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LIVENEL: Nocturnal Skyrift

Latest version :

- Short Demo v2.25
- Full Version
(On Progress)


Prequel >> Avelions 4


<<< CHARACTER PROFILE >>> Click Here


GAMEPLAY



FEATURES

ACTIVE CHARACTER SHIFT



Players progress through the game by controlling three different groups, allowing them to view other perspectives concurrently happening elsewhere. This grants players the ability to make decisions with full awareness of various situations.

ELEMANTRA



There are 360 different Elmspheres that grant their users various mantras or abilities. These can be used in battle or reproduce specific mantras that only characters proficient in that type of mantra can conjure or use to interact with objects or people outside of battle.

STAT-BUILD



You can build unique stats, such as Leadership, Deduction, Social, Trust, etc. These stats affect players' performance in missions, provide hints, and offer other benefits. Your stats are not enhanced through repetitive training but are influenced by your actions throughout the gameplay.

TIME MANAGEMENT



Sleeping at night restores your AP, and having three meals a day keeps your AP recharge rate optimal. The guild offers various activities such as ranked duels, part-time jobs, and side-missions. Since most activities take time, it's important to manage your actions carefully.

+++

SPECIAL THANKS

While most of the names mentioned in opening credits sequence,
some friends deserve special mention as their insights prompted
exacting revisions to my game :

WheelmanZero, GreenDragon, AkemiHomura, Marrend.

+++

DOWNLOAD LINK

Click Download Now/Go to Downloads for the GAME DEMO :)

or visit website for GDWC version of the game :

Hossi Games

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Latest Blog

DEMO v2.20 is out~ Graphic & Character Update!

Finalized Tech Demo | September 2023

LIVENEL: Nocturnal Skyrift DEMO v2.20 is out~

+++++++++++++++++++++++++++++++++++++++++++++++++++++

Changelogs

GAMEPLAY & NEW FEATURES

+ Now you can play the Game Demo until the BEGINNING OF CHAPTER 3.
+ Now there are OPENING CREDITS in the demo (and you can skip them too).
+ You will now receive notifications to activate the GUIDE feature
(Hints & Arrows).

+ Simplified some of the game's lore, equipment names, and skills.
+ Improved NPC dialogue, making it more natural.

GRAPHICS

+ Updated the CHARACTER PROFILE & CHARACTER SPRITES.
+ Updated the Faceset, Game UI & Actor HUD.
+ Updated the GAME TITLE and splash screens.

+ Added more Animation Effects to various scenes.
+ Added more ZOOM IN and ZOOM OUT Effects to various scenes.

FIXES, BUGS & GLITCHES

+ Deleted some unused files in the game folder.

+++++++++++++++++++++++++++++++++++++++++++++++++++++

CHARACTERS

++++++++++++++++++ EISENCLAD ARMY ++++++++++++++++++






+++++++++++++++++++ ASSASSINS +++++++++++++++++++





+++++++++++++++++++ GRIMMBLADES +++++++++++++++++++





+++++++++++++++++++ OTHERS +++++++++++++++++++




  • Production
  • cradth
  • RPG Maker MV
  • Simulation RPG
  • 10/29/2015 10:58 AM
  • 09/30/2023 01:59 AM
  • 06/18/2023
  • 199334
  • 78
  • 10487

Posts

there's one sphere combination in that video; it shows how to create heat, not magma. edit:oh nvermind; ive found it.
author=KyuubiKeeper
there's one sphere combination in that video; it shows how to create heat, not magma. edit:oh nvermind; ive found it.


Sorry for the late reply. it's Flare + Earth + Excellent Sphere.
yes, I forgot that it's just the thumbnail. I'm so sorry.
excellent? I thought it's refine sphere.
author=KyuubiKeeper
excellent? I thought it's refine sphere.


I changed that since v1.17. Magma Elmsphere is a Rare Class,
I think the Excellent Sphere seems more suitable.
full chapter 1?it's written: "demo v1.2.3" in readmetxt.do u have a plan to release this on steam?it's easier to download from there.
Where to buy cards? something seems off about the 2nd episode, 3 and 4, compared to the first one (avelion ancestor) and this game.
author=RaimuSoft
full chapter 1?it's written: "demo v1.2.3" in readmetxt.do u have a plan to release this on steam?it's easier to download from there.

