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Miscellaneous

Walkthrough?

Given the bevy of questions I've received about this game over the last few months, I'm strongly considering making a detailed walkthrough of the game.

Questions such as:

author=minieminem
I've got the one artifact in Chap. 5 from the inverted tower. I have a few questions.

1. Is there any way to change class and regain the lost levels, or attain level up without tedious battling which also makes party level less balanced?
2. I heard about the Spirit Skean and must've missed that sidequest. Is there any way to still get the weapon?
3. Will you please release an actual walkthrough detailing monster charts, boss battles, sidequests, all items, weapons, and spells as they are available during the 5 chapters? (I know it would be an arduous task but I'd be willing to help as I'm sure a few other of this forum's members would.

Great game by the way. So far the best rpgmaker2k/2k3 game I've played. Really like the class system.


Arduous doesn't even begin to cover it, but I'd be willing to do that if people are interested in it. Thoughts?

Miscellaneous

3D worldmap globe for Hero's Realm

Mad props to GameOverGamesProduction for this sweet globe for Hero's Realm world map:



Check it out because it is awesome.

Miscellaneous

HR Ch.4 patch - Please download!

I have had a few reports about the sultan's area of late...I will have to check it out. The auto-start event that jails you is failing to start, which needs to happen for Ch.4 to end.

http://www.rpgmaker.net/games/82/downloads/1232/

Download the new map file and paste it into your game directory (overwriting the existing one). Then (hopefully) everything should work. Or at least allow you to proceed through the game.

So, I guess I will post a v1.4.1 version of the game shortly. *sigh*

Miscellaneous

So I signed up at GameJolt

http://gamejolt.com/freeware/games/rpg/hero-s-realm/274/

I posted this game and Generica on GameJolt this morning. Figured that the more exposure the better, right?

Incidentally, the game download there is currently the most up to date (v1.4). I plan on releasing v1.4 here shortly...no sense waiting until RSVII for a minor update to this game.

Miscellaneous

(Hero's Realm) The patch and release cycle never ends...

So, after a slew of new bug reports (thankfully, most of them minor), I've spent the day fixing up known issues for Hero's Realm.

LIST O' ISSUES DEALT WITH:
x-Chapter 4 Sudash exit
x-teleporting from desert issue
x-BattleRunOnce is off
x-implement party swap for Murzhor epic battle
x-more gold? -> added Chest Lurker to Ch. 5 around Paranor
x-delta storm too strong
x-random number final elfstone -> based on leader? yes.
x-warping from ship fucks speed
x-speed issue from Sea Cave
x-speed issue from shelob's lair
x-jail issues from Chapter 4 finale
x-Elixir +HP
x-pincher attack on Ghost Merchant
x-Kruschiev ice cave -> extra sliding
x-uncursing items: Demon armor on Zef's team (4th char)
x-Multiple Ivangorods
x-Blue Spek monstergroup with dummy Skeleton not hidden
x-more places to get new tickets
x-bugged arrow tile in Dow Jones locker
x-enter and exiting the crypt of okasa
x-Ghostship deck savepoint not accessible
x-everyone missing in Arborlon in Indhopal?
x-remove extra battle areas
x-More hints in Chapter 5 (esp. the Grand Poobah)
x-NPCs not moving on from Tritonis item? Tomes & robes
x-Level B of tournament
x-Darmon goes into Recharge state and does not come out
x-Lurker map areas

-Event scripted an item that does not exist Jester error in Inverted tower ??

x-Raj team select buggered for Paladin, Wizard, harlequin
x-fix the tsars in general
x-mention empty stall in Okasa
-delete testing cheats from maps

x-Searching underfoot needs to be clearly explained!
x--Searching
x--Chest Hotkey
x--Chests in general
x--Tarot cards
x--speed

I have to confirm that people have in fact beaten the game so the existing bugs are either rare or non-debilitating.

But I am a perfectionist. *sigh*

So, if you happen to know of any new issues, let me know! I will be holding off releasing v1.4 until halibabica finishes his playthrough. It sounds like he's close to finishing.

