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Bi-Weekly Update #35

Internal re-works (again):

Sometimes, certain issues need an efficient solution. I went back and re-worked some of the code to be, well, common. Why? Some of the events (especially the in map enemies) are cumbersome to update, since I need to go on every map and fix them up manually. Making them common, I only need to fix the common code and the events are fixed.

The launcher also sees something similar, mostly to fix a bug that affected the option to skip the launcher and launch the game directly. In the preview build, if you tried to enable the launcher via the Jump List, it would instead run the game 4 times. This is fixed on my part and I’ll update the preview soon.

Graphical changes:

-All dungeons got a new coat of polish.

-Re-done the character sprites to better resemble the face graphics. Small preview below:



That is all for now. See you on the next post.

Posts

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Neato! I admire the way this project is consistently updated.
Pages: 1