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Story
The Parish army fell in a devastating defeat by a monstrous leader. Taken up lives of many innocence, a hero rises. Face your fears to embark on an epic journey and combat countless hostiles. Your mission could lead trust and safety to the people, or into broken promises of tears. Welcome to the story of Blaze.
Reverence takes players into the hands of Blaze, who's mission is to protect the village from the monster that terrorises the province.


Details
Rate: 15+
Genre: Adventure, Action, RPG, Fantasy, Horror, Comedy, Religious
Duration: 1 hour and 45 minutes
Inspiration: Fantasy movies
Platform: PC
Storage: 225 MB
This is the first game I ever made


Featured Music Artists
  • Obsidia

  • Varien

  • Pinar Toprak

  • ICON Music Trailer

  • BrunuhVille

  • Adrian von Ziegler





Watch the full 2 hours gameplay here!

Latest Blog

Thank You For 900+ Downloads

This game just surpassed over 900 downloads, thanks for that! Next stage is 1000.
Remember if you finished Lost in Fantasy Reverence, you can always play the second game, which is Lost in Fantasy 2 Exquisite!

Posts

Pages: first 12 next last
You can easily pass the flames by standing next to it by one tile and once it starts to move away from you, sprint pass it. There is also a box in the corridor you can use to stop the flames. Hopefully these tip helps. I'll work on updating the enemies and adding more potions, thanks for telling me. :)
Watch the trailer for this video and you'll see there's the part where Blaze runs pass those flames.


Which box because the only one I see if between two sets of flames that appear to be supercharged making running past more a game of luck than skill, see this is my pet bugbear these time challenges that some people find easy but others like myself find annoying, I use a gamepad but even with this it kills my poor fingers having to rerun this one constantly. I will persevere for now but I do hope there aren't many more of thes type of challenge because I will give up.
author=bodeia
Love the concept of the game and would really love to play it but the balance for me is way off, add to that the shop is far to expensive at the beginning of the game, it really does make it impossible to proceed specailly once the village is closed off to you before the forest.

Grinding for the sake of gold (which is very little) is really frustrating, I have Blaze up to 11 and Aly upto 9 before I faced the vampire but that's where it all falls apart as I'm out of healing stuff, used up Blaze's mp fighting/healing, got posioned nothing left to cure them.

Even once I did manage to get past the vampite I faced the flames passed them but had more monsters to face in the rooms still nothing to heal Blaze so instant death. Also I'd recommend you decrease the flame speed as it is nigh on impossible to pass them without dying tons of times. I really don't understand why some games makers feel the need to make timed runs in such small spaces.

Tired of having to backtrack to gained little gold so sorry I can't give a good review of your game.

Perhaps you might let some of the enemies drop useful things like potion/antidote etc.

Ok I persevered and fought my way throught the flames even beat the succubus but can't get past the flame on the way back out, there should be a way to turn these off once you've spoken to Polox and killed the succubus. Argghhhhh is it just for effect so frustrating dying multiple times I'm ready yo give up.

You can easily pass the flames by standing next to it by one tile and once it starts to move away from you, sprint pass it. There is also a box in the corridor you can use to stop the flames. Hopefully these tip helps. I'll work on updating the enemies and adding more potions, thanks for telling me. :)
Watch the trailer for this video and you'll see there's the part where Blaze runs pass those flames.
Love the concept of the game and would really love to play it but the balance for me is way off, add to that the shop is far to expensive at the beginning of the game, it really does make it impossible to proceed specailly once the village is closed off to you before the forest.

Grinding for the sake of gold (which is very little) is really frustrating, I have Blaze up to 11 and Aly upto 9 before I faced the vampire but that's where it all falls apart as I'm out of healing stuff, used up Blaze's mp fighting/healing, got posioned nothing left to cure them.

Even once I did manage to get past the vampite I faced the flames passed them but had more monsters to face in the rooms still nothing to heal Blaze so instant death. Also I'd recommend you decrease the flame speed as it is nigh on impossible to pass them without dying tons of times. I really don't understand why some games makers feel the need to make timed runs in such small spaces.

Tired of having to backtrack to gained little gold so sorry I can't give a good review of your game.

Perhaps you might let some of the enemies drop useful things like potion/antidote etc.

Ok I persevered and fought my way throught the flames even beat the succubus but can't get past the flame on the way back out, there should be a way to turn these off once you've spoken to Polox and killed the succubus. Argghhhhh is it just for effect so frustrating dying multiple times I'm ready yo give up.
Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1809
Yeah. it was largely my fault for having an outdated version.