Miscellaneous

Hero's Realm v1.3 released

The big fix is for the EXP Bug (root cause discovered by Izazie). Now you won't be getting mysterious EXP drops in chapter 5! Yay!

If you look at the previous blog post, you can find a long list of other minor fixes to Hero's Realm.

Old saves from v1.0, v1.1 and v1.2 will work just fine with v1.3. Just copy them over to the new game.

Unless another devastating bug is found (and fixed!) this will be the last update.

Thanks everyone!

Miscellaneous

Working on bugs for v1.3 (Hero's Realm)

So, after that terrible terrible EXP bug was pointed out to me after the release of v1.2, I've had it in my head that I should start working on a fix.

Well, in all these weeks I never did find a cause. I have to chalk it up to RM2k3 being retarded in some retarded way.

As a result, I've coded a "patch" for it - in a parallel process I constantly check everyone's EXP. If the game detects a dramatic drop, it goes "Whoa! Your EXP dropped a whole bunch! Lemme fix that for ya!" and restores the lost EXP automatically. Not ideal, but it'll work.

Incidentally, now if you want to "hack" the game, press F9, look for variables 381 to 412, and modify the "char EXP Previous" values. Basically, by doing that, you will be able to modify everyone's EXP. Honest people can use it to fix the effects of the EXP bug (pre-v1.3), while dishonest people (or people who hate grinding) can use it to artificially increase EXP. Only in Ch. 5, though.

Anywho, I mention that I'm working on v1.3 because I hope to clean up other missed bugs and loose ends.

Here is the list of bugs I've identified or had reported to me:

DEALT WITH
POST EPIC battle vs. Shelob wasn't being set....FIXED
Transform = OFF with Darmon...FIXED
Kafka damage too high...FIXED
Expel not in spell list...FIXED
Better directions in Chapter 5 and Ch. 1...FIXED
-White Elfstone
-Pyramid
-Teleportal/Tower "Rover came through here and said balh blah tower"
Corpse Explosion not doing damage...NO IDEA WHY
Gold Toss too weak...YEP IT IS, BUT TOO MUCH WORK TO CHANGE
Gem Tarot card not giving gold? NOPE IT ISN'T, BUT TOO MUCH WORK TO CHANGE
EXP bug...PATCHED
Joker class --> elite?...ADDED
Channeler/elite skills showing weird transparency...FIXED
Erase picture for class upgrades...FIXED
Skills page transparency issues...FIXED
Templar faceset when upgrading to a Templar as a male was wrong...FIXED
Port Kells docks wider...FIXED
Okasa song...FIXED
Horn imp not fighting...FIXED
Sailing no monsters in Ch. 3...FIXED
In the Cave of Truth, the is a save point that is completely useless, since you can save absolutely everywhere....FIXED
When you use Magicombo or Pummel, and then choose what the other partners will do, you have to wait until it's the hero's turn again before the others can do anything....THIS IS AN RM2k3 STUPID ISSUE
I was able to jump onto the Phantom Ship and sail with it. I had 2 gameovers (my whole party numbed) but was able to reach the Temple of Class Change even before I got any of the Sacred Artifacts....FIXED
Temple of class change. You put the wrong picture (or none at all?) for the elite class (and masters perhaps) stats and skill. The result is well, I have to open the picture folder (or your website) to see the stats/skills.....FIXED
Spinidel : death by ladykiller (he doesn't even get a move; well, maybe once). Dunno if this is intended (no death immunity).....FIXED
PYRAMID : Warp whistle takes you to Chapter 1's Bathalas' castle (is that the name) ; i.e. the last dungeon for Holdana in the 1st chapter. ....FIXED
Shelob Respawn? I seem to be able to fight them a 2nd time....FIXED
EXP After battle test msg...REMOVED
EXP cheat?...PRESS F9 AND MODIFY VARIABLES 381~412

IN PROGRESS
Walk speed Dow Jones?
In Shelob' Marsh, my charas walked faster and faster. I ended up moving at insane speed...I wonder why? Maybe because I went in and out of the marsh several times? Once when I got out, I was walking very fast on the world map. When I was done with the monster, I exited the zone for good, used the 5 key that didn't work before, and fortunately all was back to normal.