Hello.

it's demo vers. but I think it covers the entire chapter 1.
sorry for the confusion. I don't have specific plan to release
this game on steam.

author=Gugudan48
Where to buy cards? something seems off about the 2nd episode, 3 and 4, compared to the first one (avelion ancestor) and this game.

you can buy vtcards after you reached Teirra Haven,
that's the name of the guild. Yes, these games were
made in vx.

edit : or maybe you mean the theme?
author=cradth
author=RaimuSoft
full chapter 1?it's written: "demo v1.2.3" in readmetxt.do u have a plan to release this on steam?it's easier to download from there.
Hello.

it's demo vers. but I think it covers the entire chapter 1.
sorry for the confusion. I don't have specific plan to release
this game on steam.

author=Gugudan48
Where to buy cards? something seems off about the 2nd episode, 3 and 4, compared to the first one (avelion ancestor) and this game.


you can buy vtcards after you reached Teirra Haven,
that's the name of the guild. Yes, these games were
made in vx.

edit : or maybe you mean the theme?

Anyway... how youre CAN do these? If me try ... it just trash...
author=EgyLynx
author=cradth
author=RaimuSoft
full chapter 1?it's written: "demo v1.2.3" in readmetxt.do u have a plan to release this on steam?it's easier to download from there.
Hello.

it's demo vers. but I think it covers the entire chapter 1.
sorry for the confusion. I don't have specific plan to release
this game on steam.

author=Gugudan48
Where to buy cards? something seems off about the 2nd episode, 3 and 4, compared to the first one (avelion ancestor) and this game.


you can buy vtcards after you reached Teirra Haven,
that's the name of the guild. Yes, these games were
made in vx.

edit : or maybe you mean the theme?
Anyway... how youre CAN do these? If me try ... it just trash...


Countless trials and errors until I had lost
all my hair.xD Trust me. You can still create
a good game without doing these graphical stuff.
Oh...i see... But youre said somewhere that you have story already... just edit it to playable...
author=EgyLynx
Oh...i see... But youre said somewhere that you have story already... just edit it to playable...

Yes, this game is the last episode of Avelions Saga.
The plot for the main story has been finished,
but the details, side stories and dialogues are still
half-baked.

I'm quite bad in writing. I got some help and tips from
some friends in the last couple years, but I think
it's not enough. I'm very bad at communication too.lol
Yes, I found the plotting so random. But hey, don't get me wrong. I love your game demo. This is absolutely gorgeous in some way. How long did it take to create something like this? I just started with my own project and created the thread on the other site/forums, but I got some negative feedback.LOL I wanna make a silly rpg that is at the same time contemplating for its plot.

Also, about your demo. Here's the problems I have;

- The main character, sometimes, getting stuck in the edge of the map whereas he should transfer to the next area. A simple move back and forth to the same tile would fix it, but still, it's quite a nuisance for your beautiful maps.

Which reveals the second issue;
- if you run into the above problem, and you keep pressing the directional pad, the footstep sfx will loop endlessly.
- And if you try to jump over the unpassable obstacles, the same issue may occur.

Some questions I have;

- I'd rather avoid the specters at the moment, as it seems like their behaviour in the battle could be improved with some battle plugins. Giving them more cooler, or numerous, varied skill should work too. But I'm really curious, what plugins you're using for the HUD?

- I'm reaching the guild using the teleport. It seems you put a voice over when the light beam appears, but I can barely hear what it says. In order to fast travel, do I need to run around my first time, interact with / use one of these teleports or will the game progess automatically unlock them all? The far I've reached is the gate (train station? idk) of this big city in daiclou, but most of the time I can just walk straight to the guild.

- What's the purpose of ES Sync? Are they some kind of summon? Any clue on how to get some more in the demo?
author=Gugudan48
Yes, I found the plotting so random. But hey, don't get me wrong. I love your game demo. This is absolutely gorgeous in some way. How long did it take to create something like this? I just started with my own project and created the thread on the other site/forums, but I got some negative feedback.LOL I wanna make a silly rpg that is at the same time contemplating for its plot.

Also, about your demo. Here's the problems I have;

- The main character, sometimes, getting stuck in the edge of the map whereas he should transfer to the next area. A simple move back and forth to the same tile would fix it, but still, it's quite a nuisance for your beautiful maps.

