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---- THE ARENA ----

This is the page for everything related to "The Arena".
Things you can write here
- Comments (what you like or dislike)
- What playable character/or enemy u would like to see next
- Bugs/issues with the game

Contents

Version 1.0
Playable Characters
1- Riou
3- Nanami
5- Rikimaru
7- Kinnison
20- Flik (old sprite)
21- Viktor
31- Oulan
37- Clive
62- Futch
63- Humphrey
65- Miklotov
78- Valeria (old sprite)
83- Sasuke
84- Bob (old sprite)
88- Killey
99- Lo Wen
116- Jowy

Enemies
- Fur Fur
- Cut Rabbit
- HollyBoy
- Bandits
- Ninja
- Assassin
- Samurai
- Minos
- Tiger

Other
- Party change
- Bank
- Item/Armor Shops
- Blacksmith
- Cup Game
- Arena

Known issues
- Riou counter attack (not fully done yet)
- Status screen (stats overlap, will be fixed)
- ???

Download Link
https://rpgmaker.net/manage_games/8277/downloads/

Posts

Pages: 1
This is awesomely accurate. :D I'm pumped for this and glad to see progress!

Things/Bugs I found while playing;

When you fight a battle, (say with Hollyboys) then fight the next (say Bandits), when the battle starts with the bandits, the enemy screen on the bottom left still says holly boys until your cursor goes there, then the names change.

When you select shift in battle it freezes? (tried it with Riou)

The sixth character, no matter who it is, cannot select 'Attack'

If there'd be a way to get the third 'other' option in the equip menu visible without having to scroll down that'd be great, instead of having to manually scroll down that one extra section for each character if you wanted to check equipment quickly.

If there's a way to get where when they level up it shows the stat increase? I lvled and it showed the increase for like a split second then showed their total stats, so didn't get to really see. Small thing, prolly unnecessary , but still.
Marrend
Guardian Gorgon of the Description Thread
17654
This feels a little slow on my machine. Out of curiosity, I activated the in-game FPS tracker (F2) to see what was what. My FPS rate out of battle was pretty consistently 10, while in-battle, it's around 14/15. Odd. It felt slower to me in battle than in did outside battle!

For my own part, I tired to buy some stuff at the item shop, and it threw an error:


Script '- Text Bitmap Fix' Line 212: NameError occurred

unidentified local variable or method "key" for TextCache:Module

For what it's worth, all members of my battle party (Viktor, Oulan, Flik, Riou, Jowy, Nanami, in that order) were able to use "Attack".

The timing of when the enemy display window updates is off, as Knightowl says. I also noticed that it might be a off in regards to maxing out a character's weapon level with the Blacksmith. Though, are weapons supposed to go up to 12 in this demo? Because I could only get them up to 11.

I swear, I thought I noticed the save point disappearing when I activated it from the left. I can't seem to repeat this, though.

Pressing "Quit" on the initial menu throws an error:


Script 'Luca Blight Move' line 4: SyntaxError occurred.

unexpected tASSOC, expecting $end
"Luca_Idle => [
author=Knightowl
When you fight a battle, (say with Hollyboys) then fight the next (say Bandits), when the battle starts with the bandits, the enemy screen on the bottom left still says holly boys until your cursor goes there, then the names change.
I'm totally aware of this issue . The problem is that window has to be refreshed in order to work properly. I checked with Estriole(creator of this script) and he tried a couple of things and still don't find how to do it. Sooo it means that for now, I can't do much about it.But still, i'm gonna find a way!

author=Knightowl
When you select shift in battle it freezes? (tried it with Riou)
Hahaha , yeah I forgot to say that shift command isn't done yet ! I'll find a way at least it stops crashing :)

author=Knightowl
The sixth character, no matter who it is, cannot select 'Attack'
Hummm , well only characters with a L or M ranges can attack from back row. If is not the problem, let me know which character can't attack from back row.

author=Knightowl
If there'd be a way to get the third 'other' option in the equip menu visible without having to scroll down that'd be great, instead of having to manually scroll down that one extra section for each character if you wanted to check equipment quickly.

For now you can always press page up/down.I'll add up/down arrows tho

author=Knightowl
If there's a way to get where when they level up it shows the stat increase? I lvled and it showed the increase for like a split second then showed their total stats, so didn't get to really see. Small thing, prolly unnecessary , but still.

It seems something easy to do, but in fact it still complicated. This script is homemade from a guy I paid. Like you said , it isn't something that must be done, but it'll be great if i can make it work :)

author=Marrend
This feels a little slow on my machine. Out of curiosity, I activated the in-game FPS tracker (F2) to see what was what. My FPS rate out of battle was pretty consistently 10, while in-battle, it's around 14/15. Odd. It felt slower to me in battle than in did outside battle!

