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Disclaimer: This game is very challenging and requires a lot of attention to detail, strategic game play, and character equipment/skill management to succeed!

Current Version: Final Release v1.1.2

Synopsis
The genocide of the magi has begun. The Empire has spread it's reign around the globe. Why now though? After all these centuries of peace, why would the Empire want to eradicate the magi from existence? Is it truly out of fear for the powers that magi can posses, or is it something far more sinister...?


Gameplay
Eternal Twilight is an old-school styled fantasy RPG with a Turn-Based battle system. I have made much use of the plethora of amazing scripts that Yanfly has created for the MV system to bring a battle system that is familiar, yet original in its own right. I am a firm believer of quality over quantity when it comes to designing a battle system and the types of skills a player has at their disposal. The battle system in Eternal Twilight features the following:

  • Unique weapon/armor system, where enemy drops will "randomly select" a rarity for the item dropped, granting bonus stats to that item! Legendary Bronze Sword anyone? YES PLEASE!
  • Intelligent enemy AI that will keep the player on their toes. The AI will respond according to the player's actions to make sure "LOL-SPAM ATTACK" will lead to the players demise.
  • Five unique character classes, each with a vastly different play style than the last!
  • Skills come in all shapes and sizes, ranging from Instant cast spells that don't consume the character's turns, to very powerful attacks, buffs, and heals that have cooldowns, making sure the player strategically chooses when to use certain abilities.
  • This and much more!


Eternal Twilight Discord Link:
https://discord.gg/sGQUenQ

Latest Blog

Eternal Twilight v1.1.2 is LIVE!

Hey everyone! Long time no talk! Just chiming in to say that I have uploaded Eternal Twilight v1.1.2, which just addresses some balancing/difficulty. Okay byeeeee~~~~ :D

=== General Balance Changes ===
* Non-Boss enemies have had their MaxHP reduced by about 5-10% across the board.
* EXP gained from all non-boss enemies has been increased by +5% and all bosses now reward +%10 more EXP when defeated.
* The DEFENSE stat has been slightly buffed, reducing enemy damage by about 5% more than before.
* Soul Trigger has been buffed: Stat boost increased from +15% to +20%, MP Cost reduction increased from 10% to 20% reduction, and TP regain increased from +5% to +10% per turn.

=== Character Changes ===
Luna:
* Barrage and Raining Arrows damage increased by 5%

Damien:
* Holy Fire damage increased by 10%
* Smite damage increased by 5%

Trish:
* Wind Chi damage increased by 5%
* Gaian Tide damage increased by 10%

Ryudo:
* Wound and Body Slam damage increased by 10%
* Shadow Strike and Obliterate damage increased by 5%

Dev Notes: Some of you may be wondering: "Why make the game easier now?" Well, I take great pride in the difficulty and balance of Eternal Twilight, but I also know that the difficulty can and is turning away a good amount of players. To make the game more approachable for the more casual player, I decided to tone down the difficulty a bit. I put in so much time, love, and effort into my game, and as a dev, I WANT people to play it. If making the game slightly easier gets more people to play the game, then that's the price to pay! Ferny... over and out! :D
  • Completed
  • Fernyfer775
  • RPG Maker MV
  • Adventure RPG
  • 11/12/2015 10:09 PM
  • 08/05/2023 06:16 PM
  • 08/01/2018
  • 261255
  • 58
  • 5107

Posts

Stuck on the Twilight Temple Puzzle. While I understand it is a nod to Simon Says, hated that game when it came out, lights move way too fast for me to follow. FINALLY got the 2nd part but the 3rd is confusing me. Hopefully it's not random and someone can help me with it.
Hi,

I am playing your game with the newest version. 1.1.2
1. Ryudo does not learn "Instinct" and does not have the second accessory slot.
2. The game is extremely slow when the team gets in sidamo mountain. As a result, I get stuck at the 3 statutes (orange, green and blue). The team moves so extremely slow that I cannot finish the trial before the time is up.
http://www.mediafire.com/file/daj92cwodoj9oj1/save%25284%2529.rar/file
@t28nguye thanks! Actually, i haven't got any augments on most of my party members.. and even the ones that have been fully equipped (Luna) only has agility augment, haha. I just boosted the main stat actually.

