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Eternal Twilight v1.0.6 is LIVE!

Hello everybody! I’m so glad to see the downloads and the ratings of the game increasing more and more! ^_^ Your support is very much appreciated!

I am releasing a new version of the game with the following changes:

=== Version 1.0.6 ===
  • Even still, more typos fixed, lololololololol…#L2spellnub
  • Naming scheme on spells changed. Skills now retain their ORIGINAL name, rather than getting a new name when upgrading, but instead, will have a I, II, III, or IV added to it to show the player what rank that skill is. This change was made to help players familiarize themselves better with the skills the party has. With the previous method of the skill names changing, I felt that it made it a little harder for newer players to get used to their skills and what they do.
  • Sapphires, Emeralds, Rubies, and Diamonds now sell for a bit more gold than before.
  • Slightly increased the damage of Dark Blast, Blood Burst, and Darkness Falls for Minerva. Slightly reduced the damage of “Drain” (this ability still restores the same amount of MP/TP as before).
  • Obliterate’s damage has been reduced by about 5%. Wound’s damage-over-time now deals slightly more damage every turn.
  • Fixed a bug where if you were to kill Lagos or Ragos on the turn they would do their special attack, the remaining imp would STILL use the special attack. (Might need further testing).

=== Version 1.0.5 ===
  • More typos fixed.
  • Didn’t list this previously, but Defense now slightly reduces a bit more damage than before.
  • Auto dash is enabled EVERYWHERE now, even indoors.
  • Poured more tears of Minerva’s victims into my chalice and I am one step closer to immortality.

As always, I hope you’re all enjoying the game and I am looking forward to getting some feedback! Kbyeeee!