Athena is a turn-based strategy game about building cities and outposts, training armies and more builders, and defeating your opponents. Building your settlements plays a central role, and you are allowed great freedom in how you do so.
Instead of simply building a city center a fixed number of add-on buildings, you are given a set of road tiles which can be placed anywhere. All other buildings must be placed alongside these road tiles. This lets you build many small outposts, a single large city, or anything in between and in any shape you want.
The terrain is also highly dynamic. You may build structures such as causeways over water or bridges over rivers. This also means your enemies could be building their way across any body of water to execute a sneak attack at any time!
The game is written in ANSI C with a minimum of middleware, and has been ported to several OSes. It uses all original graphics and audio. It has a custom graphics renderer and image loading system supporting png and tga images, and uses the opus audio format.
A somewhat detailed description of gameplay can be found at https://github.com/FlyingJester/AthenaTBS/wiki
The engine and assets are open source. They can be found at https://github.com/FlyingJester/AthenaTBS
The current status of the source on github is:
Instead of simply building a city center a fixed number of add-on buildings, you are given a set of road tiles which can be placed anywhere. All other buildings must be placed alongside these road tiles. This lets you build many small outposts, a single large city, or anything in between and in any shape you want.
The terrain is also highly dynamic. You may build structures such as causeways over water or bridges over rivers. This also means your enemies could be building their way across any body of water to execute a sneak attack at any time!
The game is written in ANSI C with a minimum of middleware, and has been ported to several OSes. It uses all original graphics and audio. It has a custom graphics renderer and image loading system supporting png and tga images, and uses the opus audio format.
A somewhat detailed description of gameplay can be found at https://github.com/FlyingJester/AthenaTBS/wiki
The engine and assets are open source. They can be found at https://github.com/FlyingJester/AthenaTBS
The current status of the source on github is:
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