I was still in denial since i need to grind a lot of crystals if i want to make that setup so i ended up fighting the boss again with the defending tactic after switching trish as my soul trigger slave. I finished the fight around turn 40+ ish after i almost got wiped out several times (i'm lucky that Ryudo always seem to be the last man standing after the barrage of attacks). Now that i got a lot of seraph crystals i'll try to build it with your setup. Thanks again!

Oh, also, i can confirm that i got 3 keys from that fight (3 from boss + 3 from the trophy)

EDIT: thanks for the build! The final boss becomes so easy with it.
@aquatorrent
I do not know how you equip your team. But I recommend as follow to boost your damage and defense

Luna: Bow (Critical, Balance, Shock, Death)
Coil (Agility), Vest (Attack), Boots (Regeneration), Vamps (TP charging)
Brahman's Bangle, Ring of Souls
Seraph Relic (Attack, Agility)
TP Charge IV

Damien: Staff (MP Saving, Defense, MAttack, Mattack)
Hat(Conserving), Robes(Regeneration), Shoes(TP charging), Gloves(Defense)
Ultimate Ring or Mythical Bracer (depending on what you have)
Seraph Relic (MAttack, Spirit)
TP Charge IV

Trish: Mallet (Bleed, Flame, Venom, Breaker)
Hat(Regeneration), Robes(Striking), Shoes(Striking), Gloves(Defense)
Ultimate Ring, Mythical Bracer (depending on what you have)
Steel Ward
Seraph Relic (Striking, Striking)
Critical glyph IV

Ryudo: Sword (Critical, Balance, Destruction, Attack)
Platehelm(Regeneration), Chestplate(Striking), Greaves(Attack), Armlets(TP Charging)
Ultimate Ring or Mythical Bracer
Delta Bracers
Seraph Relic (Attack, Striking)
Critical glyph IV

Minerva: Scythe (Critical, Destruction, Balance, Berserking)
Hat(Regeneration), Robes(Striking), Shoes(Striking), Gloves(TP charging)
Infinity Necklace
Delta Bracers
Seraph Relic (Osmosis, Conserving)
Critical glyph IV

GOOD LUCK! I defeat her in less than 13 turns if I remember correctly.


author=Fernyfer775
@aquatorrent - You're almost to the final boss, you totally got this! From what you wrote, I am pretty sure I know which boss you're fighting. Guarding until her 2nd shield wears off isn't the appropriate approach.

Breaking through her 1st shield before the countdown is a test to see if you can deal enough damage to her. Since you are able to get through that phase of the boss, that means you can definitely defeat her. There's nothing really unique about this fight in terms of mechanics.

Once her 2nd shield is up, just keep attacking her. Her shield is actually decaying on it's own by about 10% at the end of every turn, so the more damage you deal to her, the faster her 2nd shield breaks.

Once you've broken her 2nd shield she takes a ton more damage from all your attacks and you'll be able to take off the rest of her HP fairly quickly.

This fight is all about speed. If you take too long to kill her, her damage ramps up too high and she will win, so just keep whacking away at her!
Actually the reason why i chose to defend after the second shield is up is because the boss damage is increasing so much that my party members keep on dying in one turn even after using soul trigger and have a lot of absorption shield on. I also have either protection aura or vitality active and it still happened, especially if the boss is attacking the same person more than once. The second shield is just too much to survive without defending for me since i need to deal 1.3m damage to the boss in that state..
author=Fernyfer775
@t28nguye - Wow, you've bought an Infinity Necklace for everybody!? You must've already farmed the hell out of the bonus bosses hahaha... as for increasing the amount of Seraphic Keys the bosses drop, I'm going to leave it how it is, because the bosses already drop more keys depending on the Class they're in. Class A drops 3, whereas Class C only drops 1, for example.

As for the thing with Minerva, unfortunately, that's not something I know how to easily fix, since you need an absurd amount of MP COST REDUCTION to start running into HP problems with her. If you want her to have more Agility than Damien, I suppose you could always try adding a few AGILITY augments/glyphs to her gear to make her faster than him?


Are you sure Class A drops 3? I saw 3 keys drop but I only have one key in my inventory. Same as class B.

You just need to increase power for Minerva's "DRAIN" skill so that she can absorb more HP. Right now she can only absorb 1/2 of her HP. You just need to double the power for her "DRAIN" skill. And the problem is solved. She can only use DRAIN after 6 turns.

