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Chapter 5 mini-walkthrough:http://rpgmaker.net/games/82/walkthrough/
Four Towers walkthrough:http://rpgmaker.net/games/82/4towers/
Grundo Manor walkthrough:http://rpgmaker.net/games/82/grundo/
High level items:http://rpgmaker.net/games/82/gooditems/
Class tiers (as judged by kentona):http://rpgmaker.net/games/82/tiers/
Tiny Medal Locations:http://rpgmaker.net/games/82/tinymedals/



If you are having trouble reading the font, download this font pack and unzip this file. Install the fonts in your C:\Windows\Fonts folder.
http://rpgmaker.net/users/kentona/locker/Fonts.rar


Q: How many chapters are there?
A: There are 5 chapters. Chapters 1 through 4 deal with a single hero while Chapter 5 brings them all together.

Q: Is that stupid Memory Bug Crash error fixed?
A: Yes, it seems to be. It has not been reported in over 6 months now. I think it was a bad MIDI file that triggered it. I have deleted the suspected offending MIDI files. NO. It still exists. Save often and to many different save slots.

Q: What exactly is this memory bug with your game?
A: After extended periods of play (anywhere from 20 minutes to 4 hours) the music would suddenly cut out. If you save your game after that point, RM2k3 will throw an error and destroy your savefile. The error message will refer to the memory stream.

Q: How do I Search Underfoot?
A: Press the SHIFT key to search underfoot.

Q: How do I get an authentic Cobra Club Member Card?
A: After speaking with the guard to the Cobra Club's hideout, visit the Stromholm jail at night and speak to the imprisoned Cobra Club leader King Cobra. Out of the goodness of his heart, he will give you his member card.

Q: How do I cross the gap on the 5th floor of Balthalas' Tower?
A: You need a ladder. Try searching in the basement (after completing the puzzle on the 3rd floor)

Q: Where is the entrance to the Countess' Tower?
A: In the western forests of Hasara, there are many meadows that dot the map. Try investigating there for a hidden shrine.

Q: Where is Niddly Wormwood?
A: Niddly Wormwood is hiding out in one of the Ancient Temples found in the northern mountain range of Hasara. You must clear all of the special chests in all 4 temples for Niddly to appear.

Q: How do I win the Emperor's favor?
A: You must win the Major Circuit in the coliseum's Kumite Tournament. Speak to the chancellor on the second floor of the coliseum to officially receive the favor.

Q: How do I find the Cave of Wonders?
A: You can find it by searching underfoot in the coastal desert south of Larak. South of the jungle wilderness of Indhopal there is a desert. Use the Search Underfoot function to search every inch of the desert.

Q: I can see my reflection in the big mirror. Now what?
A: After you have discovered the magic words from the inmate of the Bombomb jails, speak to your reflection. Answer the questions correctly to switch places with your reflection and gain access to the Cave of Truth.

Q: Did you really have to name Sweden Ikeia?
A: It's not Sweden. It was inspired by Sweden, Norway and Finland. Besides, Ikeia fits.

Q: How long do you think it will take to beat the game?
A: It can take anywhere from 15 hours to 40+ hours, depending on how many sidequests you embark upon.

Q: My speed is messed up! Help?
A: Press the '5' key to reset the speed.

Q: In chapter 5, somehow my party switching got disabled. How can I fix it?
A: Try re-entering and leaving the Four Towers in Estrucas to reset the party switching.

Q: Where can I find the White Elfstone?
A: Head back to Indhopal, cross the river at the Towers of Ziam (just south of Skatmandu) and make your way east to Parvinder. Just north of there you can find the Shelob's Lair. The white elfstone is inside.

Q: I've noticed that you can choose Champion, Sage and Joker when you are first making your team at the outposts. Is this a bug?
A: You've stumbled into the secret perimeter of wisdom! (They are secret classes, available from the start, but I wasn't about to reveal that in public).

Q: Where and how I can get all of the elfstones?
A: They are only available in chapter 5. There is a divination room in Arborlon that gives hints as to the locations of the elfstones.

