• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
Disclaimer: This game is very challenging and requires a lot of attention to detail, strategic game play, and character equipment/skill management to succeed!

Current Version: Final Release v1.1.2

Synopsis
The genocide of the magi has begun. The Empire has spread it's reign around the globe. Why now though? After all these centuries of peace, why would the Empire want to eradicate the magi from existence? Is it truly out of fear for the powers that magi can posses, or is it something far more sinister...?


Gameplay
Eternal Twilight is an old-school styled fantasy RPG with a Turn-Based battle system. I have made much use of the plethora of amazing scripts that Yanfly has created for the MV system to bring a battle system that is familiar, yet original in its own right. I am a firm believer of quality over quantity when it comes to designing a battle system and the types of skills a player has at their disposal. The battle system in Eternal Twilight features the following:

  • Unique weapon/armor system, where enemy drops will "randomly select" a rarity for the item dropped, granting bonus stats to that item! Legendary Bronze Sword anyone? YES PLEASE!
  • Intelligent enemy AI that will keep the player on their toes. The AI will respond according to the player's actions to make sure "LOL-SPAM ATTACK" will lead to the players demise.
  • Five unique character classes, each with a vastly different play style than the last!
  • Skills come in all shapes and sizes, ranging from Instant cast spells that don't consume the character's turns, to very powerful attacks, buffs, and heals that have cooldowns, making sure the player strategically chooses when to use certain abilities.
  • This and much more!


Eternal Twilight Discord Link:
https://discord.gg/sGQUenQ

Latest Blog

Eternal Twilight v1.1.2 is LIVE!

Hey everyone! Long time no talk! Just chiming in to say that I have uploaded Eternal Twilight v1.1.2, which just addresses some balancing/difficulty. Okay byeeeee~~~~ :D

=== General Balance Changes ===
* Non-Boss enemies have had their MaxHP reduced by about 5-10% across the board.
* EXP gained from all non-boss enemies has been increased by +5% and all bosses now reward +%10 more EXP when defeated.
* The DEFENSE stat has been slightly buffed, reducing enemy damage by about 5% more than before.
* Soul Trigger has been buffed: Stat boost increased from +15% to +20%, MP Cost reduction increased from 10% to 20% reduction, and TP regain increased from +5% to +10% per turn.

=== Character Changes ===
Luna:
* Barrage and Raining Arrows damage increased by 5%

Damien:
* Holy Fire damage increased by 10%
* Smite damage increased by 5%

Trish:
* Wind Chi damage increased by 5%
* Gaian Tide damage increased by 10%

Ryudo:
* Wound and Body Slam damage increased by 10%
* Shadow Strike and Obliterate damage increased by 5%

Dev Notes: Some of you may be wondering: "Why make the game easier now?" Well, I take great pride in the difficulty and balance of Eternal Twilight, but I also know that the difficulty can and is turning away a good amount of players. To make the game more approachable for the more casual player, I decided to tone down the difficulty a bit. I put in so much time, love, and effort into my game, and as a dev, I WANT people to play it. If making the game slightly easier gets more people to play the game, then that's the price to pay! Ferny... over and out! :D
  • Completed
  • Fernyfer775
  • RPG Maker MV
  • Adventure RPG
  • 11/12/2015 10:09 PM
  • 08/05/2023 06:16 PM
  • 08/01/2018
  • 261391
  • 58
  • 5109

Posts

Hey y'all! :D Just checking in to say that development is going well and I'm about 90% of the way done at this point! Just have to wrap up the rest of the mapping and story, then go back and TEST TEST TEST TEST TEST and TEST until my eyes bleed!

I hope you're as excited as I am!
I just finished the demo on normal and I liked it so much that I'm going to try and play it on hard this time! I am really excited to see where this story goes. The scene where the two empire soldiers run into the blood magi in the tower was so awesome and Azeal was pretty creepy too...I wonder what he wants. When I start getting my butt kicked by Minerva again I'll come back and ask for some tips! Thank you for making this great game.
@fifacv - I work on the project almost every day in hopes of completing the project by the end of Summer 2018. :)
PITY just finished wit the demo. When will we have new releases?
I passed and i am now in volatile caverns, txs to your help
The turn is said at the very beginning of a turn on the mid-bottom left corner of the screen. You also know she's going to use Ultima because she has that big red animation under her, so use that as your visual cue if you need to.