Which reveals the second issue;
- if you run into the above problem, and you keep pressing the directional pad, the footstep sfx will loop endlessly.
- And if you try to jump over the unpassable obstacles, the same issue may occur.

Some questions I have;

- I'd rather avoid the specters at the moment, as it seems like their behaviour in the battle could be improved with some battle plugins. Giving them more cooler, or numerous, varied skill should work too. But I'm really curious, what plugins you're using for the HUD?

- I'm reaching the guild using the teleport. It seems you put a voice over when the light beam appears, but I can barely hear what it says. In order to fast travel, do I need to run around my first time, interact with / use one of these teleports or will the game progess automatically unlock them all? The far I've reached is the gate (train station? idk) of this big city in daiclou, but most of the time I can just walk straight to the guild.

- What's the purpose of ES Sync? Are they some kind of summon? Any clue on how to get some more in the demo?


Hello! Sorry for the late reply! If I remember correctly,
it took a year to finish the demo. Did u update the demo
to the latest vers? I think I fixed that bug already.
*That bug was happened because I'm not using events to
transfer the character.

Thanks for the advices, I'm using MOG Actor HUD atm.
Yes, you'll unlock the warp points by advancing the main
mission or story. Accessible areas are limited in the demo though.
Yes, it's pretty similar to Summon, but I think I'll remove that
E.S Sync feature. I have a plan to let the players change their
armor instead.

My current goal is to make this game simple, I'm convincing
myself to remove all unnecessary features and maybe investing
my time efficiently into something else, like replying posts. xD

Thanks for playing my game!
hi! I want to report some bugs I found. after the ship mission and you're about to go back to hq, this slim robots will show up and block the stairs, you'll get stuck there. another game breaking bug i encountered, sometimes after completing the tutorial, my character iamges bugged out and now disappear whenever I fight the monster, but when I loaded the previous save, he appears. I'm not sure when he does disappear exactly but it might have something to do with the raid suit or the npc who gives the tutorial.
author=noctislucis
hi! I want to report some bugs I found. after the ship mission and you're about to go back to hq, this slim robots will show up and block the stairs, you'll get stuck there. another game breaking bug i encountered, sometimes after completing the tutorial, my character iamges bugged out and now disappear whenever I fight the monster, but when I loaded the previous save, he appears. I'm not sure when he does disappear exactly but it might have something to do with the raid suit or the npc who gives the tutorial.


Hello! Thanks for the report! Could you send me a screenshot
that shows the location of these teragon robots?
I love that new game description. just random suggestion, i think it would be nice if you type the text in the usual way, to keep it simple and more readable. YOur game gets better time after time. Well done~
author=Edelweins
I love that new game description. just random suggestion, i think it would be nice if you type the text in the usual way, to keep it simple and more readable. YOur game gets better time after time. Well done~


Hello! Thanks for the suggestion,
I often update the story/plot for this game,
that is why I choose to use picture instead,
for easy thread editing. XD
author=EgyLynx
So? How story going?

Oh hi EgyLynx! It's great to hear more from you.

The demo has 4-5 hours gameplay, and you'll find the prologue
for Chapter 2 in the end of the demo.

The story so far, it introduces the simulation gameplay for Lucain.
He'll do his first mission, learn some game lores, back to his guild,
Teirra Haven. And eventually, encounter his "future" rival, Maegarf.

If you had played Avelions 4 and finished that game, you'll questioning
Maegarf's motives in this game (LIVENEL), especially after the duel
between him and Lucain in the end of this game demo. xD

LIVENEL Full version (v1.50) will be released on June,
And here's more detail related to the story :

+ I'll add some Side Missions to Chapter 1.
+ In Chapter 2, you'll play as Velia, along with her team.
+ In Chapter 3, you'll play as Maegarf, along with his team.

Gameplay alternates between these three teams.
The 3 Party Leaders will have their own UNIQUE GAMEPLAY :

Lucain's Party -> Simulation with MMORPG elements.
Velia's Party -> Rogue-like with Stealth elements.
Maegarf's Party -> Dark, dungeon crawler with Investigation elements.

How that sounds? Is it too complicated?


The text seems more readable to me now, considering the strong red color on previous game description, toning it down seems to be a quite good approach. Where's eidart? I thought he has been consistently showcased as an important character.

::EDIT After update 49 I have lost all my spheres data! the Database is empty! How I can get them back?