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Disclaimer: This game is very challenging and requires a lot of attention to detail, strategic game play, and character equipment/skill management to succeed!

Current Version: Final Release v1.1.2

Synopsis
The genocide of the magi has begun. The Empire has spread it's reign around the globe. Why now though? After all these centuries of peace, why would the Empire want to eradicate the magi from existence? Is it truly out of fear for the powers that magi can posses, or is it something far more sinister...?


Gameplay
Eternal Twilight is an old-school styled fantasy RPG with a Turn-Based battle system. I have made much use of the plethora of amazing scripts that Yanfly has created for the MV system to bring a battle system that is familiar, yet original in its own right. I am a firm believer of quality over quantity when it comes to designing a battle system and the types of skills a player has at their disposal. The battle system in Eternal Twilight features the following:

  • Unique weapon/armor system, where enemy drops will "randomly select" a rarity for the item dropped, granting bonus stats to that item! Legendary Bronze Sword anyone? YES PLEASE!
  • Intelligent enemy AI that will keep the player on their toes. The AI will respond according to the player's actions to make sure "LOL-SPAM ATTACK" will lead to the players demise.
  • Five unique character classes, each with a vastly different play style than the last!
  • Skills come in all shapes and sizes, ranging from Instant cast spells that don't consume the character's turns, to very powerful attacks, buffs, and heals that have cooldowns, making sure the player strategically chooses when to use certain abilities.
  • This and much more!


Eternal Twilight Discord Link:
https://discord.gg/sGQUenQ

Latest Blog

Eternal Twilight v1.1.2 is LIVE!

Hey everyone! Long time no talk! Just chiming in to say that I have uploaded Eternal Twilight v1.1.2, which just addresses some balancing/difficulty. Okay byeeeee~~~~ :D

=== General Balance Changes ===
* Non-Boss enemies have had their MaxHP reduced by about 5-10% across the board.
* EXP gained from all non-boss enemies has been increased by +5% and all bosses now reward +%10 more EXP when defeated.
* The DEFENSE stat has been slightly buffed, reducing enemy damage by about 5% more than before.
* Soul Trigger has been buffed: Stat boost increased from +15% to +20%, MP Cost reduction increased from 10% to 20% reduction, and TP regain increased from +5% to +10% per turn.

=== Character Changes ===
Luna:
* Barrage and Raining Arrows damage increased by 5%

Damien:
* Holy Fire damage increased by 10%
* Smite damage increased by 5%

Trish:
* Wind Chi damage increased by 5%
* Gaian Tide damage increased by 10%

Ryudo:
* Wound and Body Slam damage increased by 10%
* Shadow Strike and Obliterate damage increased by 5%

Dev Notes: Some of you may be wondering: "Why make the game easier now?" Well, I take great pride in the difficulty and balance of Eternal Twilight, but I also know that the difficulty can and is turning away a good amount of players. To make the game more approachable for the more casual player, I decided to tone down the difficulty a bit. I put in so much time, love, and effort into my game, and as a dev, I WANT people to play it. If making the game slightly easier gets more people to play the game, then that's the price to pay! Ferny... over and out! :D
  • Completed
  • Fernyfer775
  • RPG Maker MV
  • Adventure RPG
  • 11/12/2015 10:09 PM
  • 08/05/2023 06:16 PM
  • 08/01/2018
  • 261333
  • 58
  • 5108

Posts

I keep getting an error when trying to start the game.
Typeerror. Failed to execute getimagedata on canvasrenderingcontext2d float parameter 1 is non-finite
Would someone help me please?
I got 52 sheppard crystals, more than 1000 Pure essences and million dollars. But I could not able to buy mythical armors. The items in equipment menu are disabled except the mega charge item. What did I miss?
nem se quer sai da tela de loading inicial, ta bem ruim, me parece uma propaganda enganosa
hello.
i have this some kind of problem here, the game had a bug and the SyntaxError says there is an unexpected token u, what does that mean?
I'd like to give some feedback about the Seraphic Dungeon.

First, the Echo Berserker has a bug that will halt the progression of the fight, effectively forcing you to reset the game and hope that the bug does not happen again.

It happens when he tries to apply the Watch Debuff to party members, but there is a chance that if he tries to target someone who is dead (or is something else?) then the game will probably go on an infinite loop or something like that.

As you can see from the screenshot here, the battle is halted and I can do nothing at all except reset.



The feedback about the dungeon itself is that I don't think that it was a good idea to just make it a collection of farmable bosses, these bosses take very long to kill (30 minutes each for me) on normal difficulty and I don't understand why I should be gated to farm them over and over just to progress (I have 1400 power and I can't deal with the two echo magis that I did not save at the tower, I run out of mp before I can kill them, ironically the Echo Berserker seems to be the best farming target).

I would have preferred it if it was a proper dungeon with normal encounters with enemies that have 20-25k to 100k hp and that provided a proper progression from level 24 to 30 and dropped seraph crystals, instead of farming those levels in the final room of the storyline's final dungeon and farming seraph bosses for crystals.
@buggfragged:
You are correct. To her, they were merely a tool she wanted to use for her own gains. The ones that were "weak" weren't worth keeping around, so she had them killed. The strong ones she wanted captured.

