Red text: Not yet implemented.
Blue text: Only available to Argonians.
Skills with icons are active; skills without icons are passive.
One-Handed
Two-Handed
Shield
Archery
Destruction
Restoration
Illusion
Conjuration
Field
Blue text: Only available to Argonians.
Skills with icons are active; skills without icons are passive.
One-Handed
Armsman 1 | One-handed weapons do 10% more damage. | 1 TP |
Armsman 2 | One-handed weapons do 20% more damage. | 1 TP |
Armsman 3 | One-handed weapons do 30% more damage. | 2 TP |
Armsman 4 | One-handed weapons do 40% more damage. | 2 TP |
Bladesman 1 | One-handed swords have a 10% chance of doing critical damage. | 1 TP |
Bladesman 2 | One-handed swords have a 15% chance of doing critical damage. | 2 TP |
Bladesman 3 | One-handed swords have a 20% chance of doing critical damage. | 3 TP |
Precise Strike 1 | Target weak point for increased damage. | 1 TP |
Precise Strike 2 | Target weak point for increased damage. | 2 TP |
Precise Strike 3 | Target weak point for increased damage. | 3 TP |
Precise Strike 4 | Target weak point for increased damage. | 4 TP |
Decapitate | Sword attack that has a chance of instantly killing weak targets. | 5 TP |
Open Wound 1 | Precise Strike has a 10% chance of inflicting Wound. | 1 TP |
Open Wound 2 | Precise Strike has a 20% chance of inflicting Wound. | 2 TP |
Open Wound 3 | Precise Strike has a 30% chance of inflicting Wound. | 3 TP |
Bloodlet | Inflict Major Wound on an enemy with your blade. | 2 TP |
Two-Handed
Infantryman 1 | Two-handed weapons do 10% more damage. | 1 TP |
Infantryman 2 | Two-handed weapons do 20% more damage. | 2 TP |
Infantryman 3 | Two-handed weapons do 30% more damage. | 3 TP |
Infantryman 4 | Two-handed weapons do 40% more damage. | 4 TP |
Power Attack 1 | Expend energy for a more powerful blow. | 1 TP |
Power Attack 2 | Expend energy for a more powerful blow. | 2 TP |
Power Attack 3 | Expend energy for a more powerful blow. | 2 TP |
Power Attack 4 | Expend energy for a more powerful blow. | 5 TP |
Bone Breaker 1 | Power Attack has a 10% chance to stun the target. | 2 TP |
Bone Breaker 2 | Power Attack has a 20% chance to stun the target. | 3 TP |
Bone Breaker 3 | Power Attack has a 30% chance to stun the target. | 4 TP |
Paralyzing Blow | Heavy weapon attack that paralyzes the target. | 5 TP |
Shield
Defense 1 | Defense ratings of shields increased by 20%. | 1 TP |
Defense 2 | Defense ratings of shields increased by 40%. | 2 TP |
Defense 3 | Defense ratings of shields increased by 60%. | 3 TP |
Defense 4 | Defense ratings of shields increased by 80%. | 4 TP |
Elemental Protection 1 | With a shield equipped, reduce fire, frost and shock damage by 10%. | 2 TP |
Elemental Protection 2 | With a shield equipped, reduce fire, frost and shock damage by 15%. | 3 TP |
Elemental Protection 3 | With a shield equipped, reduce fire, frost and shock damage by 20%. | 4 TP |
Intercept 1 | With a shield equipped on land, 5% chance to avoid a physical attack. | 2 TP |
Intercept 2 | With a shield equipped on land, 10% chance to avoid a physical attack. | 3 TP |
Intercept 3 | With a shield equipped on land, 15% chance to avoid a physical attack. | 5 TP |
Intercept 4 | With a shield equipped on land, 20% chance to avoid a physical attack. | 5 TP |
Archery
Overdraw 1 | Bows do 10% more damage. | 1 TP |
Overdraw 2 | Bows do 20% more damage. | 2 TP |
Overdraw 3 | Bows do 30% more damage. | 3 TP |
