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Slimer, an orange colored slime monster, was minding his normal every day life until a team of Heroes attack his village and burns it to the ground. Feeling despair and misery, he goes on a quest to seek the heroes responsible for his village's demise and swear to bring justice to them.

Join the story of your average monster life, join forces with other monsters to help this orange slime avenge his village. An adventure game in the monster's point of view against human adventurers, and their struggle between each other and against humans.

Latest Blog

The Imp and the Shiny

Many people had already requested help on this matter since they get stuck in it.
I thought people would find out that it is a secret quest.
For spoilers' sake all I say that the shiny is an item drop.
  • Completed
  • primodori
  • RPG Maker VX Ace
  • Adventure RPG
  • 10/28/2015 11:58 PM
  • 11/08/2018 07:27 PM
  • 10/28/2015
  • 9671
  • 1
  • 200

Posts

Pages: 1
shayoko
We do not condone harassing other members by PM.
515
:O a game where you dont play as a human lead!? its about freaking time!
if i was a neko i would have succubus,neko and demons as leads!
devs need to spice it up! no more humans saving the world crap we need the opposite!
:3
we need more games where we play as the monsters,the villain,the queen!

Edit
Ver ?
Random thoughts

slimer learns 2 poison moves that do the same thing? only difference is one costs magic and the other tp
and that's not including his normal attack!


going by the plot isn't it odd you fight slimes? shouldn't all your enemies be human?
this start is a bit disappointing thinking of the potential the idea it could of had.

we got defeated XD i was prepared for that to be the end of the game :3 glad it continued!

i think a slime wont get better from resting in a bed. perhaps in a pool or something.

no! i hate stat ups! especially when sold!

there is a delay between leaving the orc village and entering the world map

how do you cross the bridge with the imp? shinys? theres nothing to find!

Fishura
his ice weapon is pointless
and has 3 attacks that do ice all damage
may want to reevaluate what skills you actually need so its not clustered or wasted.



mirias tower progression design is bad. your supposed to kill death. the grim reaper looking sprite.
but he can walk thru walls...so you may be sitting there for a while if unlucky waiting for the bastard to come to you >.>


Succubus for the next nakama confirmed!

charm magic! :D

i like how you cant go into human towns because you realize it would be a bad idea
still on the fence about the random battles tho.

why does miria have 2 skills that confuse all enemies?
and nuclear is a physical damage move right? miria focuses on magic damage. this is bad!
it even costs more then the other skills!


having the formation available breaks the cut scenes :3

the succubus could of just charmed them all at the end XD she is a dangerous demon :3

lvl 20 is max! its always nice to see a good level cap. its pointless to have it at 99 or otherwise unreachable or even needed levels


General 1H 13M+
The best part of this game was the plot foundation. other then that this was a bad-okay experience.
over half of it was battles vs monsters which made no sense.
the skill sets for the characters needs work
the grammar needs work

The concept of monsters getting revenge has potential but it wasn't touched here.
instead we get a mostly generic experience.
having it more plot based as one direction would of been way more enjoyable...
the thoughts of the monsters,how humanity effects them,past experiences with flashbacks.the culture of monsters...so much that would of been interesting cast aside for mindless turn based battles.
i am just disappointed.


Overall
bad-okay game have low expectations.
author=shayoko
:O a game where you dont play as a human lead!? its about freaking time!
if i was a neko i would have succubus,neko and demons as leads!
devs need to spice it up! no more humans saving the world crap we need the opposite!
:3
we need more games where we play as the monsters,the villain,the queen!

Edit
Ver ?
Random thoughts

slimer learns 2 poison moves that do the same thing? only difference is one costs magic and the other tp
and that's not including his normal attack!


going by the plot isn't it odd you fight slimes? shouldn't all your enemies be human?
this start is a bit disappointing thinking of the potential the idea it could of had.

we got defeated XD i was prepared for that to be the end of the game :3 glad it continued!

i think a slime wont get better from resting in a bed. perhaps in a pool or something.

no! i hate stat ups! especially when sold!

there is a delay between leaving the orc village and entering the world map

how do you cross the bridge with the imp? shinys? theres nothing to find!

