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Announcement

MVLympics Results are in!

And Beyond the Pale (proto version) won first place for best item (it's the hidden item from the second map), as well as pulling down second place results for Boss Fight, Non-RTP Map and cutscene without words!

Many thanks to all the judges for taking the time to go through all the entries and for everyone who has given this little thing a look.

Take a look at all of the winning entries for the MVLympics here:
http://rpgmaker.net/forums/topics/19847/

Progress Report

Rough dismount addressed

Just added a 1.2 that addresses the insanely abrupt ending of the game as it was released in 1.1 (it jolted to a halt immediately after the last fight with a Game Over screen).

Progress Report

A debrief on the two-sprint creation process

(this game project completed in two six hour sprints)

Last weekend, for MVLympics part one, I misunderstood (due to suddenly developing a nasty case of selective illiteracy) the guidelines and submitted a game file that contained all my contest entries as sub-assemblies (Fail!) - then I thought I'd be good to go with the Expanded GamMak Threat! But of course I only had this oddball finale for the game I'd made and it didn't include all Four Heroes (just lots of alternate reality Harolds). So the work of this week was thinking through how to do it with something approaching coherence, throw some edited resources together (Why aren't there 'wounded' portraits for any of the stock characters!?) and then execute while building up a skill I didn't have previously (I have never made a cutscene before!). Thanks to the judges for suffering through!
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