I'm a little surprised you haven't managed to beat her at level 16 with 244 crafted items though. Most players tend to smash her at about level 10 with anywhere from 25-50 items crafted. Are you playing on Hard Mode?
i am at lvl 16 and have crafted 244 items. how do i know the turn i am in?. I almost did it now i will try again.You only indicate the turn the first times an afterwards it is confusing.
author=fifacv
help pls, i am in the fort at lvl 16, but cannot take down the possesed minerva. I have no more level II skills to upgrade to, i last some 18 rounds and then i die. WHAT IS THE CATCH WITH THE COLOURS OF ARMS AND ARMORS?


She is definitely a tough boss. Out of curiosity, what difficulty are you playing on and how much crafting have you done?

As for the colors and armors and weapons, the in-game manual explains it, but in a nutshell, the color of the equipment is a representation of how powerful it is. From "weakest" to "stronger" the color of the gear is:
Grey - Green - Blue - Purple - Red - Yellow

Leveling up is only useful for a small HP boost and the AP used for upgrading skills, but the majority of your party's strength is going to come from the equipment you're wearing, so you have to make sure you craft and keep your gear up-to-date.

As for a battle tip for Minerva:

She casts Dark Ultima every 7 turns, so try to make sure that you save SLOW and BODY SLAM for turn 7, 14, and 21 (she should be dead before turn 21). When Luna gets her turn, have her cast SLOW on Minerva and then Guard. Make sure everybody guards as well. On Ryudo's turn, if you can spare the TP, use BODY SLAM and then Guard with him too. That should help you survive Dark Ultima on turn 7 and 14.
help pls, i am in the fort at lvl 16, but cannot take down the possesed minerva. I have no more level II skills to upgrade to, i last some 18 rounds and then i die. WHAT IS THE CATCH WITH THE COLOURS OF ARMS AND ARMORS?
Thank you for the help. I just guarded everybody that I could after counting her attacks and nobody died by the time I got her down. She was simple but fun. Also, wowowowowow! That elemental mastery ability for Trish is so awesome! I already liked her before, but this new skill is going to make her so much more useful!
@DomTheBom - I'm glad to see that you're enjoying it ^_^ Hard mode can be very challenging and requires more grinding (levels and gear) than Normal does, so good call switching difficulty until you get used to the game mechanics and systems.

As for the Pixie, she's programmed to use her nuke every 7th and 8th attack. I'm sure you already caught on, but she uses it on whoever has the Burn state on them, but you can't always avoid it because in some cases she will use the Burn and then immediately cast her nuke in the same turn, so the best way to counter her is to just count her attacks. Guarding her nuke makes it do negligible damage, so just turn count and then guard after she's done 6 attacks. Hope this helps :)
Hey there, I'm really enjoying the game so far! I've been playing it non-stop since I've downloaded it. I first tried it on hard and kept dying, so I switched it to normal and I think this is more my type of difficulty, hahah.

I just had a question about the Pixie boss you fight in the Volatile Caverns. I'm trying to figure out what her pattern is for when she does her kill attack because I usually lose 2 people when she does it. Is there a way to predict when she's going to do it?

@Kay94 - Were you able to figure out the puzzle?

If not, check below for the answer:

It's a color puzzle.
Green is made up of BLUE and YELLOW. -> For the green one, put a Blue and Yellow fire on it.
Purple is made up of BLUE and RED. -> For the purple one, put a Blue and Red fire on it.
I got stuck in the Volatile Caverns in the first room - I dont get how the mechanics with the flames should work.

There are 3 flames: blue, red and yellow do I have to change the colours somehow to get the right colour for the first door, which has a green and purple button.

But how to do so? when I interact with the flames it only shows the colour but no option to change it.. //

AAAh sorry ! Problem solved I found the torches next to the door :) Cool mechanic!!

Can u help?^^ Or ist the cavern not finishes yet?

to the new battel system changes:
Very nice ! But now it is much easier in Hard Mode to fight Minerva or I just leveld up some more
I like this game a lot, especially the battel system and the characters :) The storyline is also enjoyable.