There's actually a history of games including little hidden extras, either admonishing cheaters or just adding wacky stuff. Considering your game is humourous it might be something you'd want to make a fun name for yourself with. I think Extra Credits (a Youtube show that discusses game design with fantastic insight) even did an episode on stuff like that.
author=Dragnfly
I've been playing this and I think what you really need is a mentor, more learning experience or a design partner.

You've got some good ideas here. That intro was epic. I thought Blaze looked silly at first but once he started terrorizing the town with knock-knock jokes I kind of accepted him naturally. The dialogue is fun and the mapping seems good.

But the game falls flat on it's face and slides right into the latrine when it comes to the gameplay design choices.

-A/D system is terrible. I absolutely LOVE timing-based combat in games, especially for defense. Shadow Hearts, Ar Tonelico 2/Ar Nosurge, Mario RPG... I can play those fights over and over years later and still love the hell out of them. But your mistake was using A and D. I'm unfamiliar with the script used so this might be out of your control but why not just use the Accept button? The player won't need to quickly re-position their hand since their finger will already be on Accept from selecting their command.

-I second what others have said. Kudos on having Blaze be a spear guy (sword got boring unless it's a funky sword) but giving him all this magic seems weird. Especially since all it takes is a copy/paste and a rename to make it a cool-sounding (or considering him a dorky-sounding-that-he-thinks-is-cool) spear technique. Gust o' Wind Dance, ho!

-That is one insane random encounter rate. Averaging about 2-3 steps per battle.

-Set save points are good for event control but a real pain for the player. Anything from a game crash to getting overrun by your insane encounter rate will make players drop your game if they have anything else they could play, which they likely do because internet.

-Yeah, I also fell down a hole and died. Then died twice trying to get back up to the cave due to the encounter rate. A simple sign to watch out for holes works since most games don't let you call in them. Another good (likely more suited to Blaze's style) option is to put a 1-time event (all linked to the same switch) on all the holes so that Blaze almost falls in the first time but will fall in any time after that since by then it's the player's own fault.

-Then I got crushed by the minefield-esque falling rock trap about 4 times and stopped playing. That's the biggest danger to your game, really- people just saying "screw this" and never coming back. I'll give it another try later and just map the mine field path.

I'm also tempted to pop into Cheat Engine and see
if that monster in the intro can't be killed. LOL I've always been a sucker for finding out those things.


EDIT: Actually ignore these comments for now. I just noticed I might have ver2.0 for some reason. Re-downloading now. It's always a great idea to put your version number on the title screen or at the top of the game window (along with the game name). Having at least the game name helps because I ALT-PrntScrn to show screenshots to friends to try and get them interested in games. With no name at the top and if lots of time passes I might not remember what a certain screenshot is from, especially if it uses RTP.

EDIT2: Yeah I had an outdated version somehow. Some things were fixed.


Hi Dragnfly, I'd like to thank you for checking out my game and actually giving me feedback. Yes, I will take your critics in consideration. I shall be sure to warn the players about the holes in the cave, as for the counter rate in the filed map, I have already reduced the rate to approximately fifteen steps.
Also, if you are tempted to see what happens if you defeat the beast in the beginning of the game, I'll be sure to set a little cool cinematic. Haha.
Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1809
I've been playing this and I think what you really need is a mentor, more learning experience or a design partner.

You've got some good ideas here. That intro was epic. I thought Blaze looked silly at first but once he started terrorizing the town with knock-knock jokes I kind of accepted him naturally. The dialogue is fun and the mapping seems good.

But the game falls flat on it's face and slides right into the latrine when it comes to the gameplay design choices.

-A/D system is terrible. I absolutely LOVE timing-based combat in games, especially for defense. Shadow Hearts, Ar Tonelico 2/Ar Nosurge, Mario RPG... I can play those fights over and over years later and still love the hell out of them. But your mistake was using A and D. I'm unfamiliar with the script used so this might be out of your control but why not just use the Accept button? The player won't need to quickly re-position their hand since their finger will already be on Accept from selecting their command.

-I second what others have said. Kudos on having Blaze be a spear guy (sword got boring unless it's a funky sword) but giving him all this magic seems weird. Especially since all it takes is a copy/paste and a rename to make it a cool-sounding (or considering him a dorky-sounding-that-he-thinks-is-cool) spear technique. Gust o' Wind Dance, ho!

-That is one insane random encounter rate. Averaging about 2-3 steps per battle.

-Set save points are good for event control but a real pain for the player. Anything from a game crash to getting overrun by your insane encounter rate will make players drop your game if they have anything else they could play, which they likely do because internet.

