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LIVENEL: Nocturnal Skyrift

Latest version :

- Short Demo v2.25
- Full Version
(On Progress)


Prequel >> Avelions 4


<<< CHARACTER PROFILE >>> Click Here


GAMEPLAY



FEATURES

ACTIVE CHARACTER SHIFT



Players progress through the game by controlling three different groups, allowing them to view other perspectives concurrently happening elsewhere. This grants players the ability to make decisions with full awareness of various situations.

ELEMANTRA



There are 360 different Elmspheres that grant their users various mantras or abilities. These can be used in battle or reproduce specific mantras that only characters proficient in that type of mantra can conjure or use to interact with objects or people outside of battle.

STAT-BUILD



You can build unique stats, such as Leadership, Deduction, Social, Trust, etc. These stats affect players' performance in missions, provide hints, and offer other benefits. Your stats are not enhanced through repetitive training but are influenced by your actions throughout the gameplay.

TIME MANAGEMENT



Sleeping at night restores your AP, and having three meals a day keeps your AP recharge rate optimal. The guild offers various activities such as ranked duels, part-time jobs, and side-missions. Since most activities take time, it's important to manage your actions carefully.

+++

SPECIAL THANKS

While most of the names mentioned in opening credits sequence,
some friends deserve special mention as their insights prompted
exacting revisions to my game :

WheelmanZero, GreenDragon, AkemiHomura, Marrend.

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DOWNLOAD LINK

Click Download Now/Go to Downloads for the GAME DEMO :)

or visit website for GDWC version of the game :

Hossi Games

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Latest Blog

DEMO v2.20 is out~ Graphic & Character Update!

Finalized Tech Demo | September 2023

LIVENEL: Nocturnal Skyrift DEMO v2.20 is out~

+++++++++++++++++++++++++++++++++++++++++++++++++++++

Changelogs

GAMEPLAY & NEW FEATURES

+ Now you can play the Game Demo until the BEGINNING OF CHAPTER 3.
+ Now there are OPENING CREDITS in the demo (and you can skip them too).
+ You will now receive notifications to activate the GUIDE feature
(Hints & Arrows).

+ Simplified some of the game's lore, equipment names, and skills.
+ Improved NPC dialogue, making it more natural.

GRAPHICS

+ Updated the CHARACTER PROFILE & CHARACTER SPRITES.
+ Updated the Faceset, Game UI & Actor HUD.
+ Updated the GAME TITLE and splash screens.

+ Added more Animation Effects to various scenes.
+ Added more ZOOM IN and ZOOM OUT Effects to various scenes.

FIXES, BUGS & GLITCHES

+ Deleted some unused files in the game folder.

+++++++++++++++++++++++++++++++++++++++++++++++++++++

CHARACTERS

++++++++++++++++++ EISENCLAD ARMY ++++++++++++++++++






+++++++++++++++++++ ASSASSINS +++++++++++++++++++





+++++++++++++++++++ GRIMMBLADES +++++++++++++++++++





+++++++++++++++++++ OTHERS +++++++++++++++++++




  • Production
  • cradth
  • RPG Maker MV
  • Simulation RPG
  • 10/29/2015 10:58 AM
  • 09/30/2023 01:59 AM
  • 06/18/2023
  • 199304
  • 78
  • 10486

Posts

I caught the opening of this game on youtube and was absolutely blown away. This is the most amazing looking rpg maker game I've ever seen, hands down. I can't even begin to imagine the amount of work that went into it. Kudos to you, sir!
author=WheelmanZero
I caught the opening of this game on youtube and was absolutely blown away. This is the most amazing looking rpg maker game I've ever seen, hands down. I can't even begin to imagine the amount of work that went into it. Kudos to you, sir!

Thank you so much for the kind words, sir! My morale skyrocketed after your post. :) The english translation is still pretty bad though. XD
author=noctislucis
Lucain's not showing when you go to the dyna facility.


Thanks for the report, my friend. LIVENEL Discordance Demo v0.11 is out~

v0.11 Changelogs :

+ Lucain (invisible) battler fix
+ Astral Raid Mode glitch fix
+ Recovery Items fix
+ Vargrad maps update
+ Blue Wyvern maps update
+ Naidar scenes update
+ Eidart face mirrored
+ Elematra particles tutorial added
+ Dialogues & Skills description improved
etc
sry i've just read your email, bro. ok here what i think after 2hrs play (v11 or v12), pros; 1.good vibe of the first dungeon. However, I lost to the first boss like 7 times? maybe nerf the boss would be wise. 2.Better visuals on latest version. 3.I like how the chapter ends. cons; 1.npcs look dead, just stand there doing nothing. 2.lack of enemy skills variation. 3.character designs, sorry i have to say this. 4.too many linear maps. I haven't played your game over the last several weeks *to be honest, i rarely played the other rmaker games too,haha*, so I don't know if the issues are still there. Improvement; Try to focus on keeping the conversation short or give your character a unique way of speaking.
author=deachantq
sry i've just read your email, bro. ok here what i think after 2hrs play (v11 or v12), pros; 1.good vibe of the first dungeon. However, I lost to the first boss like 7 times? maybe nerf the boss would be wise. 2.Better visuals on latest version. 3.I like how the chapter ends. cons; 1.npcs look dead, just stand there doing nothing. 2.lack of enemy skills variation. 3.character designs, sorry i have to say this. 4.too many linear maps. I haven't played your game over the last several weeks *to be honest, i rarely played the other rmaker games too,haha*, so I don't know if the issues are still there. Improvement; Try to focus on keeping the conversation short or give your character a unique way of speaking.


