MinST is a minimalist turn-based strategy/tactic game on hexagon grid map. You control fighting units (archer, cavalry, shield,... ) to defeat your opponent. You can challenge the AI or a friend in hot seat mode.
The game is free from random effects. No lucky or unlucky roll will interfere with your strategic decisions so your victories are 100% based on skill. MinST also gives you the ability to create and play your own maps. And the simple map format makes them easy to share.
If you want to share your personal maps, you can post links in the comment section of the MapEditor image. http://rpgmaker.net/games/8267/images/64608/
This game is written in C as outside-of-text-book learning exercise. It is created for the No-RM Event of October 2015.
MinST runs on Windows and Linux. This game stores all its data in its archive decompression folder. It will not store data anywhere-else, not even in Windows registry.
The units
Shield
Archer
Cavalry
Billmen
Crossbowmen
The game is free from random effects. No lucky or unlucky roll will interfere with your strategic decisions so your victories are 100% based on skill. MinST also gives you the ability to create and play your own maps. And the simple map format makes them easy to share.
If you want to share your personal maps, you can post links in the comment section of the MapEditor image. http://rpgmaker.net/games/8267/images/64608/
This game is written in C as outside-of-text-book learning exercise. It is created for the No-RM Event of October 2015.
MinST runs on Windows and Linux. This game stores all its data in its archive decompression folder. It will not store data anywhere-else, not even in Windows registry.
The units
Shield
Shields are the backbone of your forces. They have the best defensive equipment and easily block the enemy. They work best in tight formation where each unit protects his peers from getting surrounded. In a well planned charge move, they inflict devastating damages to the enemy line. |
Archer
The archer shoots a powerful longbow. This weapon gives a lot of range (2-4) to shoot down enemies before the melee. Wielding a longbow requires a lot of movement freedom thus greatly limits the armor the archer can wear. Archers must stay away from close combat. They make excellent use of obstacle and fortification coverage. |
Cavalry
Cavalry units move quickly on the battlefield. They are ideal at flanking the enemy and taking down isolated units. The horse high mobility gives a lot of charge opportunities. Combine a charge of your infantry with some cavalry charges to break any enemy formation. |
Billmen
A billmen attacks at range 2 but, unlike the archer, he can't attack behind an obstacle. On the other hand, he can charge the enemy. He is the unit of choice for your second line and provides excellent support when your formation charges the enemy. |
Crossbowmen
The crossbowmen shoot deadly quarrels that inflict 3 damages at range 3 and 4 damages at range 2. Compared to the 1 damage per attack or 2 damages per charge attack of other units, the crossbow is very powerful but it requires a long time to load. You'll need some good strategy to take full advantage of the crossbowmens in your ranks!Here is the explanation why the crossbow has shorter range that the longbow. |
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