• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
Red text: Not yet implemented.
Blue text: Only available to Argonians.
Skills with icons are active; skills without icons are passive.

One-Handed
Armsman 1One-handed weapons do 10% more damage.1 TP
Armsman 2
One-handed weapons do 20% more damage.1 TP
Armsman 3
One-handed weapons do 30% more damage.2 TP
Armsman 4
One-handed weapons do 40% more damage.2 TP
Bladesman 1
One-handed swords have a 10% chance of doing critical damage.1 TP
Bladesman 2
One-handed swords have a 15% chance of doing critical damage.2 TP
Bladesman 3
One-handed swords have a 20% chance of doing critical damage.3 TP
Precise Strike 1
Target weak point for increased damage.1 TP
Precise Strike 2
Target weak point for increased damage.2 TP
Precise Strike 3
Target weak point for increased damage.3 TP
Precise Strike 4
Target weak point for increased damage.4 TP
Decapitate
Sword attack that has a chance of instantly killing weak targets.5 TP
Open Wound 1
Precise Strike has a 10% chance of inflicting Wound.1 TP
Open Wound 2
Precise Strike has a 20% chance of inflicting Wound.2 TP
Open Wound 3
Precise Strike has a 30% chance of inflicting Wound.3 TP
Bloodlet
Inflict Major Wound on an enemy with your blade.2 TP


Two-Handed
Infantryman 1Two-handed weapons do 10% more damage.1 TP
Infantryman 2
Two-handed weapons do 20% more damage.2 TP
Infantryman 3
Two-handed weapons do 30% more damage.3 TP
Infantryman 4
Two-handed weapons do 40% more damage.4 TP
Power Attack 1
Expend energy for a more powerful blow.1 TP
Power Attack 2
Expend energy for a more powerful blow.2 TP
Power Attack 3
Expend energy for a more powerful blow.2 TP
Power Attack 4
Expend energy for a more powerful blow.5 TP
Bone Breaker 1
Power Attack has a 10% chance to stun the target.2 TP
Bone Breaker 2
Power Attack has a 20% chance to stun the target.3 TP
Bone Breaker 3
Power Attack has a 30% chance to stun the target.4 TP
Paralyzing Blow
Heavy weapon attack that paralyzes the target.5 TP


Shield
Defense 1Defense ratings of shields increased by 20%.1 TP
Defense 2
Defense ratings of shields increased by 40%.2 TP
Defense 3
Defense ratings of shields increased by 60%.3 TP
Defense 4
Defense ratings of shields increased by 80%.4 TP
Elemental Protection 1
With a shield equipped, reduce fire, frost and shock damage by 10%.2 TP
Elemental Protection 2
With a shield equipped, reduce fire, frost and shock damage by 15%.3 TP
Elemental Protection 3
With a shield equipped, reduce fire, frost and shock damage by 20%.4 TP
Intercept 1With a shield equipped on land, 5% chance to avoid a physical attack.2 TP
Intercept 2
With a shield equipped on land, 10% chance to avoid a physical attack.3 TP
Intercept 3
With a shield equipped on land, 15% chance to avoid a physical attack.5 TP
Intercept 4
With a shield equipped on land, 20% chance to avoid a physical attack.5 TP


Archery
Overdraw 1Bows do 10% more damage.1 TP
Overdraw 2
Bows do 20% more damage.2 TP
Overdraw 3
Bows do 30% more damage.3 TP
Overdraw 4
Bows do 40% more damage.4 TP
Hunter's Mark
Mark a target to subsequently take more damage from archery attacks.4 TP
Power Shot 1
Powerful shot with a chance to stagger target.1 TP
Power Shot 2
Powerful shot with a chance to stagger target.2 TP
Power Shot 3
Powerful shot with a chance to stagger target.4 TP
Bullseye
Powerful shot with a chance to stagger target.5 TP
Trick Shot 1
Shoot 2 arrows at once.3 TP
Trick Shot 2
Shoot 3 arrows at once.5 TP
Steel Fingers
Shoot 3 arrows at once.6 TP