Fishura
his ice weapon is pointless
and has 3 attacks that do ice all damage
may want to reevaluate what skills you actually need so its not clustered or wasted.



mirias tower progression design is bad. your supposed to kill death. the grim reaper looking sprite.
but he can walk thru walls...so you may be sitting there for a while if unlucky waiting for the bastard to come to you >.>


Succubus for the next nakama confirmed!

charm magic! :D

i like how you cant go into human towns because you realize it would be a bad idea
still on the fence about the random battles tho.

why does miria have 2 skills that confuse all enemies?
and nuclear is a physical damage move right? miria focuses on magic damage. this is bad!
it even costs more then the other skills!


having the formation available breaks the cut scenes :3

the succubus could of just charmed them all at the end XD she is a dangerous demon :3

lvl 20 is max! its always nice to see a good level cap. its pointless to have it at 99 or otherwise unreachable or even needed levels


General 1H 13M+
The best part of this game was the plot foundation. other then that this was a bad-okay experience.
over half of it was battles vs monsters which made no sense.
the skill sets for the characters needs work
the grammar needs work

The concept of monsters getting revenge has potential but it wasn't touched here.
instead we get a mostly generic experience.
having it more plot based as one direction would of been way more enjoyable...
the thoughts of the monsters,how humanity effects them,past experiences with flashbacks.the culture of monsters...so much that would of been interesting cast aside for mindless turn based battles.
i am just disappointed.


Overall
bad-okay game have low expectations.

Sigh, I am sadly to say I have to answer like this to respond.
First of all thanks for the constructive critic, it will help me in the future. But the grammar would be expected since i had said in my bios that I am no american nor english speaker and I work on these projects alone.
Second:

1) The game was made like this on purpose.
2) The game is supposed to be short, one-plot based and entertaining.
3) Like with humans, there are good monsters and bad monsters; and different clans. I had seen stories of monsters fighting between themselves many times for survival, even their own kind that rebel against. "Re:Monster" is one of them stories.
4) I was trying some things with this small project.
5) The plot is a rail-line on purpose. I wasnt intending on expanding, just going to the point. Human heroes burn monster village, rare/special slime monster decide to bring justice and goes off to find who is responsible. And that was it, his quest to reach the 3 heroes and get at them. That was the plot intended, the rest is just extra. I wasnt intending on character development because it was going to break the game's purpose.
6) Formation thing is unfortunate. How ever I have no control of that given that how events are settled, there is no 'follow the main character' if the overworld sprite changes on who is first on the menu lead. If there was an option to detect the difference and always put main character on view regardless who leads on top in menu without scripting i would already be using it.

In conclusion; I am working on games in my spare time, not to gain any profit. I always want my games to be fun and enjoyable regardless if it comes out professional or not. Its for fun and enjoyment. I am a single person working on these projects not a team so there is a limit i can do by my self so it annoys me when people still shoves it in me about that. Can't people just enjoy the damn thing without wanting it to be perfect as if it was for sale?


Regardless, I apologize for any misunderstandings and I thank you again for your instructive commentary.
I will use the data and info on my next work.
It's a funny little game if taken for what it is, an amateurial game with no big pretences. I actually appreciated the choice of making monsters good and humans evil. A change of pace from the same old "band of teenagers" plot.

There are a couple of spelling errors, but I suppose it's understandable since the author is not a native english speaker and actually most of the dialogue is written right and you get the gist of the plot immediately.

There is a lack of polish, though. Redundant spells, poor balance (Ogrus especially becomes useless later on, Slimer becomes a two trick pony with poison cloud/bodyslam and the rest is done with ailments or nukes by the imp and the succubus), characters having the same weapon when they should not (the imp and the succubus have the slime's poison in their main hand slot like Slimer).
The Iron Axe does not have an attack animation.

I'll also point out that there are two points in which the game does not really give any clue on how to progress, the first one nearly made me quit the game, the shiney for the imp is apparently a random drop from a random encounter (and up to that point there were no random encounters in the game), but if you don't meet wisps or you meet them and they don't drop the shiney you'll be thinking that there is something wrong with the game and that you're stuck because of an oversight, or that this is a demo and incomplete.
The second one is in the tower of Miria, where you have to kill deaths to proceed, even though there's no hint about it, and those deaths fly away most of the time and force you to wait and hope they'll be on a walkable tile so you can engage them.

One final note is that the boss battles are too easy because status like stun/poison/paralysis/confuse/silence (that you have in abundance) also work on them. The final battle has 3 bosses and they managed to give me 2 hits in the whole fight, they were disabled by ailments and killed off by poison (which isn't even that slow). The fact that you can buy for cheap items that increase HP, DEF, MDEF early on makes everything even easier and if someone spent a few minutes (!) farming, he could be immortal right from the beginning.

I still think that this game could be improved a lot with a few minor tweaks that would, overall, take less than 1 hour of development time. Of course it's up to the author to decide to do that or not.
no idea where to go after beating the first boss. Cant go to the village, cant go past the imp bridge. Haven't even gotten to try out the HP UP's from the shop yet before I stopped making progress
Pages: 1