If you look at my savefile, I try to maximize Minerva's damage as much as posible. There is no augment left for "AGILITY". I cannot sacrifice her "CRITICAL" stat. Without second infinity necklace and critical stat, Minerva is not as strong as Luna and Kyudo.
@t28nguye - Wow, you've bought an Infinity Necklace for everybody!? You must've already farmed the hell out of the bonus bosses hahaha... as for increasing the amount of Seraphic Keys the bosses drop, I'm going to leave it how it is, because the bosses already drop more keys depending on the Class they're in. Class A drops 3, whereas Class C only drops 1, for example.

As for the thing with Minerva, unfortunately, that's not something I know how to easily fix, since you need an absurd amount of MP COST REDUCTION to start running into HP problems with her. If you want her to have more Agility than Damien, I suppose you could always try adding a few AGILITY augments/glyphs to her gear to make her faster than him?
Would you please double the seraphic key drop after defeating each boss? I have to repeat fighting each boss at least 8 times to buy equipment, argument and upgrade stats for everyone.
author=Fernyfer775
@t28nguye - That's an unfortunate "side-effect" of having too much MP COST REDUCTION on Minerva. She will eventually need more HP than she actually has and won't be able to cast any spells lol. Another thing you could try is slapping some LEECHING glyphs/accessories to her so that she can heal her own HP as she deals damage. I would just swap one of those Infinity Necklaces off of her and it should keep her below that weird threshold. Luna does very well with an Infinity Necklace if you need an alternative party member to use it! :)

1. I equipped everyone with both Infinity Necklaces.
2. If I equip Minerva with only one Infinity Necklace, her agility might be less than Damien unless she has another accessories to boost her agility . As a result, Damien heals everyone before Minerva does her attack. As a result, Damien cannot heal Minerva before the boss does attack on the team. As a result, Minerva can die easily.
3. I equipped Minerva with Osmosis argument, which does not change her HP at all when she does damage. I also equipped her with leeching argument on her weapon, which does not help much.
4. If I replace critical glyph with leeching glyph for her. Her critical chance will be reduced but in your manual, you suggest Minerva's strength is critical chance. That is why I try to boost her critical chance.
5. Minerva has a lot of MP, which is not used often. Would you add an "instant" healing skill for her so that she can heal herself every three turn. OR Minerva already has "DRAIN" Skill. Would you change to let her drain more HP?
6. I can equip Minerva with both Infinity Necklaces but I cannot use her Metastasis or Blood Burst. Otherwise she will not have enough HP for Ultimate.
@aquatorrent - You're almost to the final boss, you totally got this! From what you wrote, I am pretty sure I know which boss you're fighting. Guarding until her 2nd shield wears off isn't the appropriate approach.

Breaking through her 1st shield before the countdown is a test to see if you can deal enough damage to her. Since you are able to get through that phase of the boss, that means you can definitely defeat her. There's nothing really unique about this fight in terms of mechanics.

Once her 2nd shield is up, just keep attacking her. Her shield is actually decaying on it's own by about 10% at the end of every turn, so the more damage you deal to her, the faster her 2nd shield breaks.

Once you've broken her 2nd shield she takes a ton more damage from all your attacks and you'll be able to take off the rest of her HP fairly quickly.

This fight is all about speed. If you take too long to kill her, her damage ramps up too high and she will win, so just keep whacking away at her!
I think i'm stuck.. again. I can't seem to finish the next boss fast enough. I break the first shield right before the countdown ends and defend all the way until turn 35 ish (until the second shield come off). The boss damage at that point seems to be so high that my party member keep on dying if they are not defending. I only can reduce the boss HP to 300k ish in 40+ turn before my party wiped out. Is there something that i miss?

At this rate i think i might even get stuck on the last boss of this dungeon too..
Thanks! Just finished the boss.
]I'm not sure if dropping the minions HP to 0 is the trigger though because i think i did it in one of the runs and it still did the ulti. I ended up leaving Damien to not hit the minions to keep the unfazed since i thought that was what trigger it. That was a tricky and hard to beat boss though.
@t28nguye - That's an unfortunate "side-effect" of having too much MP COST REDUCTION on Minerva. She will eventually need more HP than she actually has and won't be able to cast any spells lol. Another thing you could try is slapping some LEECHING glyphs/accessories to her so that she can heal her own HP as she deals damage. I would just swap one of those Infinity Necklaces off of her and it should keep her below that weird threshold. Luna does very well with an Infinity Necklace if you need an alternative party member to use it! :)

@aquatorrent - The boss you're on can be very tricky to understand at first. Here is the guide in a nutshell:
If you drop any of his minion's HP to 0, he will do the ultimate that wipes out your party. The trick to this boss is to only hit his minions when they have the BLUE aura with SINGLE-HIT attacks so that you get the PHASED buff, which allows you to damage the boss for a few turns.

