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LIVENEL - Chapter 1 Demo v0.20 is out~

LIVENEL - Chapter 1 Demo v0.20 is out~
It's 3~5 hours demo with major updates!

Game Description updated :

After the war between skyreans and humans had ended, a group of "gifted" soldiers known as "The Eisenclad Army" were chosen specifically to claim territories throughout the sky of Althandar and has become the hachet-men for the remnants of free humanity.

These soldiers soon cross paths with Maegarf, a cunning wizard who leads an insurgent coalition which is targeted by the the six nations. Velia, one of the world's most admired and feared assassin who pursues Maegarf to the post-apocalyptic land.​ And Lucain, a clairvoyant who had a vision of upcoming event that will challenge him to an unusual degree of dissonance.

​You'll choose and take on the role of those three powerful individuals of their own respective goals and use what insight you have found to decide the future's end.​

v0.20 Changelogs :

+ Game's file size is compressed to 300MB+
+ Added icons and text colors on mantra description
+ Added indicator for important objects & npcs
+ Added Free Training into TEC Virtual Trainer
+ XY Anchor fix for Enemy & Actor SV Battlers
+ Chapter 2 - Hellbound opening scene
+ Shorter Reminiscene slideshow (Only 1 & 2 during HT installation)
+ Reminiscene's text color fix (Sorry, I missed this part on v0.12)
+ Hyperion Termina image glitch after Shutdown fix (game breaker)
+ Eidart path-blocking fix (game breaker)
+ Dialogue updates, map updates, etc

Any feedbacks would be greatly appreciated. Thank you! :)

Download Link : https://rpgmaker.net/games/8280/downloads/11313/

Game Design

LIVENEL ~Side-Quests~

Gameplay Update~


Side Quests in LIVENEL can be acquired in various locations as you progress through the main quest and unlock new areas. These side quests can't be spotted on the map and probably can be missed easily. There are a total of 60 side quests, divided into five categories :

Requester : Eisenrealm Commander, Eisenrealm Guildmaster
Requirement : Avelion rank, Bastelion rank
Objective : Apprehend or kill important individual from the rebel faction

*Chaser-Mission is the only mission category issued by the government

Requester : Eisenrealm Commander, Quest Giver
Requirement : Bastelion rank, Castelion rank
Objective : Kill specific monsters that presented a dangerous threat

Requester : Quest Giver, Curator
Requirement : Bastelion rank, Castelion rank, Dustelion rank
Objective : Find specific elmspheres, mostly the rare ones

Requester : Curator, Random NPCs
Requirement : Bastelion rank, Castelion rank, Dustelion rank
Objective : Run errands for additional rewards or unique items

Requester : Random NPCs
Requirement : Bastelion rank, Castelion rank, Dustelion rank
Objective : Run errands for money

Game Design

LIVENEL ~Characters & Gameplay Update~

Hello, it's been a while since the last update I released several months ago.
Up to this May, new gameplay and character profile have been reworked in recent
weeks, following the classic Turn Based-Battle System which becomes the offical
combat system for this game. :)



Elmsphere are magic spheres that allow the player to cast various Mantra (magic).
These spheres will grant its user with various mantras or abilities that can be
used in a battle, or reproduce a specific mantra that can only be conjured/used
by a character proficient in that type of mantra to interact with objects, or
people outside battle. For an example, Water Mantra is used for watering your
crops and flowers in the garden.

Each Elmsphere is working in conjunction with other equipped Elmsphere. It means,
you'll get new mantra if you have 2 Elmspheres equipped in slots that are next to
each other. For examples, if you equipped two Wind Elmspheres next to each other,
it'll give you a mantra that can be learned from Gale Elmsphere (Wind + Wind = Gale),
if you equipped a Fire Elmsphere next to Flare Elmsphere, it'll give you
a mantra with Blaze elemental (Flare + Fire = Blaze).


Mantra (or skill) is divided into 4 Category :

You can learn this mantra from various Elmspheres that can be equipped
to your Elemantra Caster device. Each Elmsphere has its own specific
mantra, such as offensive magic, supportive magic and unique command.

You can learn this mantra from TEC Virtual Trainer. But first, you must
buy more VT Cards at shop to unlock each VT Ability. Player's team may
well have different styles of core mantra.

It's the Ultimate Mantra. A set of abilities that also unique to each
character. They function similarly to Core Mantra but far stronger.
Your characters can summon Elemantra Spirits or perform devastating combo.
This type of mantra consumes Elemantra Gauge.

It refers to a character's row during combat, which boosts some basic
stats and affects overall performance. All characters have a set of strategic
abilities that can change their row and fight as Berserker, Attacker, Observer,
Defender or Ranger. Higher Aggression Meter means higher PWR and INT.
But in turn, END and RNG are reduced. There are some abilities that can
change enemy's row too.


And, here's another set of abilities called Strategy. These abilities not
only change row and give stats boost to both sides, but also give buffs,
debuffs and heals. During combat, manageability of Strategy is a crucial
issue, switching ally's row or enemy's row in many different situation is
more important than spamming Mantra / Attack.


I added a minimap feature called Obscure (Previously, it was for Active Time
Event purpose). This minimap will show character's position, bed/rest, shops
and transvault locations. NPC and treasure chests are excluded because I change
their location more often than anything else. XD


LIVENEL ~Game Project~


Previously this game was called Avelions 5, it would have been a Linear Motion Battle System-RPG using Mog's LMBS, I tried to breed the Tales-like battle system with Persona-like game features, which the gameplay footage released several months ago. But it's easier said than done. So, I have decided to rework this game into another title with more plausible game features.

Now it's called LIVENEL-Discordance.
Things that will change in this game :

+ BATTLE SYSTEM, Mog Linear Motion Battle System >>> ATB-Sideview Battle System
+ STORY, a sequel to Avelions series >>> a Standalone game with new story.
+ THEME, Magic Academy >>> Mercenary Guild
+ GAMEPLAY, Daily activities + Missions >>> Free Roam + Missions
+ CHARACTERS, 5 Characters >>> 12 Unique Characters
+ CALENDER SYSTEM, Special Events will be held on specific date >>> No more. XD
+ NAMES & LORES, Weird names >>> Readable ones.
and many others.

I'll release the future updates soon. Stay tuned! :)
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