-Yeah, I also fell down a hole and died. Then died twice trying to get back up to the cave due to the encounter rate. A simple sign to watch out for holes works since most games don't let you call in them. Another good (likely more suited to Blaze's style) option is to put a 1-time event (all linked to the same switch) on all the holes so that Blaze almost falls in the first time but will fall in any time after that since by then it's the player's own fault.

-Then I got crushed by the minefield-esque falling rock trap about 4 times and stopped playing. That's the biggest danger to your game, really- people just saying "screw this" and never coming back. I'll give it another try later and just map the mine field path.

I'm also tempted to pop into Cheat Engine and see
if that monster in the intro can't be killed. LOL I've always been a sucker for finding out those things.


EDIT: Actually ignore these comments for now. I just noticed I might have ver2.0 for some reason. Re-downloading now. It's always a great idea to put your version number on the title screen or at the top of the game window (along with the game name). Having at least the game name helps because I ALT-PrntScrn to show screenshots to friends to try and get them interested in games. With no name at the top and if lots of time passes I might not remember what a certain screenshot is from, especially if it uses RTP.

EDIT2: Yeah I had an outdated version somehow. Some things were fixed.
author=Soda_Cookie
Aw thank you very much Soda Cookie for telling me your thoughts. =)
Yes, I have noticed Succubus was over powered, I have already adjusted the skill of this enemy and I do plan in adding a little bit more puzzles.
If you noticed at the part where you had to go to the south mountains to bury that old man, the monsters appeared, well, there was an option to either fight the one monster that was standing at your exit, or you could use the left over boulder to smash your way out of the garden. xD

Anyways, I am the one to thank you for playing my game and even giving me a feedback.
I like how you put puzzle in this game, like:
1. Walk diagonally to get helmet and rope
2. Push box to stop fire


But the most disappointing thing in this game is:
In the inn, after I got spero blade, I faced an enemy named Succubus
Succubus has a skill called life drain which could damage 500 - 600 hp and fully convert the damage into her hp O_o
Even with spero blade and strong attack skill combined, the damage is just around 500, meanwhile she could use that skill, heal herself and damage character at the same time without limit
She used life drain 5 times in a row to me -_-
I was level 17, had 10 health potions and I still couldn't defeat her.
I think she's really overpowered
I recommend you to limit how many times she could use that skill, nerf the skill's damage, greatly decrease the skill's accuracy, or omit healing attribute in that skill



But aside from that, it's a great game, maybe it just needs more items, more skills, more magics, and a little more puzzles. And one more thing. I often play RPG Maker games, and it feels kinda boring being forced just to follow the main story line. Maybe you could add many side quests and special weapon / armor from completing the side quests. And it will be even better if the side quests determine the ending.

Thanks for the game
author=shayoko
Thank you very much for your honest feeback. I'll be sure to apply some changes to improve this game.
Also, I appreciate actually looking into all the details of the game, I've never had anyone giving me such big heads up and this is what I was looking for.
shayoko
We do not condone harassing other members by PM.
515
Ver 2.0
Random thoughts
Bold=what i consider more important
other=thoughts on various things

i like the title screen

i loved how you just run thru the forces killing them rather then battle XD
that was epic!

i do not like this A and D thing :(

your character is more geared to physical damage why does he have magic spells?

can't free save :( nooooooooooo

lol! it shows a sleep animation above you after using the inn!

can walk diagonally! yay!

exploring is fun :3...

how dare that armor guy not have helmets! i see them on his tables!

omfg...i cant save...i explored...and died falling in a hole...wow...

anyone else have a fairly long delay when running from battle?
like 4+ seconds. on the world map in particular
same with leaving the first town waiting for the world map to load


the lighting effect when changing scenes. needs work. starting out bright and turning dark looks bad

allysias ass :3

its a shame it doesn't say the characters name when they are talking
it makes it way easier to remember there names


the old man is a plot device :( theres no logic in him knowing anything :( especially about this creature
no one can defeat

the grammar in this game is terrible :(

sometimes during informative dialog we get random audio sounds which just kills the immersion :/

there should not of been random battles...in the forest its trying to give a dark and creepy atmosphere but fails getting interrupted :/ no random battles in this game would of been so much better

why can't aly equip the silver hairpin!?

poor writing when your freezing and having access to fire magic o.o

WTF!? you see a scene where the little girl is at the town inn and you wake up and know her name!?
how did this happen!?


wow...the underground passage went all the way from the shrine in the forest to the town church? i call bullshit.
same with passcodes! they don't even look like they have electricity in this age

what a rip off! 4 zombie groups at the inn 2nd floor and no reward!?
and...instant death by the flame at the end which moves too fast :/

after getting the sword from the old man do not go into the final room...it resets the box and
getting by is possible but pretty hard


no fair >.> we didn't know alan would join us...i only got gear for me and aly >.>
also her level resets after the flashback....not cool at all!