Avoid multi-target abilities AT ALL COSTS, or you will most likely kill a minion and the boss will nuke you. No raining arrows, ultima (unfortunately Minerva takes a big hit in her damage potential for this boss), etc.
@t28nguye: i always use Darkness Falls and Ulti with all the buffs on except for Blood Pact. Iirc, the skill cost HP relative to the max HP of the user. I never got thst issue tho.

---

Anyways, thanks for the suggestion Fernyfer775 and Bugfragged! I finished the boss after equipping Ryudo with TP charge accessories and Damien with Need for Speed. The fight becomes doable after i spam a lot of Soul Trigger and alternate the buffs at turn 10+.

I got another trouble in defeating the ninth boss though Echo Amalgation. The boss will start doing ulti on turn 3(or 4?) that will wipe out my party no matter what i do. Any tips for this one? Thanks in advance!
I equipped Minerva with both infinite necklaces. If she uses Darkness Falls combined with Metastasis or Blood Burst then she will not have enough blood to use Ultimate on the same turn. She has to wait to get healing completely (full HP) from Damien to use her Ultimate next turn. Would you please take a look?
http://www.mediafire.com/file/hs20y8fqatbl20b/save1.rar/file
Thanks for chiming in with your tips Bugfragged, those are very helpful! I would highly suggest utilizing Soul Trigger more!

Best of luck in taking out those super bosses, I know they're not easy!
That makes sense. I usually don't really use them (i only turned Embrace on) unless it's important because Ryudo's TP regeneration isn't that high (might be a mistake on my part but i'm quite lazy to farm to fix the equipments all over again). I'll try to compensate it with those elixir of powers later i guess.

I think the boss is at 50%ish in turn 10, or maybe less. I got more focused on reviving my party members after that that it becomes almost impossible to actually deal some damage after that.

I guess i"ll try it again later today with alternating both shields and see if it works. Thanks!

@Bugfragged: to be honest i hardly ever use soul trigger.. perhaps i should start using it..
And it sucks if the boss ignores difficulty. I don't really like to play harder difficulty because i'm too lazy with the grinding.. haha.
I was able to win with about 1100 power in 15 turns. Also, I'm one of those noobs who tend to use both Vitality and Protection Aura at the same time, though I still survived due to stacking a lot of overshields and using Soul Trigger.

One thing that might help with the "buff gap" is giving Need-For-Speed to Damien or Ryudo, allowing them to use their support skills more often. And if you want to use Soul Trigger more often, there are accessories that can lower ST cost and increase the size of the ST gauge.

Also, I heard that bonus bosses ignore difficulty settings, which means the lowest difficulty, Normal, won't turn them into a cakewalk.
@aquatorrent - Without seeing you actually play, my suggestion to you would be to make sure that you are using your defensive cooldowns properly. I often see people use things like VITALITY and PROTECTION at the same time, which is great for 3 turns of super high HP and DEFENSE, but then you're left with nothing for a few turns where your team becomes more vulnerable.

I would alternate using them and then cast another once the previous one wears off. For example, popping DIVINE AEGIS and throwing huge overshields on your whole party will help you survive some big hits. Once DIVINE AEGIS wears off, maybe use VITALITY, and then when that one wears off, go to PROTECTION, etc.

SOUL TRIGGER can be used both offensively and defensively, so use that one as you see fit. The Echo Succubus boss can be very hard because as you get stacks of LINGERING SMOKE, you start to take more and more damage.

What percentage of health would you say the boss is at around turn 10?
Any tips on defeating seraphic dungeon? I had 1.2k+ POWER but i can't seem to beat the second boss. I can't seem to beat it before turn 10 ish and the debuff stacks after that turn passed are so high that two of my party members keep on dying in one turn even without the boss' ultimate attack. I only cast purify when the boss is about to ulti so i'm not sure what went wrong apart from me having to upgrade the party members' equipment (which roughly translates as that you need more than 1.2k POWER to beat this boss).

I'm going to farm the first boss to get complete seraphic armors set for now but it's kinda annoying that i have to grind a lot just to beat the boss in this dungeon in normal mode.