I was playing in hard mode, and its really hard - not finished now...but will soon! Go on with some nice stuff.
The 5 people battle system makes my mouth water, are there any other games on this site that feature that?
author=fireflyege
Well I love the game but of course it has positives and negatives.

I love how your characters are. I love Luna and actually having a lot of fun with Wyvern Strike (stocking arrows since I reached teenage) and Kill Shot (spam this broken thing on bosses) also Damien but I hate Ryudo and Trish. Ryudo is good as a drain tank but drain tank does not do a thing when bosses practically oneshot your party members in hard mode. Trish's whole kit is kinda boring and unsatisfying for me and is encouraging the player to use her as nothing but a mana bot. I did not have the chance to try Minerva in the demo so no comment on that one, I think you should make the demo longer for us to try her.

Bosses one shot a person and then the fallen getting revived at the next turn makes Damien and Ryudo obsolete compared to others, and Damien's resurrection ability is useless because of that. Mana management is better than throwing an Ether or two but it being entirely on one character (sup Trish) kills it for me.

I loved your story, world is not a harsh nor honorable place and saving one of the 3 mages was the hardest decisions for me. (I wanted to save them all but stuck between water or spirit magi.) I also love Luna saying that the soldiers were already mindless creatures to begin with, that summed up all my thought about the Spellhunter Crusade. (I named them that because it is fitting.)

I'm playing in Hard Mode, too.
First: Train your party at least until the enemies have a blue "!" on top and flee in each location.
Second: Luna and Ryudo are damage dealers, Frenzy Barrage and Obliverate are breaking trough most damage absorbing shields.
Third: Damien is a healer first. Revive + should be the one with heals 60% of Max HP. The mass healing spells + Radiance should focus on healing at once or higher crit healing. Purify + should hit all (especially against Minerva).
Fourth: Trish has Nature Wrath (a must for each battle) and many debuffing spells.
Fifth: Debuffing spells (fire, blood, poison etc. too) are helping much. Look at your equipment: Choose it wisely and keep restorative ones. There's a color code for it, too: gray - green - blue - red - purple - multi colered (Fernyfer has written it somewhere)
Sixth: Look how the bosses react. You get a warning before their strongest attacks. With Medi Guard (yes this skill is helpful) you can survive them.

Hard Mode should be hardcore. But is beatable...
Well I love the game but of course it has positives and negatives.

I love how your characters are. I love Luna and actually having a lot of fun with Wyvern Strike (stocking arrows since I reached teenage) and Kill Shot (spam this broken thing on bosses) also Damien but I hate Ryudo and Trish. Ryudo is good as a drain tank but drain tank does not do a thing when bosses practically oneshot your party members in hard mode. Trish's whole kit is kinda boring and unsatisfying for me and is encouraging the player to use her as nothing but a mana bot. I did not have the chance to try Minerva in the demo so no comment on that one, I think you should make the demo longer for us to try her.

Bosses one shot a person and then the fallen getting revived at the next turn makes Damien and Ryudo obsolete compared to others, and Damien's resurrection ability is useless because of that. Mana management is better than throwing an Ether or two but it being entirely on one character (sup Trish) kills it for me.

I loved your story, world is not a harsh nor honorable place and saving one of the 3 mages was the hardest decisions for me. (I wanted to save them all but stuck between water or spirit magi.) I also love Luna saying that the soldiers were already mindless creatures to begin with, that summed up all my thought about the Spellhunter Crusade. (I named them that because it is fitting.)
@Fernyfer775 where did you get the boss music at?
Linkis
Don't hate me cause I'm Cute :)
1025
author=Fernyfer775
@LinkisLike Firefly84 advised, it's probably not a good idea to transfer an old save file over to the most recent demo. I changed around quite a few things in the database and some plugins, so it would most likely lead to a few crashes/glitches if you used an old save. :(

BUT...if you still wanted to try it, open up the old demo folder, look under the "www" folder and just copy/paste the whole "Save" folder into the "www" folder of the newest demo.


WHAT????? and get glitched ?? No thank you :)