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LIVENEL: Nocturnal Skyrift

Latest version : Chapter 1 v1.50.5

Prequel >> Avelions 4


<<< CHARACTER PROFILE >>> Click Here


GAMEPLAY



FEATURES

ACTIVE CHARACTER SHIFT



You'll play as three different groups throughout the game, and may switch between the three party leaders when you get a flash message. This feature is optional though, as it gives the player the ability to view other perspectives that are happening at the same time elsewhere in each nation. You'll have a full-risk decision making based on these perspectives.

ELEMANTRA



There are 361 different Elmspheres that can be installed on your Mythbuster device. These spheres will grant its user with various mantras or abilities that can be used in a battle, or reproduce a specific mantra that can only be conjured/used by a character proficient in that type of mantra to interact with objects, or people outside battle.

STAT-BUILD



You can build unique stats, such as Leadership, Knowledge, Engineering, etc. You can also do various things to increase these stats. For example, to train your Leadership, you have to make the right decision during a mission. As another example, you will need to either read a VT Cards or find Elmshoglyph in dungeons to increase Knowledge. Your stats are not enhanced through repetitive training, and is only affected by your actions throughout the gameplay.

TIME MANAGEMENT



Sleeping at night will restore your AP, and having three meals a day will keep your AP recharge rate optimal. You'll also find a variety of activities in each city, or Eisenrealm Base. Such activities include monster hunting, mantra training, ranked duels, attending special events, part-time jobs or side-missions. Most activities take time, so, suffice it to say, keep watch on what you're doing, and when!

+++

SPECIAL THANKS

While most of the names mentioned in opening credits sequence,
some friends deserve special mention as their insights prompted
exacting revisions to my game :

WheelmanZero, GreenDragon, AkemiHomura.

+++

DOWNLOAD LINK

Click Download Now/Go to Downloads :)

or visit website for new updates, details, tools
and Latest version of the game :


Hossi Games

Latest Blog

LIVENEL Chapter 1 FULL v1.50.5 is now available~

Chapter 1 FULL | May 2022

LIVENEL: Nocturnal Skyrift
CHAPTER 1 FULL v1.50.5 is now available~


++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Changelogs v1.50.4

GAMEPLAY

+ Added NEW AREAS : REALM CAFETARIA and RESTROOM.
+ Added new SIDE MISSION : BAGS FOR HIRE.
+ Added 5 NEW BGMs in the Realm Cafetaria.

+ Now players can sit in the Realm Cafetaria.
+ Now players can buy NEW DISHES and BAVERAGES.

+ Removed some unnecessary TOOLS : Shovel and Hoe.
*You can store the plants in the Green House without these tools.
+ Fixed some items DESCRIPTION.

GRAPHIC

+ Added NEW TIPS in Loading Screen.
+ Fixed "twin" NPCs in the same area.
+ Fixed the size of some NPCs, giving them different height.
+ Fixed Lucain's initial GUILD RANK in some menus.

+++++++++++++++++++++++++++++++++++++++++++++++++++++

Changelogs v1.50.5

GAMEPLAY

+ Added COOKING feature in the Cafetaria.
+ Added 22 NEW FOODS and BAVERAGES.
+ Added 22 DISHES.

+ Added more random SPHERIA CHESTS.
+ Added more Interactive OBJECTS.

+ Now players can brew COFFEE in the Realm Cafetaria.
+ Now players can access 4 different Mission Panels, based on
its Mission Type : Collector, Scavenger, Hunter and Chaser.

+ Improved NPC Dialogues.
+ Fixed some items DESCRIPTION.

GRAPHIC

+ Added customised ICONS for Foods, Baverages and Dishes.
+ Added different TEXT COLOR for "taken" mission in MISSION PANEL.

+ Fixed all AREA NAME BOXES (GPS TEC Apps) in Teirra Haven.
+ Fixed the size of some NPCs, giving them different height.

BUGS & GLITCHES

-NONE-

++++++++++++++++++++++++++++++++++++++++++++++++++++++++



++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  • Production
  • cradth
  • RPG Maker MV
  • Simulation RPG
  • 10/29/2015 10:58 AM
  • 05/16/2022 09:32 AM
  • 06/18/2022
  • 129231
  • 72
  • 5816

Posts

Pages: first prev 123456 last
author=Edelweins
The text seems more readable to me now, considering the strong red color on previous game description, toning it down seems to be a quite good approach.


Thanks! Yes, the game thread often gets regular updates too. xD

author=Edelweins
Where's eidart? I thought he has been consistently showcased as an important character.


I'm sorry, I don't get what u mean.
He's not showing up or what? Where?

author=Edelweins
::EDIT After update 49 I have lost all my spheres data! the Database is empty! How I can get them back?