Thank you so much for the feedback! <3 What difficulty do you play on?
It'll be a lot easier to activate Full Assist Mode (Easy Mode) during HT
installation. Or you can go to HT menu, and choose TEC Hub to change
the setting. Wait what visuals? I thought the quality was downgraded due to
file compression. XD Did you manage to finish Chapter 1? I really appreciate it!

Thanks for the advice. I'll try my best to improve things you mentioned.

This looks amazing! Keep up the great work!~
author=Aldu
This looks amazing! Keep up the great work!~


Thanks for the kind words, sir! I'll do my best. :)
Oh nice. I'll download the new demo. How many chapters or episodes do you have planned?
author=Edelweins
Oh nice. I'll download the new demo. How many chapters or episodes do you have planned?


I'm not sure, but maybe it takes 10 Chapters to cover the whole arc. I look forward to hearing from you, any feedback will be greatly appreciated. :)
There's a button right at the top of the page...
thx. i missed that button, i thought the dev put DOWNLOAD LINK on the game description like itch***.
heloo, can I use the save file from 2.0 also, chapter 2 finished?
author=SiscaSix
thx. i missed that button, i thought the dev put DOWNLOAD LINK on the game description like itch***


Sorry for the late reply, I rarely check the notifications.
You can also visit the website, but it's highly recommend to
download it from this page (Go to download tab should work too).
it's a direct link. :)

author=KyuubiKeeper
heloo, can I use the save file from 2.0 also, chapter 2 finished?


There's a README txt file on the game folder. You can try using
the old save file at your own risk tho. :3 No, it's not finished yet.
What do you think about the first chapter? Hope to hear more
from you. Cheers!
author=cradth
author=SiscaSix
thx. i missed that button, i thought the dev put DOWNLOAD LINK on the game description like itch***
Sorry for the late reply, I rarely check the notifications.
You can also visit the website, but it's highly recommend to
download it from this page (Go to download tab should work too).
it's a direct link. :)

author=KyuubiKeeper
heloo, can I use the save file from 2.0 also, chapter 2 finished?


There's a README txt file on the game folder. You can try using
the old save file at your own risk tho. :3 No, it's not finished yet.
What do you think about the first chapter? Hope to hear more
from you. Cheers!


Got an error and crash after the battle in forest.haha Guess i shud play from the beginning or wait for the full vers instead. The game version is good enough, the story was just okay, but i like the other elements esp the animation. bad things : you just recolor some mosnter, my advise you can give em some addiional body part like flame horn for one eye monster in that 'mako reaktor?' area. Boss fight kinda boring, maybe a unique skill wud help, otherwise he's the same weak monster but with beefed hp and stat. good things : except the boss fight and enemies design in general, everything was just perfect in my taste. I follow and support your games (maybe just your games in such website) because I love that fanmade onepiece tripleduels, so goodluck and keep spirits high!
author=KyuubiKeeper
Got an error and crash after the battle in forest.haha Guess i shud play from the beginning or wait for the full vers instead. The game version is good enough, the story was just okay, but i like the other elements esp the animation. bad things : you just recolor some mosnter, my advise you can give em some addiional body part like flame horn for one eye monster in that 'mako reaktor?' area. Boss fight kinda boring, maybe a unique skill wud help, otherwise he's the same weak monster but with beefed hp and stat. good things : except the boss fight and enemies design in general, everything was just perfect in my taste. I follow and support your games (maybe just your games in such website) because I love that fanmade onepiece tripleduels, so goodluck and keep spirits high!

Hello, thank you so much for the feedback!

I'm glad it went so well for you. It's really a good idea
to give slightly different model to each enemy, thanks
for suggesting this.

The game will get better in chapter 2, I give Lucain some
character developments after he met Maegarf and Velia.

If you had reached the end of the first chapter, you probably
seen the hints there. Lucain won't be the same "mannequin-like"
person anymore. Or I hope so. XD
how many boss fights in the demo? still miss at least 2-3 enemy on bestiary
author=KyuubiKeeper
how many boss fights in the demo? still miss at least 2-3 enemy on bestiary


5 battles, 4 different enemies (You'll fight Doom Ferwinzel,
twice, one from Side Mission and one from Main Mission).
++++++++++++++++++++++++++++++++++++++++++++++++++++++

Hotfix v0.33 is now available~

Story & Missions

+ Corrected some pop-up messages during battle.
+ Added new scenes in Vargrad.

Gameplay & Battle Mechanics

+ WASD key can be used for cursor and character movement.
+ Q and E key will be used for Page Up and Page down.

Game UI & HUD

+ Fixed Q & E key info on menu screen.
+ Removed Equipment Shortcut on Actor HUD.
+ Removed Formation's Icon after boss battle.

Visual

+ Added new stepping animation for Doom Ferwinzel.
+ Added new spritesheet for dead NPC.

Bugs & Glitches

+ Fixed an issue where player can copy barrier effect from other characters.
+ Fixed an issue where some E-Caster Mods give wrong buffs.

++++++++++++++++++++++++++++++++++++++++++++++++++++++
author=cradth
author=KyuubiKeeper
how many boss fights in the demo? still miss at least 2-3 enemy on bestiary
5 battles, 4 different enemies (You'll fight Doom Ferwinzel,
twice, one from Side Mission and one from Main Mission).

Where u can fight Doom for the 2nd time? Random idea; for the first boss tht looks like a horde of zombies, maybe you can give him a spec skill where he spawns a minion whenever he reachs certain amount of hp. 1 more thing I didn't like on my 1st run; in tht dungeon the mobs seem can't respawan themself, which makes your character can't grab more cash to buy items from the merchant. For a tutorial stage ;if you really intended to; as the most games would do, tht's not nice. I'd like to give my 2nd playthrough another shot once you fixed it.