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Short Story

Hey guys what's up !

First story
There are some changes for me. Maybe for some of you, already know that I'm helping an another guy for his Suikoden fan game.
Here are some links
A prelude to Suikoden II

His name is Chris.

I gave him a couple of my scripts , we are helping each other. He's helping me doing some sprites too.

Second Story
I got a good beta tester for my game. I didn't receive a lot of requests, but I least got one guy.

On the same not, I'm still working on finishing my intro that comes after the ACT 1. It takes some time because I'm a perfectionist but well it is going well so far.

Third Story
I guess some of you are waiting for so long and don't expect anything from now on. I know that feeling well, trust me! For anyone who creates a game, you know exactly HOW it is to be a one man army... If you guys can write me a message or anything just to give me hope, just do it. It is always fun to read any of your comments! I really appreciate it! :)

Last Story

There was a WIP for a side story for Sasuke

Posts

Pages: 1
I'm so glad to hear that you've continued work on this! It looks superb, and I can't wait to experience your take on these characters. Best of luck to you, as you continue production!
Marrend
Guardian of the Description Thread
21781
author=WorldDoubleFace
For anyone who creates a game, you know exactly HOW it is to be a one man army...


I certainly do, to a degree. To be fair, I'm not using assets from Suikoden like this game is. However, I know from my own attempt at making a tribute to Suikoden that there's a lot going on under the hood. Having recruits register with the Tablet of Destiny, marking them as "dead" if (when?) need be? The shops whose inventory expands with each other shop you visit? These things were tough to figure out by themselves, much less stuff like Unites. Which were their own headache. Though, to be 100% honest, I don't know if Unites work the way they would be expected to!
author=Marrend
author=WorldDoubleFace
For anyone who creates a game, you know exactly HOW it is to be a one man army...
I certainly do, to a degree. To be fair, I'm not using assets from Suikoden like this game is. However, I know from my own attempt at making a tribute to Suikoden that there's a lot going on under the hood. Having recruits register with the Tablet of Destiny, marking them as "dead" if (when?) need be? The shops whose inventory expands with each other shop you visit? These things were tough to figure out by themselves, much less stuff like Unites. Which were their own headache. Though, to be 100% honest, I don't know if Unites work the way they would be expected to!

Unites is a thing you can easily achieve with Victor Sant battle script. It has never been implemented with Theolized.

This kind of actions are a way too hard to script. You have to cancel actions from the other members. The script has to know which characters are linked together and has to cancel all other actions if one of them use Unite.

To be honest, it is easy with Victor Sant but his battle script is a mess, and there are so many things you have to put away. Theolized is the best battle script on VX Ace and by FAR. (That's my opinion tho)
I found a way to implement shift command, pretty much like rows switching when a character dies but this is what I have done by myself using switches and variables. Changing coding in Theolized too.

So ... They are 2 things I have to let down for now. Unites and actions done all at the same time like in suikoden. Tbh i think is a great thing but geez it is a mess where is hard too see your actions.

Even if I'm using sprites from a game. It still a huge work to do. You have to create a file for every single sprite. It takes hours and hours to do. 108 characters plus all NPCs plus all poses and more.
Marrend
Guardian of the Description Thread
21781
Oooooh yeah, the cancellation of a Unite action was awkward! My own testing with my code/systems seems to suggest that the character that originally selected "Unite" can re-select their action, and if an action other than "Unite" is selected, the other involved characters have "Unite" grayed out (or like scenario). However, this point is still probably the thing I worry about most.

To say nothing about skipping over the action selection of character(s) who are involved in previously selected Unite skill. I'm definitely not tackling Rune Unites. Dargiaaz, no.
Pages: 1