I've fixed the database with a new event/command that
will forcefully store all tutorials, characters and
bestiary data even when you use old save files.

The bad news is, it resets elmpshere data too. :(
But don't worry, these elmspheres are still in your
inventory. You might want to check them.
author=cradth
author=Edelweins
The text seems more readable to me now, considering the strong red color on previous game description, toning it down seems to be a quite good approach.
Thanks! Yes, the game thread often gets regular updates too. xD

author=Edelweins
Where's eidart? I thought he has been consistently showcased as an important character.

I'm sorry, I don't get what u mean.
He's not showing up or what? Where?

author=Edelweins
::EDIT After update 49 I have lost all my spheres data! the Database is empty! How I can get them back?

I've fixed the database with a new event/command that
will forcefully store all tutorials, characters and
bestiary data even when you use old save files.

The bad news is, it resets elmpshere data too. :(
But don't worry, these elmspheres are still in your
inventory. You might want to check them.
Oh?
author=cradth
author=EgyLynx
Oh...i see... But youre said somewhere that you have story already... just edit it to playable...
Yes, this game is the last episode of Avelions Saga.
The plot for the main story has been finished,
but the details, side stories and dialogues are still
half-baked.

I'm quite bad in writing. I got some help and tips from
some friends in the last couple years, but I think
it's not enough. I'm very bad at communication too.lol
Is that sarcasim?? (or how it said)... well... mapping :)
author=EgyLynx
author=cradth
I'm quite bad in writing. I got some help and tips from
some friends in the last couple years, but I think
it's not enough. I'm very bad at communication too.lol


Is that sarcasim?? (or how it said)... well... mapping :)



No. It's not sarcasm.

Story/Gameplay > Graphic, I believe.
And yet, I keep coming up with constant updates
for...Graphics. xD

Sometimes, I feel that this game goes in
the wrong direction, but I guess that's that.
I just try to push myself towards finishing
things that I started.


author=cradth
author=EgyLynx
author=cradth
I'm quite bad in writing. I got some help and tips from
some friends in the last couple years, but I think
it's not enough. I'm very bad at communication too.lol[/quote]

Is that sarcasim?? (or how it said)... well... mapping :)



No. It's not sarcasm.

Story/Gameplay > Graphic, I believe.
And yet, I keep coming up with constant updates
for...Graphics. xD

Sometimes, I feel that this game goes in
the wrong direction, but I guess that's that.
I just try to push myself towards finishing
things that I started.
I talking just what i now BOLD...

It me these stories/mappings are muuch better thn my...
Everything will get better in time.
You too, my friend. Keep doing what you love
and you'll see it eventually that you could
do more than you thought.

Have you made any game thread?
I played the latest techdemo last night. Where's the turn order display or did I miss something?
author=KyuubiKeeper
I played the latest techdemo last night. Where's the turn order display or did I miss something?

@KyuubiKeeper, how u doing? Hope you safe and sound, my friend.
Thanks for keep coming back and posting feedbacks, I received
the same questions on facebook too. Thank you so much.

Well, tbh I had used three or four different battle systems while
making the game demo for livenel, and changed them frequently due to
plugins conflict. It has been a long, messing trial and error since
the game was still in its early "concept" stage, back in 2015.

+ Linear Motion Battle System
After I finished the English translation for Avelions 4, this battle
system got me hooked, and it was felt user-friendly too. But then
I realized that it's not as easy as it seems. Eventually, this "Avelions 5"
project went on HIATUS, for about 5 years...? xD

In 2020, when I went back to work on this project and changed the game
title, I had used; CTB with TURN ORDER DISPLAY, MOG Sideview Battle,
Yanfly's Sideview Battle System, SBS with TURN ORDER DISPLAY (maybe you're
playing this one?). And finally, I'm using Yanfly+MOG Sideview Battle
System with ATB. So far it seems to be working fine, no bugs, no plugins
conflicts.
I'm great,thx. "After I finished the English translation for Avelions 4, this battle system got me hooked, and it was felt user-friendly too" the action battle or the lnear motion? Found bug, the card game cant play the theme?, or something like that making the game unplayable
author=KyuubiKeeper
I'm great,thx. "After I finished the English translation for Avelions 4, this battle system got me hooked, and it was felt user-friendly too" the action battle or the lnear motion? Found bug, the card game cant play the theme?, or something like that making the game unplayable

Yes, I talked about LMBS plugin, it's pretty amusing
and time-consuming at the same time. Maybe I could make
a simple game with that battle system.

Nooooo wayy -_-; I'll check that. Thanks for the report!

Edit : I fixed that issue on 1.49a release, it's accidental
drag and drop of files. I think that bgm was one of them.
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