Overdraw 4 | Bows do 40% more damage. | 4 TP |
Hunter's Mark | Mark a target to subsequently take more damage from archery attacks. | 4 TP |
Power Shot 1 | Powerful shot with a chance to stagger target. | 1 TP |
Power Shot 2 | Powerful shot with a chance to stagger target. | 2 TP |
Power Shot 3 | Powerful shot with a chance to stagger target. | 4 TP |
Bullseye | Powerful shot with a chance to stagger target. | 5 TP |
Trick Shot 1 | Shoot 2 arrows at once. | 3 TP |
Trick Shot 2 | Shoot 3 arrows at once. | 5 TP |
Steel Fingers | Shoot 3 arrows at once. | 6 TP |
Destruction
Flare 1 | A blast of fire against a single target. | 1 TP |
Flare 2 | A blast of fire against a single target. | 2 TP |
Flare 3 | A blast of fire against a single target. | 3 TP |
Flare 4 | A blast of fire against a single target. | 4 TP |
Blazing Spear | A powerful concentration of fire on one target. | 2 TP |
Firestorm 1 | A fiery explosion that damages all targets. | 5 TP |
Firestorm 2 | A fiery explosion that damages all targets. | 3 TP |
Firestorm 3 | A fiery explosion that damages all targets. | 5 TP |
Inferno | A fiery explosion that severely damages all targets. | 6 TP |
Immolate 1 | Lingering damage caused by fire attacks lasts 2x as long. | 3 TP |
Immolate 2 | Lingering damage caused by fire attacks lasts 3x as long. | 5 TP |
Frost 1 | An icy attack against one target. | 1 TP |
Frost 2 | An icy attack against one target. | 2 TP |
Frost 3 | An icy attack against one target. | 3 TP |
Frost 4 | An icy attack against one target. | 4 TP |
Icy Spear | A powerful frost attack against one target. | 6 TP |
Ice Storm 1 | A freezing whirlwind that chills all targets. | 2 TP |
Ice Storm 2 | A freezing whirlwind that chills all targets. | 3 TP |
Ice Storm 3 | A freezing whirlwind that chills all targets. | 4 TP |
Blizzard | A powerful freezing whirlwind that chills all targets. | 6 TP |
Crystallize 1 | Frost attacks deal 20% more damage underwater. | 1 TP |
Crystallize 2 | Frost attacks deal 40% more damage underwater. | 2 TP |
Crystallize 3 | Frost attacks deal 60% more damage underwater. | 2 TP |
Spark 1 | Bolt strikes a single target; diffused among all targets underwater. | 1 TP |
Spark 2 | Bolt strikes a single target; diffused among all targets underwater. | 2 TP |
Spark 3 | Bolt strikes a single target; diffused among all targets underwater. | 3 TP |
Spark 4 | Bolt strikes a single target; diffused among all targets underwater. | 4 TP |
Thunderbolt | Powerful bolt that strikes single target on land, all targets underwater. | 6 TP |
Charge 1 | Execute before Spark to increase the power by 250%. | 2 TP |
Charge 2 | Execute before Spark to increase the power by 300%. | 4 TP |
Chain Lightning 1 | On land, Spark has a 10% chance of chaining to another target. | 1 TP |
Chain Lightning 2 | On land, Spark has a 25% chance of chaining to another target. | 1 TP |
Chain Lightning 3 | On land, Spark has a 40% chance of chaining to another target. | 1 TP |
Crackle 1 | Underwater, Spark has a 10% chance of striking all targets twice. | 2 TP |
Crackle 2 | Underwater, Spark has a 25% chance of striking all targets twice. | 3 TP |
Crackle 3 | Underwater, Spark has a 40% chance of striking all targets twice. | 4 TP |
Restoration
Healing Hands 1 | Heals one ally for 100 points. | 1 TP |
Healing Hands 2 | Heals one ally for 200 points. | 2 TP |
Healing Hands 3 | Heals one ally for 400 points. | 2 TP |