But here they are anyway:
1. In the Pit of Peril (visible in Chapter 1) - on an island just west of Norsland. There is a separate teleportal room in the Norsland Shrine locked by a magic door. After getting the Magic key, use the teleportal to get to the island.
2. In the Badon Crypt (visible in Chapter 2) - in the abandoned village of Badon in the southeast tip of the desert there is a stone building locked by a magic door. After getting the Magic key, open the door and enter the crypt.
3. At the peak of Mt. Neverest (visible in Chapter 3) - at the giant mountain near Okasa there is a large wall with a magic door. After getting the Magic key and sailing to Jomongu with the ship, open the door and ascend the mountain.
4. Atop the Tower on the Lake (visible in Chapter 4) - in the center of the lake near Bombomb, there is an island with a tower on it. After getting the airship, pilot it to the island and ascend the tower.

Q: What's the time setting for getting into the Druid's house in Parvinder?
A: The time is 8:43

Q: What is different in New Game+?
A: New Game+ is simply the same game except that you get to keep your levels and classes and equipment. Nothing too special.

Q: How do I get the bridge built in the Grundo manor well?
A: You have to discover the bridge is out, and then, in the manor, enter a new workorder in the carpenter's workbook. He will then go to the broken bridge, but will need lumber to fix it. Go back up to the storage shed and find a pile of broken wood and collect some lumber. Bring it back to the carpenter.

Q: How do you get the key for Elfros in Chapter 5?
A: The keycard is in the ancient ruins on the frozen island Tundraca. You need an airship to get there.

Q: In chapter 2, how do I unlock the door Niddly Wormwood went through?
A: You can't. That's how he escapes. You'll just have to keep on going to Tohl and Tyrsis and hope you cross paths again.

Q: How do I disable the large spikes in the Four Towers?
A: The switch is in the west-most tower, but is blocked by large spikes. Ascend to the third floor of that tower and fall down at a strategic location to get behind the spikes.

Q: I didn't make a party of all women (or all men) and I can't get into the special rooms in San Vegas. What can I do?
A: For the special rooms in San Vegas that only allow men/women, know that they only count party members that are alive...so, let the men die! (or women, depending) and give it a shot. I didn't leave you hanging.

Q: I'm having trouble acquiring the magic/master key. I see the area south of the wall, and I see the down staircase there, but I can't figure out how to get to the bottom of that staircase. Hints, please?
A: If you go into the house near the well, there is a stairwell into the cellar. In the cellar, there is a wall with a switch. Hit it and a secret passage will open. Follow it to the end (it's pretty short) and you'll pop out on the other side of the wall.

Q: How do I get the balloon gas recipe from Grundo Manor?
A: Check out the Solving the riddle of the Grundo Manor walkthrough for hints.

Q: The upper causeway is blocked in Cidney and I can't visit Cid because of it. Help?
A: I think I've figured out how it might happen. If you teleport (by using a Warp Wing or Return spell) while on the upper causeway the switch that tells the game that you are on the upper level stays on. When you return to Cidney, it still thinks you're on the upper part and thus all the sides of the causeways are set to block.

To fool the game to fix it, walk up the nearby ladder on the weapon shop and go back down. It will reset that switch and everything will work again.

Q: In the first part of Chapter 5, for the 3rd artifact, how to I get across the Monaboraba Desert to the town of Sudash?
A: There is no other way to get to Sudash other than through the desert. There are randomly placed Windstorm events that throw you around. The trick is persistence - sooner or later you will happen upon a path through the desert to Sudash.

However, if you are frustrated, here is a path that will work:

From the northern most entrance to the desert, here are the directionalities and number of step on desert tiles that you have to take to cross safely:
Right - 9
Up - 14
Right - 19
Up - 2
Right - 12


The other option, the longer but safer one, would be to hug the mountain range along the south and east. so just go to the southernmost entrance to the desert and walk along right next to the mountains until you get to Sudash.

Q: How do I get past the ice sliding puzzle in the Cave of Wonders (in chapter 3)?
A: After entering the Cave of Wonders, take the leftmost path to get to the ice sliding. Do this:




Then in the lava area grab a series of ladders and cross the lava. After grabbing the lamp, run around the lava lake, grab the last ladder and use it to get to the teleportal. Take it to zip back up the cave and run to the exit.


Q: Help! I am playing New Game+ and in Chapter 3, after fighting in the Kumite, my party is gone!
A: This is a bug in the map. Download the fix here:
http://rpgmaker.net/users/kentona/locker/Map0266.lmu

Here is the link. Overwrite the existing file, and your party should join you again after you fight in the kumite. IF you have saved the game after losing your party, go to the armorstand on the left near the entrance of the Coliseum and hit Enter. This will re-add your party members.

Posts

I had to look it up - it's just a lame Revive All Dead Allies spell.

