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Story
The Parish army fell in a devastating defeat by a monstrous leader. Taken up lives of many innocence, a hero rises. Face your fears to embark on an epic journey and combat countless hostiles. Your mission could lead trust and safety to the people, or into broken promises of tears. Welcome to the story of Blaze.
Reverence takes players into the hands of Blaze, who's mission is to protect the village from the monster that terrorises the province.


Details
Rate: 15+
Genre: Adventure, Action, RPG, Fantasy, Horror, Comedy, Religious
Duration: 1 hour and 45 minutes
Inspiration: Fantasy movies
Platform: PC
Storage: 225 MB
This is the first game I ever made


Featured Music Artists
  • Obsidia

  • Varien

  • Pinar Toprak

  • ICON Music Trailer

  • BrunuhVille

  • Adrian von Ziegler





Watch the full 2 hours gameplay here!

Latest Blog

Thank You For 900+ Downloads

This game just surpassed over 900 downloads, thanks for that! Next stage is 1000.
Remember if you finished Lost in Fantasy Reverence, you can always play the second game, which is Lost in Fantasy 2 Exquisite!

Posts

Pages: first prev 12 last
author=Soda_Cookie
Aw thank you very much Soda Cookie for telling me your thoughts. =)
Yes, I have noticed Succubus was over powered, I have already adjusted the skill of this enemy and I do plan in adding a little bit more puzzles.
If you noticed at the part where you had to go to the south mountains to bury that old man, the monsters appeared, well, there was an option to either fight the one monster that was standing at your exit, or you could use the left over boulder to smash your way out of the garden. xD

Anyways, I am the one to thank you for playing my game and even giving me a feedback.
Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1809
I've been playing this and I think what you really need is a mentor, more learning experience or a design partner.

You've got some good ideas here. That intro was epic. I thought Blaze looked silly at first but once he started terrorizing the town with knock-knock jokes I kind of accepted him naturally. The dialogue is fun and the mapping seems good.

But the game falls flat on it's face and slides right into the latrine when it comes to the gameplay design choices.

-A/D system is terrible. I absolutely LOVE timing-based combat in games, especially for defense. Shadow Hearts, Ar Tonelico 2/Ar Nosurge, Mario RPG... I can play those fights over and over years later and still love the hell out of them. But your mistake was using A and D. I'm unfamiliar with the script used so this might be out of your control but why not just use the Accept button? The player won't need to quickly re-position their hand since their finger will already be on Accept from selecting their command.

-I second what others have said. Kudos on having Blaze be a spear guy (sword got boring unless it's a funky sword) but giving him all this magic seems weird. Especially since all it takes is a copy/paste and a rename to make it a cool-sounding (or considering him a dorky-sounding-that-he-thinks-is-cool) spear technique. Gust o' Wind Dance, ho!

-That is one insane random encounter rate. Averaging about 2-3 steps per battle.

-Set save points are good for event control but a real pain for the player. Anything from a game crash to getting overrun by your insane encounter rate will make players drop your game if they have anything else they could play, which they likely do because internet.

-Yeah, I also fell down a hole and died. Then died twice trying to get back up to the cave due to the encounter rate. A simple sign to watch out for holes works since most games don't let you call in them. Another good (likely more suited to Blaze's style) option is to put a 1-time event (all linked to the same switch) on all the holes so that Blaze almost falls in the first time but will fall in any time after that since by then it's the player's own fault.

-Then I got crushed by the minefield-esque falling rock trap about 4 times and stopped playing. That's the biggest danger to your game, really- people just saying "screw this" and never coming back. I'll give it another try later and just map the mine field path.

I'm also tempted to pop into Cheat Engine and see
if that monster in the intro can't be killed. LOL I've always been a sucker for finding out those things.


EDIT: Actually ignore these comments for now. I just noticed I might have ver2.0 for some reason. Re-downloading now. It's always a great idea to put your version number on the title screen or at the top of the game window (along with the game name). Having at least the game name helps because I ALT-PrntScrn to show screenshots to friends to try and get them interested in games. With no name at the top and if lots of time passes I might not remember what a certain screenshot is from, especially if it uses RTP.

EDIT2: Yeah I had an outdated version somehow. Some things were fixed.
author=Dragnfly
I've been playing this and I think what you really need is a mentor, more learning experience or a design partner.

You've got some good ideas here. That intro was epic. I thought Blaze looked silly at first but once he started terrorizing the town with knock-knock jokes I kind of accepted him naturally. The dialogue is fun and the mapping seems good.

But the game falls flat on it's face and slides right into the latrine when it comes to the gameplay design choices.

-A/D system is terrible. I absolutely LOVE timing-based combat in games, especially for defense. Shadow Hearts, Ar Tonelico 2/Ar Nosurge, Mario RPG... I can play those fights over and over years later and still love the hell out of them. But your mistake was using A and D. I'm unfamiliar with the script used so this might be out of your control but why not just use the Accept button? The player won't need to quickly re-position their hand since their finger will already be on Accept from selecting their command.

-I second what others have said. Kudos on having Blaze be a spear guy (sword got boring unless it's a funky sword) but giving him all this magic seems weird. Especially since all it takes is a copy/paste and a rename to make it a cool-sounding (or considering him a dorky-sounding-that-he-thinks-is-cool) spear technique. Gust o' Wind Dance, ho!

-That is one insane random encounter rate. Averaging about 2-3 steps per battle.