Any one else have bugs/balancing issues to report?

Miscellaneous

Chapter 5 Walkthrough

I've had several questions relating to Chapter 5, mostly because I didn't do a good enough job guiding the player through the final chapter. Live and learn.

Anywho, this is a quick guide and walkthrough to getting to the Final Battle.


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There are 3 Divine items on the mainland that you can attempt to retrieve once Chapter 5 starts. In fact, you NEED to get them to be able to advance through the game.


Jermania/Colossus
1. Travel to Jardin (north coast of mainland)
2. Chat with Queen, and then chat with Queen at night to win her favor - get permission from King
3. Travel through Jermanian Tunnels to the Desolate Valley
4. Find and ascend the Colossus and pilot it to the Inverted Tower
5. Smash open mountain entrance
6. Find the divine artifact within, and fight your way out against Gormly Wormwood and a multiparty battle

Remus/Four Towers
1. Travel to Remus, unlock Magic Key quest
2. Travel to Stromholm (from chapter 1) and rescue King Cobra from jail at night - rewarded with key
3. Travel to Four Towers (south of Stromholm across the mountains) and ascend them
4. Recover the Divine Halo

Queensbridge/Arborlon/White Elfstone
1. Travel to Queensbridge and learn about the Fellowship of the Stone and their quest to the Indhopal jungles
2. Retrace their steps through the desert and Sudash
3. Cross the Indhopal river at the Towers of Ziam (just south of Skatmandu from Ch.4)
4. Find a village of Parvinder on the far east coast.  Learn of Shelob (who ate the remaining Fellowship members)
5. Find Shelob's lair north of Parvinder, kill it, and retrieve the White Elfstone
6. Return to the Mysterious Pit (in Indhopal) or the Arborlon Pit (back in Westland) and restore the lost city
7. Talk to the Prophet-King in the restored city of Arborlon to receive the divine artifact



Now that you have the mainland taken care of, you need a ship. Port Kells of Monaboraba is a great place to find a ship.

To get a ship:

You need the Queen's Letter to secure a boat from the dockmaster in Port Kells.
1. Go to the Pyramid on the north end of the Monaboraba Desert
2. Defeat the Machin Shin
3. The sandstorm is now over, so go to Aleksandria and talk to the Queen to get the Letter
4. Return to Port Kells and talk to the Dockmaster.  For 30,000 gold he will sell you a ship


The next two Divine items are in the north, in Ikeia and Kremsland.


Ikeia:
1. Using the ship, navigate north around the Cadana Peninsula, through the straights, and across the North Sea to Norge.
2. Talking to the King and townsfolk, you find that the Divine item had sunk to the bottom of the North Sea when Tritonis fell victim to an earthquake 500 years ago.
3. The old librarian in the King's quarters knows of a "location" - not sure of what.  Record those coordinates.
4. Travel north in Ikeia to the Hinterland Hut.
5. Search underfoot in the hut's fireplace to find the Hinterland Compass
6. Return to your ship in the North sea, travel to the coordinates (using the Compass as a guide) and search underfoot
7. The entrance to Tritonis will be revealed.
8. Enter the Undersea Caverns, find the lost city of Tritonis, open all 12 chests hidden within to secure the Divine item

HINT:  In Koby (south coast of Jomongu) there is the Dread Pirate Roberts, who has a world map.  Now that you have a ship, he will give you a World Map in exchange for a small favor.

Kremsland:
1. Using the ship, travel along the south and then east coast of Indhopal, following it past the mountains to the snowy plains.
2. Get off, and follow the river to Marx, capital of Kremsland
3. Learn of the undead tyrants roaming the plains at night with the Black Elfstones.
4. Fight on the plains until you defeat each of the 3 tyrants
  - one can be found on the snowy plains northwest of Marx
  - one can be found in the forests to the east of Marx
  - one can be found near the lake in the far west of Marx
5. Once you have all 3 Black Elfstones, the Ethereal Tower is revealed.
6. Ascend the tower to retrieve the Divine item.  Careful, the denizens of the tower are immune to physical attacks.