I know that magic is underpowered in the endgame. If I were to rebalance things, I would make magic more relevant and powerful, rejig the way I handed out immunities, and rethink how many ways you can stack multi-attacks. Plus a laundry list of other things. I have it all written down somewhere...
author=kentona
More like Overpowered Gear is Overpowered. How many things can survive a lightsabre attack?

Remind me again what Ancestral Spirit is? Its been 7 years...

Err it feels like 1/5 of the enemies in the game are immune to magic, so... A lot can survive a lightsabre attack (really wish it wasn't a magic element lol). That's not as common as the number of enemies immune to physical, but it's an endgame weapon that is resisted (and by resisted I mean complete immunity) by way too many end game enemies (including a major story boss).

Oh and I can do a 50k total damage, 20 hit attack with the same set up and the store bought Falcon Blade (2 turn execution on nearly anything in the game). Since it is store bought, I can just use more than one in a party and do 100k - 150k damage in the same number of turns if I have enough people who can pummel as well as someone to apply the debuff (can just use items to apply heroic before battle). Pummel is a huge multiplier on something that already has more multipliers to begin with... How is that not OP?

Ancestral spirit is listed as the spell a warlock learns at level 41. I didn't keep a Warlock in my A team (because why would I do that?) so I don't have one near that level. I do have a warlock in my gimpy Akira team (poor Akira and all those short ended sticks). So I suppose I could grind up and see what it does... But my suspicion is that it is just a better summon skeleton (which already fails on so many levels due to engine limitations) and not worth using in the first place.

I was curious because it is pretty much the only high level spell not shared with any other class (and what it does isn't listed anywhere I could see). Part of me still wants to love the Warlock (it's unique) for more than just rainbow drop manufacturing despite the over-all inferiority of spell classes in general; not to mention the Warlock doesn't do great spell damage in the first place and weapon damage is ruled by how many hits you can do (which is pretty much 1 hit with poor strength growth and an element more commonly resisted than physical damage in the case of the Warlock).

All that said, if I replayed this game with the goal of completely breaking it I would take a single warlock as my sole non-hero magic class for the entire game. My tier-list would look quite different than yours.

Well that was a rant so... TL;DR: Lightsabre is resisted a lot. Spell casting is inferior to things that use weapon damage. Warlock learns a spell called Ancestral Spirit at level 41. What does that spell do?
More like Overpowered Gear is Overpowered. How many things can survive a lightsabre attack?

Remind me again what Ancestral Spirit is? Its been 7 years...
I just did a 30 hit attack for over 4k a hit (120k+ total damage LOL)... Or I would have if Iron Gaia Virus was able to survive all those hits. Yep pummel is broken.

Anyhow, what's the deal with Ancestral Spirit?
So, Yeah. I can't find the chest on the desert cave plateau that supposedly has a medal. I'm either missing something obvious, or it doesn't exist. Is it buried or something? Both chests on the plateau that I've found had normal coins in them.

On another note there is typo on your tiny medal list where you counted 36 twice instead of 37. The typo exists both here and on your website.

Edit: Nevermind found it. That location is evil BTW. That rope looks like a crease in the cliff face. The typo still exists though ;).
author=kentona
Most weapons have between 2% and 5% critical, excepting daggers and ninja swords, which have 10%, and weapons that specifically mention High Crit (like the Fixed Dice, which has a 75% crit rate).


Alright, good to know thanks.
Most weapons have between 2% and 5% critical, excepting daggers and ninja swords, which have 10%, and weapons that specifically mention High Crit (like the Fixed Dice, which has a 75% crit rate).
author=kentona
welp.

Anywho, the stats are as follows for Poison Dagger
Attack type: Poison
50% chance to inflict Poisoned status
15% critical chance
50 damage when character level <=12
110 damage when character level <=25
220 damage when character level <=38
400 damage when character level >38


It's one of the strongest weapons in the game, on a pure damage level. Only the Arcana Cards do more damage (420).

It does temporarily replace your current weapon with the dagger, thus you would lose the bonuses to INT or whatever that they impart.


Oh. You made it scale. Color me impressed. Good to know it does poison damage as well (due to immunities).

Nice of you to respond so many years after you finished this game. Thank you.

Is 15% around the average critical hit rate for most weapons?
author=kalledemos
well I don't know its stats or anything like that,but I can confirm that it can appear in your inventory:
As a (technically) unequippable, undescribed item. I dunno how I got it though. I was just playing through this game for the 5th time, checked my inventory and suddenly found that I had 1 ___________, 1 ____________, and 2 =====POISONDAGGER. Also, I would probably turn that warlock into a sage or master class once you get to chapter 5.
welp.