Destruction
Flare 1
A blast of fire against a single target.1 TP
Flare 2
A blast of fire against a single target.2 TP
Flare 3
A blast of fire against a single target.3 TP
Flare 4
A blast of fire against a single target.4 TP
Blazing Spear
A powerful concentration of fire on one target.2 TP
Firestorm 1
A fiery explosion that damages all targets.5 TP
Firestorm 2
A fiery explosion that damages all targets.3 TP
Firestorm 3
A fiery explosion that damages all targets.5 TP
Inferno
A fiery explosion that severely damages all targets.6 TP
Immolate 1
Lingering damage caused by fire attacks lasts 2x as long.3 TP
Immolate 2
Lingering damage caused by fire attacks lasts 3x as long.5 TP
Frost 1
An icy attack against one target.1 TP
Frost 2
An icy attack against one target.2 TP
Frost 3
An icy attack against one target.3 TP
Frost 4
An icy attack against one target.4 TP
Icy Spear
A powerful frost attack against one target.6 TP
Ice Storm 1
A freezing whirlwind that chills all targets.2 TP
Ice Storm 2
A freezing whirlwind that chills all targets.3 TP
Ice Storm 3
A freezing whirlwind that chills all targets.4 TP
Blizzard
A powerful freezing whirlwind that chills all targets.6 TP
Crystallize 1
Frost attacks deal 20% more damage underwater.1 TP
Crystallize 2
Frost attacks deal 40% more damage underwater.2 TP
Crystallize 3
Frost attacks deal 60% more damage underwater.2 TP
Spark 1
Bolt strikes a single target; diffused among all targets underwater.1 TP
Spark 2
Bolt strikes a single target; diffused among all targets underwater.2 TP
Spark 3
Bolt strikes a single target; diffused among all targets underwater.3 TP
Spark 4
Bolt strikes a single target; diffused among all targets underwater.4 TP
Thunderbolt
Powerful bolt that strikes single target on land, all targets underwater.6 TP
Charge 1
Execute before Spark to increase the power by 250%.2 TP
Charge 2
Execute before Spark to increase the power by 300%.4 TP
Chain Lightning 1
On land, Spark has a 10% chance of chaining to another target.1 TP
Chain Lightning 2
On land, Spark has a 25% chance of chaining to another target.1 TP
Chain Lightning 3
On land, Spark has a 40% chance of chaining to another target.1 TP
Crackle 1
Underwater, Spark has a 10% chance of striking all targets twice.2 TP
Crackle 2
Underwater, Spark has a 25% chance of striking all targets twice.3 TP
Crackle 3
Underwater, Spark has a 40% chance of striking all targets twice.4 TP


Restoration
Healing Hands 1
Heals one ally for 100 points.1 TP
Healing Hands 2
Heals one ally for 200 points.2 TP
Healing Hands 3
Heals one ally for 400 points.2 TP
Healing Hands 4
Heals one ally for 600 points.3 TP
Revive 1
Revive a knocked-out party member.3 TP
Revive 2
Revive a knocked-out party member and restore health.6 TP
Grand Healing 1
Heals all allies for 100 points.2 TP
Grand Healing 2
Heals all allies for 200 points.4 TP
Grand Healing 3
Heals all allies for 400 points.5 TP
Grand Healing 4
Heal all allies for 600 points.6 TP
Mend Wound
Remove Wound and Immolate states1 TP
Shield 1
Reduce all physical damage to party by 10%.1 TP
Shield 2
Reduce all physical damage to party by 25%.2 TP
Shield 3
Reduce all physical damage to party by 40%.3 TP
Shield 4
Increase party's physical defence by 150%.4 TP
Circle of Protection
Increase party's physical defence by 175%.6 TP
Recovery 1
Shield heals party members by 10 points per turn.1 TP
Recovery 2
Shield heals party members by 25 points per turn.2 TP
Recovery 3
Shield heals party members by 50 points per turn.3 TP
Recovery 4
Shield heals party members by 100 points per turn.4 TP


Illusion
Rally 1
Increase stats of all party members by 125%.1 TP
Rally 2
Increase stats of all party members by 160%.2 TP
Courage
Increase stats of all party members by 200%.4 TP
Dispel
Remove effects of Stun and Paralysis from an ally.3 TP
Negate
Remove Stun, Paralysis, Confusion and Command.6 TP
Fear 1
Lower stats of enemy by 10%.1 TP
Fear 2
Lower stats of enemy by 25%.2 TP
Terror
Lower stats of enemy by 50%.3 TP
Confuse
Cause one enemy to attack allies or enemies at random.3 TP
Command
Cause one enemy to attack its allies.5 TP
Flash
Attempt to stagger enemies.1 TP


Conjuration
Summon Ghost
Summon a Ghost to attack enemies.1 TP
Summon Familiar
Summon a Familiar to mend your party.2 TP
Summon Guardian
Summon a Guardian to mend your party.3 TP
Burst
Releasing a summoned creature deals a powerful blow to all enemies.2 TP
Summon Air Atronach
Summon an Air Atronach to attack enemies.1 TP
Summon Flame Atronach
Summon a Flame Atronach to attack enemies, only on land.2 TP
Summon Frost Atronach
Summon a Frost Atronach to attack enemies.2 TP
Summon Storm Atronach
Summon a Storm Atronach to attack enemies.2 TP
Summon Scamp
Summon a Scamp to attack enemies, only on land.1 TP
Summon Clannfear
Summon a Clannfear to attack enemies, only on land.2 TP
Summon Daedroth
Summon a Daedroth to attack enemies, only on land.3 TP
Summon Dremora
Summon a Dremora to attack enemies, only on land.3 TP
Conjure Dagger
Conjure a minor one-handed weapon for an ally.1 TP
Conjure Mace
Conjure a one-handed weapon for an ally.1 TP
Bound Sabre
Conjure a major one-handed weapon for an ally.2 TP
Conjure Claymore
Conjure a two-handed weapon for an ally.1 TP
Conjure War Axe
Conjure a major two-handed weapon for an ally.2 TP
Conjure Bow
Conjure a bow for an ally.1 TP
Conjure Longbow
Conjure a major bow for an ally.2 TP


Field
Lock Picking 1Reduce lockpick cost of unlocking by 1, to a minimum of 1.1 TP
Lock Picking 2
Reduce lockpick cost of unlocking by 2, to a minimum of 1.3 TP
Lock Picking 3
Reduce lockpick cost of unlocking by 3, to a minimum of 1.4 TP
Lock Picking 4
Reduce lockpick cost of unlocking by 4, to a minimum of 1.6 TP