HINT: There is a Deluminator hidden in Kruschiev to the north.  With it, you can toggle Night and Day, helping to find the tyrants, since they can only be encountered at night.



Returning to Paranor, you should learn that the final two Divine items can only be retrieved if you have an airship.

Throughout the world, people spoke of an old exploration team that used to fly the world in an airship, lead by the adventurous Theodore Ruxpin.  Alas, the airship crashed and Theodore and the engineer who built the airship died.

However, there are rumors of an engineer in Cidney of Ozland working on a new airship.  Too bad Ozland is cut off from the world because of the Bonewall.

To get an airship:

Removing the Bonewall:
1. The Bonewall was put up by a revived Balthalas (from Ch. 1) - Balthalas has laid seige to Okasa in Jomongu!
2. Travel by ship to Okasa
3. Enter the Okasa Crypt and defeat Balthalas.  The Bonewall will crumble when he dies.

Assembling the airship:
1. Travel to Ozland and Cidney by sailing upriver westward.
2. Talk to Cid the Engineer in the northwest tower.  He will tell you he can't get the recipe right.
3. Travel to Kaybee (in Hasara, Ch. 2) and chat with the old man you healed in Chapter 2.  He will tell you of Ruxpin Manor on an island south of Tyrsis
4. Using the Tyrsis Portal, teleport to the island ringed by rocks.
5. Solve the switches of the Swamp Temple to remove the rocks.
6. Reenter your ship and sail to the island with Ruxpin's Manor
7. Solve the riddle of the manor to get the Airship balloon gas recipe
8. Return to Cidney and present Cid with the recipe.  He will be overjoyed, and tells you he needs 6 gas bladders from the Gas Dragon.
9. Defeat 6 Gas Dragons in the east end desert of Ozland
10. Return to Cid to get the Airship


Now you are ready to retrieve the final two Divine items.

Tundraca and the ancient ruins:
1. There are ancient ruins in Tundraca rumored to contain a Divine item.
2. Fly to Tundraca (the ice island east of Kremsland) and land in a clearing on the north side.
3. Walk to the ruins
4. Find the Divine item within the ruins by disabling the ancient lock and defeating its ancient guardian

Fire Maw Volcano:
1. The volcano on Tortuga is the location of the final Divine item
2. Use the airship to land next to the Fire Shrine.
3. Use the teleportal to go to the volcano
4. Ascend the volcano, defeat the Magma Dragon, and find another teleportal
5. The teleportal takes you halfway around the world to Ice Mountain.
6. Descend Ice Mountain and walk across the forest to The Frozen Throne.
7. You find the Dreadlord Murzhor inside - kill him to get the Divine item.
8. Rush back to Paranor before it's too late.


Refer to the World Map (found in the Screenshots section) for locations. It's a big world!
I hope this helps!

Miscellaneous

RS!Day VI *fixed* version 1.2 is up!

RS!Day VI *fixed* version 1.2 is up!

This upload fixes the two critical errors that Arinoch discovered in Chapter 5, wherein the Chapter 1 and Chapter 3 End Chapter events were still active (causing you to loose all your items!!). Also, the new ship chipset for Rm2k3 is now being used (instead of Rm2k's).

Lastly, the Temple of Class Change wasn't letting lvl20 mages become a Sage. Fixed.

http://www.rpgmaker.net/games/82/downloads/

Miscellaneous

FULL GAME v1.1 is up

Hero's Realm v1.1 is up and ready to download. If you have been waiting for the promised *fixed* version, here it is.

http://www.rpgmaker.net/games/82/downloads/

There is a regular version and a No RTP Required version... of course, I have Rm2k3 RTP installed, so I don't know if that worked.

I don't plan on releasing any more updates to this game. I am marking it completed right now. (Unless someone finds some critical game-breaking bug, of course!)

Thanks for all your support over the years!!