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A story waiting to be told, foiled by unfairly difficult monster encounters.

  • Mirak
  • 03/06/2016 07:11 PM
  • 869 views
Plot

You're mr somebody, a person that can change sex and class at will but still maintain the default boy name, who learns via a letter from themselves that they've been waiting for the chance to explore the mines where their father died in order to discover and hopefully destroy the Demon Crystal, a crystal that makes people desire world destruction.

As far as rpg stories go, this one's pretty much a standard.

Gameplay

At the start of the game you're given an option to increase or decrease the difficulty level of the game. You pop into life on a small room full of interactable objects that do different things, like save your game, change your character's appearance, nickname, name, and class. There are letters from your mom and a journal that your character supposedly wrote that dumps some background information on you. Mind you, the exposition dump is really freaking long. When you venture out of your starting home, you're dropped in quite a large world where the direction towards the goal is very unclear and difficult to find. Along the way you'll fight horribly overpowered enemies in true novice game making fashion until you die and are forced to start a long part of the game all over from the start because the only way you can save is by traveling to the starting point and reading the book that saves your game.

The game was made with love, that much can be felt, but what could have been an interesting story is undermined by awful battles and a serious lack of suitable monetary compensation. I mean i chose the easiest class available and two starting slimes were pounding my health bar to 0, that's messed up.

The game's english is bad. Not terrible because you can understand what the developer was trying to say with little difficulty, but it's bad enough that you notice something is off.

Content

Being a first rpg maker game (there really should be a special category for these kinds of games) the developer used the RTP included with the software to make this game. That includes tilesets, sprites, and music.

The mapping could have looked a lot better if the developer hadn't pressed shift while placing grass tiles next to sand tiles. Additionally, the world map is full of maze-like island placement and makes it difficult to traverse it without being constantly assaulted by superslimes.

A good effort for a first rpg maker game, but ultimately failing to be a good, decent game.

Score: 2.0