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RPG Maker shall not defeat us this time.

  • Gibmaker
  • 05/12/2016 03:21 AM
  • 3110 views
Hello. I'm happy for the people who are watching this project. But you might have picked up a rather joyless aura about this game. The fact is, I'm in an unhappy mood. This was supposed to be a "small" project. Just like my last "small" project, Set Discrepancy. I never suspected that I would be sitting here 2 years later, only halfway through the second chapter, despite putting in around 3 hours of work on average every single day of the year.

The biggest mistaken assumption was thinking that because I wasn't heavily customizing the engine, it would be swifter going than before. But it turns out, graphics and mapping are the real molasses in the gears when it comes to completing projects. I started keeping a log of how much time I worked on this game each day and the findings are horrifying:

https://www.rpgmaker.net/games/8323/images/68027/
This map took 55 hours over 18 days.

Why not cancel this game? Because I've cancelled too much already. There will be no more cancelling. Partly out of bitterness for all the days and years that were wasted on projects that went nowhere, which I must now half-heartedly construe as "experience". Partly sunk-costs fallacy. Partly all-consuming envy for others who have actually finished stuff. I'm angry at RPG Maker and the Project Gods and every other force that refuses to let me have the finished product that I deserve. I've thrown away a "normal" life for RPG Maker. Seriously. All my friends have kids now.

That's why I'm totally out of "salesmanship" energy concerning this project. I'm in RPG Maker survivor mode. I don't want to spend time making the game page pretty or writing excited progress reports or flavour text or bios or kickstarter videos or lists of all the great features I have planned. I want to make the game. I haven't even looked into a good title screen image yet. If such an attitude drives people away from this project, I'm sorry, but this is how it must be. I haven't got any illusions left. I can't prattle at length about how optimistic I am and how great and grand this game is going to be once it's finished. All that's left is to brush away the last remaining traces of a normal life and keep pounding away from my sweaty computer chair, day after day forever.

I guarantee that this game will be finished, no matter what the cost, no matter how long it takes, no matter how many opportunities pass me by, no matter what a mess I make of my life, no matter how many relationships dwindle and disappear. Even if it takes me until I'm 70 years old, having thrown away every evening and weekend of my whole life, the world having moved on to the point that no one even cares about RPG Maker any more and no one even uses computers that can run RPG Maker Games any more. I don't care. I will defeat RPG Maker. This time you will not win.

Posts

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Not sure it helps, but unfinished projects and all, you're one of the very best devs on this site as far as I'm concerned. Off the top of my head, I can only name two or three active devs here whose work is comparable in terms of quality, originality and scope.

The amount of work gam mak takes is mindboggling though. Think you could attempt the "get a first draft out quick" technique of having very low standards until you have something with a beginning and an end, and then iterate on that instead? That would allow you to actually decide when it is sufficiently finished, rather than having to push forward endlessly.


PS: Normal lives are for casuals. Mine's already out the window.
Gibmaker
I hate RPG Maker because of what it has done to me
9274
Thank you for this encouragement. I'm not sure if the GAFDOQ technique works for this game, considering the main thing about it is the scenery and scenes and stuff. Stuff like monsters/skills/items/database could be fleshed out over time and indeed I'm trying to do this.

Hooray for casting away the normal life. Normal boo
Dude. I'm always happy to see more of this game. This game is amazing. It made me feel emotions I did not think lizards were capable of invoking. But if you're fully willing to sink that kind of time and dedication into a project: go commercial.

I would pay money for Set Discrepancy in its current incarnation. Bugs and all.

I don't think I'm misjudging the market by saying that a lot of Steam would too.

There's a tipping point where a hobby becomes something like a second job or a life's work, and at that point you deserve to get more out of it. More recognition, more feedback, more compensation.

I'd love to see more of this game, but if you're willing to devote that kind of time to a project, give people a chance to pay you for doing so. Even having a Patreon or something could help.
Gibmaker
I hate RPG Maker because of what it has done to me
9274
Thank you for such remarks. Truth is I would just love to work on a commercial project, but due to not wanting to cancel any more projects I feel like I'm "stuck" working on this one which has proven itself to be such a bigger time-sink than ever was anticipated. On the order of taking years and years. Hence the madness and breakdowns.

And this project and also current Set Discrepancy cannot be commercial because of course they're full of media that I don't own. I want to redo SD from scratch, but first this project sits oppressively in the way.

A patreon? Dot dot dot.
If you do a Patreon, I will put in money.

Not much money, as it comes from my groceries and necessities budget, but Patreon's more about consistently swarmfunding your stuff and less about scoring single big donations. I don't know how to even begin spreading the word for a Patreon, but I would be surprised if the Elder Scrolls community didn't want an old-school snes style fangame at this level of quality, and I think any Patreon would do well if it could just up front give its patrons the first sixth of a game for free.

I don't know too much about the legality of Patreon re: fanworks, but I do know that there's folks who use it to make Dark Souls comics, music, lets plays, etc, and FromSoft doesn't bother them. Bethesda's pretty friendly with its modders, so I can't imagine why they would want to take down Tallest Reed, but more publicity *could* bring your game to their legal department and the *could* decide they want to tussle. Someone more qualified than I ought to weigh in on this.
Well if the Patreon is for you making games in general and there's nothing linking it too explicitly to that specific fangame, you should be able to fly under even Bethesda's trigger-happy-lawyers' radar.

Say you make Tallest-Reed super popular on ES forums, and possibly have a link on your website or somewhere to a Patreon funding your other games. Nothing illegal or even cease-and-desisty there as you don't advertise the Patreon in relationship to T-R. The fact that a fangame brought you fans is hardly objectable.

In any case, I'll definitely chip in!
Gibmaker
I hate RPG Maker because of what it has done to me
9274
I shall set up such a thing in a couple weeks, because I'm leaving for a vacation next week and it would be mean to start a patreon just before going away on vacation.

Thank all you
Great! Have lotsa vacation funs.

(Oh and as for the GAFDOQ thing, I'm sure it could work even for scenery and cutscenes, since it works for drawing (sketching) and for writing (drafting) - in essence, just block in the main elements of the map and the scene, then move on to the next scene, and only start looking back when you have a whole chapter or even a whole game. Knowing that the draft's going to be terrible and that's normal.
Anyway, not everyone works like this, but I figure it would be a relief for you to know that, even if you just stop improving on it, at least you have something playable from beginning to end that will be considered A Game. And you can focus the improvement on places that really deserve it.)
''I guarantee that this game will be finished, no matter what the cost, no matter how long it takes, no matter how many opportunities pass me by, no matter what a mess I make of my life, no matter how many relationships dwindle and disappear. Even if it takes me until I'm 70 years old, having thrown away every evening and weekend of my whole life, the world having moved on to the point that no one even cares about RPG Maker any more and no one even uses computers that can run RPG Maker Games any more. I don't care. I will defeat RPG Maker. This time you will not win. ''

Beautiful speech man. Best of luck going forward
Gibmaker
I hate RPG Maker because of what it has done to me
9274
I'm happy my madness was inspiring. Thank you.
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