Anywho, the stats are as follows for Poison Dagger
Attack type: Poison
50% chance to inflict Poisoned status
15% critical chance
50 damage when character level <=12
110 damage when character level <=25
220 damage when character level <=38
400 damage when character level >38


It's one of the strongest weapons in the game, on a pure damage level. Only the Arcana Cards do more damage (420).

It does temporarily replace your current weapon with the dagger, thus you would lose the bonuses to INT or whatever that they impart.
author=kalledemos
*snip*


So it probably is equipment. Wish I knew the stats.

My Witch is definitely slated for a Master class. Which one depends upon how class changes affect stats (whether it just resets them or your previous class affects the stats of your new class)... but I'll test that myself when I get to chapter 5.
well I don't know its stats or anything like that,but I can confirm that it can appear in your inventory:
As a (technically) unequippable, undescribed item. I dunno how I got it though. I was just playing through this game for the 5th time, checked my inventory and suddenly found that I had 1 ___________, 1 ____________, and 2 =====POISONDAGGER. Also, I would probably turn that warlock into a sage or master class once you get to chapter 5.
Exactly what does the poison dagger skill do? Does it just modify your stats? Does it replace your current weapon? If my current weapon raises Int, do I lose that Int for the rest of the battle? What are the stats of the poison dagger equipment assuming it exists?

That spell is about as vague as it gets. For the moment I'm assuming it just replaces your weapon with a 1-handed, physical damage weapon of lower-middling damage (less than 100, but posibly inflicts poison as well) that is nearly worthless past a certain point in the game. If that's the case I suppose it could still be useful with a wizardwand setup when you want to do physical damage for whatever reason and want a slight boost (assuming it is even stronger than a wizardwand).

If it is an equipment, I just wish it showed up in the weapons table...
You could PM me your savefile.
D: Well then, I'll just continue running through the list myself and try figuring this out.
I'd have to open the save file while running the game in test play mode in the editor and then look at which switches are OFF in your save to figure it out.
Huh, my apologies, but another question. I had been checking off Tiny Medals as I'd found them, but at some point I seem to have checked off one extra (probably while messing around at the Temple of Class Change). The well fellow is telling me he has 92 when I'd thought 93 had been given over, and I was wondering if there was a way for me to check which ones I'd triggered (a long shot, I'm inclined to say).

My instincts tell me that it's the Hinterland Hut medal because I don't remember getting one there, but that doesn't seem to be the case, and I can't for the life of me find this missing one, xD.
Aha, many thanks! I was actually sailing right past the place when I noticed that Sophie had lost some of her gadgets, so this is perfectly timed. ( O__O)

Now to go find a stable supply of giant things from which to gain Behemoth tokens.
In the Megafunhouse, you can trade 3 Behemoth tokens for a new Earthshaker, and an Avian + Hominid + Insectoid tokens for a new Flintlock Pistol.

Sometimes I surprise myself with my comprehensiveness. I try never to leave a player hanging. ;)
Ah, before I begin, I just wanted to say that I've been absolutely loving this game after having been away from RMN for quite some time, and having only played it briefly in the past. Best of luck to you, however your current ruminations over a possible crowdfunding move.

I did have one question, though. I ended up promoting my Engineer into a Joker in order to get her a free Daredevil prestige, and it occurs to me that this has lost her the Earthshaker and Flintlock Pistol tools, whilst the rest are all easily purchased from the forge in Remus. Were those unique tools that cannot be found or purchased elsewhere? Being a completionist, finding them again via NG+ is certainly a possibility, but I was just curious. ^___^;;
author=kentona
The over/under passability is pooched. Hmmm... you can send me your savefile again but I am wondering if there is a way to reset it yourself. What happens if you go to towns like Bomomb or Cidney and try going up to rooftops or ponds?

Having only 5 artifacts is fine. It just helps o ly in one very dpecific battle to have them and its not required.


The over/under thing happened to me every once in a while but almost always reset itself, this one hasn't after unlocking the other 2 artifacts/doing some custom quests.

I'll try the Bomomb/Cidney thing when I get home, but I recall in places like San Vegas- I was able to pass through the tree top part but just not in Hawksnest

Alrighty just wanted to double check! Thank you!