Bi-Weekly Update #38
Nothing much today, but here are some highlights.
- Engine Re-writes:
Some of you may have noticed that the latest preview had the engine re-written in some areas. The re-writes were done to improve the engine overall (along with upgrading some of the scripts). A quick rundown of the re-writes:
- Some bug fixes were improved.
- I/O stuff (keyboard and file handling) was improved. Better support of Unicode in particular.
- Additions and fixes for Project Centennial. I'll explain why at a later date, as I need to iron a few more things.
- More bug fixes.
- Updated part of the engine. There were some old scripts that could wreck the game. Now it should run more smooth (or at least more stable).
Misc. stuff:
I'll round up some misc. stuff in a list as well:
- New optional dungeons were added to the game.
- UI received some improvements. New sounds (so they are less annoying) and the HP bars change colors, depending on the remaining HP.
- Refactored part of the events, to remove unnecessary code.
That is all for now. See you on the next post.