Healing Hands 4 | Heals one ally for 600 points. | 3 TP |
Revive 1 | Revive a knocked-out party member. | 3 TP |
Revive 2 | Revive a knocked-out party member and restore health. | 6 TP |
Grand Healing 1 | Heals all allies for 100 points. | 2 TP |
Grand Healing 2 | Heals all allies for 200 points. | 4 TP |
Grand Healing 3 | Heals all allies for 400 points. | 5 TP |
Grand Healing 4 | Heal all allies for 600 points. | 6 TP |
Mend Wound | Remove Wound and Immolate states | 1 TP |
Shield 1 | Reduce all physical damage to party by 10%. | 1 TP |
Shield 2 | Reduce all physical damage to party by 25%. | 2 TP |
Shield 3 | Reduce all physical damage to party by 40%. | 3 TP |
Shield 4 | Increase party's physical defence by 150%. | 4 TP |
Circle of Protection | Increase party's physical defence by 175%. | 6 TP |
Recovery 1 | Shield heals party members by 10 points per turn. | 1 TP |
Recovery 2 | Shield heals party members by 25 points per turn. | 2 TP |
Recovery 3 | Shield heals party members by 50 points per turn. | 3 TP |
Recovery 4 | Shield heals party members by 100 points per turn. | 4 TP |
Illusion
Rally 1 | Increase stats of all party members by 125%. | 1 TP |
Rally 2 | Increase stats of all party members by 160%. | 2 TP |
Courage | Increase stats of all party members by 200%. | 4 TP |
Dispel | Remove effects of Stun and Paralysis from an ally. | 3 TP |
Negate | Remove Stun, Paralysis, Confusion and Command. | 6 TP |
Fear 1 | Lower stats of enemy by 10%. | 1 TP |
Fear 2 | Lower stats of enemy by 25%. | 2 TP |
Terror | Lower stats of enemy by 50%. | 3 TP |
Confuse | Cause one enemy to attack allies or enemies at random. | 3 TP |
Command | Cause one enemy to attack its allies. | 5 TP |
Flash | Attempt to stagger enemies. | 1 TP |
Conjuration
Summon Ghost | Summon a Ghost to attack enemies. | 1 TP |
Summon Familiar | Summon a Familiar to mend your party. | 2 TP |
Summon Guardian | Summon a Guardian to mend your party. | 3 TP |
Burst | Releasing a summoned creature deals a powerful blow to all enemies. | 2 TP |
Summon Air Atronach | Summon an Air Atronach to attack enemies. | 1 TP |
Summon Flame Atronach | Summon a Flame Atronach to attack enemies, only on land. | 2 TP |
Summon Frost Atronach | Summon a Frost Atronach to attack enemies. | 2 TP |
Summon Storm Atronach | Summon a Storm Atronach to attack enemies. | 2 TP |
Summon Scamp | Summon a Scamp to attack enemies, only on land. | 1 TP |
Summon Clannfear | Summon a Clannfear to attack enemies, only on land. | 2 TP |
Summon Daedroth | Summon a Daedroth to attack enemies, only on land. | 3 TP |
Summon Dremora | Summon a Dremora to attack enemies, only on land. | 3 TP |
Conjure Dagger | Conjure a minor one-handed weapon for an ally. | 1 TP |
Conjure Mace | Conjure a one-handed weapon for an ally. | 1 TP |
Bound Sabre | Conjure a major one-handed weapon for an ally. | 2 TP |
Conjure Claymore | Conjure a two-handed weapon for an ally. | 1 TP |
Conjure War Axe | Conjure a major two-handed weapon for an ally. | 2 TP |
Conjure Bow | Conjure a bow for an ally. | 1 TP |
Conjure Longbow | Conjure a major bow for an ally. | 2 TP |
Field
Lock Picking 1 | Reduce lockpick cost of unlocking by 1, to a minimum of 1. | 1 TP |
Lock Picking 2 | Reduce lockpick cost of unlocking by 2, to a minimum of 1. | 3 TP |
Lock Picking 3 | Reduce lockpick cost of unlocking by 3, to a minimum of 1. | 4 TP |
Lock Picking 4 | Reduce lockpick cost of unlocking by 4, to a minimum of 1. | 6 TP |