword_Swing.wav have to be for an indie RPG Maker game?

There's also the SNES RPG Maker sound effects that were given if you preordered Ace but it isn't as robust as the PC RPG Maker SEs.
Do you have a set color palette in mind for the graphics? I'm not the best pixel artist, but I may be able to help you out with a few tiles.

I'm also not sure if I have what it takes to compose music that will make the game justice, but if I end up feeling confident (with samples to showcase, of course), I'll let you know!
Cap_H
DIGITAL IDENTITY CRISIS
6625
This is huge.
Have you tried to come up with a smaller (in terms of resources) game to go com with?
Let me reiterate that I'm interested in working on characters and battle characters for starters. I've worked with the FFV style before and feel confident about this. I would require the former assets used as reference and/or a physical description of each asset/class.
Like I said earlier I can start working on a few of them to help you decide whether you want to hire me or not.

I could also eventually handle or help with battle weapons, enemies, battle backgrounds, tilesets and panoramas. We can see about that later.

However, as Luiishu mentioned, it's important that every artist work with the same palette of 256 colors to make sure we respect the 16-bit theme. That palette might have to be built over time as more and more assets are completed.
If only one artist begins to work, they could share their palette later when a second or more artists join in. Or the designer could create a palette right now and send it to all artists. Either solution is fine.
author=Cap_H
This is huge.
Have you tried to come up with a smaller (in terms of resources) game to go com with?
bro big or bro home.

author=Avee
Let me reiterate that I'm interested in working on characters and battle characters for starters. I've worked with the FFV style before and feel confident about this. I would require the former assets used as reference and/or a physical description of each asset/class.
Like I said earlier I can start working on a few of them to help you decide whether you want to hire me or not.

I could also eventually handle or help with battle weapons, enemies, battle backgrounds, tilesets and panoramas. We can see about that later.

However, as Luiishu mentioned, it's important that every artist work with the same palette of 256 colors to make sure we respect the 16-bit theme. That palette might have to be built over time as more and more assets are completed.
If only one artist begins to work, they could share their palette later when a second or more artists join in. Or the designer could create a palette right now and send it to all artists. Either solution is fine.

I will contact you later this evening!
Part of me wants to jump at this and work on sprites and tiles.. the issue is me and my crap that's wrong with me.
Hard to keep motivated with my bipolar depression.
I'm bad about jumping at something full swing.. only to slowly fall apart over time until I can't get myself to work on stuff anymore..
pianotm
The TM is for Totally Magical.
32347
I actually would love to work on music for this.
Sound effect wise, you could probably edit the 2k/3 SFX to make them a little more customised to your game. They're legal to use and edit as you wish as long as you own the engine they're from (and you're using them in an RM engine that you legally own) so that might be one way to deal with that particular resource.
Do you want one person to compose the whole soundtrack or are you willing to allow people to submit just a track or two?
pianotm
The TM is for Totally Magical.
32347
Liberty
Sound effect wise, you could probably edit the 2k/3 SFX to make them a little more customised to your game. They're legal to use and edit as you wish as long as you own the engine they're from (and you're using them in an RM engine that you legally own) so that might be one way to deal with that particular resource.


It's also not that hard to mix them in events to make new sounds.
I'll just say that Ara Fell used mostly rm2k3 RTP. It was mentioned in 2 reviews that nobody paid attention to, and once in a Steam review. I doubt it's worth putting much effort into.

That being said, with R3P, I intend to do 100% non-RTP SFX. But for a game with relatively low production values, I really don't think you need to worry. Hardly anyone will notice or care.

I do think RTP will keep you from going viral. But, despite its popularity, I doubt Hero's Realm is a viral game.
Yeah, it doesn't have the hooks that typify viral games.

When you say 2K3 RTP, you meant sfx, right?
author=dethmetal
Do you want one person to compose the whole soundtrack or are you willing to allow people to submit just a track or two?

I am shooting for 1 composer for all tracks at the moment
pianotm
The TM is for Totally Magical.
32347
Shit. I'm throwing my hat in for music. Give me a few minutes to come up with something for you to sample.
author=pianotm
Shit. I'm throwing my hat in for music. Give me a few minutes to come up with something for you to sample.
You have all night! I have a bad headache and am going to bed.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
I've got limited experience creating weapon graphics for my own game, but if no one else is willing to step up to the plate, I'm available.

These work surprisingly well when in the hands of charset-sized battle sprites. What I'd require is an idea of what kind of color palette you want.

Also I've found that taking pictures outside and using a program like Irfanview to crop them, copy and mirror them and mess around with the tint can create serviceable panoramas without spending a dime.


I just took a picture of a cloudy sky, cut out a chunk, copied half, flipped it and pasted it next to the other half and tinted it a light blue to create this.
pianotm
The TM is for Totally Magical.
32347
Pages: first 1234 next last