This worked for Azael as well since he hoped that perhaps her army would kill the black magic supreme for him, saving him the trouble. Eventually, her usefulness came to an end, which is why he had her captured and eventually turned into a monster to be killed by the party.
Question about the empress:
Did Verona even believe her own rhetoric about the Magi being a threat that had to be destroyed? Her theft of their powers make it seem like she really only cared about monopolizing magic powers for herself.
@matski - Bloody Abomination's mechanic is meant to be like Minerva's, where you need to be it as fast as possible before the HP reduction dot gets too much to handle. But either way, great job on completing the game. As for the ending, you are correct. :)
I completed the game in hard mode. I didn't max out the AP skill. I intentionally didn't get the last trophy changing the game mode. The last boss only took me one try to beat whereas the abomination took me twice due to I think the overpowering %hp reduction which I feel gets too overpowering towards the end. I take based on the ending, there will be a sequel?
@matski - I found out what caused the bug. It was a typo I made when updating the "Death and Decay" debuff that the abomination places on you at the beginning of the battle. I have fixed it and will be uploading v1.0.9a momentarily. So sorry about the inconvenience it caused! D:
I don't know, it only started happening at the 2nd round of abomination battle. I closed the game when I started round 4. I do find it odd that my "guard" would be affected. You would have to provide me a e-mail address as I had no luck uploading files on this system (unless I was doing it incorrectly).
@matski - I didn't touch that boss at all...how strange. Do you mind sending me your SAVE folder so that I could poke around a bit? Was this happening from the very beginning of the fight? Does it happen on ALL fights now, including trash battles?
U'm did you intentionally deactivate all attack, character specific, and guard skill in abomination battle? What happens if I don't have any items to use?
This went on for three straight rounds. If this wasn't intentional, then it's a bug.....
author=Fernyfer775
@matski- I am about 99% certain that it was my use of "FORCED ACTIONS" to do the enemy revivals that caused those crashes. In fact, both the Empress and the double blood mage fight used the exact same forced action. I have gone ahead and removed the forced action spell and just handled the revival mechanic differently, that doesn't require the use of forced action.

That *SHOULD* fix the issue. I'm going to address a few other small bugs before I push this update though. Thank you so much for the report! :)


Before you update, the blobs are not dying at times when they self destruct in the mountain area. Some of them strangely will recover hp when they self destruct. A small bug but worth fixing before updating.

I didn't see the boss reviving anything at that point. Perhaps the boss was going to revive or summon more minions?

I hope to complete this game this weekend.
@matski - I am about 99% certain that it was my use of "FORCED ACTIONS" to do the enemy revivals that caused those crashes. In fact, both the Empress and the double blood mage fight used the exact same forced action. I have gone ahead and removed the forced action spell and just handled the revival mechanic differently, that doesn't require the use of forced action.

That *SHOULD* fix the issue. I'm going to address a few other small bugs before I push this update though. Thank you so much for the report! :)
author=Fernyfer775
@matski - boooooo, I thought I fixed those damn bugs! :/

I just have a few questions for you to help me try to figure out why or how this happened.

#1: Did you wipe to either of these bosses and then retried the boss?

#2: Do you happen to remember when the boss crashed that you said was st 40k? Was it the bloody Amalgamation boss or what's her face that got turned into a monster?

#1. I killed the top blood mage first before the 2nd de-buff took effect. The bottom one was in the process of reviving when it crashed. I did re-try the boss and beat them by killing both of them at the same time to avoid the bug. (I did some AP grinding).

#2. It was the empire queen that was turned into a monster by a blood mage.

I did overpower my archer by equipping the 40% stats and 20% stat increase item. I'm wondering since I am able to knock ~ 10,000 hp off at times, I am skipping some scenes/debuff that is suppose to happen?
@matski - boooooo, I thought I fixed those damn bugs! :/

I just have a few questions for you to help me try to figure out why or how this happened.

#1: Did you wipe to either of these bosses and then retried the boss?

#2: Do you happen to remember when the boss crashed that you said was st 40k? Was it the bloody Amalgamation boss or what's her face that got turned into a monster?
author=matski
I encountered a game breaking bug in the two blood mage battle in volcano. I killed the top one first. The bottom looked like he was going to re-spawn him but a syntax error occurred, unexpected token u. Note: I am playing 1.07. I doubt that this was fixed in 1.08a.


I just now had the same problem with the boss of the volcano (after defeating the blood mages). His HP was around 40,000 when the syntax error occurred.....
I encountered a game breaking bug in the two blood mage battle in volcano. I killed the top one first. The bottom looked like he was going to re-spawn him but a syntax error occurred, unexpected token u. Note: I am playing 1.07. I doubt that this was fixed in 1.08a.
@matsaki - Thanks for the feedback and bug reports!

The Amalgamation's HP going down to 1 is definitely a bug I'm still trying to smash. He is SUPPOSED to be immune to all damage over time damage (he can still get the debuff itself though), but there seems to be one or two that still deal damage to him somehow. This is what I believe is reducing his HP to "0" causing his HP bar to disappear. He doesn't outright die though because he has an "immortal" state that gets removed in the last phase of the fight.

The bombs in Dios and Mios are part of one of their "hp threshold" attacks. When Dios reaches 70% and 30% he will put the bomb debuff on the whole party. The purpose there is to try to dispel the bombs one by one so that you can heal up in between the damage they deal.

I could definitely do something like that for the guards in Piatro City, I've slowly been reducing HP of enemy mobs and slightly increasing their HP throughout the game to make them faster to kill, but also making them a tiny bit more dangerous.