General 2H 15M+
My feelings about this are mixed...there were parts i enjoyed and a lot i hated...
the bad being lots of grammar issues,delays the A/D system and random battles.
the good being some amusing dialog,choices,multiple endings and good mapping.
i wouldn't say i regret playing it but the experience could of been a lot better with issues fixed.


Overall
This game is okay if the issues are fixed i would give it a okay+

Ending thoughts spoilers obviously!
-the ally lives and is really good plot wise.that chase scene was freaking terrible tho...
-the aly betrays your character is a shitty ending...makes no sense...
-the spare lilith was unexpected and weird
-the kill liitch end is the same as above except shes dead

my favorite was the Aly lives and sides with you. its by far the best ending that moves away from the cliche boring ones.
i hope evil wins in the end in that case i wonder if aly was just seeing illusions whats with the traps and why do you die by illusions?

No problem! Best of luck on your future projects.
author=Kyubey
It was a fairly solid experience throughout. If I had to pick a favorite part, it'd probably be the whole final conflict. I also like how things resolved in the mercy ending, which is the one I went for.

If I had to complain about 2 things...

1. The ice cave escape was kinda cheap. There is no indication of where the boulders are going to fall, so it's trial and error to know which tiles are safe to walk and on which aren't. It's fairly minor though since it's short and rather easy to get out.

2. The frequency of world map battles was kind of irritating. Maybe you made it like this because the map is small, but I often got into battles every 2 or 3 steps, and it becomes but an annoyance by the time the enemies are all so weak they do 0 damage to you. At least the battles go by super quick, though.

That aside, good game. I like how you managed to mix comedy and horror elements, and actually make it work, while still giving a serious resolution by the end.


Those two complains are very vital for me to know, thank you very much for telling me those two, so that in the future, I could improve the game. I did have a friend complaining to me about the boulders popping up without warning, haha, that pissed that player off.

I am highly grateful for such feedback and telling me what you also liked about it. =) I know that by adding humour in the game, it would keep players entertained and as for horror, I wanted it there to build more interesting moments. Of course, I couldn't finish this game without a good ending, so I thought of these two ultimate ending decisions involving Aly and Nightclaw and yet have completely different endings altogether.

Thanks man once again for your feedback. =)
It was a fairly solid experience throughout. If I had to pick a favorite part, it'd probably be the whole final conflict. I also like how things resolved in the mercy ending, which is the one I went for.

If I had to complain about 2 things...

1. The ice cave escape was kinda cheap. There is no indication of where the boulders are going to fall, so it's trial and error to know which tiles are safe to walk and on which aren't. It's fairly minor though since it's short and rather easy to get out.

2. The frequency of world map battles was kind of irritating. Maybe you made it like this because the map is small, but I often got into battles every 2 or 3 steps, and it becomes but an annoyance by the time the enemies are all so weak they do 0 damage to you. At least the battles go by super quick, though.

That aside, good game. I like how you managed to mix comedy and horror elements, and actually make it work, while still giving a serious resolution by the end.
author=Kyubey
I just finished the game, it was pretty good! ^^


Wooh, that was quick. xD I cannot thank you enough for telling me and actually finishing it. =D Was there a specific moment you liked about the game? ^^
I just finished the game, it was pretty good! ^^
author=Kyubey
I'm completely stuck near the start, I'm supposed to go find someone in the south mountains but I have no idea how to get there...I've poked around the mountains on the world map and can't find an entrance to anything. What am I doing wrong?

EDIT: Nvm I figured it out.


Haha, there we go, I'm glad you found out. xD If you get stuck at any point, please comment again, I'll help you in this adventure. ;)
I'm completely stuck near the start, I'm supposed to go find someone in the south mountains but I have no idea how to get there...I've poked around the mountains on the world map and can't find an entrance to anything. What am I doing wrong?

EDIT: Nvm I figured it out.
author=nhubi
Why didn't you just up it on RMN, you get free space with your gamepage. Lots of the file lockers fail over time and the games get lost, but this place has been around for years.


I tried doing that, but my computer doesn't seem like it does anything after I hit that update button. That was why I decided to use the URL section instead. Perhaps I'll try it again on another computer, maybe it'll work then. Thanks for the suggestion.
nhubi
Liberté, égalité, fraternité
11099
Why didn't you just up it on RMN, you get free space with your gamepage. Lots of the file lockers fail over time and the games get lost, but this place has been around for years.
author=Nova420
Why would you upload it on GameFront? It's infamous for blocking several countries to download files from there... which means I can't download it. Just use MediaFire, mega or google drive idk


You can download the game from Mediafire now.
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