You need a good computer to run my game. I have 100+ script and the battle system is heavy. I run a steady 60 FPS all the time on map , and sometimes in battles, it goes 58-59 FPS.

author=Marrend
For my own part, I tired to buy some stuff at the item shop, and it threw an error:
It happens when u buy or use an item? Items are not done anyway. Don't try to use them.

author=Marrend
I swear, I thought I noticed the save point disappearing when I activated it from the left. I can't seem to repeat this, though

hahahaha , someone find it !! Well done lol. It was on purpose, the graphics has 6 poses total , 2 of them aren't done completely , thats why, it is a matter of 10 secs of work :). But i'm happy that you go that far ! Thx

author=Marrend
The timing of when the enemy display window updates is off, as Knightowl says. I also noticed that it might be a off in regards to maxing out a character's weapon level with the Blacksmith. Though, are weapons supposed to go up to 12 in this demo? Because I could only get them up to 11
Nope you are right, max is 12. I just tried, what character/s doesn't go to level 12 ? I'm wondering

----------------------------------------------------------------------------

Thank you guys for playing and keep me informed for all the issues you got. I'm working on the version 1.1 at the moment, almost over.

Cheers !



Marrend
Guardian Gorgon of the Description Thread
17654
Thanks for the quick response! A few answers/responses to your questions:

It happens when u buy or use an item? Items are not done anyway. Don't try to use them.

Well, I only tried to purchase Mega Medicine, Medicine, and a Silver Hat, and it gave me that error (and crashed) each time. I had no items to use, as far as I can tell. However, if items aren't done, and shouldn't be used, maybe I'm technically better off by not having purchased them?

Nope you are right, max is 12. I just tried, what character/s doesn't go to level 12 ? I'm wondering

I re-checked my party (as I didn't switch after the first time), and my weapon levels were, in fact, 12. My apologies.

author=Knightowl
If there'd be a way to get the third 'other' option in the equip menu visible without having to scroll down that'd be great, instead of having to manually scroll down that one extra section for each character if you wanted to check equipment quickly.
author=WorldDoubleFace
For now you can always press page up/down.I'll add up/down arrows tho

If the cursor-context is the equipment window, pressing "up" while at the top selection ("Weapon") will automatically send players to the bottom selection ("Other3"). Conversely, pressing "down" at the bottom-most selection ("Other3") sends players to the top selection ("Weapon") So, players can zip around that way.

In regards to showing all the equipment slots on one screen, well, it might take some moving around. I mean, there is some space to extend the window down, but, I don't know whither or not that would be enough space to show another inventory slot. If it's extended both up and down, though, which probably means re-aligning the status windows on the left, it might work.
author=Marrend
In regards to showing all the equipment slots on one screen, well, it might take some moving around. I mean, there is some space to extend the window down, but, I don't know whither or not that would be enough space to show another inventory slot. If it's extended both up and down, though, which probably means re-aligning the status windows on the left, it might work.

You mean equipment slots ? Well weapon isn't supposed to be there tbh. But it counts as an equipment type and removing it cause conflicts with other scripts.
I'll resized the window to add other 3 if this is what ur saying

author=WorldDoubleFace
For now you can always press page up/down.I'll add up/down arrows tho
Yeah I was wrong , I was talking about swapping characters during the equipment scene
author=Knightowl
The sixth character, no matter who it is, cannot select 'Attack'

Remember suikoden has a "row system" where some characters are only able to attack from the first three positions. Make sure to check the character cards in the "Formation" menu. S = small, meaning that they can only attack from the first row. M = medium, these guys can attack everywhere. L = Large, They can attack everywhere and hit the enemy back row.
Yeah I forgot for a bit about the attack range, I believe all my characters were the same for the first 5, but I kept changing the 6th one around, and it probably always happened to be a short range character with my luck. xD

Thanks for the response, though!
I prety much enjoyed this demo exept for some details:

no rune system: it's sad that a demo for a suikoden game don't have it (but that's okay the demo is still incredybly inpresive without)

Battle actualisation: one of my character die and when i started a new fight i see him ded for one second befor the start of the fight

framerate: Damn! that game is soooooo lagy on my pc it realy need more fps to be fully enjoyable

Character: I can add a charater to my party but steel see that one in the arena


but except those detail this game is just incredibly epic

(ps: is that game gonna be open source?)

(ps2: sorry for by bad english I'm French)
Marrend
Guardian Gorgon of the Description Thread
17654
I'm largely assuming the Rune system will come later. I don't know if the intent here is to use Estriole's Suikoden Rune System (which allows Rune slots, and Rune shops), or not. I may have missed that memo. However, even with that, there's still the spells/skills that Runes enable to program.

*Edit: The Fury Rune was really, really weird to get right.
We are using Estriole's rune system, we're working on making the animations now. Battle actualization is a "polishing" bit meaning for a demo it's not top priority for now, but it'll come! We've seen a couple post mentioning the framerate, we'll try to do some more optimization for the other releases.
Just tried it and i must say it`s a near perfect Suikoden copy! Good work guys.
Stocked to see what the runes looks like; Will be hard to replicate, that is for sure, since Suikoden used 3D animations for magic attacks.
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