-Set save points are good for event control but a real pain for the player. Anything from a game crash to getting overrun by your insane encounter rate will make players drop your game if they have anything else they could play, which they likely do because internet.

-Yeah, I also fell down a hole and died. Then died twice trying to get back up to the cave due to the encounter rate. A simple sign to watch out for holes works since most games don't let you call in them. Another good (likely more suited to Blaze's style) option is to put a 1-time event (all linked to the same switch) on all the holes so that Blaze almost falls in the first time but will fall in any time after that since by then it's the player's own fault.

-Then I got crushed by the minefield-esque falling rock trap about 4 times and stopped playing. That's the biggest danger to your game, really- people just saying "screw this" and never coming back. I'll give it another try later and just map the mine field path.

I'm also tempted to pop into Cheat Engine and see
if that monster in the intro can't be killed. LOL I've always been a sucker for finding out those things.


EDIT: Actually ignore these comments for now. I just noticed I might have ver2.0 for some reason. Re-downloading now. It's always a great idea to put your version number on the title screen or at the top of the game window (along with the game name). Having at least the game name helps because I ALT-PrntScrn to show screenshots to friends to try and get them interested in games. With no name at the top and if lots of time passes I might not remember what a certain screenshot is from, especially if it uses RTP.

EDIT2: Yeah I had an outdated version somehow. Some things were fixed.


Hi Dragnfly, I'd like to thank you for checking out my game and actually giving me feedback. Yes, I will take your critics in consideration. I shall be sure to warn the players about the holes in the cave, as for the counter rate in the filed map, I have already reduced the rate to approximately fifteen steps.
Also, if you are tempted to see what happens if you defeat the beast in the beginning of the game, I'll be sure to set a little cool cinematic. Haha.
Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1809
Yeah. it was largely my fault for having an outdated version.

There's actually a history of games including little hidden extras, either admonishing cheaters or just adding wacky stuff. Considering your game is humourous it might be something you'd want to make a fun name for yourself with. I think Extra Credits (a Youtube show that discusses game design with fantastic insight) even did an episode on stuff like that.
Love the concept of the game and would really love to play it but the balance for me is way off, add to that the shop is far to expensive at the beginning of the game, it really does make it impossible to proceed specailly once the village is closed off to you before the forest.

Grinding for the sake of gold (which is very little) is really frustrating, I have Blaze up to 11 and Aly upto 9 before I faced the vampire but that's where it all falls apart as I'm out of healing stuff, used up Blaze's mp fighting/healing, got posioned nothing left to cure them.

Even once I did manage to get past the vampite I faced the flames passed them but had more monsters to face in the rooms still nothing to heal Blaze so instant death. Also I'd recommend you decrease the flame speed as it is nigh on impossible to pass them without dying tons of times. I really don't understand why some games makers feel the need to make timed runs in such small spaces.

Tired of having to backtrack to gained little gold so sorry I can't give a good review of your game.

Perhaps you might let some of the enemies drop useful things like potion/antidote etc.

Ok I persevered and fought my way throught the flames even beat the succubus but can't get past the flame on the way back out, there should be a way to turn these off once you've spoken to Polox and killed the succubus. Argghhhhh is it just for effect so frustrating dying multiple times I'm ready yo give up.
author=bodeia
Love the concept of the game and would really love to play it but the balance for me is way off, add to that the shop is far to expensive at the beginning of the game, it really does make it impossible to proceed specailly once the village is closed off to you before the forest.

Grinding for the sake of gold (which is very little) is really frustrating, I have Blaze up to 11 and Aly upto 9 before I faced the vampire but that's where it all falls apart as I'm out of healing stuff, used up Blaze's mp fighting/healing, got posioned nothing left to cure them.

Even once I did manage to get past the vampite I faced the flames passed them but had more monsters to face in the rooms still nothing to heal Blaze so instant death. Also I'd recommend you decrease the flame speed as it is nigh on impossible to pass them without dying tons of times. I really don't understand why some games makers feel the need to make timed runs in such small spaces.

Tired of having to backtrack to gained little gold so sorry I can't give a good review of your game.

Perhaps you might let some of the enemies drop useful things like potion/antidote etc.

Ok I persevered and fought my way throught the flames even beat the succubus but can't get past the flame on the way back out, there should be a way to turn these off once you've spoken to Polox and killed the succubus. Argghhhhh is it just for effect so frustrating dying multiple times I'm ready yo give up.

You can easily pass the flames by standing next to it by one tile and once it starts to move away from you, sprint pass it. There is also a box in the corridor you can use to stop the flames. Hopefully these tip helps. I'll work on updating the enemies and adding more potions, thanks for telling me. :)
Watch the trailer for this video and you'll see there's the part where Blaze runs pass those flames.
You can easily pass the flames by standing next to it by one tile and once it starts to move away from you, sprint pass it. There is also a box in the corridor you can use to stop the flames. Hopefully these tip helps. I'll work on updating the enemies and adding more potions, thanks for telling me. :)
Watch the trailer for this video and you'll see there's the part where Blaze runs pass those flames.


Which box because the only one I see if between two sets of flames that appear to be supercharged making running past more a game of luck than skill, see this is my pet bugbear these time challenges that some people find easy but others like myself find annoying, I use a gamepad but even with this it kills my poor fingers having to rerun this one constantly. I will persevere for now but I do hope there aren't many more of thes type of challenge because I will give up.
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